Build Master (New WvW ability).
Is it really that easy though, to get several people organized together who’ve all spent points on a bonus that only shines when other people also have much invested in it, when you have no ability to rearrange those points?
99% of the time those points would be wasted and non-refundable.
And what about Repair Mastery? Where does that have any value at all?
(edited by Grimwolf.7163)
And what about Repair Mastery? Where does that have any value at all?
Three players + stealth + repair mastery = door closed on keep, before the zerg even targets them.
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is
Every time he post’s its like a part of me dies…
http://www.votf.net
This is a very dangerous ability to take. I recommend avoiding it.
eg: you have 2-3 build sites beside you, all are freshly placed and self destruct in 2 mins.
You can currently build 2 supply worth into each in order to give them all a 10 min timer, before running to get more supply.
If you take the new ability you can longer do this ever again, untill they maybe offer another wxp reset.
You have a great point there. I myself have got rank 2 in build mastery now, and whilst it’s really great, I can see the disadvantage there with not being able to distribute supply amongst a few build sites to make sure they stay alive.
Do you even realize that siege like arrow carts are an anti-zerg mechanic.
Anti-zerg mechanic frequently used by zergs themselves to counter the opposition.
If you think these changes favour smaller numbers, then you’re deluded. This was already stated by the majority on here when they first decided to buff AC’s completely out of the blue.
Zergs can use siege too but you must not WvW much if you haven’t seen a couple guys in a tower with siege fend off a whole Zerg. More siege more quickly favors smaller numbers because zergs never have an issue speed building things, anyway. Now a small group can get up an AC or 2 without someone running in to hit it and prevent it from being fully built because now it needs more supply that a small group doesn’t have.
Wait, you aren’t seriously suggesting the AC buff favours small groups? Come now, how much WvW do you actually play?
Our guild used to constantly ninja towers with five man groups before the AC buff. It was so effective it became part of our reset night strategy in EB. That was completely deep-sixed by the AC buff.
And, since the AC buff makes it even harder for zergs to take keeps and towers, camps are now a primary zerg objective, further reducing what small groups can actually do.
It’s true one guy can hold off a zerg tower siege with an AC. But that is about it.