[Scnd][TA][Dius][aX]
(edited by Ragnar.4257)
Is defence too strong, forcing servers to attack in overwhelming numbers?
Or is offence too strong, forcing defenders to either go over-board with defensive seige or resign themselves to loosing an objective within minutes?
5 guys, with 4 superior carts and 1 treb behind a reinforced gate, can pretty much prevent anything short of a full zone-blob from getting in to a keep. Which means small groups of 5-20 players won’t even attempt to attack structures if they are defended.
Also consider that upgrades like cannons, mortars, and extra guards, don’t scale with the size of the attacker. Cannons, mortars, and lvl 82 guards can allow even 1 lone defender to stop a small team of 5-10 attackers. But that doesn’t scale up. If you change that to 10 defenders against 50-100 attackers, suddenly the cannons and guards are meaningless.
Does that mean that defence is too strong and promotes blobbing?
On the other hand, a 100-man zerg with 20 golems is basically impossible to stop unless there are 30+ defenders inside a T3 structure, and all of them on superior seige.
Does that mean that offence is too strong?
Are there any ways for defence/upgrades to properly scale with the size of the attacker, meaning a T3 structure is equally challenging for both a 5-man team or 100-man?
Which came first, the Blob or the AC?
(edited by Ragnar.4257)
The blob definitely came first.
And offense is too strong – power creep is rampant.
And superior siege of all types is a problem. Just get rid of it all along with the mastery lines.
The turtle came first. Those were good times.
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