Chris “Dawnheart” Aerinoh — Revenant, Guardian — Blackgate
I’m mostly concerned with the supply-removing traps detailed in the recent teasers.
Am I the only one thinking that supply removal traps may be pushing the boundaries of what’s okay? Particularly in higher tiers, it’s hard enough as it is to assault certain objectives, particularly keeps and SMC. With the change to arrow carts, defense is absurdly easy as long as there is an experienced core of players “running the show,” per se.
That said, unless the traps are 1) expensive, 2) of small radii/target limits, and 3) only remove SOME supply as opposed to all of it (5 at most), I can see this being a big issue. Traps being placed on top of gates or popular walls to siege from with catapults can effectively kill a siege before it even starts with almost zero effort on the defenders’ part.
While I will obviously be making use of such tools as an avid WvWer, the potential consequences of making defense so much easier frighten me when I think about the future of this game and of WvW’s seemingly declining popularity.
Anti-stealth fields and such sound like nice, creative additions to WvW. However, supplying a group just to have it all stripped to whatever magnitude and have to turn around and move to multiple camps again to resupply is…extremely convenient to say the least. And what if the traps are easily laid again? What if you can lay multiples in one area? How inconvenient does it become to assault anything before people stop trying and just turtle their first reset night caps forever, or just stop playing WvW?
inb4 “good, more zerging deterrents” (which, in reality, will only serve to make zergs more viable depending on trap target limits and radii for the sake of keeping supply stocks high when assaulting difficult targets).
So, am I the only one with concerns like this?
I’m mostly worried about people burning out or getting too fed up with massive inconveniences and over-simplified metas like “stack arrow carts” and “stack supply-killing traps”. WvW isn’t fun if there’s nobody to play with or against.
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