In this analysis, I want to compare how well a hometeam zerg can protect their keeps from enemy zergs. I’ll be using the distance between waypoints and keeps, the time it takes to break into inner and the time it takes to bring down a lord. I’ll give consideration to some new elements in HoT that also have an impact—namely more expensive guild catapults. One should also note that Emergency Waypoints are now a thing, though I don’t see a clean way to account for them here.
If anyone feels there are more directions to look at this from, say as much and I’ll do what I can to add them in.
TRAVEL TIMES – All times are with swiftness but no leaps.
ALPINE – source:
https://forum-en.gw2archive.eu/forum/game/wuv/How-long-were-Alpine-Borderland-travel-times/6046414
Garrison WP to Hills/Bay lord’s room — 80s
*I could use verification on this, especially if it allows me to separate the two keeps.
*I also need numbers for Citadel WP to Garrison lord’s room
DESERT – source: timed myself in DBL
Rampart WP to Airkeep Lord’s Room — 125s
Rampart WP to Firekeep Lord’s Room — 135s or 105s with 3 fire shrines owned.
Citadel WP to Rampart Lord’s Room – 75s
FINDINGS
The travel time from the center keep to the side keeps increased by about 40s, or 50%.
BREAK-IN TIMES – Source: https://forum-en.gw2archive.eu/external?l=https%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1S0RkQUsaXhBmv4y1dN7YtFWmuUq8VsUBUk1uxTj4AZw%2Fedit%23gid%3D0
The following examples assume a 20-man group with 400 supply that does not resupply. The cata user is assumed to be a master. All catapults are assumed to be 50-cost Superiors firing at minimum range unless otherwise specified, though these were more expensive when Alpine was out. 25-cost Guild Catapults halve the times if they are employed in double the number of superiors, though they were only available on Alpine. 40-cost guild catas reduce Desert times by 20%.
For Bay (west):
Assuming 4 Sup Cata on outer and 4 on inner with the outer catas also hitting inner with ~80% power. This results in the wall taking 3/5 of the solo time to bring down. Equation figures were rounded—actual times will be a few seconds longer). There is a 30 second adjustment to allow for building the inner catas after outer goes down, though 10 seconds is shaved off to account for the outer catas firing during that time.
PAPER – 30s for outer plus 18s for inner plus 20s adjustment. Total: 68s (34s w/guild cata)
REINFORCED – 69s for outer plus 42s for inner plus 20s adjustment. Total: 151s (76s w/guild cata)
FORTIFIED – 114s for outer plus 69s for inner and the same 20s adjustment. Total: 203s (102s w/guild cata)
For Hills (east):
Assuming 8 Sup Catas on outer with both also hitting inner with ~30% power. This results in the inner wall taking 7/6 of the outer time to bring down. Equation figures were rounded—actual times will be a few seconds longer)
PAPER – 15s for outer plus 18s for inner. Total: 33s (17s w/guild cata)
REINFORCED – 35s for outer plus 41s for inner. Total: 76s (38s w/guild cata)
FORTIFIED – 57s for outer plus 66s for inner. Total: 123s (64s w/guild cata)
For Firekeep/Airkeep:
Assuming 4 Sup Cata on outer and 4 on inner with a 30s adjustment for running from outer to inner.
PAPER – 30s for outer plus 30s for inner plus adjustment. Total: 90s (72s w/guild cata)
REINFORCED – 69s for outer plus 69s for inner plus adjustment. Total: 168s (134s w/guild cata)
FORTIFIED – 114s for outer plus 114s for inner plus adjustment. Total: 258s (206s w/guild cata)
I used the traditional double cata spots for Hills/Bay. The point of assault does not matter for Firekeep/Airkeep.
FINDINGS: – Here, I added up the times for all tiers and compared them. It’s not spot on for any tier but is a good general picture.
The west side keep takes 25% longer to break into on Desert or 94% longer using guild catas (due to the cost change).
The east side keep takes 122% longer to break into on Desert or 246% longer with guild catas (due to the cost change).
LORD FIGHT LENGTH
Unfortunately, I don’t much data on this point. The common word is that is has increased on Desert, which I do not doubt, but I don’t have any way to measure precisely how much.
This video https://www.youtube.com/watch?v=RUrjWKI822M shows a group of ~15 (non-pro players) taking a lord down in about 10 seconds. I would estimate a DBL lord takes at least a minute to go down, probably more.
CURRENT CONCLUSIONS
Travel times are about 50% longer, which amounts to 40 seconds. Meanwhile, it takes much longer to break into a keep, which means the time which the commander has to respond has also increased. Assuming Superior Catapults, time to respond to the west keep increased by 45 seconds. For the east keep, time to respond increased by 135 seconds.
Additionally, keep lords take longer to kill and are a threat in a fight, further increasing the possible response time and somewhat mitigating the increased difficulty of rezzing the keep lord mid-battle (by OoC players).
Thus, while the travel times are longer, Desert BL gives more time to respond to a keep being hit than Alpine BL. In addition, the guild catapult change was the single biggest factor in this analysis.
(edited by Sviel.7493)