Discuss WvW patch notes- march 26 here!

Discuss WvW patch notes- march 26 here!

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Posted by: Serophous.9085

Serophous.9085

I don’t understand why people are complaining. I found the new WvW incredibly smooth last night from the moment I logged in and got through the queue. I saw ridiculously huge enemy and friendly zergs and never encountered skill lock in the biggest of battles.

I also now have levels/achievements/buffs to show some progress for any time I spend in WvW. The per character levels/buffs I think was also a good idea.

We complain because we want to be rewarded for trying to win the match not just capping everything in a never ending 3 way zerg go round

I think you quoted the wrong post but in any case I don’t see how any of the features the patch added changes how hard or easy it is to cap or defend anything.
If you upgrade your structures and place and man siege correctly, you can hold off greater forces and rack up a lot of badges in the process. I have seen it done many times before and after the patch.

This, so much this. People are thinking that running around is the best way for wxp. Get a bunch of arrowcarts, place correctly at walls, get a treb and cata as well for their treb and cata eventually. And rack up the points and bags as the try to pvd. We had 8 acs at one point, and there were so many bags at my feet.

Discuss WvW patch notes- march 26 here!

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Posted by: SolarNova.1052

SolarNova.1052

I’ve just come back online after being away about a month to test out the new culling options.

I like the better view distance for sure. The performance, well i cant really tell if its better or the same becouse i’ve been away for so long, but i still keep above 30FPS at all times even in zergs, and thats with culling turned of, so thats good.

I have however decided to change the cull texture quality from highest to medium as it allows small zergs to retain most of the high quality texture models, and then starts culling the high quality ones to lower quality ones for the truly large zergs which by then u wont notice the changes as there is simply to much on screen going on to spot it.
Even on highest i stay above 30, but only barely, so on medium it just helps give that buffer. Ill still drop 30 FPS eventually but not untill the zergs reach truly massive sizes.

All in all the new settings have made WvW look alot better as i can see all the characters now.

Still, there performance woefull for the system im playing on. Anet really shoulda used a better Game Engine.

3930k 4.6ghz | NH-D14 Cooler | P9x79 Pro MB | 16gb 1866mhz G.Skill | 128gb SSD + 2×500gb HDD
EVGA GTX 780 Classified w/ EK block | XSPC D5 Photon 270 Res/Pump | NexXxos Monsta 240 Rad
CM Storm Stryker case | Seasonic 1000W PSU | Asux Xonar D2X & Logitech Z5500 Sound system |

Discuss WvW patch notes- march 26 here!

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Posted by: Cuchullain.3104

Cuchullain.3104

The “Outmanned” buff in WvW now grants you immunity to armor damage, so if you die, you have no repair bill. This change is right up there with the end of culling and improved FPS as a WvW improvement.

I have always believed that death penalties in WvW ruin the experience for everyone as most people will not fight to the death if likely to lose, but instead choose to wp out at the last minute to avoid repair bills. This makes capturing keeps a boring routine of fighting NPC guards and then grinding a gate down…what some people are calling “PVD” or “Player vs Door.”

It also discourages cost sensitive players from participating, as it can be very demoralizing on a low pop server to constantly get killed by massive zergs and have nothing to show for it but a repair bill.

What I am seeing now is that players are willing to fight to the death to hold a keep, as they don’t have to worry about a repair bill (so long as they have that buff) and some of the fights for keeps have become extremely intense and FUN as a result.

Not only are outnumbered groups fighting to hold keeps they would normally wp out of, but they are actually winning and wiping the attackers. I have rarely seen this on my server because people so rarely stand and fight to the death. Now there is no reason not to fight to the death, as you just wp out when its over in either case…if you lose.

I hope Anet will realize they knocked it out of the park with this change and eliminate death penalties in WvW for good. They do not help in any way and only discourage the kind of risk-taking, aggressive play that is the norm in non-death penalty games.

Discuss WvW patch notes- march 26 here!

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Posted by: Dragoon.9536

Dragoon.9536

regarding the death penalty they need to remove the down to death hp penalty that one is weird. Most of the time im not down but rather dead but i still get that debuff.