Downed state in WvWvW should be removed

Downed state in WvWvW should be removed

in WvW

Posted by: Handin.4032

Handin.4032

My only problem with down state are the few down state abilities which allow people to move in some form. I’ve seen many who have these abilities just hug towers/keeps they own and when downed run into the keep, in the downed state, and heal up full, then charge back out. (Most of the time too if they kill you they CJ you or laugh at your dead body…which is slightly funny LOL). This is, in my mind, broken.

However, the overall downed state isn’t bad, and it actually can really help small ORGANIZED groups against larger pug-filled groups. So, don’t remove downed state, but maybe lock the tower/keep portals for players during their downed state.

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Downed state in WvWvW should be removed

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Posted by: pierwola.9602

pierwola.9602

  • Reduce the rez rate/time (you want fast res use resurrection skills)
  • change rally mechanic (1 killed 1 ressed)
  • you can’t ress killed ppls during the fight
  • remove this from rally mechanic “… or gaining enough experience via kills.” Rally is the process of removing oneself from a downed state. You can rally by killing foes using your pet or downed skills or gaining enough experience via kills
  • add this “you can’t pass through the door/portal when you are downed”
  • dont remove conditions in down state (necromancer dream, from what i know you dont remove all boons e.g. Might/Retaliation/Swiftness/Protection/Quickness, change Bandage for example "Restores health while you channel it, remove 1-2 condi every 3-5 sec)
  • When you have been downed five (TWO) times within one minute you will be automatically defeated without the chance to fight back. (you don’t deserve for second chance when you “die” few time in 1 min)

(edited by pierwola.9602)

Downed state in WvWvW should be removed

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Posted by: The Primary.6371

The Primary.6371

But downstate does not meaningfully affect outcomes right now. In fact, as I detailed earlier, it favors a smaller (but more coordinated) group more than a larger (uncoordinated) group.

Downed state does indeed affect the outcome of battles. I’ll give you a perfect example. I once engaged in a 1v3 fight against players trying to take a supply camp. It was everything I could do to stay alive while focusing on one of the enemy to take them down. Every time I got one down, I couldn’t stomp them because I was having to move around too much to avoid attacks, and of course one of them would disengage and rally their downed teammate. Sure I’d interrupted them once or twice, but I couldn’t completely stop them from rallying without putting myself at too much risk. I eventually had to flee and let them have the camp. So yes, downed state most certainly kept me from winning that fight.

And again, you’re making the (faulty) assumption that the smaller group will be more coordinated. Downed state favors any group that’s coordinated whether they are small or larger, but the larger the group the more downed state gives them an advantage.

So now you’re changing the story to the ultra-rare 1vX (where X is a very small number) situation. If it weren’t for downstate, you probably would have died before killing all three. As long as one of them still would have ended up living, the outcome is the same. Furthermore, the meaningless interaction at a supply camp where you obviously didn’t bother trying to call for help (which in a fight of the length you described would have easily allowed to reach you in time) which is only possible because of downstate.

But yet again, you’re making the (absurd) assumption that you “should have won that fight.” There’s no reason to think that other than your own ego. I’ve made absolutely no assumptions about groups being more or less coordinated. The only scenario that people have legitimately proposed that could be affected is the one where a smaller group with greater ability faces a larger group with lesser ability. In all other scenarios, the complaints about downstate are moot because a larger group with greater ability, an equal sized group with greater ability, or a larger group with equal ability are all going to result in the same thing, with or without downstate.

I assure you, as someone who runs solo looking for 1v1’s and 1vX in World vs World, it is not rare..and the down state has screwed me more times then I can count.

I’ve taken groups of 3 on, I’ve downed them, but couldn’t finish the kill..why? Because I have to avoid getting destroyed by 2 other people….Sometimes I can get close, but then I’ll get CCed (because I have 1 stability available to me, and it’s an elite) or I won’t get it off in time because one person will res.

If you’ve soloed at all you’ve experienced this in PvP…It’s insanely frustrating to have a 10 minute fight against 3 people only to never be able to fully take them down..Because the Down state is bloody moronic.

Sure if you hump zergs like a baddie, Down state is probably the greatest thing in the world to you, You probably think instant ressing an massive group of people because someone killed a rabbit off to the side is the most amazing skillful thing in the world…However for us vets of games like DAOC and Warhammer, We find it incredibly unskillful, and frankly the worst mechanic we’ve seen in an MMO to date.

It rewards being a zerg humping baddie, or playing a certain class.

Downed state does not reward zerg verse zerg when aoe dps is involved. Anyone downed will die fast within the kill zone.

Downed state in WvWvW should be removed

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Posted by: The Primary.6371

The Primary.6371

  • Reduce the rez rate/time (you want fast res use resurrection skills)
  • change rally mechanic (1 killed 1 ressed)
  • you can’t ress killed ppls during the fight
  • remove this from rally mechanic “… or gaining enough experience via kills.” Rally is the process of removing oneself from a downed state. You can rally by killing foes using your pet or downed skills or gaining enough experience via kills
  • add this “you can’t pass through the door/portal when you are downed”
  • dont remove conditions in down state (necromancer dream, from what i know you dont remove all boons e.g. Might/Retaliation/Swiftness/Protection/Quickness, change Bandage for example "Restores health while you channel it, remove 1-2 condi every 3-5 sec)
  • When you have been downed five (TWO) times within one minute you will be automatically defeated without the chance to fight back. (you don’t deserve for second chance when you “die” few time in 1 min)

Healing power affects how fast one reses another apperently.

Downed state in WvWvW should be removed

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Posted by: scerevisiae.1972

scerevisiae.1972

Downed state does not reward zerg verse zerg when aoe dps is involved. Anyone downed will die fast within the kill zone.

This is BS, you can pop 2 or 3 of stability/protection/regen and tank rez anyone in a few seconds. Downed is such a joke.

downed state is bad for PVP