Downed state just isn't a fun PvP mechanic

Downed state just isn't a fun PvP mechanic

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Posted by: Sniku.6837

Sniku.6837

Remove the down state and go direct to spawn point !!!

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Posted by: dmae.9851

dmae.9851

Downed state is fine, leave it as it is.

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Posted by: Selwynn.2758

Selwynn.2758

I actually like it a lot.

It’s true that 65% of the time, its simply a delay before your actual death.

But its that 35% of the time when a teammate revives, or you managed to down an opponent and rally that make it so much kitten fun.

Selene Swiftfire, Elementalist
Selwynn Swiftblade, Guardian
E m p ë r i u m [EMP] ~ J a d e Q u a r r y

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Posted by: merry.3247

merry.3247

stopped this game because of the downed state, worst thing I’ve ever seen implemented in a game. Another game where we favour the zerg, aiming for the esport scene while favouring the zerg , it doesn’t match together Arena Net, get good.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

As for the people that complain about eles downed you’d have the strongest downed character if the mist form or whatever it is was available right away. It’d become nearly impossible to finish you (well not nearly impossible but it would become a hell of a lot more challenging than thiefs hop or mesmers clone).

I must’ve missed the sign that said it was a fire sale.

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Posted by: Raf.3840

Raf.3840

Downed state is great, learn to work with it its not hard.

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Posted by: merry.3247

merry.3247

it’s not great, it’s a mess.

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Posted by: cuge.5398

cuge.5398

Downed state isnt a game issue, its a game mechanic, learn how to deal with it, full stop.

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Posted by: Trock Bronze.9625

Trock Bronze.9625

I think downed state would b alright if, once completely dead, you could not be rezzed and your screen went black, only allowing you to go back to a waypoint.

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Posted by: unleashed.8679

unleashed.8679

Downed state is great, learn to work with it its not hard.

yes its not that hard, just do 111111211111311111….

Seriously. For me the Downstate in its actual form is nothing we need in WvW. It’s just an other mechanic that benefits the Zerg. It’s nearly impossible to defend a Base against a big group because everyone will be revived within seconds.
- One person can easily heal the damage a ballista deal to the downed player. And that weapon is made to take down single targets.
- Glasscannon builds benefit most out of it because the finish-off takes 3sec but they just do much more damage than a tank. Yes you can also finish them in stealth (in my opinion a bug) or just by damage, but that still needs lot of time, too.
- if one person gets killed, infinite people could be rallied. And normally the bigger group will do the first kill.

For me the downstate doesn’t have to go, BUT there should be changes:
- The amount of heal the downed player get per reviving person needs to be reduced.
- When the reviving person gets hit to hard (10% of hp?) It stops reviving.
- The damage while downed should be equal, no benefits from weapons/armor/stats/on-hit effects
- And most important dead people should be dead. It makes no sense, that the Zerg in front of the door can’t be decimated nor the people inside the Keep!

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Posted by: Proven.2854

Proven.2854

I really like the downed state after more time with it. With the lowered health after the patch, it creates a quick decision mechanic, one that adds timing calculations if there are people downed on both sides.

The only thing I see it “suck” for are people going it alone. But even a 2v3 is manageable with it as it evens the odds for you and your partner a little.

Call me Smith.

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Posted by: Proven.2854

Proven.2854

Some things I’ve noticed, especially after reading some of the complaints….

Ballistics are meant for downing, not defeating. You down a player, then switch to the guy trying to revive them. Same goes for arrow carte.

Siege alone doesn’t kill people. They’re support weapons. Being out on the battle field still counts. If you’re woefully outnumbered, it doesn’t matter.

The downed state being gone wouldn’t effect zergs. Even if a player is defeated, 4 people can revive him back up in about 10 seconds, even in combat.

Call me Smith.

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Posted by: Yggdrasil.7940

Yggdrasil.7940

I have posted another thread because I didn’t notice this one. My bad !

I wanted to expose my opinion (and also the POV of my mates by the way) concerning downed state in 3W.

For me the current way it functions make it too powerful to be enjoyable :

  • Many discrepancies/imbalances between professions
  • Always favors high numbers
  • It’s not fun

For example, damage for using skill 1 are far too variable between classes (Throw Rock vs the rest ?). Some classes (Mesmer, Warrior) have great down-state abilities, whereas some have few/none (elem = free stomp)
Damage should be balanced between classes.
Pets : why pets classes can have such an advantage when downed ? Their master is downed, they shouldn’t attack !

Another point : you can be canceled almost immediately when stomping. Why ? I think no interrupt should be available at least 5s after getting in down state. You should be able to kill somebody and stomp him immediately flawlessly. Same applies for teleportation/vanish.

My advices to fix this

  • No cancel/TP/vanish available immediately (5s delay should do it)
  • Stomp animation is too long : should be reduced by 50% at least
  • Pets summoned before downstate should not attack (free dmg for pet users)

I just want to improve the gaming XP, and at the moment, downed state is a real PITA in 3W and something really frustrating for me.

I know that the downed state is required in PVE but I think it’s currently too powerful right now in PVP situation. You almost can’t win a fight when you’re outnumbered because of instant rez/cancel and that’snot fun for me.

Moreover, just by speeding up stomp animation, it’ll grantly improve small scale fights while changing almost nothing for big zerg one.

Feel free to discuss/comment.

Thief/Elementalist – Vizunah Square
What I mean by L2P

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Posted by: Zahdane.4029

Zahdane.4029

Horrible mechanic.
Deters small tactic guerrilla warfare. Makes fighting more than one opponent almost impossible. Always will favor the side with more numbers.
AoE strong classes will also gain more benefit.

Not to mention just how imbalanced some of the class downed states are.

But this won’t change.
Trash ideas for pvp with little thought put into it’s endgame.

Zahzah – Stormbluff Isle
Asura Engineer

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Posted by: Akuma.7098

Akuma.7098

In w3 downed state just supports zerg running, nothing else. I really hate it. It makes small group vs bigger groups fights completely meaningless.

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Posted by: Draw.7529

Draw.7529

Down State – the mechanic that tells if you don’t zerg, you lose.

Oh you did you win in a fair fight 1v1? Oh too bad, you’re not gonna get rewarded because there’s 50 guys after you.

Not to mention the time you waste in spvp trying to get that thief or the mesmer who wont just stop. Making the match reeeally slowwww. So much time wasted on doing nothing.

Player vs Player they say.

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Posted by: RoRo.8270

RoRo.8270

I agree downed state shouldn’t be in WvW

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Posted by: Spacefish.4623

Spacefish.4623

Downed state is probably the only part of GW2, in terms of game mechanics, that I don’t love. It is truly a great and very balanced game for both wvw and spvp.

I also hate the downed state like many here, and not just because I mainly play ele. I think they should increase health pools across the board by about 1/3rd and then just remove the downed state. Maybe resurrection bars can be a lot shorter outside of pvp areas to make up for the change.

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Posted by: Cyric.7485

Cyric.7485

Ya know, I used to just kind of shrug at threads like this until about 10 minutes ago. I’m in WvW 1v1ing with a ranger (I’m a thief), he gets the jump on me and really lays into me. In fact, he almost burst my 16k down before I could reach him, but I managed to use Hide in Shadows. So I get to him, we start duking it out and I manage to put him into the downed state. I have like 2k HP left and I begin the eternally annoying process of stomping someone… wouldn’t you know, he puts me into down state AND kills me from his own downed state.

I’m sorry, but that’s total bull if you ask me. You shouldn’t have to kill someone TWICE in one match for ONE victory, this isn’t Street Fighter. Not to mention, I put him into the downed state about 2-3 seconds before I went down, kinda makes sense that I would come out on top since neither of us could heal and he would be lower on HP from being in the downed state longer than me.

Overall, I support the removal of the downed state from PvP, it’s just an obnoxious mechanic.

Losers make excuses, winners make it happen.

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Posted by: Ralathar.7236

Ralathar.7236

Ya know, I used to just kind of shrug at threads like this until about 10 minutes ago. I’m in WvW 1v1ing with a ranger (I’m a thief), he gets the jump on me and really lays into me. In fact, he almost burst my 16k down before I could reach him, but I managed to use Hide in Shadows. So I get to him, we start duking it out and I manage to put him into the downed state. I have like 2k HP left and I begin the eternally annoying process of stomping someone… wouldn’t you know, he puts me into down state AND kills me from his own downed state.

I’m sorry, but that’s total bull if you ask me. You shouldn’t have to kill someone TWICE in one match for ONE victory, this isn’t Street Fighter. Not to mention, I put him into the downed state about 2-3 seconds before I went down, kinda makes sense that I would come out on top since neither of us could heal and he would be lower on HP from being in the downed state longer than me.

Overall, I support the removal of the downed state from PvP, it’s just an obnoxious mechanic.

Actually that depends on builds same as any fight. Plus, PERSPECTIVE PEOPLE. Isn’t is BS that he started with a ridiculous amount of damage on you and yet you downed him first? Why the hell would you try to stomp with no health left knowing rangers have an interrupt? Especially if his pet was still up.

I’m sorry, But you lost that fight fair and square because YOU screwed up. You should have hit him hard instead of trying to stomp, but you failed to make the right decision.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]

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Posted by: Halo.8976

Halo.8976

Necro.
We have WORST downed state skills: only one AoE and it’s #3 skill – poison for 3 sec. We can’t move and our fear only for single target.

Thieves – invisibility and teleport, ridiculous.
Ele – can move to safe place while in downed state.
Warriors – can get up for 15 sec before death.
Guardian – AoE #2 skill to push back enemies.
Ranger – AoE #2 daze skill + pets skills + pets can heal them.
Mesmers – clones, invisibility.

Only Engineers as bad as Necromancers, no good AoE or running/hide skills.
It’s just unbelievable how Anet screwed up to balance those 4 skills.

(edited by Halo.8976)

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Posted by: MrPicklez.6473

MrPicklez.6473

When I created this thread I wasn’t talking at all about the balance within the downed state. I could care less about who has the best or worst skills. I play a thief, so technically I have the “best” skills. That being said, I still think the downed state is a load of garbage. It isn’t fun, and it adds nothing to the game. In fact, it really damages WvW by making zerging more powerful, and hurts sPvP as well.

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Posted by: Halo.8976

Halo.8976

There’s no way in hundred years Anet will remove downed state, face it. But there still a hope they’ll balance it. In next 5 years. Eventually. Maybe.

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Posted by: MrPicklez.6473

MrPicklez.6473

They should balance it by removing all of the obnoxious anti-stomp abilities. Have three buttons in the downed state:

1. Throw dung or rocks at the enemy.
2. Heal yourself utilizing the techniques you learned watching Bear Grylls.
3. End your misery.

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Posted by: Healingpistol.5829

Healingpistol.5829

Engineer

  1. - Silly damage
  2. - It has relatively long cast.You pull your enemy next to you, and then what?
  3. - Blow back everyone around you, but unfortunately has such long CD that you never get to use it, literally.

Right now I’m rarely bothering to use my downed skills, and almost don’t try to stomp others. I just prefer to shoot/bomb them to death. Having said that I don’t want downed mechanic removed from the game, just want some balance. Generally I’m against simplifying the game.

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Posted by: Klawlyt.6507

Klawlyt.6507

Just wanna clear up the thief hate. Stomping a thief is easy, you just have to pay attention. We get a teleport as soon as we’re downed, yes, that’s the 1 free interrupt nearly every class has (sorry, eles).

Step 1 – Run up to the thief and stomp to get that out of the way just like you do to get a guardian bubble out of the way.
Step 2 – After they port, look around, they didn’t move more than 600 away.
Step 3 – Stomp, and try to make this less than 20 seconds after they went down.
Step 4 – If this all did take more than 20 seconds, the thief will stealth. They didn’t move, the thief is still right there, he’s just invisible. Shake what Mike gave you and just start attacking right there where they were, because the thief is still there. In a 1v1 situation, you should rarely need step 4.
Step 5 – If it has been 15 seconds since the first port, he got another port. Repeat steps 1 and 2. In a 1v1 situation, you should never ever make it to step 5.

Now, I know this is a WvW thread, so you can say all sorts of things can happen, and 1v1’s aren’t usually what goes down. Well guess what, that’s the case for all classes! All 8 classes get into all sorts of non-normal situations full of random allies, hostile zergs, diseased flying cows, and errant moose. That’s why WvW is fun!

TL:DR – The thief makes an excellent example of learning not just your own class, but the classes that frustrate you the most. Learn from them. Learn to beat them. It’s possible. Your engi has bad downed state? Well my thief has abysmal CC. There’s no reason balance has to be bland. Keep the downed state!

The possibility of physical and mental collapse is now very real.
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.

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Posted by: Splish.4961

Splish.4961

/Signed

Hate having to kill players twice and I hate being downed. 99% of the time it just prolongs the inevitable.

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Posted by: Healingpistol.5829

Healingpistol.5829

Klawlyt.6507, you may add additional step in the event the thief fights ranged class.
Step 1 – Run up to the thief while he is dealing some pretty nice DMG to you in the meanwhile (because you downed him from range).

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Posted by: Enenion.8127

Enenion.8127

I love the downed state and feel it needs to stay. What needs to change though, for the purposes of WvW, is the ressing of defeated players. Defeating a player should matter a lot more and should be the way that you whittle down a zerg of players. Currently it doesn’t work that way because as long as one guy survives he can revive the entire zerg and keep it going. Defeating people needs to be more important.

I say they should either disable defeated ressing completely, forcing the defeated players to waypoint back if they are defeated, or make ressing an “all or nothing deal”. What I mean by the second option is make it so that if you don’t fully resurrect a defeated player they go back down to 0 health. Currently the system stores defeated hp so you can resurrect someone in tiny increments each time. Dodge in, heal for 500 dodge out repeat ad nauseum until the ally is back up. They should make it so if they want to pick someone up they need to sit there doing nothing else for a good 5 seconds and if you interrupt the channel all the progress up to that point is gone.

Additional ideas for fixes include interrupting the channel if the resser takes any damage or disabling ressing in combat.

[Help],
Fort Aspenwood

(edited by Enenion.8127)

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Posted by: Minion of Vey.4398

Minion of Vey.4398

The only thing I call into question with the downed state is what it takes for a rally to occur.

Would like it to take a bit more damage caused by you in pvp, not just tagging someone nearby that’s at 2% in a zerg to get a rally…or a deer nearby that happens to be low on hps because it’s standing in between two zergs with AOE going off.

More damage required, or just more blows you need to deal from downed before the game qualifies you as being eligible for a rally if the target dies..something like that.

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Posted by: Rizach.4852

Rizach.4852

Buff necro down state. The best part is a 1 second fear. Kind of pointless to try when downed, compared to thief of mesmer.

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Posted by: foofad.5162

foofad.5162

Downed itself is fine, it just needs a bit of tweaking. If we didn’t have downed, burst classes like thieves would be absolutely OP.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: Klawlyt.6507

Klawlyt.6507

While I am an ardent fan of downed state, Enenion’s suggestions are both very good in my opinion, particularly the all or nothing option. Or maybe instead of all or nothing, what if the truly dead rapidly lost “health” when someone’s not actively rezing them? That way coordinated teams could swap rezing while still not leaving you just sit on your 85% for minutes on end. I’m all for rezing randoms in WvW when it’s feasible, and especially when they’re only downed, but ti drives me crazy how many people lay there and wait for someone to get them back up in the middle of a large, long battle that any class could have done a corpse run and rejoined the effort during.

The possibility of physical and mental collapse is now very real.
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.

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Posted by: Proven.2854

Proven.2854

Have to echo foofad. You can’t just remove it and add health. You’d make burst builds the entire meta.

What downed state helps the most is small coordinated teams. Zergs don’t get as much benefit as they have enough to revive even if the player was defeated. People going it alone are just complaining about going alone in a game that does what it can to promote playing together.

Seriously, you down one guy out of 50 and want a reward? Why the kitten are you there in the first place? Run!

Call me Smith.

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Posted by: TheFug.5278

TheFug.5278

There needs to be slightly less health in the downed state, and they should be doing about 1/2 of the damage that they do now. On my warrior I can clearly lose a fight and still end up with the “win” because I know that I can rely on my ridiculous downstate to finish them off.

Also, nobody should have teleport skills. Once you go down you should be a stationary target, certain classes should not have an ability that allows them to escape once they have been downed – they should be punished for making the mistakes that let them get downed in the first place.

And the rally mechanic needs to go. I have had fights where people randomly rally off of absolutely nothing, and fights where we down 5-6 people just to have them all rally at the same time – that is unnacceptable. If they want to have people rally then they need to have a downed skill that allows rally if its being channeled on a target that dies. But it should not be a random luck mechanic.

[KH] Kwisatz Haderach

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Posted by: unleashed.8679

unleashed.8679

Have to echo foofad. You can’t just remove it and add health. You’d make burst builds the entire meta.

Downstate benefits most of those burst build in its actual form. They still do their huge damage, while tanks die within the same time and do no damage (3s for the finisher).

What downed state helps the most is small coordinated teams. Zergs don’t get as much benefit as they have enough to revive even if the player was defeated. People going it alone are just complaining about going alone in a game that does what it can to promote playing together.

Guild wars is mainly designed for squads of 5 people, not for the Zerg. And the downstate does only benefit the bigger group. They are normally the first that will do the kill and then all downed will stand up as if there was nothing.

Seriously, you down one guy out of 50 and want a reward? Why the kitten are you there in the first place? Run!

For me, I want that a kill in WvW counts something. With the actual form it is worth nothing, because if you get someone down inside a group he doesn’t even finished his falling animation and is back on his feet. When you get managed to kill someone, he will be ressed within how many second? 10s by one person?
Why can’t it be possible to kill the Zerg one by one? No, theoretically you have to kill them all at the same time. Which is pretty hard cause your AoE only hits 5 people.

As mentioned above, I would like to see:
- dead people are dead and stay dead.
- revive of downed should be reduced, cause it is too fast right now.
- the downstate should not be affected by your equipment.
E: – forgot about rally, very bad in WvW, cause of infinite number of enemies that could rally at once.

(edited by unleashed.8679)

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Posted by: Elthurien.8356

Elthurien.8356

The only problem I have is being able to revive someone after they have been stomped. Reviving from downed state is fine, but if you’re stomped you should be forced to respawn.

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Posted by: dooger.2640

dooger.2640

Downed state, water fighting and nameless players are critical to reducing server queues.

it also opens up the new team comp into a new 2 part role, killers and stompers.
You need one group to down and another to follow up stomping people.

Oh sure this is the worst and most unfun role ever to appear in a pvp title, but it keeps server queues from growing.

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Posted by: Imix.6152

Imix.6152

The fact that downed state eliminates a chance for lesser numbers to win in WvW which already have huge odds stacked against them with aoe caps and culling (and numbers), makes me hate it.

+1 remove downed state from PvP

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Posted by: scerevisiae.1972

scerevisiae.1972

OP hits all the main points of why downed state is objectively bad for PVP, especially WVW. Also worth mentioning that downed/dead state is frequently used to spy behind enemy lines/in keeps.

There should be no trivial comeback option in WVW at all, at best it should cost a utility slot (eg: Glyph of Renewal).

While I feel it works to some degree in PVE, it simply shouldn’t exist at all in PVP, you should just die and respawn automatically after ~60sec.

At the very least, the channelled res should be interrupted by damage in PVP/WVW.

downed state is bad for PVP

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Posted by: Enenion.8127

Enenion.8127

If they want to have people rally then they need to have a downed skill that allows rally if its being channeled on a target that dies. But it should not be a random luck mechanic.

Rallying is not based on luck, you rally if you defeat a monster or a player that you were damaging. The thing is, this is extremely sensitive and counts things you damaged before going down. So if someone tagged a deer during the fight and was downed he could rally off the death of that deer, even if he didn’t get the killing blow on it. All it takes is participation credit on something that died to rally.

While I am an ardent fan of downed state, Enenion’s suggestions are both very good in my opinion, particularly the all or nothing option. Or maybe instead of all or nothing, what if the truly dead rapidly lost “health” when someone’s not actively rezing them? That way coordinated teams could swap rezing while still not leaving you just sit on your 85% for minutes on end. I’m all for rezing randoms in WvW when it’s feasible, and especially when they’re only downed, but ti drives me crazy how many people lay there and wait for someone to get them back up in the middle of a large, long battle that any class could have done a corpse run and rejoined the effort during.

This would also work. They do need to make ressing defeated players much tougher though to stop the res chains that happen with zergs just to keep going. Having it as easily-interruptible channel and having the downed player’s health decrease over time instead of staying fixed would be great steps to making defeating players a more permanent solution to zergs. It would also make the downed state more important because it then becomes necessary tor es people in the downed state and you can’t wait until after they die.

[Help],
Fort Aspenwood

(edited by Enenion.8127)

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Posted by: Auesis.7301

Auesis.7301

Let me tell you a story (a kitten cool one, bro):

I was playing on my thief character on my home borderlands, cruising merrily to the garrison that had just been attacked. I’m going up the road away from the nearby supply camp, and suddenly a group of 5 enemy invaders rush over the horizon and plough their way through to my direction. Naturally, I have to use every single skill in my disposal to survive. After landing some damage, I pull off one of my favourite tactics successfully (stealth and then hit a Shadow Refuge WITHOUT going inside it, so the enemy focus on it and nuke the inside of it). I land a monstrous Pistol Whip and nail 2 in one quick sweep. 2 downed, 3 left standing. I quickly immobilise a third and hit Thieves Guild while stealthing with a utility, and again the focus is off me and on to my pals. Another Pistol Whip rush on the 4th and 5th who went to help the others, and 4 out of 5 are now down. The last one has just broken out of the immobilisation and has successfully killed the two thieves (and kitten quickly, very impressive). My shadowsteps and stealths are caught on CD at the same time, so I simply go to AoE the already downed players at my feet before they can cause a bigger problem. Lots of Pistol Whips ahoy. The 5th launches an AoE at me, so naturally, I dodge out of the way. It hits a wolf, who had been hanging around the vicinity and occasionally getting swiped for a while and happened to walk right where I was standing at this exact moment. The wolf dies. 3 out of 4 downed players are rallied. I get instantly bursted by all of them and die before I can blink.

Absolutely stupendously silly. Get rid of it.

Gnome Child [Gc]
Resident Thief

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Posted by: Cyric.7485

Cyric.7485

Ya know, I used to just kind of shrug at threads like this until about 10 minutes ago. I’m in WvW 1v1ing with a ranger (I’m a thief), he gets the jump on me and really lays into me. In fact, he almost burst my 16k down before I could reach him, but I managed to use Hide in Shadows. So I get to him, we start duking it out and I manage to put him into the downed state. I have like 2k HP left and I begin the eternally annoying process of stomping someone… wouldn’t you know, he puts me into down state AND kills me from his own downed state.

I’m sorry, but that’s total bull if you ask me. You shouldn’t have to kill someone TWICE in one match for ONE victory, this isn’t Street Fighter. Not to mention, I put him into the downed state about 2-3 seconds before I went down, kinda makes sense that I would come out on top since neither of us could heal and he would be lower on HP from being in the downed state longer than me.

Overall, I support the removal of the downed state from PvP, it’s just an obnoxious mechanic.

Actually that depends on builds same as any fight. Plus, PERSPECTIVE PEOPLE. Isn’t is BS that he started with a ridiculous amount of damage on you and yet you downed him first? Why the hell would you try to stomp with no health left knowing rangers have an interrupt? Especially if his pet was still up.

I’m sorry, But you lost that fight fair and square because YOU screwed up. You should have hit him hard instead of trying to stomp, but you failed to make the right decision.

Being less angry about it now, I can take a closer look at what happened and also say some of your points are valid. I probably shouldn’t have tried to stomp him with such low health, tunnel vision I guess. But that brings up the point of why wouldn’t I try to finish him? Kind of stupid, IMO, to put someone down and have to run away therefore gaining nothing from the engagement whatsoever, even though you managed to win.

I used Cloak and Dagger to initiate a stealth stomp so unless rangers have an aoe interrupt (not that knowledgeable about them), my gamble should’ve paid off. Also, I’d like to think my ability to react to his glass cannon burst and put him down wasn’t some “thieves are OP” fluke. It wasn’t like I one shotted him, I hit him hard when I finally was able to get into melee range with a Basilisk Backstab combo and stuck to him while he tried to kite me… it was a ridiculously close fight.

TL;DR – Regardless of mistakes made during/after the fight, I “defeated” him. Being killed by someone in downed state almost makes the entire fight leading to the downed state phase pointless.

Losers make excuses, winners make it happen.

Downed state just isn't a fun PvP mechanic

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Posted by: Wildclaw.6073

Wildclaw.6073

Let me tell you a story (a kitten cool one, bro):

I was playing on my thief character on my home borderlands, cruising merrily to the garrison that had just been attacked. I’m going up the road away from the nearby supply camp, and suddenly a group of 5 enemy invaders rush over the horizon and plough their way through to my direction. Naturally, I have to use every single skill in my disposal to survive. After landing some damage, I pull off one of my favourite tactics successfully (stealth and then hit a Shadow Refuge WITHOUT going inside it, so the enemy focus on it and nuke the inside of it). I land a monstrous Pistol Whip and nail 2 in one quick sweep. 2 downed, 3 left standing. I quickly immobilise a third and hit Thieves Guild while stealthing with a utility, and again the focus is off me and on to my pals. Another Pistol Whip rush on the 4th and 5th who went to help the others, and 4 out of 5 are now down. The last one has just broken out of the immobilisation and has successfully killed the two thieves (and kitten quickly, very impressive). My shadowsteps and stealths are caught on CD at the same time, so I simply go to AoE the already downed players at my feet before they can cause a bigger problem. Lots of Pistol Whips ahoy. The 5th launches an AoE at me, so naturally, I dodge out of the way. It hits a wolf, who had been hanging around the vicinity and occasionally getting swiped for a while and happened to walk right where I was standing at this exact moment. The wolf dies. 3 out of 4 downed players are rallied. I get instantly bursted by all of them and die before I can blink.

So you downed a bunch of players and didn’t manage to finish any of them off, and then you come here and complain about your own incompetence.

TL;DR – Regardless of mistakes made during/after the fight, I “defeated” him.

No you didn’t. You downed him. Then you failed to finish him off.

And no, everything leading up to that wasn’t pointless. If you had taken less damage, then he wouldn’t have been able to counter-down you, and you would have won.

Downed state just isn't a fun PvP mechanic

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Posted by: Cyric.7485

Cyric.7485

So you downed a bunch of players and didn’t manage to finish any of them off, and then you come here and complain about your own incompetence.

I would hardly call not being able to stomp the 4/5 players he downed single handedly incompetence as much as I’d call it a silly mechanic for PvP.

No you didn’t. You downed him. Then you failed to finish him off.

And no, everything leading up to that wasn’t pointless. If you had taken less damage, then he wouldn’t have been able to counter-down you, and you would have won.

You’re absolutely right and that’s my issue. I don’t think downed state, in it’s present incarnation, belongs in PvP because I think one victory should be enough. I don’t agree with having to defeat someone twice just to get the kill, which most of the time in WvW doesn’t even net you anything anyway.

Reading some of the other posts, I agree with the ideas to increase stomp speed, tweak rallying, and/or tweak how players are revived.

Losers make excuses, winners make it happen.

Downed state just isn't a fun PvP mechanic

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Posted by: Auesis.7301

Auesis.7301

So you downed a bunch of players and didn’t manage to finish any of them off, and then you come here and complain about your own incompetence.

So instead of tackling the main point of my post (namely, the ridiculous and fragile nature of rallying and the downed state in a PvP environment that does nothing but disrupt the flow of battles randomly for either side), you attack my skill as a player on totally unwarranted grounds. Nice.

I consider being able to down 4 players and position myself to finish them all off in the presence of a 5th, only being screwed over by a stupid mob that got in the way by a total fluke of circumstance pretty competent. I can guarantee that you would not be talking in that manner if you were in my shoes.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

Downed state just isn't a fun PvP mechanic

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Posted by: epicsmooth.7825

epicsmooth.7825

Let me tell you a story (a kitten cool one, bro):

I was playing on my thief character on my home borderlands, cruising merrily to the garrison that had just been attacked. I’m going up the road away from the nearby supply camp, and suddenly a group of 5 enemy invaders rush over the horizon and plough their way through to my direction. Naturally, I have to use every single skill in my disposal to survive. After landing some damage, I pull off one of my favourite tactics successfully (stealth and then hit a Shadow Refuge WITHOUT going inside it, so the enemy focus on it and nuke the inside of it). I land a monstrous Pistol Whip and nail 2 in one quick sweep. 2 downed, 3 left standing. I quickly immobilise a third and hit Thieves Guild while stealthing with a utility, and again the focus is off me and on to my pals. Another Pistol Whip rush on the 4th and 5th who went to help the others, and 4 out of 5 are now down. The last one has just broken out of the immobilisation and has successfully killed the two thieves (and kitten quickly, very impressive). My shadowsteps and stealths are caught on CD at the same time, so I simply go to AoE the already downed players at my feet before they can cause a bigger problem. Lots of Pistol Whips ahoy. The 5th launches an AoE at me, so naturally, I dodge out of the way. It hits a wolf, who had been hanging around the vicinity and occasionally getting swiped for a while and happened to walk right where I was standing at this exact moment. The wolf dies. 3 out of 4 downed players are rallied. I get instantly bursted by all of them and die before I can blink.

Absolutely stupendously silly. Get rid of it.

I would high-five you but to many key information missing from this.

That and the rendering issue.

Downed state just isn't a fun PvP mechanic

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Posted by: silentnight warrior.2714

silentnight warrior.2714

I will only agree with the downed state when it turns equal to all professions. Till then many will like because their profession is better than others in downed state and others will hate because its no use for them. Only when DS turn equal to all then we will see who knows to play or not because now DS is prety unbalanced. If it is to stay just balance the thing.

Downed state just isn't a fun PvP mechanic

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Posted by: Proven.2854

Proven.2854

You downed 4/5 people. Good job. They rallied off the wolf. That’s not a problem with the downed state, that’s a problem with rallying off of mobs. One thing they do in sPvP, in Raid of the Capricorn with the sharks, is not allow people to rally off sharks.

And again, the downed state doesn’t leave you at that big of a disadvantage when outnumbered. Only when you’re playing by yourself and outnumbered.

The dead state helps zergs. The downed state not so much. You want to be one against a million? It wouldn’t matter if you could just outright kill them without the downed state unless they teleported back to spawn immediately.

The downed state is probably the only reason why burst builds like thieves made it into the final build. A Thief can come out of stealth and down a guy in 5 seconds. So say a 3v3 can immediately become a 2v3. The downed state gives the other guys a chance to come back.

And yes, Rangers have an AoE stun while in the downed state, to make up for their 3 skill.

@Unleashed: Not all kills are created equal. You want a kill to mean something? Don’t go try to kill one out of 50 people! And again, even if there was no downed state, there’s still the defeated state. The fact that you would get no credit from one guy with 50 behind him unless you stopped to stomp him is just another reason for you to get the hell out of the way and get some teammates. At the very least, follow incentives.

And if you’re dying in the same amount of time as a tank build against a burst build, then you’re not really a tank build, are you?

Call me Smith.

Downed state just isn't a fun PvP mechanic

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Posted by: Proven.2854

Proven.2854

Actually, to add on to my last post, I’ll bold something. FOLLOW THE INCENTIVES.

The game has a downed state. Knocking a guy down to zero health is not the same as killing them like in other games. Adapt. In sPvP people all worry about CC, stealth, and stability for the very purpose of playing with the downed state. And the most successful teams? The ones that adapted and are still having fun.

You’re not given an incentive to take on 5 people at once and down them unless you can kill them all together? THEN DON’T DO IT.

As it is:
Playing by yourself – Don’t get much done, don’t get much loot.
Playing in a zerg – Get stuff done, don’t get much loot.
Playing in a small group – Get stuff done, and get loot.

They really need to update the LFG system as soon as possible, but until then you can use what bare bones system is there, or even join a WvW guild. You don’t have to play alone and you’re just making it harder on yourself.

Call me Smith.