I must’ve missed the sign that said it was a fire sale.
(edited by R E F L H E X.8413)
Here is a fix to help with the imbalance, I don’t see anyone liking this format for too long and this is why : once they have one server take everything and then they are stuck for two weeks constantly breaking their armors, and gaining not too much land. You could say the game is new and there isn’t many good guilds formed yet, however it’s just the way the format is, like the other thread said, timezones, and time of day has a lot to do with this format, and I would like to add in that it depends on having hundreds of people playing to be decent, even then you hve to count on around a hundred people for your server alone, instead of actually counting on your team.
The solution I’ve said in bug reports many times :
When someone takes all the land something should happen that lets them siege/eliminate the enemies bases. There should be a boss npc in there and the legendary defenders should become killable. Once they kill bases on the borderlines, and eternal, it’s game over for that team. Once this happens the map resets itself. This will make the two week “battles” not be one sided for two full weeks, even though the map can be retaken by that same team after reset, it puts it back in even grounds, it would be a manual reset so it won’t be two weeks of boredom for all involved. This would be some form of elimination ONCE you own the full map. It would need to be rewarding. Being rewarding would make people want to finish off the other teams instead of staying in control of the entire map. Depending on how much you done in that specific “match” of the two week “battle” you would get rewarded for how many towers/keeps/castles you helped taken by a bronze/silver/gold level. Also, there is really no towers or anything rewarding to take once you own the full map, and it gets very stale not only for the losing teams but the people who own the map.
Now let’s move on to upgrading. You should be able to select an upgrade in a tower and be able to donate to that upgrade and it has a “pot” for each upgrade that shows how much players have donated towards this update. .If the tower gets killed before the upgrades starts those players get refunded. If it gets killed during or after that upgrade starts they don’t get refunded. Each individual gets to choose which upgrade they want to throw in on when they donate, it starts the upgrade when one of them reaches the goal limit for the upgrade. If I wanted to throw in 2 silver for an upgrade I should be able to do that and others players should be able to see this upgrade has 2 silver currently towards its goal.
Last but not least, some form of overflow servers.This would also make room for the eliminated teams as well as qued people. Funny thing I wakeup 2 minutes after this gets deleted due to using spoilers. If we cannot use spoilers to and organize, remove spoilers from being in posts, I mean what the kitten?
Wakeup to this if your server gets bad on timezones, or atleast wakeup toa reset map. You can decide which would be better. I’d rather not be sieged in my base. My first time wvw’ing we were sieged in our base. It wasn’t very fun.
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/5033/gw003.jpg
(edited by R E F L H E X.8413)
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