(edited by caveman.5840)
EoTM vs WvW
population in wvw is determined by the commanders.
You have good commanders, you have population. Otherwise, not.
Well it’s not WvWvW because it’s colour vs colour. As a server changes colour from time to time, people won’t identify themselves with anything there. It’s built as an overflow solution to keep you as an individual occupied. You can leave at any moment, without regret. Meanwhile everybody concentrates on farming, be it karma or other players. Altogether that does sound more like the description of an open world pve map to me.
Except for the objectives from towers to people. The towers can’t be upgraded but can be sieged to death.
I’d say it is built as a mix to attract all sorts of players. That’s how gw2 is generally constructed. It has it’s ups n downs and lead to returning, pointless discussions.
Through a few ig chats it is noticable that 80% (?) of the players are pve-oriented.
from what I gather, the 2 battle types are generally the same, I mean if you think about it, it has pve and pvp, the idea of faction warring isnt really meant to be fair, nor is the numbers of each army meant to be even. in war theres always the rookie and the master, as a result the battles in which we all fight are uneven. XD I think people cry too much because they suck at fighting, the only real weapon is the mouth and thats all.
honestly put, WvW is simply as it says “World vs World” not crybaby vs crybaby. its a war game not a diplomatic argument XD pick up your ball sack pull up the panties and get over it, war isnt meant to be fair XD
honestly put, WvW is simply as it says “World vs World” not crybaby vs crybaby. its a war game not a diplomatic argument XD pick up your ball sack pull up the panties and get over it, war isnt meant to be fair XD
This argument only goes so far. There is a social contract between ANet and the player base in WvW, where the players will follow the rules and spirit of WvW so long as ANet keeps the game reasonably balanced and fair. In other words, minor and temporary fluctuations are okay but irreversible negative trends are not. The players will also agree to minimize their complaints about WvW and even participate in it.
So, yes, you are correct that war does not have to be fair. But in real life most people do not have the right to choose to walk out and not participate in a war. Most also do not have the means to inch toward the “gray areas” (parallel of siege trolling and spying in WvW) This game, however, does afford its players such luxuries, and this puts legitimate and substantial leverage on ANet to ensure exciting and interesting matches.
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.
(edited by Dave.2536)
question is when is anything fair? theres always something thats an imbalance to another, theres a reason why iwar is a strategy game, because you need to think split second, not like in ps2 or ps3 games where you have an hr before the game system shuts off to make a choice XD nothing in life or in game can be fair, theres always something another cannot and as a result it tips a balance to allow a strategy to be made. let me ask you something dave, do you think a homless child thinks its far for a rich snobby brat to gloat over his wealth? XD point here is that if you cant use your brain go play in the pve maps XD WvW isnt meant for those that crave the idea of “fairness”
let me ask you something dave, do you think a homless child thinks its far for a rich snobby brat to gloat over his wealth?
This is a complete non sequitur. But to answer your question, if the child was an adult, and equality of opportunity existed in the real world (it doesn’t), then yes it would be fair.
I’ve already pointed out in my last post about the limitations of using real world analogies about “fairness”.
The real world does not have equality of opportunity. GW2 does to a very high degree.
The real world does not have some magical “balance team” that can address inequality at an (immediately) effective level. Meanwhile this same “balancing” work is exactly why some people have jobs at ANet.
Citizens in the real world do not have the choice to “walk away”. They’re stuck with whatever they’re given and there’s little they can do about it.
The real world does not have an entity powerful enough to address “balancing” issues. GW2 has one such entity called ArenaNet—perhaps you’ve heard of this company yourself.
Players in this game can not only turn away from WvW, but also from the Gem Store and GW2 altogether.
TL;DR version: So to put everything together, here are things GW2 has that the real world does not:
- An entity powerful enough to address inequality
- “Citizens” with the power to “walk away” if they are unsatisfied
- A large degree of equality of opportunity
Your “go back to PvE” statement is also noted and dismissed as trollbait and another non sequitur. ANet does not need to establish total fairness and equality, as players can get that in tPvP and GvG. They simply need to make it not so imbalanced that players stop playing (either WvW or GW2 altogether) because of it.
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.
EotM is not WvW because I don’t go to WvW to level up fast. I also don’t go to WvW to get karma fast. I go to EotM for that.
Fighting in EotM also does absolutely nothing constructive. One side might get some bags, but most of the time the rewards are inconsistent. And what do you get for winning points in EotM? Hardly anything. A little stack of supply in your borderland. Hardly significant to WvW.
EotM is a bunch of overflows. WvW is a single instance on each map and it counts towards your servers weekly points.
EotM COULD be like WvW, but it’s way too useful otherwise.
If you’re in a small small server I can see how exciting it might be playing with actual other players in a WvW-like setting. But if you’re on one of the higher tier servers and you’re coming to EotM to battle and compete, just don’t.
If you’re on a high tier server and you are in EotM for any other reason other than to level, get karma, or just kitten around because you’re tired then just don’t. Get back into the actual WvW matches that count and help your server succeed.
Even during reset day there’s almost always at least one server without a queue in WvW on the tier 1 server. Get in there and help your team win.
PLEASE get back into real WvW and start winning because TC is getting boring without anyone around to beat our server. :P -playful verbal joust-
EoTM has an incredibly large map and it’s very easy to avoid the other two groups while grinding objectives.
Since you don’t have to fight, whether or not you fight enters a risk vs. reward calculation.
Most players are willing to fight ONCE, but if they win that fight, they’ll generally act like they can win MOST fights on that map, and if they lose ONCE, they’ll generally act like they will lose ALL fights on that map.
Sure, pvp and stuff is fun, but a significant portion of players, even when confronted with the idea of having “fun”, care a lot about their gold per hour when on a farming map. A lot of the players on this train are the same types of players that felt “forced” to do the queensdale train.
Lots of players are risk averse, and the risk of losing in EOTM is too high for most players because of the distance between objectives, the infrequency of fights even if you should go out looking for them, and of course the lost time if your pug blob should wipe to that other pug blob.
Because of the way the map is physically arranged to inhibit fights and the overall toxicity in the map toward players who actually want to engage in pvp, a lot of people from WvW avoid it and don’t consider it part of WvW.
Honestly I see EotM as a way to level alts primarily. It is fast money that is true, which makes me think PvE more than W3. It is primarily PvD, which makes me think PvE more than W3. It is a champ farm, which………..
The main reason I feel EotM is not W3 is that the commanders(for the most part) intentionally avoid a fight even when the fight comes to them. Also the tags I see from my own server in EotM typically are PvE tags, with the occasional PvX tag. There are usually very few W3 only tags from my server in EotM unless on an uplevel.
I remember competitive games were time was used to decide who got to get the loot.
subtle hint
iow. look at fort aspenwood in guildwars.
Pit 3 servers against eachother all competing for the same reward. (now let your imagination run wild)
E.A.D.
pretty easy to play wvw if you have some guilds with capable players. You don’t want to keep saying your server has no capable players or guilds.
just go ahead and learn to play. Get some players with ego to lead. That’s all it takes.