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Posted by: Kaiser.9873

Kaiser.9873

By this stage of the game’s life haven’t we learned not to call for nerfs? Seriously, why call for a nerf of something that actually has the chance to shorten some of these horribly long sustain fights? Fights nowadays remind me of the old guard/guard duels pre-HoT.

A. Can you use the same tactics?
B. Can you use epidemic without some very exotic/unique comp being REQUIRED?
C. Has the skill been in the game since launch, but is all of a sudden being called OP?

If the answer to any of these is yes then there should be no complaint.

Grab a few more revs and run some extra cleanses and you’ll be fine.

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Posted by: Reh.5986

Reh.5986

It does need a look in wvw but there really are only a few groups in the top two tiers that use it right. Until people catch on and stop talking about epi like some solo skill it really won’t be much of a problem.

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Posted by: Reverence.6915

Reverence.6915

By this stage of the game’s life haven’t we learned not to call for nerfs? Seriously, why call for a nerf of something that actually has the chance to shorten some of these horribly long sustain fights? Fights nowadays remind me of the old guard/guard duels pre-HoT.

A. Can you use the same tactics?
B. Can you use epidemic without some very exotic/unique comp being REQUIRED?
C. Has the skill been in the game since launch, but is all of a sudden being called OP?

If the answer to any of these is yes then there should be no complaint.

Grab a few more revs and run some extra cleanses and you’ll be fine.

The reason why it’s OP now is because boonshare resistance got nerfed. It was already being used when HoT was released, but due to the high amounts of resistance, was pretty useless except against pugs. In fact, if boonshare wasn’t around with HoT (and associated massive condi buff), you would’ve seen complaints against epi then too.

Expac sucks for WvW players. Asura master race
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Currently residing on SBI

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Posted by: Joao.3410

Joao.3410

They need to normalize epidemic like they did with we heal as one and signet of inspiration. Right now, epidemic is way too strong… just load up an npc or a pet with a bunch of condis and it’s over… zero counterplay cuz npcs can’t avoid it. no amount of resistance can stop epidemic with 100% condi duration. You see an enemy group of 10, there will be 5 necros running epidemic with 100% condi duration… if you happen to be defending in the lords room, you’d be dead before the fight even starts. If you’re a ranger, you’d hope your pet is dead otherwise it becomes a liability.

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Posted by: Inoki.6048

Inoki.6048

It does need a look in wvw but there really are only a few groups in the top two tiers that use it right. Until people catch on and stop talking about epi like some solo skill it really won’t be much of a problem.

No it does not. What does need to be looked at are plenty other things that nobody seems to be bothered about. We all know what I mean, no need to repeat it again.

Conditions are a bit too powerful, that I agree on, so instead of nerfing one skill, correct condition damage all together and balance the kittening game already, after how many years there still is no balance because game anal-ysts forgot to plug out their heads out of their butts and get some fresh air for some real elite specialisations ideas instead of having the community do it for them with [Suggestion] threads.

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Posted by: Junkpile.7439

Junkpile.7439

I think that conditions are kind of weak. For example condi necro can’t kill anything if enemy isn’t totally brain dead.

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Posted by: Inoki.6048

Inoki.6048

I think that conditions are kind of weak. For example condi necro can’t kill anything if enemy isn’t totally brain dead.

Reapers have far more potential going power. Condi necro sucks I agree, but so do their pets, which is why they are obsolete.

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Posted by: Abimes.9726

Abimes.9726

I can’t beleave what i see , basicaly people call for a nerf on a class that can’t roam due to no active defences/ low mobility.

The only reasonable spot for a necro in spvp and wvw is teamfights and they want to kill it’s team fight potential.

Therefore epidemic is totaly fine , necro is supposed to be a teamfight beast (since it can’t do anaything else decently) and epidemic as already been nerfed compared to vanilla GW2 wich used to spread all conditions on every target (no limit) around it without lign of sight at infinite range. (now limited to max 5 targets with 1200 range and you can los it) The only recent buff it got was the unclocable effect.

Now lets talk about epidemic counters:
lign of sight, interupts, invulnerabilities (for ex in a well designed team mes can share distortion), Shout guard (existed pre hot and main reason why condi couln’t be used effectively in large fights), auramancer (basicaly the new shout guard), skills like :Engi E-gun 3&5 null field,…. , anet introduced resitence , HOT introduced large Aoe pulsing cleanses (purge giro, well of eternity,….) and finaly necro counters necro with plague signet and well of power.

The only reason to complain about epidemic is if you are a random zerg and you are facing a coordinated epidemic bomb team and you lose or your team can’t time their aoe cleanse before the enemy team reach critical condistacks that will blow you up ( and that’s totaly fine skill should out play spam).

(edited by Abimes.9726)

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Posted by: Inoki.6048

Inoki.6048

a class that can’t roam due to no active defences/ low mobility.

The only reasonable spot for a necro in spvp and wvw is teamfights and they want to kill it’s team fight potential.

Therefore epidemic is totaly fine , necro is supposed to be a teamfight beast (since it can’t do anaything else decently)

I agree on many points with you, but on the above I don’t based on my own experience.

With a proper build you can roam (I do that often). In both WvW and SPVP it took frequently 4+ people to take me down with good amounts of toughness, power and sustain + constant reaper form and heavy, heavy damage with proper kiting. It’s all about timing, knowing when to withdraw from a fight, manoeuvrer, rejuvenate and re-engage.

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Posted by: Avigrus.2871

Avigrus.2871

I can’t beleave what i see , basicaly people call for a nerf on a class that can’t roam due to no active defences/ low mobility.

The only reasonable spot for a necro in spvp and wvw is teamfights and they want to kill it’s team fight potential.

Therefore epidemic is totaly fine , necro is supposed to be a teamfight beast (since it can’t do anaything else decently) and epidemic as already been nerfed compared to vanilla GW2 wich used to spread all conditions on every target (no limit) around it without lign of sight at infinite range. (now limited to max 5 targets with 1200 range and you can los it) The only recent buff it got was the unclocable effect.

Now lets talk about epidemic counters:
lign of sight, interupts, invulnerabilities (for ex in a well designed team mes can share distortion), Shout guard (existed pre hot and main reason why condi couln’t be used effectively in large fights), auramancer (basicaly the new shout guard), skills like :Engi E-gun 3&5 null field,…. , anet introduced resitence , HOT introduced large Aoe pulsing cleanses (purge giro, well of eternity,….) and finaly necro counters necro with plague signet and well of power.

The only reason to complain about epidemic is if you are a random zerg and you are facing a coordinated epidemic bomb team and you lose or your team can’t time their aoe cleanse before the enemy team reach critical condistacks that will blow you up ( and that’s totaly fine skill should out play spam).

Yeah, agree with most of this.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: shagwell.1349

shagwell.1349

I agree on many points with you, but on the above I don’t based on my own experience.

With a proper build you can roam (I do that often). In both WvW and SPVP it took frequently 4+ people to take me down with good amounts of toughness, power and sustain + constant reaper form and heavy, heavy damage with proper kiting. It’s all about timing, knowing when to withdraw from a fight, manoeuvrer, rejuvenate and re-engage.

Yeah, you can totally roam when you find 4 idiots that can’t kill a single necro and play builds not made for roaming. Everyone else stomps you before you can get into shroud. Be serious, please.

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Posted by: Gwaihir.1745

Gwaihir.1745

I would agree to nerf it since its a gimmick. (OP sometimes, laughable at other times)
Ofc they could buff something else in return.

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Posted by: Jski.6180

Jski.6180

Over all there needs to be something on the person who getting epidemic castes on to have a tell that this is getting cast on them. That the problems with GW2 in wvw and spvp that you can hid your tells way too easy though stealth skins and size killing the ability to dodge. I say add a “death” effect over the person head when they are getting an epidemic cast on them.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: JDjitsu.7895

JDjitsu.7895

I don’t have a big problem with Epi. I think the furthest I’d go with changing the skill would be maybe add 5 seconds or so on the CD. I don’t know though, I’ve only seen one or maybe two havok groups be effective enough with it to make me actually watch for the inc. Epi. It was because they are/were very skillful as a group though, not the skill carrying them. Yes, they built their comp around it, but others can do that and not do close to as well. I’d say leave Epi alone for now. That’s not coming with any bias, I promise. I haven’t played condi Nec/Reaper for a few months probably.

Wiggin/LittleEnder/XeroCool/Filthydirtyrotten/MizDemeanor/EnderThaXenocide/ShadowOfWiggin-
Maguuma & A Few alts on other NA/EU servers

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Over all there needs to be something on the person who getting epidemic castes on to have a tell that this is getting cast on them. That the problems with GW2 in wvw and spvp that you can hid your tells way too easy though stealth skins and size killing the ability to dodge. I say add a “death” effect over the person head when they are getting an epidemic cast on them.

I would very much welcome a change like that! Almost no changes to the skill itself, and still providing some counter play to it.

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Posted by: Chorazin.4107

Chorazin.4107

I dont really have any problems with Epi, it could probably use a little buffing along with conditions as well for WvW as they are a little weak. You can easily cleanse conditions, you can’t cleanse 10k gunflames.

The cast animation needs to be more noticeable, maybe the target about to be epi’d should buzz with flies or start vomiting or both, to give an indication of what is about to happen to anyone around him.

They should probably bring chill damage back as i feel Chill has fallen by the wayside as a relevant condition to apply with the introduction of slow.

On top of this introduce a few more new conditions like a condition that ticks similar to a bleed but when you are standing still and not using a skill you take torment style damage ticks. This would promote more active play as being hit with this condi means you are punished for watching netflix on your second monitor whilst your squad dies around you.

Chorazin
[lion]~ riperonis
[tRex]

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Posted by: Straegen.2938

Straegen.2938

Condi should never be an alpha strike. Never. Epi in skirmish is one of the hardest hitting AoE skills in the game right now. Jump on a pack on tRex and tell me I am wrong.

Oh and if you are tRex… yeah… one second it is a 10v5 and then epi hits and it is a 5v5. It maxes out at 25 stacks or I suspect I would be getting hammered with 50+ bleeds and torment rather than 25. It is stupid OP in skilled hands.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

(edited by Straegen.2938)

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Posted by: ALEX.8562

ALEX.8562

imo, need change skill when spread condtion same time self have same stack conditon

eq. epidemic copy 25 stack burn n bleeding,self apply same stack

this change will let this skill be more skill(need party help cure condtion or give resisitance)

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Posted by: HatSimulator.9362

HatSimulator.9362

Please delete epidemic from the game or fix it. I beg of you anet. This is absolutely insane. every single guild is running it now

Gates of Madness [DUI]
Main Warrior | Every other class at 80
I only play WvW

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Posted by: Akashi.3245

Akashi.3245

Please delete epidemic from the game or fix it. I beg of you anet. This is absolutely insane. every single guild is running it now

Have you ever thought that your groups comp is no longer valid against it? have you tried any comp at all… to try and play against it? are the people you play with unable to press any condi clear not at the same time? do you look out for it at all? are you reluctant to even try it? do you blindly listen to just the tag and no one else in teamspeak?

my guess is your one of many who go ’ im not playing that cancer ’ and do nothing to adapt.

and yes. i fought you on sbi bl on reset if you were on. cant say much more then that without this post getting deleted.

Daxnas ~ Necromancer 6k + hrs | WvW Mithril | [Woe] [LATE]

(edited by Akashi.3245)

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Posted by: JDjitsu.7895

JDjitsu.7895

Please delete epidemic from the game or fix it. I beg of you anet. This is absolutely insane. every single guild is running it now

Have you ever thought that your groups comp is no longer valid against it? have you tried any comp at all… to try and play against it? are the people you play with unable to press any condi clear not at the same time? do you look out for it at all? are you reluctant to even try it? do you blindly listen to just the tag and no one else in teamspeak?

my guess is your one of many who go ’ im not playing that cancer ’ and do nothing to adapt.

You took the words out of my mouth there…If players spent half as much time they spend in here complaining and begging for a nerf to half the skills that kill them, and went and started adapting to current metas, practicing with their guilds and hashing out a good group comp or just a good build, then they’d probably do better.

Wiggin/LittleEnder/XeroCool/Filthydirtyrotten/MizDemeanor/EnderThaXenocide/ShadowOfWiggin-
Maguuma & A Few alts on other NA/EU servers

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Posted by: Junkpile.7439

Junkpile.7439

Well sound to me that thing are balanced. If all guilds use same tactic best guild will always win.

Low quality trolling since launch
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Posted by: The Game Slayer.7632

The Game Slayer.7632

Well sound to me that thing are balanced. If all guilds use same tactic best guild will always win.

YAY FOR BUILD/COMP DIVERSITY!

I am a teef
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Posted by: Taobella.6597

Taobella.6597

tablet deal with current meta that group was running nerco bomb lol.

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Posted by: The Game Slayer.7632

The Game Slayer.7632

tablet deal with current meta that group was running nerco bomb lol.

So a cherry picked fight that featured an organized guild group (you) whom outnumbers a pug group is what it takes to deal with epidemic necro bombs? Eh. I’m not convinced yet.

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Posted by: shagwell.1349

shagwell.1349

If the nerf for epidemic comes everyone will run DH, REV and maybe a few ELE only. Great diversity incoming.

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Posted by: Akashi.3245

Akashi.3245

tablet deal with current meta that group was running nerco bomb lol.

So a cherry picked fight that featured an organized guild group (you) whom outnumbers a pug group is what it takes to deal with epidemic necro bombs? Eh. I’m not convinced yet.

If a guild group who out numbers pugs dies to epi they have some work to do to their comp. any guild group who somewhat is competetive should be looking for ways to deal with it. which is what he is trying to showcase. to what extent idk, cant say much for the comms.

Gaurds have purging, healing and condi clear. Staff ele has large water, d/f has auras, overloads, healing and condi clear. Druid has healing, condi clear and stealth. Scrapper has small healing and stealth. Rev has resistance and boon duration. Warrior has stances. And classes still have some personal condi clear.

There is a TON of things you can coordinate to recover if you actually communicate.
If people didn’t just spam their skills carelessly they would have a much easier time.

As for being in a pug group, if you come across a guild OF COURSE the fight is more then likely going to go to the guild whether its due to epidemic or not. Unless they are largely outnumbered. If its pug group Vs pug group then you should be looking at your own build and your own gameplay if you are dying.

Daxnas ~ Necromancer 6k + hrs | WvW Mithril | [Woe] [LATE]

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Posted by: Akashi.3245

Akashi.3245

If the nerf for epidemic comes everyone will run DH, REV and maybe a few ELE only. Great diversity incoming.

Power necro is still a thing you know.

Daxnas ~ Necromancer 6k + hrs | WvW Mithril | [Woe] [LATE]

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Posted by: Reverence.6915

Reverence.6915

If the nerf for epidemic comes everyone will run DH, REV and maybe a few ELE only. Great diversity incoming.

Power necro is still a thing you know.

Shhh… nerfing epi will be the death of necros!

ahaha…

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: shagwell.1349

shagwell.1349

Power Necro.. haha, yeah, sure – from the BG guy with the 0.16 k/d on NA.

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Posted by: Usagi.4835

Usagi.4835

Epidemic isn’t broken or overpowered. It has force-multiplier effect. The skill itself is the same as it’s been for the last 3 years at least. It’s only now in 2016, courtesy mostly of Cinnamon and [TRex] (as well as PvE), that people have realised what a good skill it is and implemented it into the meta.

That said, I’m not sure why you 1) want to remove a counter to boonspam and 2) punish coordinated play.

Getting a good epi off involves some luck and good timing on the player’s part unless you’re using NPCs, downed targets, revs/warriors or ranger pets (which often don’t last long enough anyway). Gameplay is stale enough as is. Epidemic is a mechanic unique to necro and is one of the very few things that keeps me coming back to my main, and even then, it’s not as fun anymore.

And really, you’re barking up the wrong tree. Your issue isn’t Epidemic (which hasn’t seen any momentous changes in the last 3-4 years); it’s the way conditions work.

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(edited by Usagi.4835)

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Epidemic isn’t broken or overpowered. It has force-multiplier effect. The skill itself is the same as it’s been for the last 3 years at least.

A skill can become very powerful due to other aspects of the game that have seen a lot of changes, I think we both know that. But you can’t really use that fact to write it off as something that shouldn’t receive any scrutiny. That’s just an illogical way to address a problem.

That said, I’m not sure why you 1) want to remove a counter to boonspam and 2) punish coordinated play.

There are plenty of other counters to boonspam. And a small nerf to epidemic will not render it useless to boonspam. Don’t over-inflate things.

Also, if we didn’t ever nerf things on the basis that it would ‘punish coordinated play’, then nothing would ever get nerfed. Every single skill in this game is involved in coordinated play. Again, the problem with epidemic is that it is exponentially dangerous, which is something I’m okay with having in the game. Consider some of the other suggestions which were to give epidemic a more obvious animation so that it could be avoided a bit easier if someone were paying attention. (Aka rewarding skilled play, punishing mindless spam of one of the most hardest hitting skills in the game.)

Getting a good epi off involves some luck and good timing on the player’s part

Eh. Luck can be involved, but most of the time it isn’t. It’s an over-performing skill, that’s all.

And really, you’re barking up the wrong tree. Your issue isn’t Epidemic (which hasn’t seen any momentous changes in the last 3-4 years); it’s the way conditions work.

No, I’m definitely barking up the right tree here. Anet has made it abundantly clear that conditions are going to be a very large part of pvp. There’s no changing that. Bye bye power-meta. (It’s been bye bye for a long time.) That being said, I’m not asking for epidemic to be deleted, only slightly altered or changed in some sort of way. It just over-performs at the moment.

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Posted by: alain.1659

alain.1659

Epidemic is necessary in my opinion. I do not play necro, I do not like necro, I do not care if the bloody class becomes a paper-weight. But what it brings is important. Otherwise retaliation infused zergs would determine the outcome of the fight with sheer numbers every time. Wvw needs healers, tanks, supports. In lower tiers where I play all these are not considered that important. So with epidemic our zerg learned to respect and hire healers last week. Maybe next week they would learn to work with some support builds.

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Posted by: Chorazin.4107

Chorazin.4107

The core problem is how good condi damage is in WvW compared to Power. Protection, no worries, high armour/toughness, no problems. Invuln, no problems, in fact sometimes triggering an invuln and locking yourself out from using your condi clease is a death sentence. Rite or Bulwark? Ignore that as well. There’s even a condi that makes healing less effective.

Once Anet made adjustments for PvE and allowed condis to stack they needed to do a WvW review of how they performed. It never happened, the WvW dev at the time said something along the lines of “we recognise some things are over the top atm”. Then crickets.

I wouldnt hold my breath on any changes, my case in point, dolyaks. Still buggy going on 4 years now.

Chorazin
[lion]~ riperonis
[tRex]

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Posted by: Leaa.2943

Leaa.2943

Well right now a lot of wvw groups playing with judge intervention and a ton of necros bouncing it with epidemic and watching the enemie melee train blow up. Another hit is to put epidemic on Lord and watch everyone around Lord blow up.

And no it really is not epidemic in it’s form that is the issue. The issue is condition damage inside of wvw is so out of hand that it is flat out ridiculous. It been for over a year and just get worse and worse. And what is really bugging me is that apparently they realize this is a issue in PvP and have told us they will make a split between pvp and pve, but in WvW were the outcome is even worse due to more players they simply ignore it. If they will split pvp from pve when making balance, add wvw to this as well anything else is just dumb.

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Posted by: shagwell.1349

shagwell.1349

There are by far more power builds in wvw than there are condi. In the old meta there were only power builds. Right now you have Rev, Guardian, Warrior, Ele with power/crit and necro with condi.
Now don’t talk roaming, that isn’t a viable or important game mode. It’s a small scale pvp mode for people that avoid going spvp.

With a change to condi and epidemic, you need to rework the whole boon system – ie nerf Revenant boon sharing, nerf guardian/dh boon sharing and get rid of all the passives evade and direct damage avoid options.

How fantastic and diverse gameplay in wvw will be without epidemic and condi classes you can actually watch by following mag zergs. DH and REV only with snipe groups. Their whole gameplay is based on power builds with pull and crit and it’s kittening boring to watch and most likely to fight

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Posted by: mtpelion.4562

mtpelion.4562

The problem is that people insist upon stacking into tight little balls, then complain when skills that target tight light balls are used on them.

Spread out and skills like Epidemic have NO EFFECT AT ALL.

Server: Devona’s Rest

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Posted by: Dusk.3149

Dusk.3149

Does anyone even Pain absorption bro?

-seriously get a rev in your party = HARD counter to epidemic (and everything else condi)

IMHO – The current meta’s do not take all of these variables into consideration
and until the view on ‘meta’ is changed… nobody will be running cleanses which are made available easily throughout the classes

Stop kicking rangers/druids/engis etc from parties = use each classes strength

Disclaimer: All above assumes blob encounters*

inb4 i get slated by meta guardians

[IM] Piken Square

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Posted by: Usagi.4835

Usagi.4835

There are plenty of other counters to boonspam. And a small nerf to epidemic will not render it useless to boonspam. Don’t over-inflate things.

What are the other counters to boonspam? Well of Corruption is a pulsing aoe, 5 sec duration, one conversion per pulse per second. Null Field operates in much the same way. Corrupt Boon has a relatively low cooldown but is single target only.

Also, if we didn’t ever nerf things on the basis that it would ‘punish coordinated play’, then nothing would ever get nerfed. Every single skill in this game is involved in coordinated play. Again, the problem with epidemic is that it is exponentially dangerous, which is something I’m okay with having in the game. Consider some of the other suggestions which were to give epidemic a more obvious animation so that it could be avoided a bit easier if someone were paying attention. (Aka rewarding skilled play, punishing mindless spam of one of the most hardest hitting skills in the game.)

That’s not true either. ANet have tweaked and fixed (read: nerf) lots of things that they thought weren’t ‘working as intended’, with scant regard to what players think, meteornado and lich bombs being an example of that. There’re lots of variables at play in WvW, as I think I mentioned previously, and you’re being disingenuous to suggest that somebody can mindlessly spam Epidemic. If you play stupid games, you win stupid prizes. With all of the visual clutter in zergs, I’m not sure how obvious you want to make the telegraph such that it will make a difference outside of small-scale roaming. But if bandaids placate people…

Eh. Luck can be involved, but most of the time it isn’t. It’s an over-performing skill, that’s all.

Forgive me for being presumptuous but I suspect you don’t play necro. You can make things easier on yourself by being selective about targets (revenants because, bless them, they can apply AOE resistance but have terrible condi cleanse; ranger pets; NPCs; necros in DS or Plague; downed state targets; warriors) but they’re not stationary and there will almost always be light fields and projectile or whirling finishers going off. Epidemic has a 1 sec cast-time, which isn’t excessive but can’t compete with instant-cast utilities from mainly guards.

No, I’m definitely barking up the right tree here. Anet has made it abundantly clear that conditions are going to be a very large part of pvp. There’s no changing that. Bye bye power-meta. (It’s been bye bye for a long time.) That being said, I’m not asking for epidemic to be deleted, only slightly altered or changed in some sort of way. It just over-performs at the moment.

It’s laughable to talk about balance now imo but Epidemic fills a necessary role. Boon /condition application as it functions now is (in trying not to be hyperbolic) ridiculous or otherwise slowly getting there. Factor in toys for funsies like Mussels Gnashblade which is a straight 10% damage reduction with no conditions attached to it, unlike Seaweed Salad, and it’s very easy for power-specced/boon-heavy zergs to train around.

Having necros who run Epidemic does not guarantee that you’ll win. In effect, it’s a reaction to things ANet have introduced into the game, that players have recognised as overtuned or ‘optimal’. Because they ‘fixed’ things like meteornado, there is no power-based counter to melee trains in their current iteration. It’s really sad. Guilds like VR from Mag were fun as kitten to watch. They didn’t run GWEN meta. They ran backline-heavy and all glass. You can’t do that anymore. There’s no way to get a melee train to sit in necro wells which, while unblockable, can be dodged and only pulse once per second for 5 seconds or even meteors which they’ve ‘tweaked’. Adding more things to the balance backburner/bonfire like Superspeed on top of what might be at least 43% damage reduction, good luck downing their melee train with staff eles/necros who are running full glass.

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress

(edited by Usagi.4835)

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Posted by: Usagi.4835

Usagi.4835

Lots of people aren’t happy and rightly so. The gameplay is stale and spammy. Melee trains have always been considered part of the meta, for the most part, but it’s kind of sad that it’s so rigid now, that it’s boiled down to this and pinsniping. VR were perhaps one of the few, if only, coordinated guilds who did what they did and did it well. There was some semblance of diversity in gameplay then. Now, unfortunately, this is your counter to melee trains.

This is purely anecdotal, but going back to 2013/2014, I was using Epidemic in zergs and gvgs on occasion. I felt it was it was easier back then (I could just target a guardian) and it worked the same way. Epidemic is the dependent variable but it hasn’t changed. Addition of Resistance and different stat combos like Trailblazer’s and Dire (which are entirely defensive), changes to the formula for condition damage and condition stack caps, no more stats from traitlines etc. I still think you’re barking up the wrong tree because people will still complain about condi necros, condi mesmers (which are the worst of the lot imo), burn guards and whatever else. I don’t personally think ANet will find a way to balance conditions but it’s worse than it was at the start of the game.

Before, you had Rabid, Carrion and Rampager’s (possibly the healing power variants too) to pick from, and you were giving something up. You only had one defensive stat and it was a minor one. Back then, for some classes, it was mandatory for you to take Rabid because you needed the precision to proc on-crit effects which were part of your damage rotation. Now, you don’t really have to. It’s ironic. ANet changed Dhuumfire from being an on-crit proc (while leaving Engi’s version of the trait untouched) and attached it to DS1. I don’t envy them. It’s an MMO, not a MOBA or something like CS:GO. I don’t think you’ll ever find a way to balance it and please everyone.

If anyone was serious about improving gameplay on the whole, the shaving would need to be consistent across the board. But honestly, after the trait revamp and HoT and elite specs in particular, I could care less lol. I’m a free casual now. Soz for spam.

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress

(edited by Usagi.4835)

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Posted by: Tvhatic.4893

Tvhatic.4893

Show me a coordinated epi bomb that wins a gvg against a decent guild.
All I ever see is uncoordinated pug groups getting instant downed by a 4 necro 10 man group. Any decent 10 man can instant down pug groups.
Guild groups kill pug groups… this is not new…

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Posted by: Usagi.4835

Usagi.4835

What you said is true but gvg is dead, friend. What these guys are antsy about is zergs.

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress

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Posted by: Kamara.4187

Kamara.4187

I don’t have a single toon that can tick for that much condi damage. In fact I usually run with lots of condi clear but if I get hit with that one necro attack in 4 ticks I’m down. In fact its so great I decided to dust off my necro and start running it.

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Posted by: Packit.8576

Packit.8576

Now don’t talk roaming, that isn’t a viable or important game mode. It’s a small scale pvp mode for people that avoid going spvp.

hahah quote of the year

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Posted by: indiesicky.2874

indiesicky.2874

Now don’t talk roaming, that isn’t a viable or important game mode. It’s a small scale pvp mode for people that avoid going spvp.

hahah quote of the year

I would say this person works for ANet, but Anet wouldn’t openly admit what Shagwell just said.

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Posted by: Vova.2640

Vova.2640

When is this skill going to get nerfed already?!!?!
It is absolutely ridiculous. It requires 0 skill. Find a down, hit epidemic and insta down a few more people. Repeat in 14sec because the CD is a joke.
Fix this kitten already seriously…

Look at how effective someone is in a full Soldiers set.
Look at how effective someone is in a full Dire set.
Nice balance.

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Show me a coordinated epi bomb that wins a gvg against a decent guild.
All I ever see is uncoordinated pug groups getting instant downed by a 4 necro 10 man group. Any decent 10 man can instant down pug groups.
Guild groups kill pug groups… this is not new…

You’re really missing the point though. Its damage is exponential, which is a very bad thing for this game. And of course a guild group is going to easily kill pug groups, that’s not the point though. It’s how easy they can do it which is the problem. If you want good rewards from gameplay, you should do something that requires a little more skill than spamming epi. It’s way too strong.

It’s 1 skill that is killing 5-10 people every cast and bounce. It’s the same reason meteor-nado was nerfed.

I am a teef
:)

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Posted by: SkyShroud.2865

SkyShroud.2865

The skill itself become unbalance at larger scale due to the larger amount of conditions available, adding the capability to do unblockable spread up to 25 stacks worth of conditions to 5 targets, it becomes rather deadly. Though one could argue that conditions can be equally cleansed in a larger zerg, however, it can also be argued that it require coordination to do so since overlapping cleanse is common occurrence. When one compare the cleanse and conditions application, the latter is much more consistent in a larger zerg.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: coro.3176

coro.3176

Yep. I’ve been hit with epidemic at full health, then taken two 13k ticks while frantically spamming my heal/cleanse, but I was dead before it went off.

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Posted by: Sarrs.4831

Sarrs.4831

Would rather have epidemic than bunker meta. Honestly I’m just reading people complaining that their group isn’t invulnerable; you’re not supposed to be.

Nalhadia – Kaineng