Explanations of WvW abilities?
Hover over the bars. It tells you precisely what each rank does!
Might as well put it here anyway while waiting on queue.
Guard killer is 1% more damage to guards per rank
Guard defense is 1% less damage from guards per rank
Mercenary’s Bane is 1% more damage to and less damage taken from mercenaries per rank
Siege bunker is 1% defense against siege attacks per rank
Siege might is 1% more siege damage done per rank
Supply capacity is 1 extra supply per rank
Cannon Mastery is a bit different
1 – Basic Fire removes boons
2 – .5% more damage(seems low..)
3 – Grapeshot deals increased bleed damage
4 – Increases all cannon attack radii(bigger blast zone)
5 – Longer Chill duration
Ballista mastery works differently too
1 – New skill unlocked, spread shot
2 – Increases ballista damage by 2%
3 – Fires Faster bolts
4 – Increases ballista range
5 – Increases Shatter Shot radius(I assume this means splintering bolt?)
(edited by shortcake.8659)
Mouse over each bar to see what you gain with that particular bar.
>_<
I feel dumb now lol
I suppose it’s safe to assume the numerical slots indicate the total up to that point.
E.g., Guard Killer gives 5% total at level 5, not +1%2%3%4%5%=15%. Right?
Ballista mastery works differently too
1 – New skill unlocked, spread shot
2 – Increases ballista damage by 2%
3 – Fires Faster bolts
4 – Increases ballista range
5 – Increases Shatter Shot radius(I assume this means splintering bolt?)
Shatter shot (on 5) is problably the Spread shot (on 1)
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing