Extreme WvW Fix
I think anet has invested to much time and effort into siege to remove it.
As soon as there is an enemy in a tower, it stops giving PPT, unless the forces in there spend more than 60% (Balanceable) of their time in stealth.
This actually seems meaningless; if there are enemies IN a tower, it’s about to stop giving PPT to your server anyway…
Remove ALL Seige, make doors scale in HP with number of players so that 1 player in full soldiers= 1 min (I know this sounds short but read whole post before complaining, defending too easy=no fun fights), 2 players still takes roughly a min all the way up to a full 70 man zerg. Reinforced door= 2 mins.
This would just create a new, lazy meta, as with anything else in WvW that works on a timer. If we all know that killing a door means doing damage for “x amount of minutes”, instead of doing “x amount of damage”, and that the difference between 1 person hitting the door and 10-20 people hitting it is negligible, then every server is going to start sending out Stealth classes to take down doors, then simply call the zerg in when the timer’s almost up.
Door scaling means outnumbered sides can still ninja Garrisons if enemy is slacking, forces people to spread across maps and use brains. It doesn’t entirely solve the server stacking and mushing everything else with pure numbers but it will help that and fix almost all the other issues.
If this is about combatting servers with much larger numbers during a certain timezone or something like that, you’re going the wrong way with it. It’s always easier for a server with larger numbers to be in several places at once than it is for a server with smaller numbers. This system would seem to benefit the larger population servers.
- make a big flat terrain
- remove every object
- let people banging their head on each other
Fun fights!
Seriously: do the word strategy (strategy, not tactic) means nothing?
Whiteside Ridge
As soon as there is an enemy in a tower, it stops giving PPT, unless the forces in there spend more than 60% (Balanceable) of their time in stealth.
This actually seems meaningless; if there are enemies IN a tower, it’s about to stop giving PPT to your server anyway…
Remove ALL Seige, make doors scale in HP with number of players so that 1 player in full soldiers= 1 min (I know this sounds short but read whole post before complaining, defending too easy=no fun fights), 2 players still takes roughly a min all the way up to a full 70 man zerg. Reinforced door= 2 mins.
This would just create a new, lazy meta, as with anything else in WvW that works on a timer. If we all know that killing a door means doing damage for “x amount of minutes”, instead of doing “x amount of damage”, and that the difference between 1 person hitting the door and 10-20 people hitting it is negligible, then every server is going to start sending out Stealth classes to take down doors, then simply call the zerg in when the timer’s almost up.
Door scaling means outnumbered sides can still ninja Garrisons if enemy is slacking, forces people to spread across maps and use brains. It doesn’t entirely solve the server stacking and mushing everything else with pure numbers but it will help that and fix almost all the other issues.
If this is about combatting servers with much larger numbers during a certain timezone or something like that, you’re going the wrong way with it. It’s always easier for a server with larger numbers to be in several places at once than it is for a server with smaller numbers. This system would seem to benefit the larger population servers.
Reason for PPT halt:
Nah, its not huge but I feel its needed to stop a new cheese meta of 5 full nomad warriors per tower rotating banners and holding circles, forces them to actually fight to clear them out, with 1 min doors no point otherwise.
Lazy meta:
The counter? People actually having to actively defend towers rather than stick the guild noob on an ac and tell em to click a kitten ton when baddies show up, get the stealthy kittens before they reach the tower. If they send in zerg, send in your own one and FIGHT!
Big servers:
The really big ones which get bandwagoned by tons of players before seasons are usually people who will only zerg and are not amazing, the stubborn ones left on the small servers are smart and and co-ordinated enough to pull of ninja caps when their stuff is getting their doors chewed through by blob server.
- make a big flat terrain
- remove every object
- let people banging their head on each other
Fun fights!
Seriously: do the word strategy (strategy, not tactic) means nothing?
Strategy still needed with this, but strategy that requires more brain input, that’s all, not “oh they attacking our tower? seige disablers and mass zoomhacked acs plox.”
I might be a bit slow, but I don’t see a strategy if taking a tower or a keep is basically only a zerg vs zerg matter.
What if don’t a zerg that can help me because I’m outnumbered? I should just leave WvW, I have ZERO chances as being inside the tower does not give me a single advantage, in open field it’s pointless.
Whiteside Ridge
I might be a bit slow, but I don’t see a strategy if taking a tower or a keep is basically only a zerg vs zerg matter.
What if don’t a zerg that can help me because I’m outnumbered? I should just leave WvW, I have ZERO chances as being inside the tower does not give me a single advantage, in open field it’s pointless.
Its a double-edged blade, why should 5 roamers not stand a chance at taking a tower because it is t3 seiged to the teeth with you waiting in it on a superior AC, if you are outnumbered it makes sense that all u can do is slow them down by doing a bit of damage and holding or bannering lordsroom, not be able to wipe them before they even manage to finish building a ram, and then just locking it down with disablers if they do?