Guild System

Guild System

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Posted by: Pillo.3490

Pillo.3490

From my experience playing on a T1 Server, and also playing in other multiple servers, what makes a healthy server and a healthy match up is when there are many organized guilds. I feel that Anet has done a decent job in the last few months revitalizing the game mode. I would like to see Anet further expand the capabilities and incentives for people to join guilds and raid as a group. Below are a list of ideas to make this possible:

1) Guild only Commander Tag: allow guilds to run privately without losing the benefits of the new commander system. If someone wants to follow, let them try to join the guild.
2) Create a ranking system: I have not fully developed the criteria yet, as just thought about this, but Anet could easily track captures, upgrades, and kills. Top guilds in the server in the different categories can get a special reward (haven’t thought about what this could be yet).
3) Unique guild armor, the one we currently have is plain ugly; I am amazed this hasn’t been developed yet.
4) Guild Challenges: allow one guild to challenge another, similar to a mission system. Same criteria as the ranking system: the challenge can be made towards kills or captures. I know some of you might think about gvg’s for this, but I haven’t developed the idea in my head enough to add this.
5) Weekend Tournaments: similar to a seasons, but starting on reset and ending on Monday morning.

This list is not exhaustive. I basically just thought about this while drinking my morning coffee. However, I do think that the WvW team should be focusing on the guilds and the players, not necessarily on adding gimmicks to the game mode (repair hammer and mobile cannons). The reward track system was a good start, and allowing us to buy pve items with proof of heroics was also another good addition. I feel that even if the game mode is dying, if there are enough organized guilds, the game will still be enjoyable.

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Posted by: Dawdler.8521

Dawdler.8521

1) Guild only Commander Tag: allow guilds to run privately without losing the benefits of the new commander system. If someone wants to follow, let them try to join the guild.

This is already in the game. You can lock the squad. That it show on the map for everyone instead of just guild irrelevant – any idiot can follow a guild whether they show tag or not.

Unless you are suggesting a guild only tag that insta-kill all server members within 2400 radius unless they are part of the guild.

Guild System

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Posted by: Pillo.3490

Pillo.3490

1) Guild only Commander Tag: allow guilds to run privately without losing the benefits of the new commander system. If someone wants to follow, let them try to join the guild.

This is already in the game. You can lock the squad. That it show on the map for everyone instead of just guild irrelevant – any idiot can follow a guild whether they show tag or not.

Unless you are suggesting a guild only tag that insta-kill all server members within 2400 radius unless they are part of the guild.

No, what I would like to see is a tag that only guild members can see. You can run without a tag but it hinders your ability to follow a specific person or enemy targeting since the target would be on the commander. Yes you can lock the squad with the current tags, but then you would have all the pugs following you around, when that is obviously not the intention. Could someone follow you regardless? Of course, but that would mean that they have to find you first. A simple waypoint and you are out of reach.

Another possible solution would be to allow markers without a leader. But I can see why this would not be done, there would be no need to purchase the tag.

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

1) Guild only Commander Tag: allow guilds to run privately without losing the benefits of the new commander system. If someone wants to follow, let them try to join the guild.

This is already in the game. You can lock the squad. That it show on the map for everyone instead of just guild irrelevant – any idiot can follow a guild whether they show tag or not.

Unless you are suggesting a guild only tag that insta-kill all server members within 2400 radius unless they are part of the guild.

(visible to) guild only tags can’t have a f2p account being used as a spy. So there is that..

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I like the idea of giving guilds more importance and more fun stuff to do and I even like aspects of the specific suggestions. Unfortunately, I’m not sure how practical some of these are.

Hopefully, your thread will catalyze others to coming up with a few ideas that ANet can ‘steal’ and turn into something good/great that we might see within 6-9 months.

1) Guild only Commander Tag: allow guilds to run privately without losing the benefits of the new commander system. If someone wants to follow, let them try to join the guild.

Sure, that would be useful.
(Not sure of the cost-vs-benefit though — it’s easy enough to run a tagless squad and the features aren’t necessary for WvW imo.)

2) Create a ranking system: I have not fully developed the criteria yet, as just thought about this, but Anet could easily track captures, upgrades, and kills. Top guilds in the server in the different categories can get a special reward (haven’t thought about what this could be yet).

I don’t like the idea of intra-world competition. I don’t like the idea that Guild A on World 1 would try to outdo Guild B on the same world — the incentives should be to cooperate with other guilds.

ANet has enough trouble trying to balancing scoring for WvW — they have yet to figure out how to compensate for coverage vs sheer numbers vs skill. I can’t imagine that they could balance captures or kills across all the different sorts of guilds.

3) Unique guild armor, the one we currently have is plain ugly; I am amazed this hasn’t been developed yet.

You probably haven’t seen the tons of threads on the subject of armor. Without going into detail, it’s resource-intensive for ANet to develop armor, fans want more armor than any company can deliver, and no matter how ugly you think a set might be, there are a lot of people who will love it (and vice versa).

I’d love to see more armor skins, including g-armor. I just don’t think it’s likely to happen any time soon.

4) Guild Challenges: allow one guild to challenge another, similar to a mission system. Same criteria as the ranking system: the challenge can be made towards kills or captures. I know some of you might think about gvg’s for this, but I haven’t developed the idea in my head enough to add this.

It’s hard to comment without knowing exactly what you had in mind. Again, I don’t like to see GvG on the same side.

I’d support some sort of GvG for guilds on opposing sides in the same match up, but I can’t imagine that it would (a) be easy to setup, test, implement or (b) appeal to more than a small fraction of the community. The cost|risk would be relatively high compared to the benefits.

5) Weekend Tournaments: similar to a seasons, but starting on reset and ending on Monday morning.

I’d love to see more tourneys. However, I’m not sure how ANet can set them up so that they are ‘fair’. Servers in each tier nearly always dominate the ones in the tier below & definitely those two tiers below. And within each tier, there’s almost always one that dominates the other two. The reasons are complex and no one has figured out how to resolve them.


John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Pillo.3490

Pillo.3490

Yes, for the most part they are suggestions which I just came up with to start the discussion. It is impossible for 100% of the community to agree with everything that is implemented, but as long as positive stuff are being done, it keeps players interested.

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Posted by: Thelgar.7214

Thelgar.7214

“2) Create a ranking system: I have not fully developed the criteria yet, as just thought about this, but Anet could easily track captures, upgrades, and kills. Top guilds in the server in the different categories can get a special reward (haven’t thought about what this could be yet). "

This seems awful to me, primarily because it looks like another “big guild benefit” which isn’t needed, as big guilds have such a great advantage in the guild system now because of guild halls. There is no need to make being in a smaller guild less desirable because of another reward that in reality is related to size.

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Posted by: Pillo.3490

Pillo.3490

“2) Create a ranking system: I have not fully developed the criteria yet, as just thought about this, but Anet could easily track captures, upgrades, and kills. Top guilds in the server in the different categories can get a special reward (haven’t thought about what this could be yet). "

This seems awful to me, primarily because it looks like another “big guild benefit” which isn’t needed, as big guilds have such a great advantage in the guild system now because of guild halls. There is no need to make being in a smaller guild less desirable because of another reward that in reality is related to size.

What if you make it by tiers just like there is in pvp? For example, Gold league is for guild that have over 300+ Members, Silver for Guilds that have 150-300, and Bronze for smaller guilds, all getting the same rewards. Basically this is to promote guilds to go run out in WvW. Lets be honest, most guilds over 300 members are pve guilds and are terrible at WvW or don’t do it at all outside of of 10 members. I know guilds with 200+ members and the most they raid is 3 times a week, with a max of 25 members on at a time.

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Posted by: Thelgar.7214

Thelgar.7214

“2) Create a ranking system: I have not fully developed the criteria yet, as just thought about this, but Anet could easily track captures, upgrades, and kills. Top guilds in the server in the different categories can get a special reward (haven’t thought about what this could be yet). "

This seems awful to me, primarily because it looks like another “big guild benefit” which isn’t needed, as big guilds have such a great advantage in the guild system now because of guild halls. There is no need to make being in a smaller guild less desirable because of another reward that in reality is related to size.

What if you make it by tiers just like there is in pvp? For example, Gold league is for guild that have over 300+ Members, Silver for Guilds that have 150-300, and Bronze for smaller guilds, all getting the same rewards. Basically this is to promote guilds to go run out in WvW. Lets be honest, most guilds over 300 members are pve guilds and are terrible at WvW or don’t do it at all outside of of 10 members. I know guilds with 200+ members and the most they raid is 3 times a week, with a max of 25 members on at a time.

150 isn’t a small guild… those numbers are far and away from small guilds which are running 5-15 most of the time and actually cleaning their roster of people who don’t play. It also makes it much harder to start a guild (on top of the issue of people having already invested in a guild hall problem).

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Posted by: Hexinx.1872

Hexinx.1872

Most guilds I see, even the big WvW guilds only have 15-20 core with random followers anyways nowadays. I have yet to see anything larger active each night.

Just cause a roster holds 500 or so, doesn’t mean they are playing.

Most small guilds run in a party.

Just my observations, those numbers seem way too large. i would bet there are hundreds of smaller guilds 3-10 mans that field a havok team nightly. While the big guilds are somewhere in the dozens spread out.

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Posted by: Nuzt.7894

Nuzt.7894

How dare you suggest that Guilds get something guild orientated, blasphemy, don’t you know Guildwars 2 is about catering to everything but guilds?

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Posted by: bgoodwin.3428

bgoodwin.3428

Thelgar.7214 150 isn’t a small guild… those numbers are far and away from small guilds which are running 5-15 most of the time and actually cleaning their roster of people who don’t play. It also makes it much harder to start a guild (on top of the issue of people having already invested in a guild hall problem).

Pillo I’m going to have to agree with Thelgar. This would be fine for guilds on higher tiered servers with full capacity but does not benefit the smaller guilds on lower tiered servers struggling to get people in. Its already hard enough for us small fries especially on lower population servers with the guild halls that were designed more for larger guilds. Unless Anet can come up with a recruiting system that will help smaller guilds recruit easier its really hard. If you think 150 is a small guild sounds like you have only been on higher tiered guilds and need to explore lower more.

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Posted by: Aeolus.3615

Aeolus.3615

How dare you suggest that Guilds get something guild orientated, blasphemy, don’t you know Guildwars 2 is about catering to everything but guilds?

lol… purge the heretic asking for guild stuff in guild thing,…

Seriously, gw2 isnt that good even on the guild system they made a system where guild are just rooms where players farm for WvW awfull gimmicks, when u design a game to carry alot of it is players with gimicks, not much good is to be expected.

GH are even to large, they could make more and smaller and better Gh’s and in the pve map? i just loled hard when i saw that…. so much fail concept, but whatever it is gw2 im used to that.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)