*Guild* Wars 2:

*Guild* Wars 2:

in WvW

Posted by: Grimaldi.8532

Grimaldi.8532

I am a guild leader of an NA WvW guild and we have been around for a long time and as thus had the privilege of playing in many games, and typically on a high lvl.

I have been waiting for my real Christmas present which is this February Patch (and now March but I digress).

I put asterisks around Guild, because the title of this game is so laughable and the amount of effort to maintain the integrity of that name minimal.

Guilds in this game are more like fastfood restaurants than an actual bedrock of the very server in which they play. Guilds should be pervasive in every aspect of the game to maintain community that keeps most players around far after the content loses its luster.

The reality is what is the purpose of players joining and participating in guild raids in WvW or even in PvE (shudder the thought)?

The guild recognition and reward system is nonexistent. The most a guild gets is a headache of paying for keep upgrades and being yelled at for not popping buffs. Then you may as well create multiple guilds so you can just keep popping buffs because outside of that your tag has no meaning or depth, has no symbolism, the game itself fosters that. See that is the mockery of it.

When will Arenanet address the real issues plaguing the community, that in all MMOs it is GUILDS that build servers, that create continuity. You want to trap players on servers after february, I wholeheartedly agree, ( think its months late and servers are now completely out of wack but the intention is good) but now give players a reason to be proud of their allegiance, of their likeminded group who they work with to achieve objectives. Where is the pride they can bestow on both their allies and themselves!

How can guilds compare themselves to other guilds on their own server, in their tier? How can they gain prestige in their community? Where are the events that take more than just a random mob to accomplish? How can you stop the constant free riding and tag switching that has been synonymous since release.

Give guilds things to strive for both on the battlefield and within their own server. Make coordination and teamwork something encouraged. Make loyalty and trust something more than a word, give it flesh, life, meaning.

Please make this game GUILD WARS 2. Give us purpose.

-grim

(edited by Grimaldi.8532)

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Posted by: Anvil Pants.3426

Anvil Pants.3426

+1 To much of this.

The fact that consistent, effective, and useful Guild communications and politics, in Guild Wars, still requires entirely third-party systems (along with the personnel and resources to accomplish them) is asinine.

It equates to off-loading (out sourcing) the linchpin of the game’s infrastructure.

Anvil’s Last Stand [ALS]
Grand Progressive Arch Battle Pope of Anvil Rock Defenders Alliance [TARD]

*Guild* Wars 2:

in WvW

Posted by: Gravity.2691

Gravity.2691

You dont know much of the story behind the game do you?

*Guild* Wars 2:

in WvW

Posted by: tkalamba.2541

tkalamba.2541

the “Guild” in Guildwars has nothing to do with ingame guilds….

The Guild wars were a series of wars being fought in Tyria’s past.

http://wiki.guildwars.com/wiki/The_Guild_Wars

The wars only ended due to the Char hostilities on Ascalon.

Lord Lefteris – Engineer [Sanctum of Rall]

*Guild* Wars 2:

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Posted by: Grassrab.9302

Grassrab.9302

The name “Guild wars” is a reference to a part of the lore.
On the other hand a guild does not do much unless there are some active members. I am in an active guild. But in the notes on upcoming feature https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/ there is mention of some guild specific features.

*Guild* Wars 2:

in WvW

Posted by: Anvil Pants.3426

Anvil Pants.3426

You know too much of the lore behind the game, don’t you?

Let’s not confuse rationale for story line with rationale for game client mechanics.

Anvil’s Last Stand [ALS]
Grand Progressive Arch Battle Pope of Anvil Rock Defenders Alliance [TARD]