with the new Borderland Maps in HoT, I still standby my opinion that the WvW servers for most servers will remain dead, if not worst.
EoTM is where the true potential is. Problem is its all PvD. The Map doesnt reward defense.
Dont get me wrong, I understand the nature of its design, which is to help low levels level up in WvW, while providing endgame karma grind.
So perhaps, we get a EoTM2 to go along with EOTM1, to provide both communities their own EoTM cross server WvW concept.
in EoTM2 I would like more focus in map design to be built around large scale pvp. All PvE NPC should be more centered around PvP similar to how NPCs were in Old Alterac Valley in Vanilla WoW. Their main purpose is simply as objective based, and not as easily killed as current npc. Less NPC than EOTM1, but harder to kill.
Less capture locations, and the few capture locations made more important.
Siege weapons become more useful in open space PvP, rather than just PvD.
Also add some Environmental Weapons here for more PvP battle turn arounds.