Keep Waypoints - Now perma-blocked?

Keep Waypoints - Now perma-blocked?

in WvW

Posted by: Jayne.9251

Jayne.9251

must
fix
broken
thread

L’enfer, c’est les autres

Keep Waypoints - Now perma-blocked?

in WvW

Posted by: morrolan.9608

morrolan.9608

Don’t worry the Waypoint Patch seems to be bugged /s

https://forum-en.gw2archive.eu/forum/game/wuv/Waypoint-bug/first#post5819842

No idea how the enemies do it, but they can teleport in just fine while the keep is contested…

The waypoint simply goes uncontested in the middle of a siege. It happened to us 2 days ago.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Keep Waypoints - Now perma-blocked?

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Posted by: Zioba.6182

Zioba.6182

So you “fixed” it from a “bug”, that feeled more like a feature and worked for everyone equally for 3 years to a real bug that gives sometimes one side a big advantage. GG Anet clapclap

Sarcasm is what’s left when all hope is gone

Keep Waypoints - Now perma-blocked?

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Posted by: NSASpy.2391

NSASpy.2391

Brand new update!!!

- All waypoints have been removed.

- All stairs have been removed.

- We elevated all points on all maps by 600%

- Falling damage is now triple what the old base damage was.

- Gliders are disabled in all maps.

- Traveler’s and Speed runes are removed from the game.

- Each specialisation now requires over 9000 hero points, and we removed all hero points from the game. You may buy them for $5/ea. on the gem store (limit 1 per day).

- All players who enter a down state will now be disconnected from ArenaNet servers for a time period of no less than 24 hours.

We hpe you enjoy these great changes to WvW and Guild Wars. We know you’ll begin to envision the same future for the game that we do (which is saving on our kitten network service bills by making you quit playing after you buy our product discs).

Thanks!

Keep Waypoints - Now perma-blocked?

in WvW

Posted by: NSASpy.2391

NSASpy.2391

One awesome thing about subscription games… the developers have a direct vested interest in maintaining customer satisfaction.

Major worst factor in free-to-play games… the developers are better benefited by non-RMT players never logging in again.