Legendary Armor and WvW [Merged]

Legendary Armor and WvW [Merged]

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Posted by: XenesisII.1540

XenesisII.1540

They haven’t even bothered to give wvw it’s own legendary back piece which is much simpler to do, why would they give wvw it’s own legendary armor set lol.

Still dose not make it right.

WvW was the selling point of GW2 not raids but there more work being put into raids. Anet realty lost there way.

“A” selling point, not “the” selling point. This game was always about pve first. Believe me I don’t agree with them building 3 major end game content area in pve(dungeons fractals and now raids), spvp, wvw, and basically only bothering to support one fully, one partial, and one barely. It has been a waste, don’t expect them to change.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

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Posted by: Nikkinella.8254

Nikkinella.8254

That, I could accept. I could just pay some pve guild to do it for me while i afk through all the wings once. Then I could earn the armor playing my preferred mode and not have to suffer continuously through mind numbingly boring pve that i have zero interest in, just to get something that would be beneficial for me in WvW. But doing something like that would make sense and would benefit everyone, so of course Anet will never do it.

That would be better than having to pay them 12 times right? Lol, even if selling runs was banned or something, I would still be much more willing to give raids a try knowing that I only had to complete them once worst case scenario, and I’m sure lots of others would too. Who knows, some people might even end up enjoying them, and stick around to do some more… Which is what Anet seems to be pushing for with this.

That would be a compromise I would be willing to make. But I would PREFER that WvW gets its own separate unique legendary armor different from the PvE version that requires zero interaction with anything PvE related that WvW players could get only from doing WvW

Yeah, me too ideally. As long as that’s not another 2 years away from being implemented before we can even start working towards making it.

They already said they have no problems with people selling dungeon/fractal runs before as long as its for in game gold and you dont use real money and stuff like that. they don’t care about guilds selling runs. So there goes the argument that pvers have that its “prestigious” and only people that grind through that crap deserve to have it. There’s several guilds that offer to carry you through it already. There goes their argument that wvw doesnt deserve to have legendary armor cuz you can afk through reward tracks. You can afk through raids too.

I HATE the pve in this game. I wouldnt do it at all if wvw paid better and didnt require me to do pve to pay for food and gear. I don’t mind spending like 100 bucks and converting gems to gold to pay for a single run through a raid so i dont have to suffer through doing it myself. But im not going to spend thousands of dollars potentially having to pay for dozens of runs through raids, that’s just ridiculous.

A game shouldnt feel like a job, and pve to me is a boring job that i would have to do just to get back to WvW. I don’t think i’d be able to stay awake long enough to make it through a whole raid if i was forced to do it myself. This could actually end up making Anet alot of money. Alot of wvwers would be willing to just pay for it if we could just do it once. Pvers will be happy cuz they get more gold from us, wvw players would be happy cuz we get armor and dont have to suffer through pve. Anet makes tons of money from us converting gems to gold. Everyone wins.

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Posted by: Odokuro.5049

Odokuro.5049

I get a kick out of people who seem to think that WvW is so much harder than PvE, and fail to see the similarities.

Get zerg
Place siege
Operate siege
Break wall/gate
Kill mobs
Capture point

Boom, that’s it, yeah keep saying PvE is a snooze-fest, rofl….

The Self-Proclaimed Pervy Sage of Yaks Bend.
https://www.twitch.tv/amazinphelix

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Posted by: Nikkinella.8254

Nikkinella.8254

You obviously aren’t a wvw player if you think that’s all its about. And yes, wvw will always be more challenging than anything pve could ever have. Fighting another player is always more engaging than fighting scripted AI that moves in a set pattern and doesn’t react or try to counter what you do. Roaming and GvG makes anything in pve a simple walk in the park. And that is something that can’t be debated, because its a fact. Fighting another player is ALWAYS more challenging than fighting AI, that’s not even something that can be disputed. We don’t refer to the mindless zerging when we talk about challenges in wvw. mindless zerging exists in both pve and wvw and takes no skill in either mode.

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Posted by: apharma.3741

apharma.3741

I’m confused why it took you 2 years to realize that legendary armor was raid only. Like was the raid only Legendary Collections not a big enough hint?

Also I’m pretty sure most raid bosses are harder than blobbing

I didn’t. Just expressing my continuing disappointment at the neglect of my favoured game mode.

Most raid bosses are just gimmick and timing- jump here, move here, spam from here, avoid this telegraphed attack, rinse and repeat until down. Learn off by heart and it never changes.

If it’s as easy as you make out you should be able to do it playing with your feet while watching netflix and eating a burrito right?

Or at least do it with some effort in the 2-3 hours a week a pro like you would be able to breeze through all the wings. Only takes 12 weeks to get the raid locked items, everything else you get with massive amounts of gold or doing a few half afk map meta’s.

I have a job and a kid to take care of, my game time is limited. In the small amount of free time I have during the week for gaming I prefer to play the 1 part of the game I enjoy, which is roaming for fights against actual players. I don’t log in to grind through hours of braindead, repetitive pve.

I gave raids a chance when they first came out, I was hoping they might actually be fun. What I found was they were the exact same boring dps test as the rest of the PvE. Once you learn the rotations and the obvious tells you can run through them on auto pilot.
They will never be as challenging as fighting 1vX against opponents with brains in their heads.

If anet’s intent is to lock everything behind a grind they should at least have the common sense to provide multiple paths. I’m a lot more likely to drop the game entirely rather than waste my time in a game mode I hate.

If you don’t want to do the content then don’t do it. If you want the armour then do as little as you can/want to, it really is that simple. You can clear 2 raid wings getting 6 legendary insights in well under an hour if it is indeed as boring, easy and mindless as you all claim. That’s less than 1 hour a week for 25 weeks or 30 mins of your time for 50 weeks if you’d rather just run through one wing a week, assuming you do all wings at some point to get achievements because you find it so easy.

Games used to be about if you wanted that amazing weapon you had to go over there and get past those difficult enemies and terrain to get it not expect it to come to you because you prefer to fight something else a bunch of times.

I can get behind the people that would like a different set of legendary armour put into WvW that is exclusive to WvW, that needs you to commit to playing a fair amount of WvW. What I can’t get behind is the laziness and backward thinking of people demanding ANet implement a way of getting something they said was exclusive to another game mode in their game mode.

You obviously aren’t a wvw player if you think that’s all its about. And yes, wvw will always be more challenging than anything pve could ever have. Fighting another player is always more engaging than fighting scripted AI that moves in a set pattern and doesn’t react or try to counter what you do. Roaming and GvG makes anything in pve a simple walk in the park. And that is something that can’t be debated, because its a fact. Fighting another player is ALWAYS more challenging than fighting AI, that’s not even something that can be disputed. We don’t refer to the mindless zerging when we talk about challenges in wvw. mindless zerging exists in both pve and wvw and takes no skill in either mode.

No, WvW can be more difficult that does not mean it is more difficult to participate and earn great rewards. You get the most rewards from running in a mindless zerg with very basic knowledge of guardian play spamming 1 on your staff than from doing the hard and skillful parts like defending a tower 5vs30 or roaming.

You are pretending mindless zerging doesn’t exist in WvW but it does and you cannot mindlessly zerg PvE raids, if you feel I’m wrong please prove me wrong.

(edited by apharma.3741)

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Posted by: Odokuro.5049

Odokuro.5049

You obviously aren’t a wvw player if you think that’s all its about. And yes, wvw will always be more challenging than anything pve could ever have. Fighting another player is always more engaging than fighting scripted AI that moves in a set pattern and doesn’t react or try to counter what you do. Roaming and GvG makes anything in pve a simple walk in the park. And that is something that can’t be debated, because its a fact. Fighting another player is ALWAYS more challenging than fighting AI, that’s not even something that can be disputed. We don’t refer to the mindless zerging when we talk about challenges in wvw. mindless zerging exists in both pve and wvw and takes no skill in either mode.

Fighting other players who all run the most cancerous cookie-cutter cheese builds, yeah, because that’s a lot different than scripted AI, run around WvW and tell me how many, “Different” builds you see, please. Just because there is a player behind it doesn’t change the fact that it’s the same skills/spells used in order.

The Self-Proclaimed Pervy Sage of Yaks Bend.
https://www.twitch.tv/amazinphelix

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Posted by: Aeolus.3615

Aeolus.3615

You obviously aren’t a wvw player if you think that’s all its about. And yes, wvw will always be more challenging than anything pve could ever have. Fighting another player is always more engaging than fighting scripted AI that moves in a set pattern and doesn’t react or try to counter what you do. Roaming and GvG makes anything in pve a simple walk in the park. And that is something that can’t be debated, because its a fact. Fighting another player is ALWAYS more challenging than fighting AI, that’s not even something that can be disputed. We don’t refer to the mindless zerging when we talk about challenges in wvw. mindless zerging exists in both pve and wvw and takes no skill in either mode.

Fighting other players who all run the most cancerous cookie-cutter cheese builds, yeah, because that’s a lot different than scripted AI, run around WvW and tell me how many, “Different” builds you see, please. Just because there is a player behind it doesn’t change the fact that it’s the same skills/spells used in order.

Well those cookie-cutter cheese builds is towards bad players who really need those, still its logical to assume good players will use them as well, gw2 ment to make bad players look good reason they dont care about balance, its a game for all.

Still if balance the classes means chenge on how they behave in pve, its a no go, Anet prefers to make them super strong in pvp even if they are a bit broken or something is wrong with the gameplay due pve design and classes beign designed for pvp creates a secondary efect while usign them on pvp, they dont change it,

1st April joke, when gw2 receives a “balance” update.

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Posted by: Nikkinella.8254

Nikkinella.8254

@ apharma

You can however afk raids. There are plenty of guilds that offer to do them for you. You pay them some gold, they do the raid for you while you afk and reap the rewards. So tell me how raids are actually difficult or “prestigious” when i can just convert gems to gold and pay some guild to do it for me? Not that I’m willing to pay thousands of dollars potentially for something that should have a wvw equivalent to begin with since it benefits wvw the most out of any mode.

At the very least wvw players deserve a way to earn the legendary armor playing our preferred mode if they don’t plan on giving us our own different version. WvW is always neglected though, so the chances of them making a separate set for wvw is slim to none, considering the fact they added an ascended vendor for pvp, which doesnt even use armor, but havent given wvw one when we need it the most. So the best we can hope for is a way to earn it through wvw now. I would prefer a wvw exclusive set different from the pve version, but do you honestly see them doing that?

You can’t afk GvG fights or roaming in wvw. you have to actually actively participate in it, and have more skill than your opponent if you want to beat your enemy. And there are plenty of people who have videos already of them soloing raid bosses. I mean hell, I used to solo MAX attack missions back in Phantasy Star and the pve in that game was infinitely more challenging than anything in this game because enemies actually reacted to you and werent just giant hp sponges with set patterns. I just find the pve in this game so dull i can never bring myself to even bother here. I tried raids, bored to tears. Its the same garbage as the rest of the pve in this game. Its just a matter of memorizing a set pattern. Thats my point. Players, well good players anyway, do not act in a set pattern. They act and react to what you do and fighting another player will ALWAYS be more difficult than fighting AI because of that.

And I never said mindless zerging didnt exist in wvw. If you actually read what I said, I said it exists in both wvw and pve. But thats only one part of it. The hardest part of pve is raiding. The hardest part in wvw is gvg and roaming. But the hardest part of pve is still nothing compared to the hardest part of wvw because you still have to interact with other humans and not a scripted AI that follows a set pattern that can be memorized then exploited. If anet was smart, they would have supported gvg and had legendary armor as a prize for the top guilds around. But instead they chose to destroy balance for the sake of pve raids and drove all the competitive guilds away.

And why are you trying to argue against facts anyway by bringing up things that have nothing to do with what I said anyway? You’re like those people that argue that the world is flat, or there’s more than 2 genders despite facts proving otherwise.

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Posted by: Newbkakes.4971

Newbkakes.4971

ANET devs only care about PvE. I don’t know why WvW/PvPrs are even complaining at this point. It’s been 5 years.

Wipin zergs since 2012
Former Too Kitten [BÆST] leader/founder
[TBT] The Black Tides since ’14

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Posted by: Newbkakes.4971

Newbkakes.4971

Why not make GvG a thing(this is GUILD WARS)? Earn legendary armor through that and satisfy a large part of the community (most who have already left). Then WvWrs will be happy since a large part of the skill groups also GvG. The sPvPrs will be happy because they could have a 5v5 gvg.

Make it a staple part like it was in GUILD WARS 1

Wipin zergs since 2012
Former Too Kitten [BÆST] leader/founder
[TBT] The Black Tides since ’14

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Posted by: Jski.6180

Jski.6180

ANET devs only care about PvE. I don’t know why WvW/PvPrs are even complaining at this point. It’s been 5 years.

Because they are making the armor too much more useful then before to the point of being a type of power creep. If your a raider your better off in wvw now.

At the end of the day wvw players are “working” too and if any thing they are working for there world pve raiders are only “working” for them self.

I must say its very showing that the devs simply moved the wvw talk with legendary armor and did not even say any thing about it in the threat it self….

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

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Posted by: apharma.3741

apharma.3741

@ apharma

You can however afk raids. There are plenty of guilds that offer to do them for you. You pay them some gold, they do the raid for you while you afk and reap the rewards. So tell me how raids are actually difficult or “prestigious” when i can just convert gems to gold and pay some guild to do it for me? Not that I’m willing to pay thousands of dollars potentially for something that should have a wvw equivalent to begin with since it benefits wvw the most out of any mode.

At the very least wvw players deserve a way to earn the legendary armor playing our preferred mode if they don’t plan on giving us our own different version. WvW is always neglected though, so the chances of them making a separate set for wvw is slim to none, considering the fact they added an ascended vendor for pvp, which doesnt even use armor, but havent given wvw one when we need it the most. So the best we can hope for is a way to earn it through wvw now. I would prefer a wvw exclusive set different from the pve version, but do you honestly see them doing that?

You can’t afk GvG fights or roaming in wvw. you have to actually actively participate in it, and have more skill than your opponent if you want to beat your enemy. And there are plenty of people who have videos already of them soloing raid bosses. I mean hell, I used to solo MAX attack missions back in Phantasy Star and the pve in that game was infinitely more challenging than anything in this game because enemies actually reacted to you and werent just giant hp sponges with set patterns. I just find the pve in this game so dull i can never bring myself to even bother here. I tried raids, bored to tears. Its the same garbage as the rest of the pve in this game. Its just a matter of memorizing a set pattern. Thats my point. Players, well good players anyway, do not act in a set pattern. They act and react to what you do and fighting another player will ALWAYS be more difficult than fighting AI because of that.

And I never said mindless zerging didnt exist in wvw. If you actually read what I said, I said it exists in both wvw and pve. But thats only one part of it. The hardest part of pve is raiding. The hardest part in wvw is gvg and roaming. But the hardest part of pve is still nothing compared to the hardest part of wvw because you still have to interact with other humans and not a scripted AI that follows a set pattern that can be memorized then exploited. If anet was smart, they would have supported gvg and had legendary armor as a prize for the top guilds around. But instead they chose to destroy balance for the sake of pve raids and drove all the competitive guilds away.

And why are you trying to argue against facts anyway by bringing up things that have nothing to do with what I said anyway? You’re like those people that argue that the world is flat, or there’s more than 2 genders despite facts proving otherwise.

You’re missing the point entirely, yes you can’t afk roam or GvG but that isn’t the only thing that you can do in WvW you can also join a mindless zerg and afk farm tons of kills and gift of battle progress by pressing 1 on your lootstick which is brain-dead and even easier than most PvE. You are acting like this isn’t a thing when in fact it is very common to have a pug blob karma training as a group of 50-60 steamrolling and lagging out anything unfortunate enough to get in its way.

As for your snarky comment at the end trying to make me out to be some kind of cretin, please quote where I argued against any proven fact? You made the blanket claim that all WvW is more challenging than all PvE, which it isn’t. You then conveniently made a dismissive statement about the most mindless and easiest part of WvW saying it magically doesn’t count because of? This sensible thought out thought process? Nope just because you say so.

I stopped reading at the second paragraph btw as you clearly didn’t care to read the whole of my post where I said specifically that I can get behind those wanting a separate set of legendary armour for WvW only obtainable in WvW.

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Posted by: Junkpile.7439

Junkpile.7439

Legendary armor makes you look stupid. People know that you weren’t skilled enough to raid in WoW.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Sarika.3756

Sarika.3756

I get a kick out of people who seem to think that WvW is so much harder than PvE, and fail to see the similarities.

Get zerg
Place siege
Operate siege
Break wall/gate
Kill mobs
Capture point

Boom, that’s it, yeah keep saying PvE is a snooze-fest, rofl….

I strongly disagree with this. That’s no where near all the WvW is about.

It’s partly about knowing your enemy. Knowing that guild
A always runs is a straight line, drops a massive immob, damage, and condi bomb, and then runs to reposition.

It’s about knowing that you have to change comp for group b, because they run loose and you need a lot of pulls to catch them.

It’s about knowing that guild c is going to partner with guild d and try to hit their favorite objective, and being there waiting for them.

The objectives create reasons and opportunities for fights, and give unbalanced fights (due to size, skill, etc) a way to balance out some.

There should be a part that is about winning the score, but until that’s balanced out so that each side believes they have a chance to win, that’s not going to work.

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Posted by: Reaper Alim.4176

Reaper Alim.4176

Why should ANET invest anything into WvW? Even if all the WvW players put in 5USD each once a year it’d still be negligible. Probably still not enough to put in the effort for Legendary Armor.

The normal game mode’s max capacity at a single time is only ~28,000. Split that up into the 5 significant time zones then maybe you have 120,000 WvW players…but I doubt it. At least Eotm is effectively uncapped.

WvW has no system in place to make it profitable, so I can see why changes are sparse. It probably manages to only pay for 3 people a year.

Why do you think WvW players are inherently less profitable for Anet? If anything, WvW probably has the worst rewards out of all 3 game modes right now, so they have the least capability to buy gear, convert in game gold to gems, etc.

It could then potentially be argued that WvWers are more willing to spend real cash for gems etc because they can’t afford as much as other players can by just playing their preferred game mode. Or you could also argue WvWers are quitting (at least the WvW game mode) due to that very lack of rewards.

In any case, there may be less players that actively participate in WvW than in PvE, but I wouldn’t say that WvW is so vacant that it should be abandoned. I think there are probably even fewer active PvE raiders, which is what the Legendary Armor that this topic is about was just released for.

I’ll bring supporting evidence to your argument. Which ANet them selves can back up. I’m pretty sure they keep records of how much players spend money on there accounts.

Was living the poor life in WvW so me and my old friends. Who used to “ENJOY” playing, we effortlessly multiple times came out of our wallets to support our accounts and and ANet/GW2. But ANet brutally showed us. How much we was appreciated which was nearly nill. So now that money we was using to support ANet. We now use to support others “WHO ARE” interested in entertaining us. Just food for thought is all.

https://youtu.be/OVMVXtcGVBE

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: Chinchilla.1785

Chinchilla.1785

Why should ANET invest anything into WvW? Even if all the WvW players put in 5USD each once a year it’d still be negligible. Probably still not enough to put in the effort for Legendary Armor.

The normal game mode’s max capacity at a single time is only ~28,000. Split that up into the 5 significant time zones then maybe you have 120,000 WvW players…but I doubt it. At least Eotm is effectively uncapped.

WvW has no system in place to make it profitable, so I can see why changes are sparse. It probably manages to only pay for 3 people a year.

Why do you think WvW players are inherently less profitable for Anet? If anything, WvW probably has the worst rewards out of all 3 game modes right now, so they have the least capability to buy gear, convert in game gold to gems, etc.

It could then potentially be argued that WvWers are more willing to spend real cash for gems etc because they can’t afford as much as other players can by just playing their preferred game mode. Or you could also argue WvWers are quitting (at least the WvW game mode) due to that very lack of rewards.

In any case, there may be less players that actively participate in WvW than in PvE, but I wouldn’t say that WvW is so vacant that it should be abandoned. I think there are probably even fewer active PvE raiders, which is what the Legendary Armor that this topic is about was just released for.

I’ll bring supporting evidence to your argument. Which ANet them selves can back up. I’m pretty sure they keep records of how much players spend money on there accounts.

Was living the poor life in WvW so me and my old friends. Who used to “ENJOY” playing, we effortlessly multiple times came out of our wallets to support our accounts and and ANet/GW2. But ANet brutally showed us. How much we was appreciated which was nearly nill. So now that money we was using to support ANet. We now use to support others “WHO ARE” interested in entertaining us. Just food for thought is all.

https://youtu.be/OVMVXtcGVBE

Mmm, it is unfortunate that some had stopped at that quote and did not read on. Probably would have saved time from making a video dedicated to it. Because ANET doesn’t give such stats (for good reasons, no doubt) all we have is anecdote to vaguely picture everything in hypothetical.

Yes, even I had spent money on this game in the past. I haven’t for a while too. Surprise. Mainly because it was easier to get in game money, or barely anything of value to spend on (Idc about flashy particle effects). I can’t say that is the same situation if you have been a roamer or solo for a majority of your time in WvW.

In fact it might be too easy to say ‘roamers’ can potentially spend more as individuals than ‘zergers.’ Even still, I am willing to bet 20,000 gems that with the collective money spent by ‘WvWers’ now is less than about 1/10 of ANET’s income.

Think of it in a slight business perspective. How much effort/product would you actually spend on an audience that is bipolar (WvW is a severely divided community), and has a dwindling player base where half would reject whatever you do anyway?

I support the simple action of delivering some form of token/reward track system for Legendary Armor in WvW. It requires the least effort compared to a whole new set…

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

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Posted by: Ashen.2907

Ashen.2907

I wonder what percentage of ANet’s total income is earned from raiders. Or SAB enthusiasts. Or JP lovers…

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Posted by: Odokuro.5049

Odokuro.5049

I get a kick out of people who seem to think that WvW is so much harder than PvE, and fail to see the similarities.

Get zerg
Place siege
Operate siege
Break wall/gate
Kill mobs
Capture point

Boom, that’s it, yeah keep saying PvE is a snooze-fest, rofl….

I strongly disagree with this. That’s no where near all the WvW is about.

It’s partly about knowing your enemy. Knowing that guild
A always runs is a straight line, drops a massive immob, damage, and condi bomb, and then runs to reposition.

It’s about knowing that you have to change comp for group b, because they run loose and you need a lot of pulls to catch them.

It’s about knowing that guild c is going to partner with guild d and try to hit their favorite objective, and being there waiting for them.

The objectives create reasons and opportunities for fights, and give unbalanced fights (due to size, skill, etc) a way to balance out some.

There should be a part that is about winning the score, but until that’s balanced out so that each side believes they have a chance to win, that’s not going to work.

Most if not all of what you just said, can be said about PvE encounters, where knowing how a boss will react, how to deal with certain mechanics or mobs is key to making sure things go smoothly, knowing which builds and what the best group comp for a certain encounter is best, and understanding that if your’re not careful that even more mobs will be pulled, making it more difficult in the long run to progress.

The differences between WvW and PvE are not as black and white as people make them out to be, saying one side is more deserving or in more need of Legendary armores is ignorant at best, everyone who wants them, will work for them, yall, “Hardcore WvW” players, had to do PvE to for the most part, get to where you are now. So what if you need to get this or that for Legendary gear, those who want it, will get it, those who couldn’t care less will continue to play, and be happy with what they have.

The Self-Proclaimed Pervy Sage of Yaks Bend.
https://www.twitch.tv/amazinphelix

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Posted by: XenesisII.1540

XenesisII.1540

Most if not all of what you just said, can be said about PvE encounters, where knowing how a boss will react, how to deal with certain mechanics or mobs is key to making sure things go smoothly, knowing which builds and what the best group comp for a certain encounter is best, and understanding that if your’re not careful that even more mobs will be pulled, making it more difficult in the long run to progress.

The differences between WvW and PvE are not as black and white as people make them out to be, saying one side is more deserving or in more need of Legendary armores is ignorant at best, everyone who wants them, will work for them, yall, “Hardcore WvW” players, had to do PvE to for the most part, get to where you are now. So what if you need to get this or that for Legendary gear, those who want it, will get it, those who couldn’t care less will continue to play, and be happy with what they have.

Except with mobs they have a set amount of skills, some even trigger on certain conditions, once you learn their mechanics there isn’t much that changes, once you gain the knowledge to beat the encounter the challenge is gone. It’s always 10 vs a raid boss.

Meanwhile people can change, tactics and strategy can change, there’s more randomness present in any wvw fight than a raid fight, with pugs and seige, the numbers an enemy side has, various skills levels of players present and coordination in using skills properly like condition cleanse, bombs, stability rotations etc, also contributes on the outcome of fights. Those conditions change in just about every single encounter.

That’s not to say wvw is more “deserving” of legendaries. The only issue is they built 3 distinct end game areas to play and yet don’t develop or share rewards equally for them, there are players who came to the game just for one maybe two of the modes, but for the most part everyone gets shoved into pve for the major rewards.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

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Posted by: Feanor.2358

Feanor.2358

They haven’t even bothered to give wvw it’s own legendary back piece which is much simpler to do, why would they give wvw it’s own legendary armor set lol.

Still dose not make it right.

WvW was the selling point of GW2 not raids but there more work being put into raids. Anet realty lost there way.

And raids were a selling point for HoT. Your point being?

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Posted by: Jski.6180

Jski.6180

They haven’t even bothered to give wvw it’s own legendary back piece which is much simpler to do, why would they give wvw it’s own legendary armor set lol.

Still dose not make it right.

WvW was the selling point of GW2 not raids but there more work being put into raids. Anet realty lost there way.

And raids were a selling point for HoT. Your point being?

They where not open world content was the main selling point and the elite spec. Even some wvw of the new bl was part of that.

At the end of the day wvw players fight for there world and they should get something for it and its out right shameful on anet part that there been no back item or even weapons for wvw legendary and now we have armor to account for too. Raider fight for them self wvw fight for there world.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: XenesisII.1540

XenesisII.1540

In case you guys haven’t seen it posted in the general forums or reddit, the legendary armors in motion.

https://player.vimeo.com/video/215430230

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

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Posted by: Nikkinella.8254

Nikkinella.8254

In case you guys haven’t seen it posted in the general forums or reddit, the legendary armors in motion.

https://player.vimeo.com/video/215430230

Eww. If they do make a way for us to get that in WvW, i’m definitely transumuting over it. They all look terrible. The light armor looks like a giant bug, and that’s the least horrible out of all of them. Even more reason for me to want a separate wvw version with default ascended skins on it, cuz i’m just gonna transmute it anyway.

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Posted by: morrolan.9608

morrolan.9608

In case you guys haven’t seen it posted in the general forums or reddit, the legendary armors in motion.

https://player.vimeo.com/video/215430230

Noone but noone will get those for the aesthetics, they look so bad, all 3 of them.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Odokuro.5049

Odokuro.5049

Most if not all of what you just said, can be said about PvE encounters, where knowing how a boss will react, how to deal with certain mechanics or mobs is key to making sure things go smoothly, knowing which builds and what the best group comp for a certain encounter is best, and understanding that if your’re not careful that even more mobs will be pulled, making it more difficult in the long run to progress.

The differences between WvW and PvE are not as black and white as people make them out to be, saying one side is more deserving or in more need of Legendary armores is ignorant at best, everyone who wants them, will work for them, yall, “Hardcore WvW” players, had to do PvE to for the most part, get to where you are now. So what if you need to get this or that for Legendary gear, those who want it, will get it, those who couldn’t care less will continue to play, and be happy with what they have.

Except with mobs they have a set amount of skills, some even trigger on certain conditions, once you learn their mechanics there isn’t much that changes, once you gain the knowledge to beat the encounter the challenge is gone. It’s always 10 vs a raid boss.

Meanwhile people can change, tactics and strategy can change, there’s more randomness present in any wvw fight than a raid fight, with pugs and seige, the numbers an enemy side has, various skills levels of players present and coordination in using skills properly like condition cleanse, bombs, stability rotations etc, also contributes on the outcome of fights. Those conditions change in just about every single encounter.

That’s not to say wvw is more “deserving” of legendaries. The only issue is they built 3 distinct end game areas to play and yet don’t develop or share rewards equally for them, there are players who came to the game just for one maybe two of the modes, but for the most part everyone gets shoved into pve for the major rewards.

Please tell me how many different builds there are that people actually make use of in WvW, once you’ve learned what build they’re using, and with any bit of experience fighting in WvW, your going to know their rotation, their “Heavy hitters”, and what can be avoid and what doesn’t matter if your hit with or not. The only thing that changes is if the person is good or bad, if they’re good, you can count on the fight being well, “Good”, you understand what they’re capable of, and address them as such while fighting, but if they’re bad, well, wake me when it’s over.

The focus on GW2 has always been, PvE as it’s, “Main dish”, things like sPvP/WvW are like attractive, “Side dishes”, that add to the, “Main dish” but aren’t really the focal point of what’s going on. People who come to GW2 and focus purely on those, “Side dishes”, then complain they aren’t, “The main course”, need to re-examine what GW2 is. With the multitude of, open-world PvP games out there, coming to a game that isn’t focused on that and stomping their feet and pouting in an attempt to change it, is not going to happen.

Have only one focus in a game, is only setting yourself up for disaster and heartbreak, when it doesn’t go exactly the way you want it to.

People complained about Ascended armor/weapons, spouting, “Gear treadmill”, and other complaints, but soon found out, it’s easier to get than they first thought. I am willing to bet, that ANet will also, make Legendary armor something anyone can achieve with time and effort, it hasn’t even been released yet, I think people should just chill out, and wait and see what will and won’t happen.

Good luck, have fun.

The Self-Proclaimed Pervy Sage of Yaks Bend.
https://www.twitch.tv/amazinphelix

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Posted by: Aenaos.8160

Aenaos.8160

“I think I saw a butt cape!”

The animations are cool though.
Especially the medium set that goes from austere to extra fluffy.
Nice armor sets,but way too costly and raid exclusive.

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

(edited by Aenaos.8160)

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Posted by: XenesisII.1540

XenesisII.1540

Please tell me how many different builds there are that people actually make use of in WvW, once you’ve learned what build they’re using, and with any bit of experience fighting in WvW, your going to know their rotation, their “Heavy hitters”, and what can be avoid and what doesn’t matter if your hit with or not.

The only thing that changes is if the person is good or bad, if they’re good, you can count on the fight being well, “Good”, you understand what they’re capable of, and address them as such while fighting, but if they’re bad, well, wake me when it’s over.

Like I said people change, tactics and strategy change with players all the time, guilds don’t run the same builds for 2 years, unlike raids what you get is what you get, they don’t change boss mechanics and rotations unless it’s needed which is almost never.

You will learn what a guild of players will do by playing against them often enough like a raid boss, but the serious guilds will improve and change, the gvg guilds are always changing their comps and tactics in adapting. No different than a raid group changing to try and adapt to the challenge, except it’s other players against you in wvw who are doing the same.

No doubt there’s more bad/lazy players at adapting and improving than good these days in wvw, a whole lot less guilds around, a whole lot less players around, very little gvging left therefore a lot less theory crafting going on, a lot less knowledge and training being passed around.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

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Posted by: Lauren Tablet.9615

Lauren Tablet.9615

After taking a look at the steps needed to get the collection done, it is hard to believe that anybody will actually acquire the armor except as a prestige. If a person think they can afk and swipe for the armor, the second tier’s requirement actually make that a bit tricky (in-depth knowledge of Cairn, provisioner tokens/timegated content) and a few others to say a few. The cost of the ‘gifts’ involved with the item are definitely prohibitive as well.

What would be the WvW equivalent? Achieving rank 5k? Yakslapper AND Defender of the Yak? I agree that other modes should have their own version of the armor (eventually), but it should be the costliest it can be for what it is.
Maybe a gift of conflict which is comprised of 250 gifts of battle.

Not everyone will have the pve armor because the cost of each piece might make them blanche. But then, if someone rocks the full set, more power to them. The armor is for the 1% of 1% of 1%. Later on, (maybe next xpac), you will see versions for WvW, but if feedback is so negative as it is, then it will probably be scrapped for good and remain a curiosity at best in the future.

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Posted by: XenesisII.1540

XenesisII.1540

Later on, (maybe next xpac), you will see versions for WvW

Let’s just stop with that ok, it’s not going to happen, stop trying to give false hope with speculation like this.

It’s not going to be released anywhere but raids as it’s their prestigious item to have, if it gets released anywhere else they will brew up a kittenstorm over it.

We still don’t even have a legendary back piece to this day, hell they can’t even manage to put back in our mistforged or triumphant hero skins, things much simpler than legendary armor.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

(edited by XenesisII.1540)

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Posted by: CrimeMaker.8612

CrimeMaker.8612

Match up thread. Please delete.

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Posted by: Mist.6217

Mist.6217

Please tell me how many different builds there are that people actually make use of in WvW, once you’ve learned what build they’re using, and with any bit of experience fighting in WvW, your going to know their rotation, their “Heavy hitters”, and what can be avoid and what doesn’t matter if your hit with or not. The only thing that changes is if the person is good or bad, if they’re good, you can count on the fight being well, “Good”, you understand what they’re capable of, and address them as such while fighting, but if they’re bad, well, wake me when it’s over.

I’ve only been playing WvW seriously since December of last year, so around 6 months. In that time I’ve changed my build at least 6-10 times across the 4 classes I have running WvW builds and my guild isn’t one of those ‘super serious’ guilds.

Tell me how many times do raiders change their builds across multiple class once the boss mechanics are known and strategies on how to beat are known? Gonna take a shot in the dark and say FAR closer to the number 0 than the amount a WvWer changes their builds.

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Posted by: Mirkava.8526

Mirkava.8526

ok .. so Anet wants us to go raid to get the legendary gear, fine, though we hate pve and we hate raiding and find it boring compared to www and pvp, also fine. but why we have to clear the raid so many times to get those tokens, doing same scenario same tactics same people same boring stuff to craft one legendary item. For the ppl who don’t like raiding we should clear the raid once, get the tokens needed, and farm the rest of the items needed to create the legendary amor the way we like, pvp or wvw or fractals. Do we have to waste hours and hours every week playing a mode we don’t like over and over to create a gear!! it is like, go raid or play a different game.

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Posted by: Huldrelokk.6598

Huldrelokk.6598

Legendary Armor skin is garbage, i prefer wait more 2 years to see a new set from PvP with a real epic Legendary skin

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Posted by: DeWolfe.2174

DeWolfe.2174

The problem with Legendary Armor only being available in Raids is population. We only have so much time to play each week. Spending hours per week, for almost 4 months, is too long away from WvW. It’s diluting the already dwindling player base even further. Dev’s should be encouraging people to play WvW and not incentivizing players to play PvE.

We need Dev’s who’ll rally the kitten up and push for us!

[AwM] of Jade Quarry.

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Posted by: redwing.9580

redwing.9580

still disable cuz while I still have to have 7 armor sets for wvw and now kids with legendary only need 1 since they can change their runes anytime.

Oh nooo some one spent more time, effort and gold working on an armor set that cost more than all 7 of yours combined gets to stay swap and Rune swap if they own both as separate items in their inventory. How the world is coming to an end…..

so the people who have been having to spend all there money on seige, guild upgrades and all the other stuff that wvw’ers have to buy should just sod off right, how dare they want to help there sever/guild instead of work on a set of armor only they get

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Posted by: Lady Sapphirah.6234

Lady Sapphirah.6234

As a wvw player I would like legendary armour simply for the stat /rune change thing as when ur in several wvw guilds they all want u to use a different build then ur GL’s decide they want u to use a different build than last week lol it drives me nuts. Its too expensive and annoying to change ascended armour all the time… thats why.

And the ppl who say u dont need ascended in wvw clearly havent been in really hard 3 way fights inside smc, or open field battles.

(edited by Lady Sapphirah.6234)

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Posted by: apharma.3741

apharma.3741

Jeez, when will people grow up. You make your choices, you live with your decisions.

You choose to spend all your gold on seige and playing WvW, roaming and ninja capping SM? Good, I hope you enjoyed it and had a lot of fun and good memories, really I do but don’t go complaining that some other people instead of doing some of or all of that went to another game mode and worked on getting things they wanted like legendary armour.

If you didn’t choose to make the legendary armour because of whatever your reason, it was your choice, you weighed the pros and cons and came to a conclusion which you chose to live with.

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Posted by: Neural.1824

Neural.1824

So it’s official. Only way to get legendary armor will be by doing pve. No random drop in wvw or anywhere else- it’s go dance around some stupid pve boss mechanic, execute your toon’s dance correctly and collect your reward.

Gift of Battle reward track says hello.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Odokuro.5049

Odokuro.5049

Please tell me how many different builds there are that people actually make use of in WvW, once you’ve learned what build they’re using, and with any bit of experience fighting in WvW, your going to know their rotation, their “Heavy hitters”, and what can be avoid and what doesn’t matter if your hit with or not. The only thing that changes is if the person is good or bad, if they’re good, you can count on the fight being well, “Good”, you understand what they’re capable of, and address them as such while fighting, but if they’re bad, well, wake me when it’s over.

I’ve only been playing WvW seriously since December of last year, so around 6 months. In that time I’ve changed my build at least 6-10 times across the 4 classes I have running WvW builds and my guild isn’t one of those ‘super serious’ guilds.

Tell me how many times do raiders change their builds across multiple class once the boss mechanics are known and strategies on how to beat are known? Gonna take a shot in the dark and say FAR closer to the number 0 than the amount a WvWer changes their builds.

I’m willing to bet in those 6 or so months that you changed your build, the reason you changed it was because of, balance patches, and figuring out what was best for you to run, in those WvW situations. The, WvW “Meta” builds are meta for a reason, and that is because they work for that scenario in WvW, be it roaming/group/zerg/commanding ect.

I’m getting sick of these, “1%” people posting, like, everyone is some expert on WvW, no, people run Meta builds in WvW, a VERY few groups/guilds run off-meta builds, and that is purely so they have synergy with the group/guilds dynamic not because they’re some revolutionary player who sails above the rest, rofl…

Go and look at the top meta builds for WvW and tell me how many of them actually have different stats, very few.

The Self-Proclaimed Pervy Sage of Yaks Bend.
https://www.twitch.tv/amazinphelix

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Posted by: Artaz.3819

Artaz.3819

It’s really “simple” to fix.

Tie legendary armor equivalent to WvW ranks to buy the specific mystic forge thing. Add gold sink or Badges of Honor/Proof of Heroics sink, T6 materials, etc to mystic forge recipe to create each piece.

Raiding is just a giant time sink. WvW ranks are a much bigger giant time sink.

Anet doesn’t even need to create different armor models.

It’s the “treated like a secondary citizen” issue that needs to be addressed.

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Posted by: Jski.6180

Jski.6180

Raids (pve) got a new map and a new armor set wvw got a new reward track…..
Dose anet hate any thing outside of there “new” thing that they made?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: toyl.8371

toyl.8371

OK..am I reading this correctly or do I have all the info? It looks like you go into a raid, kill one boss and unlock the ability to craft legendary armor and get rewarded with a BOX of ascended armor with selectable stats?

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Posted by: CrimeMaker.8612

CrimeMaker.8612

WvW is not getting Legendary Armor. We have yet to get WvW Legendary Backpiece. The End.

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Posted by: Sylvyn.4750

Sylvyn.4750

Go and look at the top meta builds for WvW and tell me how many of them actually have different stats, very few.

Ok…let’s look on Metabattle.com at Elementalist…

WvW – 4 builds listed with the following armor types suggested: Marauder, Berserker, Cleric, Minstrel (4 in total)

Raids – 7 builds listed with the following armor types suggested: Berserker, Viper, Magi (3 in total)

Huh…wow…who would have thought that even though raids have more build diversity within a class, they actually require fewer different armor types…even one of the Ele’s raid healing builds is all Zerker armor…so who would really benefit from the stat swapping with legendaries?

Ok, maybe that was an unfair generalization based on a sample of 1…let’s look at Guardian:

WvW – 5 builds listed with the following armor types suggested: Celestial, Marauder, Soldier (3 in total)

Raids – 3 builds listed with the following armor types suggested: Berserker…(1 in total)

So if I was a Guardian in a raid, I’d never have to switch my legendary stats? Cool!

Hmm…I’m seeing a trend here…but it’s time to get back to work, I’ll have to continue my research later…

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Posted by: Malerian.8435

Malerian.8435

The problem with Legendary Armor only being available in Raids is population. We only have so much time to play each week. Spending hours per week, for almost 4 months, is too long away from WvW. It’s diluting the already dwindling player base even further. Dev’s should be encouraging people to play WvW and not incentivizing players to play PvE.

We need Dev’s who’ll rally the kitten up and push for us!

Could not agree more!!! 100% on this my friend!!!

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Posted by: Sylvyn.4750

Sylvyn.4750

Go and look at the top meta builds for WvW and tell me how many of them actually have different stats, very few.

Ok…let’s look on Metabattle.com at Elementalist…

WvW – 4 builds listed with the following armor types suggested: Marauder, Berserker, Cleric, Minstrel (4 in total)

Raids – 7 builds listed with the following armor types suggested: Berserker, Viper, Magi (3 in total)

Huh…wow…who would have thought that even though raids have more build diversity within a class, they actually require fewer different armor types…even one of the Ele’s raid healing builds is all Zerker armor…so who would really benefit from the stat swapping with legendaries?

Ok, maybe that was an unfair generalization based on a sample of 1…let’s look at Guardian:

WvW – 5 builds listed with the following armor types suggested: Celestial, Marauder, Soldier (3 in total)

Raids – 3 builds listed with the following armor types suggested: Berserker…(1 in total)

So if I was a Guardian in a raid, I’d never have to switch my legendary stats? Cool!

Hmm…I’m seeing a trend here…but it’s time to get back to work, I’ll have to continue my research later…

Here’s my final tally of the Metabattle data as for how many different armor stat sets are currently listed for meta builds in each category, WvW vs. Raid:

Attachments:

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Posted by: Nikkinella.8254

Nikkinella.8254

Go and look at the top meta builds for WvW and tell me how many of them actually have different stats, very few.

Ok…let’s look on Metabattle.com at Elementalist…

WvW – 4 builds listed with the following armor types suggested: Marauder, Berserker, Cleric, Minstrel (4 in total)

Raids – 7 builds listed with the following armor types suggested: Berserker, Viper, Magi (3 in total)

Huh…wow…who would have thought that even though raids have more build diversity within a class, they actually require fewer different armor types…even one of the Ele’s raid healing builds is all Zerker armor…so who would really benefit from the stat swapping with legendaries?

Ok, maybe that was an unfair generalization based on a sample of 1…let’s look at Guardian:

WvW – 5 builds listed with the following armor types suggested: Celestial, Marauder, Soldier (3 in total)

Raids – 3 builds listed with the following armor types suggested: Berserker…(1 in total)

So if I was a Guardian in a raid, I’d never have to switch my legendary stats? Cool!

Hmm…I’m seeing a trend here…but it’s time to get back to work, I’ll have to continue my research later…

Here’s my final tally of the Metabattle data as for how many different armor stat sets are currently listed for meta builds in each category, WvW vs. Raid:

Very nicely done. That doesnt take into account however all the off meta builds that roamers and some guilds in wvw run as well. I’m sure there’s FAR more than that in wvw. But you have no way of knowing that anyway without talking to tons of different roamers and guilds. And most will not be willing to share their builds anyway.

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Posted by: Tomas.6092

Tomas.6092

Do people honestly care about legendary armour? Most people in wvw uses lowest model settings, and won’t gonna be able to tell whos wearing what. Rune wise – yeah, kinda sucks, but otherwise – lol.

[KILL] Tequila No Lemon
- Maguuma

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Posted by: adozu.6398

adozu.6398

rune wise: legendary armor is in the 2k-3k gold ballpark. if you buy 2k gold worth of runes you bet you can swap them often enough. so huh?

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Posted by: Odokuro.5049

Odokuro.5049

Go and look at the top meta builds for WvW and tell me how many of them actually have different stats, very few.

Ok…let’s look on Metabattle.com at Elementalist…

WvW – 4 builds listed with the following armor types suggested: Marauder, Berserker, Cleric, Minstrel (4 in total)

Raids – 7 builds listed with the following armor types suggested: Berserker, Viper, Magi (3 in total)

Huh…wow…who would have thought that even though raids have more build diversity within a class, they actually require fewer different armor types…even one of the Ele’s raid healing builds is all Zerker armor…so who would really benefit from the stat swapping with legendaries?

Ok, maybe that was an unfair generalization based on a sample of 1…let’s look at Guardian:

WvW – 5 builds listed with the following armor types suggested: Celestial, Marauder, Soldier (3 in total)

Raids – 3 builds listed with the following armor types suggested: Berserker…(1 in total)

So if I was a Guardian in a raid, I’d never have to switch my legendary stats? Cool!

Hmm…I’m seeing a trend here…but it’s time to get back to work, I’ll have to continue my research later…

Here’s my final tally of the Metabattle data as for how many different armor stat sets are currently listed for meta builds in each category, WvW vs. Raid:

Very nicely done. That doesnt take into account however all the off meta builds that roamers and some guilds in wvw run as well. I’m sure there’s FAR more than that in wvw. But you have no way of knowing that anyway without talking to tons of different roamers and guilds. And most will not be willing to share their builds anyway.

Let’s take into account that most people in WvW will choose the highest rated meta builds to run with, you know the ones, google/youtube most popular ones to go with, and they will use those. People who run, “off-meta” builds, may change a few things like weaving in a few different pieces of armor, or they prefer a certain set of sigils/runes, and maybe choosing a different trait that is more appealing to them. The GvG guilds, or highly organized guilds, will run builds that have synergy with the group/squad. Meta stays meta until, balance changes or new gear comes out, and there is just so much fine tuning a guild/group can do with gear before it becomes, bland and dated.

I feel both sides, WvW and PvE(Raids) are both deserving of a way to acquire it, but kitten ing one side, because, “Ewww Raids” or “Ewww WvW”, is dumb.

The Self-Proclaimed Pervy Sage of Yaks Bend.
https://www.twitch.tv/amazinphelix