Q:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
Q:
Intel tldr; question at bottom.
the problem
Many of the suggestions for fixing WvW I see on the forums detract from what I see as the essential WvW experience. We are at war. As such changes to WvW content that lessen the effect of coverage or funding are counterintuitive to the concept of what a war entails. They are expensive, cataclysmic events. There is no money in war except for the victors. What we need is to not nerf the arts of war but increase them.
the idea
Currently we constantly have people joining WvW for the loot. I want to move to a system closer to spvp where the loot incentive is there, but the prestige is something also coveted. So I suggest something known as intelligence. The game already logs in spvp the way a person is killed and by whom. How much modification would be required to institute a publicly accessible database, almost like a pvp leaderboard showing the number of kills by player, and by type. You would be able to see which servers are golem rushing only. Which players only zerg and never defend. And when you organized it by server it would give you helpful information. With a weekly count that is reset, as well as a constant total.
An Example
Server A is lagging behind in the middle of the week. They look over the database and see that there are too many Golem rushes happening from server B. They subsequently increase the number of feedback Mesmer in their keeps, and begin employing counter mesmer strategies. Rangers, which have usually been derided in WvW as a useless class, are now one of the most needed for their ability to kill that one Mesmer trying to port golems, and to trap the area so golems bleed to death. To avoid giving away intel, teams will have to unpilot their golem before the fight. Organize the deaths by guild and you can find out which guild is funding these rushes and put out a hit or a bounty on their members. They either won’t be able to represent in wvw (essentially going undercover) or they will be an immediate target.
the reality
Players want money or loot as an incentive to do WvW. So lets give them prestige, add a glory component to WvW. Increase the world buffs you get from world score make people want to do WvW but not for the loot.
-where you come in-
I don’t work for aNet but hopefully they read these forums. And I know there is a group of people who are tired of seeing people complain about trebs or ACs. People who are legitimately worried that WvW is losing its strategy, where fights are the only things that are viable to contribute, and that’s not hows wars are fought. So lets build a consensus of sorts that a strategy change is required. So critique my idea, add something of your own. Or just answer this question:
What is a change to WvW that you would institute that increases strategy and does not nerf any in game content?
dude, its almost 2 years into the game. this forum is a wasteland in terms of dev activity. NOTHING IS GETTING CHANGED. get used to it.
these kitten threads are nice and all to get everyone hyped up but anet isnt going to change anything. threads like this are a dime a dozen on this forum about people trying to get a community effort going to change wvw for the better but anet doesnt listen and doesnt care. they are getting money from transfer fees because everyone is leaving the lower tiers because of population since anet messed up server balance.
a competitive and balanced wvw WILL NEVER HAPPEN, sorry to be the debbie downer but lets be realistic, 2 years into the game anet is not going to do any major overhaul, the kind that is necessary to fix wvw.
Two years already? I never got my 2nd birthday booster
Two years already? I never got my 2nd birthday booster
i said almost 2 years wise guy, the point remains.
Two years already? I never got my 2nd birthday booster
I did
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