List your top flaws with WvWvW!

List your top flaws with WvWvW!

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Posted by: RashanDale.3609

RashanDale.3609

(1) Skill lag.
(2) Skill lag.
(3) Skill lag.
(4) Skill lag.
(5) Skill lag.

Did I leave out anything?

Skills are sometimes a bit laggy to me. you should mention that aswell.

Other than that:
1.Class balance.
2.Blobbing is too effective.
3.all 3 borderlands are the same
4.Siege balance. AC is a little bit too strong, other stuff like ballista is underwhelming, Oil is kitten, cause its killed pretty fast
5.where are ascended items for badges? Why cant i get every kind of stat-combination with badges? what is this mess with different stat-combos and how you can get them anyway? time to clean up this mess, anet…
6.Walls should give some kind of advantage to ppl who stand on it. Right now, when you stand on a wall, you can get hit by AoE almost everywhere, but you cant fight back cause of kittenty LOS-issues.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

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Posted by: Naffy.1493

Naffy.1493

(1) Skill lag.
(2) Skill lag.
(3) Skill lag.
(4) Skill lag.
(5) Skill lag.

Did I leave out anything?

Nachos?

Tree Dink – Sylvari Guardian
Os of NSP

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Posted by: Terrahero.9358

Terrahero.9358

1) Lack of reward. I dont need a Threadmill like the kitten WvW skillpoint thingy, thats exactly what shouldnt be added.
But it would be nice if i earned enough gold to gear up at a reasoble pace(this includes sigils/runes!), if i could actually get the best type of gear (ascended) without being forced into all sorts of game modes other then WvW. If i could actually level an alt with some crafting.
If i could actually get some cool looking WvW gear, that i can show off to show my dedication and contribution to WvW.

2) Defense Meta is to strong. Its to easy to just sit in a tower or keep with a bunch of arrowcarts and massacre everything that comes even close to a wall or gate. This isnt fun. Ow, and it only promotes blobbing because now you need to mass a large army to pool the supply needed for the siege and for the punch to break through. There is no way 20 ppl can get into even a Tower that is properly sieged up.

3) Stealth. There, i said it. Stealth causes so many problems in WvW, and balance issues. The way Stealth was implemeted in this game is just very deeply flawed. Stealth is the root cause of zergs veil-bombing, when you need to suddenly render an entire zerg out of nowhere AND deal with the combat, it just chokes the server. Making skilldelay EVEN WORST.
It leads to people camping inside keeps long after its lost because they cannot be found. It leads to Traps being downright kittened when handled by a someone with long duration’s of stealth.
It causes infuriating scenario’s where “certain” professions are kitten near impossible to catch and kill. Adding insult to injury.

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Posted by: TacoJoe.6083

TacoJoe.6083

(1) Skill lag.
(2) Skill lag.
(3) Skill lag.
(4) Skill lag.
(5) Skill lag.

Did I leave out anything?

Nachos?

Tacos!

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Posted by: Grevender.9235

Grevender.9235

- lack of terryfing AoE damage encourages zerg
- lack of effective anti-stealth countermeasures for every class
- no WWW exclusive stuff
- no Ascended gear

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Posted by: KratosAngel.7289

KratosAngel.7289

- lacking auto-loot : I shouldn’t chose to fight OR have loots, I should get loots while fighting
- general lack of reward, too much of a money sink (repair armor, upgrades, respec ..)

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Posted by: DeadlySynz.3471

DeadlySynz.3471

Anet has already said they are making some major changes to WvW. I just hope one of those is a significant point system for kills.. like 5 points per kill, and 10 points per kill as outmanned.

Yes, skill lag also has to go. The only positive I can see to keeping it is my pet seems to be invulnerable during skill lag lol.

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Posted by: RashanDale.3609

RashanDale.3609

Anet has already said they are making some major changes to WvW. I just hope one of those is a significant point system for kills.. like 5 points per kill, and 10 points per kill as outmanned.

Yes, skill lag also has to go. The only positive I can see to keeping it is my pet seems to be invulnerable during skill lag lol.

you remember the last “big” WvW-update?
yeah, culling was gone, but we got skill-lag and this mediocre, blob-encouraging wxp-system.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

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Posted by: Yendorion.2381

Yendorion.2381

Doing 20+confirm kills and drop 1 badge…. I’ll put my account on the line, Devs can check my records