Making WvW Mode More Fun

Making WvW Mode More Fun

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Posted by: dwctek.7613

dwctek.7613

Q:

Why can’t the World populations for the WvW play environments be considered it’s own entity instead of being considering the PVE and WvW modes together?

Is is possible to globalize the WvW Mode and split the WvW Mode into TWO Guilds, making it a, “Massively 1v1” in stead of the present 1v1v1 thereby, preventing Worlds double-teaming other lower populated Worlds from game progression within the WvW mode?

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Posted by: Foshan.8104

Foshan.8104

Nah fam
151515151515

[EVIL] Supervillains
Maguuma
Full Zerk Ranger Main

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Posted by: Nuzt.7894

Nuzt.7894

3 teams is always better then 2, 2 teams will result in 1 team dominating the other almost 100% of the time. With 3 teams there’s always the off chance that 2 can team up against 1 should the match up be extremely lopsided.

Also it makes it more interesting.

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Posted by: Dhemize.8649

Dhemize.8649

Unfortunately the 2v1 is usually against the weaker server in order for easy PPT. Rarely does the strongest server get focused, as we currently see in both T1 and T2. Oh well.

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Posted by: dwctek.7613

dwctek.7613

Thank you for your response Foshan and all others. What I am proposing here as a possible WvW Mode Solution is for ArenaNet to initiate TWO reasonably large capacity sized servers that are each given Guild Names. They can be named anything. Order of Whisper Guild versus the Priory Guild. Maguuma Guild versus the Blackgate Guild. I don’t know, any name we wish to give the two servers.. These two servers should be able to accommodate ALL ACTIVE players on a scheduled 24 hour/daily basis for all active player characters to choose from daily to participate in the daily Guild War Event 24-7. In other words, each player character can choose which guild server to play on daily. One day he/she plays on Guild Server A, and then the next scheduled 24 hour Guild War Event on the other Guild Server B. This solution could theoretically (and if initiated properly and with the right capacity) solve the Que issues we have experienced since the launch of GW2, rectify the network latency we have experienced continuously since GW2, was launched, and other issues that present further problems that may exist within our Game Environment. Such as double-teaming, whether purposeful or inadvertently because really, the 1 v 1 v 1 is odd numbered and in that scenario, that is always going to leave one world server ODD one out. So, make it a massively 1 v 1 “Guild War” Event. This solution could solve other known and unknown issues. Like creating multiple free accounts and planting them on various World Servers and leaving those accounts stagnant thereby, preventing those World Servers from future transfer growth. We can still have our 24 NA World Servers, just keep them within the Global PvE Mode Community as a separate gaming mode entity and separate from the WvW gaming mode. We can still keep our present WvW maps (Desert and Alpine) because I love both map styles. We can still keep to our present WvW rank leveling and WvW Title progressions intact as well. Although, I would like to see the Ultimate Dominator title requirement reduced from 250k WvW Kills to a whopping 150k WvW Kills. But, that’s another issue. I am not complaining about that one, hahaha and I might as well add I am not complaining about the 2 v 1 thing either and is not my point here. I could careless or give a rats fat a** or a turtles balls about a 2 v 1. In fact I invite it as long as my world server’s population count can handle it. It’s too much for anyone to ask when your server has little – no population to combat it within the WvW Mode Environment. But, you gys take care. I hope this makes sense.

Thank you

(edited by dwctek.7613)

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Posted by: Jayne.9251

Jayne.9251

Yes, because putting masses of online players into one big guild has always worked well.

L’enfer, c’est les autres