Map chat should be proximity based.

Map chat should be proximity based.

in WvW

Posted by: Spicyhash.7605

Spicyhash.7605

I never really thought about what a problem this was until small group roaming (<5) on an enemy borderlands last night. When you’re flipping a camp and someone (or one or two people) from the other server run in and try to save it, and then die, all they have to do is type in map chat “X is happening at Y”. Everyone on that map sees the cry for help and suddenly your small group is outnumbered by 20.

Pros:
Encourages grouping with other people
Gives small teams an actual chance to cap stuff
Reduces steamrolling and makes the fact that WvW is nothing but a numbers game less than apparent.

Cons:
Higher risk of losing stuff/slower response time if you aren’t coordinating via voip or guild chat or something like that.

I don’t know what the proximity should be, but you shouldn’t be able to put a beacon out to the entire map to rally troops. This also happens, for example, if someone is doing a golem rush in our BL, a commander will pop into all maps and say “if you’re here, golem rush on our garry” and suddenly we are able to stop a large force when otherwise we should have lost it. The numbers game is too prevalent in WvW and is taking the fun out of it. what do you think?

CD

Map chat should be proximity based.

in WvW

Posted by: Radian.2478

Radian.2478

That would not work because tons of people in WvW use voice communication software like vent/ts/mumble. It would just encourage more elitism and requiring all players to use voice communication.