Meteor shower is overpowered.

Meteor shower is overpowered.

in WvW

Posted by: Frothi.5687

Frothi.5687

Sounds to me that someone does not know how to use a arrow cart. I’m a ele and I die so fast in WvW. Funny how you can’t see the guy standing still for like five seconds casting meteor shower in which the elementalist has to be close to the wall to cast. Sounds like WvW is not your thing.

Meteor shower is overpowered.

in WvW

Posted by: Bellok.4180

Bellok.4180

You are right, any moron dies fast in WvW. You just need to l2p your class. Quite like I need to l2p my arrowcart that is not a frontline weapon, forced to fight on the frontlines of a fort.

Meteor shower is overpowered.

in WvW

Posted by: Vayra.3290

Vayra.3290

I’ve defended quite a few keeps and towers and honestly I’ve never had a problem with meteor shower taking out my arrow carts. The only thing that has really killed my arrow carts has been retaliation. Then again, my guild knows how to defend properly, even against zergs.

And Meteor Shower is not bugged. It works on exactly the same principles as any other ground target AOE spells, only difference being that it has a slightly larger radius than most.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Meteor shower is overpowered.

in WvW

Posted by: Frothi.5687

Frothi.5687

Lol Bellok was that suppose to be a insult? :p Anywas heres a tip! Aim for the range attackers and not the melee. I hope that helps you so you can stop crying on forums and actully play the game.

Meteor shower is overpowered.

in WvW

Posted by: Shintai.5618

Shintai.5618

Sieges are horrible broken already. Maybe in a year or 2 they will work as intended.

Meteor shower is overpowered.

in WvW

Posted by: bartsimpsons.6135

bartsimpsons.6135

someguy just suggested we allow siege to be repaired. i think that is one of the best suggestions made and everyone ignored it.

i dont think anet should remove retaliation working on siege or meteor showers ability to hit siege. they should balance them by adjusting the numbers if required but removing them would just remove aspects of gameplay.

i think we should let WvW mature for a bit before we try to balance it.

and honestly, if you are coordinated u should have no problem taking out a larger zerg attacking your keep. i dont know what op is talking about when he says the zergs take out his keeps without siege.