Movement speed problems - an easy solution

Movement speed problems - an easy solution

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Posted by: Aggrostemma.1703

Aggrostemma.1703

Hi fellow WvWvW-ers!

As far as I know a few professions are struggling to get decent out of combat movement speed and because of this they get little options if building for roaming.

Currently Guardians, Necromancers and Mesmers come to mind. Their access to +33% swiftness is either bound to a weapon or a class mechanic:

Guardian: staff, shouts
Necromancer: Warhorn, , Spectral Wall, traited DS
Mesmer: focus and can apply it randomly

The access to permanent +25% speed is even more limited:

Guardian: none
Necromancer: Quickening Thirst (dagger/dagger), Signet of Locust and traited DS
Mesmer: Compounding Celerity (+10% for each active Illusion while in combat)

Apart of these weapons and skills the only option to get Swiftness/speed is via runes.

Currently we have two rune sets granting +25% speed bonus:

Traveller: celestial stats and boon duration
Speed: defensive stats and swiftness duration

So there is no offensive rune choice what is linked with +25% movement!

Easy solution: make one!

My suggestion:

Superior Runes of the Stubborn:

1, +25 power
2, +20% regeneration duration
3, +50 power
4, 25% chance when struck to grant nearby allies Regeneration for 5 sec (cooldown 15 seconds)
5, +100 power
6, +25% movement speed

The idea behind this suggestion:
#1: there is no movement speed rune set what grants offensive stats
#2: these rune set must not provide superior bonuses like Fury, Protection, Stability or Might to keep the more defensive rune choices in balance.
#3: Regeneration is arguably the weakest of the boons that’s why I suggest this. It is however a nice addition to sustain when roaming or group-fighting.

What do you Girls/Guys think?

Do you believe that a 3th option to get Movement Speed while staying offensive would solve these professions mobility problem in roaming?

EDIT: added the Signet of Locust

#I no words have"

(edited by Aggrostemma.1703)

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Posted by: Pheppo.9286

Pheppo.9286

My mesmer would kill for such a rune!

Server: Riverside [DE]
Chars: The fluffy Flapsi (Ele), Fipsip (Mesmer), Flappo (Necro), Fenix (Engi)

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Posted by: X T D.6458

X T D.6458

I main a necro for wvw, I just swap signet of the locust between running and before combat. Same with the other professions that have a 25% signet.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Aggrostemma.1703

Aggrostemma.1703

Edited my post…

X T D : you are right, swapping traits on the fly is a viable option… for necros… But the only way Guardians and Mesmers can have the same is swapping an entire armour set on the fly….

And once you unslotted your sigil until you stay in combat your movement speed stays the same. And I think it’s not optimal. This is why we have so many complain in the profession forums about mobility.

EDIT: removed smilies

#I no words have"

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Posted by: Baldrick.8967

Baldrick.8967

Guard: run with staff 3, swap weapon before you reach where you need to be (if you’re not spamming 1 anyway).

Necro- signet, can even use it all the time, horn, but as soon as you hit anything with locust it fails.

Mesmer- signet, blink, traveller runes.

Never really had a problem with out of combat movement speed on any of them.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: ChoChoBo.6503

ChoChoBo.6503

Mesmers can run Mantra of Recovery for heal and Superior Runes of the Centaur or Air.

Use heal skill, gain 12s of Swiftness, after 10s use heal again. The skill has a 10s cooldown so you can have perma-swiftness on a mesmer.

Combine that with blinks and you’re good to go.

edit: forgot Air only grants you 5secs of swiftness, so just stick with Centaur runes

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Posted by: McWolfy.5924

McWolfy.5924

Travelers rune maybe, but thats a condi rune set.
I think the problem comes from the engage/disengage skills. Maybe if you not target an enemy, the jumps could be shorter or may be you MUST to target somebody to use it.
Some thieves, warriors and eles just jump on you and if they cant kill you within 3 seconds they just whusss.

WSR→Piken→Deso→Piken→FSP→Deso
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Posted by: Ragnarox.9601

Ragnarox.9601

your’s is too OP.

Superior Runes of the Stubborn:
1, +25 power
2, +10% regeneration duration
3, +50 power
4, 25% chance when struck to grant nearby allies Regeneration for 5 sec (cooldown 20 seconds)
5, +100 power
6, + 20% regeneration duration, +25% movement speed

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Mesmers can run Mantra of Recovery for heal and Superior Runes of the Centaur or Air.

Use heal skill, gain 12s of Swiftness, after 10s use heal again. The skill has a 10s cooldown so you can have perma-swiftness on a mesmer.

Combine that with blinks and you’re good to go.

edit: forgot Air only grants you 5secs of swiftness, so just stick with Centaur runes

You can also just pop in and out of a tonic with these runes to get the swiftness and not waste your heal.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Aggrostemma.1703

Aggrostemma.1703

Ragnarox: I’m fine with these also…

for the posters: so do you REALLY think these professions have no problem with movement speed?

Baldrick:

Guardian: is using staff outside of combat for 50% swiftness uptime good? And you have to swap it before the engagement to your regular roaming weapon. If not you are doomed!

Necro: Locust: it is a viable choice but not optimal for anybody. What If I want to use a different utility? Change it every time I see red? If I change it I lost the +25% so I have no chance to follow-chase the enemy… If the foe jumps on me I have no chance to swap the signet to something useful…

Mesmer: I’m not sure what you mean… Signet of Inspiration? All of the mentioned professions use Traveller now… Heck, that’s why I posted this.

I still think we need an offensive movement speed rune set.

#I no words have"

(edited by Aggrostemma.1703)

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Posted by: Naz.2607

Naz.2607

You forgot Sup Rune of the Centaur.
Many people run this rune set on their mesmers.
Simply activate “auto attack” on your heal skill, or do it manually if you choose.
I do admit that this rune set doesn’t offer much else but, my mes runs it and she’s still quite a cannon.

Naz ©

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Posted by: Wanze.8410

Wanze.8410

My mesmer would kill for such a rune!

My Warrior kills for free….

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Aggrostemma.1703

Aggrostemma.1703

Centaur is not a movement speed rune set. It gives you swiftness… Mesmers are using it because there is no offensive alternative of the +25% movement speed runes and it’s cheap!…

#I no words have"

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Centaur is not a movement speed rune set. It gives you swiftness… Mesmers are using it because there is no offensive alternative of the +25% movement speed runes and it’s cheap!…

You don’t consider swiftness to be movement speed?

Also known as Puck when my account isn’t suspended
LGN

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Posted by: xihorus.2804

xihorus.2804

I can’t speak for the other classes, but 100% swiftness uptime on a Guardian is really easy with a Staff and the Retreat skill.

Every class has pros and cons. You complain about a lack of movement speed bonuses on Guardians, Necros, and Mesmers – what about the other classes that lack certain abilities that these classes have? I would love to have an instant cast stability available on my thief.

Also, swiftness is better than movement speed – it’s faster! If you can maintain 100% uptime on swiftness, who cares if you access to a 25% movement speed bonus?

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Posted by: Runewolf.8456

Runewolf.8456

I don’t play necros so i can’t comment on them but, guards have pretty readily available swiftness access, just stand in your staff symbol for all 4 ticks of it (each on gives you 4 sec of swiftness)and on top of that you have shouts if you run shout guard. as for mesmers I think they would benefit from a speed signet, they are the only class without one that can’t get any reasonable swiftness.

If you have trouble with movespeed, I personally recommend finding a build that works with “rune of the traveler” or “rune of the pack”.

Traveler gives you a 25% boost for the 6th upgrade, and gives some buffs to all stats as well as some boon duration increase(will increase swiftness)

Pack is for those who want more damage, get decent power, 125 precision, might/fury/swift when you get smacked, and a large buff to swiftness duration.

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Posted by: Brewergamer.8357

Brewergamer.8357

I would love to see that rune added to the game! +1

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Posted by: Aggrostemma.1703

Aggrostemma.1703

I do know that movement speed rune sets exist… one with celestial stats and one with “bunker” stats. There is no offensive choice…

Pack gives you swiftness duration… Not the same…

+25% movement speed is not a boon like swiftness… It cannot be corrupted, cannot be stolen.

I still talk about roaming… Staff + Retreat with superior aria is a very BAD choice for roaming. How can a GS/Sw+F meditation guardian get any access to movement speed enhancement? Vitality runes? Yeah… Celestial runes… oh, yeah! Pack runes? No swiftness available at all to get the set’s bonus…

I still say these professions have serious problems in wvw roaming environment.. An offensive +25% movement speed rune set would help them.

#I no words have"

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Posted by: SilverWF.4789

SilverWF.4789

Do not forget about condi specs while creating speed runes please

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

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Posted by: Aggrostemma.1703

Aggrostemma.1703

Sorry for the necro but there are many players complaining about this again so here we go…

Also I do believe that an offensive movement speed rune set should exist.

Discuss please!

and Happy Guardin’!

#I no words have"