(edited by Aggrostemma.1703)
Movement speed problems - an easy solution
My mesmer would kill for such a rune!
Chars: The fluffy Flapsi (Ele), Fipsip (Mesmer), Flappo (Necro), Fenix (Engi)
I main a necro for wvw, I just swap signet of the locust between running and before combat. Same with the other professions that have a 25% signet.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Edited my post…
X T D : you are right, swapping traits on the fly is a viable option… for necros… But the only way Guardians and Mesmers can have the same is swapping an entire armour set on the fly….
And once you unslotted your sigil until you stay in combat your movement speed stays the same. And I think it’s not optimal. This is why we have so many complain in the profession forums about mobility.
EDIT: removed smilies
Guard: run with staff 3, swap weapon before you reach where you need to be (if you’re not spamming 1 anyway).
Necro- signet, can even use it all the time, horn, but as soon as you hit anything with locust it fails.
Mesmer- signet, blink, traveller runes.
Never really had a problem with out of combat movement speed on any of them.
Mesmers can run Mantra of Recovery for heal and Superior Runes of the Centaur or Air.
Use heal skill, gain 12s of Swiftness, after 10s use heal again. The skill has a 10s cooldown so you can have perma-swiftness on a mesmer.
Combine that with blinks and you’re good to go.
edit: forgot Air only grants you 5secs of swiftness, so just stick with Centaur runes
Travelers rune maybe, but thats a condi rune set.
I think the problem comes from the engage/disengage skills. Maybe if you not target an enemy, the jumps could be shorter or may be you MUST to target somebody to use it.
Some thieves, warriors and eles just jump on you and if they cant kill you within 3 seconds they just whusss.
Just the WvW
R3200+
your’s is too OP.
Superior Runes of the Stubborn:
1, +25 power
2, +10% regeneration duration
3, +50 power
4, 25% chance when struck to grant nearby allies Regeneration for 5 sec (cooldown 20 seconds)
5, +100 power
6, + 20% regeneration duration, +25% movement speed
Mesmers can run Mantra of Recovery for heal and Superior Runes of the Centaur or Air.
Use heal skill, gain 12s of Swiftness, after 10s use heal again. The skill has a 10s cooldown so you can have perma-swiftness on a mesmer.
Combine that with blinks and you’re good to go.
edit: forgot Air only grants you 5secs of swiftness, so just stick with Centaur runes
You can also just pop in and out of a tonic with these runes to get the swiftness and not waste your heal.
LGN
Ragnarox: I’m fine with these also…
for the posters: so do you REALLY think these professions have no problem with movement speed?
Baldrick:
Guardian: is using staff outside of combat for 50% swiftness uptime good? And you have to swap it before the engagement to your regular roaming weapon. If not you are doomed!
Necro: Locust: it is a viable choice but not optimal for anybody. What If I want to use a different utility? Change it every time I see red? If I change it I lost the +25% so I have no chance to follow-chase the enemy… If the foe jumps on me I have no chance to swap the signet to something useful…
Mesmer: I’m not sure what you mean… Signet of Inspiration? All of the mentioned professions use Traveller now… Heck, that’s why I posted this.
I still think we need an offensive movement speed rune set.
(edited by Aggrostemma.1703)
You forgot Sup Rune of the Centaur.
Many people run this rune set on their mesmers.
Simply activate “auto attack” on your heal skill, or do it manually if you choose.
I do admit that this rune set doesn’t offer much else but, my mes runs it and she’s still quite a cannon.
My mesmer would kill for such a rune!
My Warrior kills for free….
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Centaur is not a movement speed rune set. It gives you swiftness… Mesmers are using it because there is no offensive alternative of the +25% movement speed runes and it’s cheap!…
Centaur is not a movement speed rune set. It gives you swiftness… Mesmers are using it because there is no offensive alternative of the +25% movement speed runes and it’s cheap!…
You don’t consider swiftness to be movement speed?
LGN
I can’t speak for the other classes, but 100% swiftness uptime on a Guardian is really easy with a Staff and the Retreat skill.
Every class has pros and cons. You complain about a lack of movement speed bonuses on Guardians, Necros, and Mesmers – what about the other classes that lack certain abilities that these classes have? I would love to have an instant cast stability available on my thief.
Also, swiftness is better than movement speed – it’s faster! If you can maintain 100% uptime on swiftness, who cares if you access to a 25% movement speed bonus?
I don’t play necros so i can’t comment on them but, guards have pretty readily available swiftness access, just stand in your staff symbol for all 4 ticks of it (each on gives you 4 sec of swiftness)and on top of that you have shouts if you run shout guard. as for mesmers I think they would benefit from a speed signet, they are the only class without one that can’t get any reasonable swiftness.
If you have trouble with movespeed, I personally recommend finding a build that works with “rune of the traveler” or “rune of the pack”.
Traveler gives you a 25% boost for the 6th upgrade, and gives some buffs to all stats as well as some boon duration increase(will increase swiftness)
Pack is for those who want more damage, get decent power, 125 precision, might/fury/swift when you get smacked, and a large buff to swiftness duration.
I would love to see that rune added to the game! +1
I do know that movement speed rune sets exist… one with celestial stats and one with “bunker” stats. There is no offensive choice…
Pack gives you swiftness duration… Not the same…
+25% movement speed is not a boon like swiftness… It cannot be corrupted, cannot be stolen.
I still talk about roaming… Staff + Retreat with superior aria is a very BAD choice for roaming. How can a GS/Sw+F meditation guardian get any access to movement speed enhancement? Vitality runes? Yeah… Celestial runes… oh, yeah! Pack runes? No swiftness available at all to get the set’s bonus…
I still say these professions have serious problems in wvw roaming environment.. An offensive +25% movement speed rune set would help them.
Do not forget about condi specs while creating speed runes please
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Sorry for the necro but there are many players complaining about this again so here we go…
Also I do believe that an offensive movement speed rune set should exist.
Discuss please!
and Happy Guardin’!