Necros in WvW?

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Posted by: Xirin.8593

Xirin.8593

3 people failed to take down a Necro and some camp NPCs?

wat

[AoN] All or Nothing

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Posted by: Merendel.7128

Merendel.7128

At a minimum, I think the 40% condition duration food needs to go from WvW. Just as the pre-nerf pie was way over the top with high crit builds, it’s absolutely ridiculous to have a food that on paper increases the effectiveness of a class by 40%.

Lemongrass Poultry Soup. Direct counter to the 40% increase food. In the end either is a tradeoff. If you boost your cond durations like that you still risk geting no benifit if you run into a group that focuses on condition removal. On top of that you’ll potentialy be hit by boosted conditions yourself. On the other hand you an run lemongrass and melandru runes and compleatly neuter any condition build that does not use 40% increase.

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Posted by: blurps.2340

blurps.2340

from the organized group point of view Necros are pretty much where they were before the patch

+1

Somewhat improved 1vs1 ability is pretty much irrelevant in WvW.

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Posted by: Brighteluden.2974

Brighteluden.2974

I feel we’re pretty strong right now. I’ve been running the dreaded 30/20/0/0/20 terror build and haven’t really fought to many people I couldn’t beat in a 1v1 scenerio let alone takes camps pretty quick on my own, btw I roam alot on my necro and yes have no escapes sucks and always being focused first sucks but I can usually survive quite a good beating but die eventually to focus fire in big group battles if not protected but I just love chain fearing dudes with them having burning bleeding and torment, fun fun =). I’d say the damage feels abit high in this particular set up but if we were brought down again in anyway I want some compensation in other area’s in survivability/mobility.

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Posted by: Victory.2879

Victory.2879

That wasn’t a personal insult- guardians have way more in terms of heals, condition removals, defences, etc than necros and can survive very well with the right builds- that huge heal, retaliation, etc make taking down a guardian a real pain.

Necros aren’t OP as they are quite easy to kill if you know their skill sets and how the average wvw player plays it- and the best counter against a necro is another necro.

See soooo many guardians in wvw now, wonder why that is…could be as they are hard to kill and can tag lots of kills,,,

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Atherakhia.4086

Atherakhia.4086

That wasn’t a personal insult- guardians have way more in terms of heals, condition removals, defences, etc than necros and can survive very well with the right builds- that huge heal, retaliation, etc make taking down a guardian a real pain.

Necros aren’t OP as they are quite easy to kill if you know their skill sets and how the average wvw player plays it- and the best counter against a necro is another necro.

See soooo many guardians in wvw now, wonder why that is…could be as they are hard to kill and can tag lots of kills,,,

They’re also ANet’s golden child and have been at the very top of PvE, PvP, and WvW since day 1. Think people are finally catching on that Guardian is the one sure way to success in this game.

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Posted by: Mogar.9216

Mogar.9216

That wasn’t a personal insult- guardians have way more in terms of heals, condition removals, defences, etc than necros and can survive very well with the right builds- that huge heal, retaliation, etc make taking down a guardian a real pain.

Necros aren’t OP as they are quite easy to kill if you know their skill sets and how the average wvw player plays it- and the best counter against a necro is another necro.

See soooo many guardians in wvw now, wonder why that is…could be as they are hard to kill and can tag lots of kills,,,

They’re also ANet’s golden child and have been at the very top of PvE, PvP, and WvW since day 1. Think people are finally catching on that Guardian is the one sure way to success in this game.

Problem is there are soo many bad guardians out there. Kinda like thieves there are so many bad ones out there people think they are easy to kill if you know how to deal with them. Then you meet a really good one and say wtf just happened there…

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Posted by: Dadnir.5038

Dadnir.5038

I love to play necro, and I don’t want to accept that they are the hardest to play and less “powerful” class… but they are.

While I want this thread to be full of constructive discussion, and while I dont want to shoot people down, if you are going to claim that Necromancers are the weakest profession in WvW I really don’t think you have enough experience to make an accurate judgment on anything related to profession balance.

I’ve stopped to read this tread here because It was obvious that you’ve got already a strong opinion on Necromancers. And I think you’re wrong.

Necromancers ain’t something like “the weakest class of wvw” neither he is “the most powerfull class”. Necromancers are usefull in wvw when you play in well organized large group but they always lack a lot in other area.

Saying that they are to strong conditionwise is a nonsense, well, as a Necromancer I’ve already been melt in 2-3 seconds by a condition damage ranger or/and HGH Engi.

The late June patch gave me the possibility to survive on impact in wvw. The “fix” in July removed this possibility even with a tanky build, now I’m again stuck to the rear.

You can say whatever you want, Necromancers are weak when it come to : evade, invul, block, teleport. Necromancers are also weak when it come to combo and buff. And all these things are mendatory in WvW, that is if you want to do something by yourself that is.

Now, In WvW there are simple way to counter Conditionmancers if you think they are to strong. Bowl of lemongrass Poultry soup is a must in WvW against Condimancers, given you run a melandru set of runes, thay can’t even bother you. Powermancers are another story but you don’t have to worry about them, they are subpar in a lot of way compared to other classes.

No core profession should be balanced around an optional elite specialization.

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Posted by: Oozo.7856

Oozo.7856

The problem with condition necros was not damage. It never was. I have no idea why they buffed damage. The problem is sustain and a lack of anti-focus abilities.

Yes, a necro can take some punishement with DS and plague form but once those are gone the necro is a sitting duck which is why good players will prioritize a necro and stick on them. All you have to do is eat through the life force and the plague form to get to the chewy center. Now, I have not played my necro since they have made some improvements to DS but necro survivability is linked to a resource that needs to be regenerated (not easy to do when you are getting focused) while other classes have their survivability linked to cooldowns.

Necros have the worst sustain in the game, which is odd considering that they are meant to be the masters of attrition. Want to see a real master of attrition? Check out my triple med Guardian. It makes the necro look like a joke when it comes to sustain.

The defense mechanics of a necro with respect to focused damage is vastly inferior to things like channeled blocks and invulns which block ALL of the incoming damage. It doesn’t matter how many are hitting you or how hard they are hitting you. Check to see how long your lifeforce lasts when getting focused by 5+ players. There is no vigor access on the necro so far less dodging. Again, compare this to my guardian and it is a flat out joke.

Bottom line: Tone down necro damage and increase their anti-focus capability and sustain.

[Anonymous Defender] on Youtube
Solo & Roaming Group WvW Movies

(edited by Oozo.7856)

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Posted by: Rennoko.5731

Rennoko.5731

Bottom line: Tone down necro damage and increase their anti-focus capability and sustain.

As a necro that does lots of WvW, I would agree with this statement. Many of us were fine with our damage pre-burning, pre-terror nerfing, pre-scepter buff, however we still have a bullseye on our heads against any intelligent group of people, and no way to remove that bullseye.

At the sake of getting flamed to death for posting a video, I will refer you to roaming that I have done since the introduction of burning, and I would point out the damage is very good. However, and this is a big however, people in WvW don’t run condition clears, or stun breaks like they do in SPVP, and this makes the necro very efficient at dispatching groups of people.

Post burning buff patch:

Post Terror nerf patch: https://www.youtube.com/watch?v=_MUdTIBrTLc

As for zerg vs. zerg, the necro chills quite good in AOE and removes boons better than anyone else, which makes them an asset in any coordinated ball.

Burning is/was and will continue to be the reason why necro went over the top. Some combination of nerfs, likely an extension of the SPVP nerf to WvW will eventually take care of that problem.

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Posted by: sheelzi.5803

sheelzi.5803

When I first started playing WvWvW I was surprised by the amount of players who didn’t bring sufficient condition removal, now I just take it for granted.

Cyrsly – Necromancer – Whiteside Ridge

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Posted by: JJBigs.8456

JJBigs.8456

Have you heard of the skill Corrupt Boons btw? Well of Corruption? No?

no one runs corrupt boons in organized guilds

if your dumb enough to sit in a necro well or not dodge out of it, you deserve to be boon stripped. i.e. only bad’s will get their boons stripped, not pro’s.

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Posted by: Rennoko.5731

Rennoko.5731

Have you heard of the skill Corrupt Boons btw? Well of Corruption? No?

no one runs corrupt boons in organized guilds

if your dumb enough to sit in a necro well or not dodge out of it, you deserve to be boon stripped. i.e. only bad’s will get their boons stripped, not pro’s.

Corrupt boon I agree, since it is single target and only removes 5 boons at that. But Well of Corruption and Well of Darkness with the chill on blind trait is a must for large group play. I don’t care how pro you are, you are going to take the chill and the blind and at least a few ticks of the removal when you are hammer training by.

Currently the Well of Corruption is far inferior the the Well of Darkness, because the odds of you actually stripping all the way down to stability are zero, and stability is the one you want off the most. WOD will apply its blind and chill over and over again.

In the WvW scene right now, Chill is far better than anything else, as it is the only thing slowing down coordinated trains. Hence the reason why everyone runes the reduced duration traits on warrior and uses Melandru.

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Posted by: Waffler.1257

Waffler.1257

I would just like to say that JJBigs needs to get better at quoting.