New maps, improved maps, new gameplay
As I said in another post.
I heard an idea a few months back about how they could instead create an “Alliance based System” where in players create & choose what alliance they belong to.
Each alliance would be capped in size, less it move up a tier to a larger size & even the largest would be smaller then what “home servers” are now. (though since an alliance is chosen for wvw the amount of players in WvW would be higher at any given time for most groups because you wouldn’t have random people not intrusted in WvW tossed in your group)
It would basically allow them to ensure that groups pitted against each other are more evenly balanced in terms of numbers.
The guy that came up with the idea even had some idea about how to tie it into the lore.
Something about some powerful magical artifact being found in the mists & alliances being formed to try and claim it.
Each alliance wanting to get it for different reasons & not agreeing with others thus a fight breaking out over it.
Wish I could find his post, saw it months ago.
It would also be really nice if they came up with some maps that encourage players to split into several (if not more) groups and either hit objects from different ways or hit different objects altogether.
The one Giant blob vs another gameplay may be fun for a while but it is kind of mindless since the side with more people & more AOE tends to always win.
“The only difference is coverage.”
That theory.
The only difference between a T6 server and a T1 server is the number of players.
It is. Put the same amount of players on the three sides, 24/7, and you’ll have close matches all the time.
Not sure why people on the servers you play never learn anything.
That isn’t an issue for mine.