A few days ago, I was thinking of ways to maybe spice up combat in WvWvW. What if players were able to be upgraded to be a Veteran, Elite, or Champion, including the copper, silver, or gold ring around their icon? They’d have just as much health, and armor as them, and maybe have some of the Defiant perk…idk it seems a little overkill, BUT not everyone would be able to gain access to it. If they could, then you’d pretty much have brutal zergs made up of champions completely wrecking citadels in an instant.
So, I was thinking that Commanders would be the only ones to promote other players to this upgraded status, but not themselves. Other commanders could also buff other commanders too. One way to achieve these ranks might be where players from a world donate their badges of honor toward whichever rank they choose. More badges would be required for the higher ranks of course. And I was thinking that this upgrade might be an exotic consumable for Veteran and Elite status, and Champion status would be something like an ascended consumable.
Also i thought that there could be an “Ascension Forge” in each of the homeworlds’ fortresses. It wouldn’t be a rank-required recipe. It’ll be like any other recipe at the Mystic Forge just combining stuff without having 100% in all crafts :P Although, it’ll be more tedious gathering supplies and materials for the higher ranks. And I guess you could earn different effects for the Elite and Champion status for more supplies.
I think this would be a good idea to include in WvW sometime. If not this, then maybe you could “recruit” allied NPC’s and train them to become Elites or Champions and they’d be able to follow Commanders where ever they direct them.
Along with this recruitment/training idea, (which would be kind of neat to have the npc’s that just sit in the citadels 24/7 actually do something) Every time a server completes a dynamic event for a mercenary camp, they help out your server. But if you did another event for them, it would give them “inspiration,” increasing their health, armor and damage dealt to players. And whoever completes the 2nd event, would be able to instruct the npc’s to take on some sort of new offense, or defensive strategy that would better aid your server. There should be an update that would allow players to make more use of the mercenary camps like this.
One more suggestion I had about WvW…This idea, without a doubt, would be overkill. But, it’s worth a shot: Include World Bosses into WvW battles! Every player would make Offerings to which ever boss they wanted to come in and help each server. And here’s what I was thinking of how to summon the bosses: which ever server donated the most Offerings, helped out mercenary camps the most, and completed a random task where players had to gather certain artifacts that would convince it to fight for them. Once summoned, 3 options would show: “Annihilate” “Defend” or “wait.” Players can vote on 1 of the 3 options, just like in dungeons when choosing a path.
Annihilate-command the dragon to fly around a selected area and attack all players. (including allies)
Defend (self-explanatory…choose a location where you want it to be heavily defended, using less offensive abilities)
Wait-don’t take action yet. waits for a command.
This would take a lot of time and work. I really don’t know if it’s something that EVERYONE would want, but its just one of many suggestions. Comments? Ideas? Suggestions to this? Criticisms? please post anything.