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Posted by: ExZee.8109

ExZee.8109

your build shouldn’t be based solely around confusion/1 condition skill

It’s the only condition a mesmer has. Why don’t you people get this. We have some with the staff auto attack, but that is dependent on clones for damage, which are insta killed.

Ignore Syn. He hasn’t actually played a condition Mesmer and is therefore unqualified to speak against it.

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Posted by: Conncept.7638

Conncept.7638

Well it was OP… sorry.

Its one of the easiest conditions to counter! Imob is op, confusion is just misunderstood by so many people who have 1 on auto-loop.

Great job Arenanet, turn this game into even more of a casual mess.

This must be one of the stupidest things I’ve ever heard, confusion is the hardest condition to deal with. You either don’t attack, or you use a condition clear.

Not attacking just makes the battle last until the mesmer runs away or pinpricks you to death, and any condition can be taken off by a condition clear, the only difference being that with confusion you TAKE DAMAGE when you clear it.

I don’t like this nerf, don’t think it’s necessary or that it’s going to help much at all, but your post was just too ridiculous to leave unaddressed.

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Thanks Anet for once again listening to all the QQers. If you look back on my posts, I’ve said time and again not to listen to thread after thread of bad players complaining. Apparently, you still do.

WvW is a team game. Shout heal warriors with runes of the soldier, guardians with runes of the soldier specced into convert condi>boon, eles, engies, necros, mesmers, all have group clenses. No one is expecting you to be clensing all of your own conditions. If you do, you are not running with a good group.

Confusion mostly affects bad players/teams!

I can’t tell you how many times I’ve held a choke. Thrown a glamor field on an enemy, run around a wall with my team. We are safe. We are not hitting them. They can’t hit us; but I still see tons of purple numbers.

I can’t tell you how many times and enemy has been turtled up, I’ve thrown a feedback bubble on them, and they don’t move. Forget about the confusion, there’s tons of white numbers from all the reflection.

I’ve been playing mesmer for months. It is my main. I used to run a PTV build, because I laid portals. That got nerfed, so my damage sucks. I created glamor build. I didn’t read it in a guide. I just figured it out. Abyssal scepter, 50 lurals on my ammy, 2 ascended rings, 1 ascended trinket, and now the bulk of my damage is cut in half.

Explative Anet

Blackgate Native. It takes tremendous strength and skill to pull a lever.

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Posted by: zaxon.6819

zaxon.6819

anet has already stated that they balance around new players and they have nerfed because…" we dont want people joining pvp for the first time and getting killed and discouraged"(paraphrasing).. so the people that you say are noobs/clueless/dont know how to play etc.. are the ones that they are trying to protect and balance for. it is the same thing wow did nerfing and dumbing down the whole system to make the game noob friendly and not make the game fun/complex to please hardcore gamers.

they do not want to turn away noob/l2p/unskilled(since they are the majority of thier customers) in order to please hard core gamers who want a skill based system(small percentage of customers).

i do not have numbers on thier customer base concerning skilled v casual players i just base my judgment off the size of zerg( which at almost every tier but top is not hardcore or based on skill) vs roamers where the spells/spec skill level vs greater odds actually matters. so the skill/spec choices do not even matter to the average wvw player just hugging the zerg.

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Posted by: selan.8354

selan.8354

your build shouldn’t be based solely around confusion/1 condition skill

It’s the only condition a mesmer has. Why don’t you people get this. We have some with the staff auto attack, but that is dependent on clones for damage, which are insta killed.

Ignore Syn. He hasn’t actually played a condition Mesmer and is therefore unqualified to speak against it.

yup so even i go back to my old build which was condition power vit based(and that is hurting bad as i worked really really hard for my rabid gear and ascended gear and all of it seems worthless now) my shatter that used to deal 1500k confusion dmg while shattering gets down to 750 dmg which is nothing if u see a healthbar of any character even class cannons will laugh at that.
most of the mesmer traits are based on confusion and other than that there is not many builds to choose from. I mean check spvp, there is not much diversity there.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Well it was OP… sorry.

Its one of the easiest conditions to counter! Imob is op, confusion is just misunderstood by so many people who have 1 on auto-loop.

Great job Arenanet, turn this game into even more of a casual mess.

This must be one of the stupidest things I’ve ever heard, confusion is the hardest condition to deal with. You either don’t attack, or you use a condition clear.

Not attacking just makes the battle last until the mesmer runs away or pinpricks you to death, and any condition can be taken off by a condition clear, the only difference being that with confusion you TAKE DAMAGE when you clear it.

I don’t like this nerf, don’t think it’s necessary or that it’s going to help much at all, but your post was just too ridiculous to leave unaddressed.

Well, If I don’t attack while I have 10 stacks of bleed on me and burning, I die. If I don’t attack while I have 10 stacks of confusion, I’m fine. What’s so hard to understand about that?

Blackgate Native. It takes tremendous strength and skill to pull a lever.

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Can the OP or anyone post something official on this? I still haven’t seen a link and this has riled up a lot of players, myself included.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Well it was OP… sorry.

Its one of the easiest conditions to counter! Imob is op, confusion is just misunderstood by so many people who have 1 on auto-loop.

Great job Arenanet, turn this game into even more of a casual mess.

This must be one of the stupidest things I’ve ever heard, confusion is the hardest condition to deal with. You either don’t attack, or you use a condition clear.

Not attacking just makes the battle last until the mesmer runs away or pinpricks you to death, and any condition can be taken off by a condition clear, the only difference being that with confusion you TAKE DAMAGE when you clear it.

I don’t like this nerf, don’t think it’s necessary or that it’s going to help much at all, but your post was just too ridiculous to leave unaddressed.

Well, If I don’t attack while I have 10 stacks of bleed on me and burning, I die. If I don’t attack while I have 10 stacks of confusion, I’m fine. What’s so hard to understand about that?

It can be for people who don’t know that auto attack can be turned off…

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: selan.8354

selan.8354

Can the OP or anyone post something official on this? I still haven’t seen a link and this has riled up a lot of players, myself included.

http://www.twitch.tv/guildwars2guru/b/396007412

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
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Posted by: zaxon.6819

zaxon.6819

the majority of players dont know how to play thier characters.. so how would they know to play yours? if they dont have confusion “which most dont” they wont react to it. the majority of fights consist of “im going to do more damage to you then you do to me” and heal when you get damage. confusion forces you to change the playstyle you use vs every other situation and form another playstyle on the fly. people want a video game to be fun,, not work, dont force them to think during thier play time.

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Posted by: Entropy.4732

Entropy.4732

the majority of players dont know how to play thier characters.. so how would they know to play yours? if they dont have confusion “which most dont” they wont react to it. the majority of fights consist of “im going to do more damage to you then you do to me” and heal when you get damage. confusion forces you to change the playstyle you use vs every other situation and form another playstyle on the fly. people want a video game to be fun,, not work, dont force them to think during thier play time.

Thinking is fun. You should try it sometime.

Styx Hemlock – Sylvari Mesmer – TFG – NSP

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Posted by: Xsorus.2507

Xsorus.2507

Here is how you can tell the confusion nerf is over the top.

Do people run Confusion in SPvP?

If its not ran in SPvP, then you’re pretty much breaking it in World vs World by balancing it the same.

Not to mention not applying all the other balance ideas you did in SPvP to World vs World, but just the Confusion one.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

(edited by Xsorus.2507)

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Posted by: Cufufalating.8479

Cufufalating.8479

I dont have particularly strong feelings on the nerf one way or the other… but I love the logic fail most mesmers are using atm.

They all seem to say the same thing. Confusion mesmers break up zergs and are good for WvW because they are the only people who can break zergs, and then i nthe same breath say confusion is easy to counter and does nt need nerfing.

What? So its good eanough to scatter 20+to the wind but isnt good enough to be nerfed? Interesting theory.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: TonyDiMeglio.5461

TonyDiMeglio.5461

Here is how you can tell the confusion nerf is over the top.

Do people run Confusion in SPvP?

If its not ran in SPvP, then you’re pretty much breaking it in World vs World by balancing it the seem.

Not to mention not applying all the other balance ideas you did in SPvP to World vs World, but just the Confusion one.

EXACTLY.

Thanks GOD I didnt make my Abyssal Scepter.

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Posted by: selan.8354

selan.8354

Here is how you can tell the confusion nerf is over the top.

Do people run Confusion in SPvP?

If its not ran in SPvP, then you’re pretty much breaking it in World vs World by balancing it the seem.

Not to mention not applying all the other balance ideas you did in SPvP to World vs World, but just the Confusion one.

EXACTLY.

Thanks GOD I didnt make my Abyssal Scepter.

…i did…:-(

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[AVTR]
Isle of Kickaspenwood

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Posted by: JaNordy.6149

JaNordy.6149

Long over due, its about time. lol @ all people running confusion before it gets nerfed, Ive been hit more by it today than any day before.

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Posted by: DemonCow.5328

DemonCow.5328

I hope that once ANet nerfs everything into the ground, and many players decide to jump to the next new awesome game, that all of these people complaining about confusion (or whatever else) just because it killed them stay here.

It certainly would be a nice change to just have the bad and lazy players get stuck with the crap they created while the rest of us can have a game where player skill matters, and the devs actually encourage growth as a player, and they actually think before change things so all the hours I spent getting my gear haven’t been wasted…. something to hope for, I guess…

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

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Posted by: morrolan.9608

morrolan.9608

You’re right. And I agree, confusion shouldn’t have been nerfed, period. It was fine. I’m just saying if they were going to nerf it, they could have done it in a more reasonable way without destroying a core element of the Mesmer class. Maybe Anet will read this thread and make a few changes to the patch.

This is the issue with their class balance changes, these outright nerfs are made without making other changes to compensate or thinking about delivering a more nuanced solution. Other changes may occur later but they should be made at the same time.m It does seem like they can only be doing it because of the newbie players.

And what happened to no big bang changes anyway?

Then they get feedback from an audience who don’t give a kitten because it makes no difference to sPVP.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

(edited by morrolan.9608)

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Posted by: ibajiah.5280

ibajiah.5280

Everyone whining about this or that being OP are just UT. Under Thinking. Adapt to the game, improve yourself, and stop complaining that what the other guy over there is doing and that’s not fair. That’s how evolution works fyi, you either adapt, or die, clean and simple. And kitten bring some kitten condition cleansing with you if you can’t deal with it, if you didn’t know, ALL classes have it.

I’m sorry about your loss mesmers, as a swirling winds ele, I know half of our playbook using siege to take a tower or keep is now shot right own the drain. Time to go stack up on rams and repair canisters I guess.

Fort Aspenwood
Spirit of Faith [HOPE]

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Posted by: TonyDiMeglio.5461

TonyDiMeglio.5461

Everyone whining about this or that being OP are just UT. Under Thinking. Adapt to the game, improve yourself, and stop complaining that what the other guy over there is doing and that’s not fair. That’s how evolution works fyi, you either adapt, or die, clean and simple. And kitten bring some kitten condition cleansing with you if you can’t deal with it, if you didn’t know, ALL classes have it.

I’m sorry about your loss mesmers, as a swirling winds ele, I know half of our playbook using siege to take a tower or keep is now shot right own the drain. Time to go stack up on rams and repair canisters I guess.

this isnt the kittening growth of the human race kitten The problem is that Confusion is the only reliable condition spec for mesmers and all of us that farmed full condition gear are now kittened out of 50% of our damage. If we would have known that PRIOR to all that hard work…. do you think we would have gone through with it? Not to mention the Mesmers that spent a lot of time crafting for skins for weapons that they now will switch completely.

You can sit here and talk all the kitten you want but if this amount of reduction happened to your character you would be kittening livid.

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Posted by: TonyDiMeglio.5461

TonyDiMeglio.5461

Everyone whining about this or that being OP are just UT. Under Thinking. Adapt to the game, improve yourself, and stop complaining that what the other guy over there is doing and that’s not fair. That’s how evolution works fyi, you either adapt, or die, clean and simple. And kitten bring some kitten condition cleansing with you if you can’t deal with it, if you didn’t know, ALL classes have it.

I’m sorry about your loss mesmers, as a swirling winds ele, I know half of our playbook using siege to take a tower or keep is now shot right own the drain. Time to go stack up on rams and repair canisters I guess.

………… just go sit on an arrow cart or ram and stfu

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Posted by: TonyDiMeglio.5461

TonyDiMeglio.5461

I hope that once ANet nerfs everything into the ground, and many players decide to jump to the next new awesome game, that all of these people complaining about confusion (or whatever else) just because it killed them stay here.

It certainly would be a nice change to just have the bad and lazy players get stuck with the crap they created while the rest of us can have a game where player skill matters, and the devs actually encourage growth as a player, and they actually think before change things so all the hours I spent getting my gear haven’t been wasted…. something to hope for, I guess…

Dude I am already looking for other games. I use a Mac sooo its a bit hard.

Im not even going to read the Mac flaming so dont try.

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Posted by: selan.8354

selan.8354

Everyone whining about this or that being OP are just UT. Under Thinking. Adapt to the game, improve yourself, and stop complaining that what the other guy over there is doing and that’s not fair. That’s how evolution works fyi, you either adapt, or die, clean and simple. And kitten bring some kitten condition cleansing with you if you can’t deal with it, if you didn’t know, ALL classes have it.

I’m sorry about your loss mesmers, as a swirling winds ele, I know half of our playbook using siege to take a tower or keep is now shot right own the drain. Time to go stack up on rams and repair canisters I guess.

this isnt the kittening growth of the human race kitten The problem is that Confusion is the only reliable condition spec for mesmers and all of us that farmed full condition gear are now kittened out of 50% of our damage. If we would have known that PRIOR to all that hard work…. do you think we would have gone through with it? Not to mention the Mesmers that spent a lot of time crafting for skins for weapons that they now will switch completely.

You can sit here and talk all the kitten you want but if this amount of reduction happened to your character you would be kittening livid.

agreed. ill try to still use my gear and all that and see if my build is still vial, but i tried it in spvp and felt the difference a lot.
people that are not bothered about the changes most likely play a phantasm build or shatter build as a mesmer that doesn’t use condition at all. They won’t have to change their entire gear either.

but 80 per cent of mesmer builds are using the by trait given condition dmg as well. if an other class would face a hit this hard you would be crying here too.

let’s see what a thief with 50 percent less stealth would say

or a necro with 50 percent less poison,fear and all the other conditions get cut in half.every necro that speced into condition dmg can say bye bye to his gear.

just to make u understand that a nerf like this hurts a lot of people.oh well i think dev’s want to promote spvp because everyone has to respec now and find a build that could work…wvw and spvp is very different from eachother though and i think there is where the dev’s made a mistake as they think it is the same.

well, we will see what is gonna happen though there could be still some hope for mesmers with rabid gear.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: osif.8673

osif.8673

Now mesmers will respecc phantasms which do 10k damage every ~4-6 seconds or shatter builds which do more every 9ish seconds. Enjoy!

Miller Time – 80 Sylvari Mesmer
Not Just A Goodtime – 80 Asura Warrior
[PAXA]

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Posted by: TonyDiMeglio.5461

TonyDiMeglio.5461

Everyone whining about this or that being OP are just UT. Under Thinking. Adapt to the game, improve yourself, and stop complaining that what the other guy over there is doing and that’s not fair. That’s how evolution works fyi, you either adapt, or die, clean and simple. And kitten bring some kitten condition cleansing with you if you can’t deal with it, if you didn’t know, ALL classes have it.

I’m sorry about your loss mesmers, as a swirling winds ele, I know half of our playbook using siege to take a tower or keep is now shot right own the drain. Time to go stack up on rams and repair canisters I guess.

this isnt the kittening growth of the human race kitten The problem is that Confusion is the only reliable condition spec for mesmers and all of us that farmed full condition gear are now kittened out of 50% of our damage. If we would have known that PRIOR to all that hard work…. do you think we would have gone through with it? Not to mention the Mesmers that spent a lot of time crafting for skins for weapons that they now will switch completely.

You can sit here and talk all the kitten you want but if this amount of reduction happened to your character you would be kittening livid.

agreed. ill try to still use my gear and all that and see if my build is still vial, but i tried it in spvp and felt the difference a lot.
people that are not bothered about the changes most likely play a phantasm build or shatter build as a mesmer that doesn’t use condition at all. They won’t have to change their entire gear either.

but 80 per cent of mesmer builds are using the by trait given condition dmg as well. if an other class would face a hit this hard you would be crying here too.

let’s see what a thief with 50 percent less stealth would say

or a necro with 50 percent less poison,fear and all the other conditions get cut in half.every necro that speced into condition dmg can say bye bye to his gear.

just to make u understand that a nerf like this hurts a lot of people.oh well i think dev’s want to promote spvp because everyone has to respec now and find a build that could work…wvw and spvp is very different from eachother though and i think there is where the dev’s made a mistake as they think it is the same.

well, we will see what is gonna happen though there could be still some hope for mesmers with rabid gear.

If I wanted to play a game based on sPVP I would go to the local penny arcade and play old Street fighter.

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Posted by: TonyDiMeglio.5461

TonyDiMeglio.5461

Now mesmers will respecc phantasms which do 10k damage every ~4-6 seconds or shatter builds which do more every 9ish seconds. Enjoy!

I have already started perfecting this.

I dont know why since in a month or two I am sure our clone production will be nerfed 50%.

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Posted by: selan.8354

selan.8354

Now mesmers will respecc phantasms which do 10k damage every ~4-6 seconds or shatter builds which do more every 9ish seconds. Enjoy!

lol yeah most likely. then they will wish they would have never unleashed that beast XD.Lets see how an uplevel or new player will deal with that…

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: osif.8673

osif.8673

I have already started perfecting this.

I dont know why since in a month or two I am sure our clone production will be nerfed 50%.

And phantasms will hit for clone damage. But hey, they’ll take away the moa escape! Crazy buffs!!!

I just wish they would make our other forms of condition damage viable to compensate for the confusion nerf. Now they just killed all but 2 speccs… I thought they wanted to embrace having more than cookie cutter builds. Guess not!

Miller Time – 80 Sylvari Mesmer
Not Just A Goodtime – 80 Asura Warrior
[PAXA]

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Posted by: TonyDiMeglio.5461

TonyDiMeglio.5461

Now mesmers will respecc phantasms which do 10k damage every ~4-6 seconds or shatter builds which do more every 9ish seconds. Enjoy!

lol yeah most likely. then they will wish they would have never unleashed that beast XD.Lets see how an uplevel or new player will deal with that…

r
a
p
e
d.

The only reason I am dying as much as I am now is because I am so used to by old weapons.

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Posted by: Entropy.4732

Entropy.4732

The above poster makes a great point. It’s not just that we lost a ton of gold, time, etc. It’s also that we were comfortable with our weapons. Weapons which now are unviable. Scepter is beyond useless now for Mesmers. I really don’t get the 50% nerf. As others have pointed out, a 20% or even 30% we would have accepted. Our builds still would have been workable. But 50%???? I feel like we were led into a trap by the traits which scream out for a glam / confusion build. Folks are acting like this build wasn’t designed by Anet as a core build. Glam’s cause blind, blind causes confusion etc. This build was built into the very fiber of Mesmers. A nerf this big is like saying, “Just kidding guys! We were dead wrong. Our original design was just an April fools joke.” And then all the loyal players that had faith in the developer’s intended design and worked for months and months (a year in my case) to get all that ascended gear, runes, sigils, etc are royally screwed. It’s just so unfair and coulda been handled with so much more finesse and care.

Styx Hemlock – Sylvari Mesmer – TFG – NSP

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Posted by: Pizz.3698

Pizz.3698

A nerf this big is like saying, “Just kidding guys! We were dead wrong. Our original design was just an April fools joke.”

They actually buffed Confusion in PvE (and WvW at the same time), they’re just reverting the buff.

Piiz

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Posted by: FractalChaos.6539

FractalChaos.6539

As if individual player skill had anything to do with WvW. It’s just a long list of broken and imbalanced skills and mechanics pitted against other broken and imbalanced skills and mechanics.

“Ooh guild X is so skilled!” Meet Guild X in the field, crush them, ponder…
“Ooh commander X is so good!!” Listen to Commander X in TS repeating the identical litany of “SHIFT LEFT SHIFT LEFT WATER FIELD WATER FIELD BLAST BLAST BLAST!!! Do not rally that, do NOT rally that!!!!!” as every other kitten commander on TS.

People call themselves “skilled” nowadays because they can tie their own shoelaces…

People’s ignorance really pisses me off.
Stupidity is when you can’t help it;
Ignorance is when you choose not to understand.

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Posted by: FractalChaos.6539

FractalChaos.6539

Now mesmers will respecc phantasms which do 10k damage every ~4-6 seconds or shatter builds which do more every 9ish seconds. Enjoy!

Phantasms and clones are stupendously easy to kill before they even get close to you.

People’s ignorance really pisses me off.
Stupidity is when you can’t help it;
Ignorance is when you choose not to understand.

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Posted by: PopeUrban.2578

PopeUrban.2578

Glam mesmers are to zergs what mug>CnD>backstab thieves are to 1v1s

They’re both getting nerfed this patch. Confusion is gettin the SpVp cap, mug is getting its ability to crit removed.

While we’re at it Eles RTL is getting put in check, bubbling trebs is going out the window… warriors are getting something useful to do in PvP… I’m not seeing the overall problems here. Outliers are being addressed because they are problematic. using steal for a 6k crit followed nanoseconds later by a cnd and then backstab was just as easy to mitigate as glam builds, and just as broken in terms of low reaction time counterplay. Same deal with the haste nerf. The damage was too compressed, which led to damage compression strategies dominating the meta and leaving little room for anything else.

Like it or hate it, Anet wants to stop people from being able to kill each other in less than ten seconds without a decent number of people all banging on one dude. Anet wants bunkers to be viable but have a few 1v1 weaknesses. Anet wants to remove the extremes of burst damage and survivability from the game so that the entire meta doesn’t revolve around extremes.

It’s not just your class, or my class, or that build or this. It’s what’s best for the overall game. Making sure even numbered fights don’t resolve too quickly or too slowly means a game that just more fun all around.

Getting curbstomped by a GC backstabber or glam mesmer was so fast, despite the fact both can be mitigated, that it was frustrating to defenders. Not because it couldn’t be countered, but because the counter happenned within two seconds or you are dead. Because not every class has access to these types of builds. Because it was inconsistant from a pacing standpoint.

Similarly, bunkers are being brought down a bit (either directly or indirectly through mechanics like boon hate/larcenous strike/unblockable corrupt boons) because they were similarly frustrating for the attacker. They dragged fights in to infinity not because of player skill, but because the best bunkers were mechanically unkillable by a single player with very few exceptions.

Take out those extremes and you’ve still got the ability to build for burst, still got the ability to build for bunkering, but its consistant and fun for both parties. People have a slightly more reasonable reaction time to burst, and people have a mechanical chance to actually 1v1 a bunker.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Setun.4368

Setun.4368

Between Mesmer’s claiming their class is broken due to confusion nerfs, Guardians complaining that boon hate and the warrior’s unblockable signet trait will break our class, and Elementalists saying their class is broken because of the D/D nerfs plus boon hate the forums sound very much like the whole ‘the world is going to end in 2012’ bit all over again. Y’all need to calm down. Until you’ve played with the new changes there’s nothing to panic over. I guarentee you confusion builds will still be just as viable (even at 50% reduced damage confusion will still be mega strong), Guardians will still be able to do what they do, and Elementalists will likewise still be able to do what they do, but just have to be more away of CDs on skills and whatnot.

Also if you’re seriously thinking of rerolling your main just because of a change coming up that hasn’t been implemented yet and/or don’t want to test out the changes once they do arrive and adapt to them is just sad. Fairweather class players ho!

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Posted by: lLobo.7960

lLobo.7960

Before nerf one or two mesmers could take down a zerg…
Now you can take the zerg halfway down and leave the other half for a hammer warrior (boon hate + SoM) to have fun too…

There you go, everyone can help, everyone gets bags… much more fun…

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Posted by: Terrahero.9358

Terrahero.9358

Well, since confusion and retaliation punishes others for taking action. You can expect to see more action or more willingness to take action. I think the change will be fine. I just hope mesmers and engineers have other skills buffed to compensate.

Very slight cool down reduction for mantras. A slight uptick for sigils I think. Hardly buffs.

Atleast you got something… Engineers just got more nerfs to wash down the confusion nerf.

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Posted by: Entropy.4732

Entropy.4732

Glam mesmers are to zergs what mug>CnD>backstab thieves are to 1v1s

They’re both getting nerfed this patch. Confusion is gettin the SpVp cap, mug is getting its ability to crit removed.

While we’re at it Eles RTL is getting put in check, bubbling trebs is going out the window… warriors are getting something useful to do in PvP… I’m not seeing the overall problems here. Outliers are being addressed because they are problematic. using steal for a 6k crit followed nanoseconds later by a cnd and then backstab was just as easy to mitigate as glam builds, and just as broken in terms of low reaction time counterplay. Same deal with the haste nerf. The damage was too compressed, which led to damage compression strategies dominating the meta and leaving little room for anything else.

Like it or hate it, Anet wants to stop people from being able to kill each other in less than ten seconds without a decent number of people all banging on one dude. Anet wants bunkers to be viable but have a few 1v1 weaknesses. Anet wants to remove the extremes of burst damage and survivability from the game so that the entire meta doesn’t revolve around extremes.

It’s not just your class, or my class, or that build or this. It’s what’s best for the overall game. Making sure even numbered fights don’t resolve too quickly or too slowly means a game that just more fun all around.

Getting curbstomped by a GC backstabber or glam mesmer was so fast, despite the fact both can be mitigated, that it was frustrating to defenders. Not because it couldn’t be countered, but because the counter happenned within two seconds or you are dead. Because not every class has access to these types of builds. Because it was inconsistant from a pacing standpoint.

Similarly, bunkers are being brought down a bit (either directly or indirectly through mechanics like boon hate/larcenous strike/unblockable corrupt boons) because they were similarly frustrating for the attacker. They dragged fights in to infinity not because of player skill, but because the best bunkers were mechanically unkillable by a single player with very few exceptions.

Take out those extremes and you’ve still got the ability to build for burst, still got the ability to build for bunkering, but its consistant and fun for both parties. People have a slightly more reasonable reaction time to burst, and people have a mechanical chance to actually 1v1 a bunker.

I’m sure Anet has many noble intentions. The problem is that their intended results will not come to pass by nerfing confusion into the ground and rendering glam mesmers extinct in WvW. The reason is that we actually SLOW DOWN the zerg clashes considerably. Confusion was never a good killer, how it worked effectively was as a pause button that would make zergs back off a bit and decrease their rate of mindless button mashing. Massive zerg balls are the problem in WvW. Confusion was one of their only counters. A recent battle NSP had with SF lasted 3 hours at our keep because we were able to prevent them from dominating through sheer force of numbers. Not solely due to confusion, but without glam mesmers they would have taken our keep immediately. Is that what Anet wants? WvW teams to win not through skill but just force of numbers? Zerg wars are fast, ugly, laggy, and not a good model for new players. Confusion served to get zergs to back up, break off into smaller, roaming groups, etc. So if their intention was to slow down the game, they just went the opposite way.

Styx Hemlock – Sylvari Mesmer – TFG – NSP

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Posted by: Colly.4073

Colly.4073

In Gw1 Anet cared about changes that where made, Sadly in Gw2 it’s a whole new team who couldn’t give a rats kitten

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Posted by: thievery.2701

thievery.2701

Lets all just keep crying about this nerf for months. I know it will be hard, but Anet has shown they listen to QQers. We can do it! Fight fire with fire! I mean it’s basically what forums are anyways. Problem solved. Gold and grind saved!

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Posted by: nyckolag.2394

nyckolag.2394

Lets all just keep crying about this nerf for months. I know it will be hard, but Anet has shown they listen to QQers. We can do it! Fight fire with fire! I mean it’s basically what forums are anyways. Problem solved. Gold and grind saved!

Along side to this, us mesmers should go on portal strike!

No more portals in WvW until everyone starts QQing alongside of us for our confusion damage back!

:P

Fellblade is best blade.
Leader and head forum barbarian for [roam]

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Posted by: Gnat.5124

Gnat.5124

Lets all just keep crying about this nerf for months. I know it will be hard, but Anet has shown they listen to QQers. We can do it! Fight fire with fire! I mean it’s basically what forums are anyways. Problem solved. Gold and grind saved!

Along side to this, us mesmers should go on portal strike!

No more portals in WvW until everyone starts QQing alongside of us for our confusion damage back!

:P

Excellent idea, also, plenty of other MMOs being released this year

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Posted by: Iruwen.3164

Iruwen.3164

Before nerf one or two mesmers could take down a zerg…

Yeah, and now tell us which skills exactly they use for that and what the enemy has to do to make this work. I’m really in suspense already. This is exactly the kind of completely far-fetched uneducated exaggeration that’s slowly ruining the game.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: selan.8354

selan.8354

The above poster makes a great point. It’s not just that we lost a ton of gold, time, etc. It’s also that we were comfortable with our weapons. Weapons which now are unviable. Scepter is beyond useless now for Mesmers. I really don’t get the 50% nerf. As others have pointed out, a 20% or even 30% we would have accepted. Our builds still would have been workable. But 50%???? I feel like we were led into a trap by the traits which scream out for a glam / confusion build. Folks are acting like this build wasn’t designed by Anet as a core build. Glam’s cause blind, blind causes confusion etc. This build was built into the very fiber of Mesmers. A nerf this big is like saying, “Just kidding guys! We were dead wrong. Our original design was just an April fools joke.” And then all the loyal players that had faith in the developer’s intended design and worked for months and months (a year in my case) to get all that ascended gear, runes, sigils, etc are royally screwed. It’s just so unfair and coulda been handled with so much more finesse and care.

i think they don’t care at all.they want new players=more money and all the mesmers that need new gear now have to buy hems, thaths how anet makes its money.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
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Posted by: Iruwen.3164

Iruwen.3164

They could just use the same system they’re using for PvP now, since they’re splitting PvE and WvW anyway: everybody gets the same equipment. Then we also don’t have to care about ascended gear any more which isn’t available in WvW at all.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: Iruwen.3164

Iruwen.3164

They could just use the same system they’re using for PvP now, since they’re splitting PvE and WvW anyway: everybody gets the same equipment. Then we also don’t have to care about ascended gear any more which isn’t available in WvW at all.

/e: doublepost fixes the page... update the bloody forum software already.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: Headless.3718

Headless.3718

In Gw1 Anet cared about changes that where made, Sadly in Gw2 it’s a whole new team who couldn’t give a rats kitten

rofl

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Posted by: Deniara Devious.3948

Deniara Devious.3948

You are crying for wrong reasons.

I play all professions, but my main is an Asura engineer. She also has a good access to confusion e.g. prybar, static shot, concussion bomb and pain inverter (and she has also access to retaliation, although that is more or less random). That confusion nerf is also hitting non-mesmer! Some engi builds e.g. the HGH engineer just had their best defense (= confusion) against glass cannon thieves nerfed to ground. But instead of crying like babies, engis keep on going, as they have always been nerfed with every update.

Engineer Elixir S also got the nerf bat, despite mesmers still have 2 s evade skill with good damage and mere 10 s cooldown = blurred frenzy (sword #2). Compare that with elixir S which does no damage and will soon disable all skills and has 60 s cooldown. Clearly mesmers have a huge advantage here. Any profession would love have an overpowered skill like blurred frenzy.

The fact remains confusion is too powerful. Even a good player can become a victim of confusion. If you are inside a zerg ball and enemy mesmers shatter their illusions you can easily end up having 5-12 stacks of confusion. That can potentially hit over 6k per skill, kit or attunement or trait activation. That is simply too much, especially considering the mesmers’s shatter confusion is spread to several nearby enemies.

Mesmers are still a really good profession in WvWvW. They got some of the best utility skills in the game. They can bring in stuff no other profession can do. Mesmers have good survivability due having so many clones on demand and relatively easy access to stealth. Mesmer shatter burst is one of the strongest bursts in the game.

Mesmers have always been common in WvWvW and after these “nerfs” I am sure they will still remain among top 5 professions.

I am more afraid of the unwise changes the developers did for thief. Reverting the revealed back to 3 seconds and making shadow steps skills work without target will simply allow any good glass cannon thief always disengage combat when they want. Thus almost no risk of being killed unless you play really badly. And now getting the ability to steal entire 25 might stack with the sword #3 (boon ripping), ouch…
I guess the developers want to see backstab crit hit 17k+ against medium armor (2.3k).

My prediction is: mesmers nor elementalists are not going to become obsolete in WvWvW, but we are going to see even more thieves and warriors (as if they were ever rare there :-P).

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

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Posted by: Iruwen.3164

Iruwen.3164

I play all professions, but my main is an Asura engineer. She also has a good access to confusion e.g. prybar, static shot, concussion bomb and pain inverter (and she has also access to retaliation, although that is more or less random). That confusion nerf is also hitting non-mesmer! Some engi builds e.g. the HGH engineer just had their best defense (= confusion) against glass cannon thieves nerfed to ground. But instead of crying like babies, engis keep on going, as they have always been nerfed with every update.

http://wiki.guildwars2.com/wiki/Bleeding
http://wiki.guildwars2.com/wiki/Burning
http://wiki.guildwars2.com/wiki/Poison
http://wiki.guildwars2.com/wiki/Confusion
http://wiki.guildwars2.com/wiki/Might

Please take your time to check these pages and then think again about why we complain, maybe you’ll get it.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: Handin.4032

Handin.4032

Before nerf one or two mesmers could take down a zerg…
Now you can take the zerg halfway down and leave the other half for a hammer warrior (boon hate + SoM) to have fun too…

There you go, everyone can help, everyone gets bags… much more fun…

If one mesmer could actually kill an entire zerg…you have an issue. Most of the damage I get from my glamour fields are actually from the feedback reflects. I, as a single mesmer, can only stack high confusion on a single target basis. It is quite funny when I throw a feedback on a stacked zerg, and they stand there shooting while in the feedback!

Now, I agree that confusion needed a slight nerf, and people, they didn’t reduce the TOTAL damage by 50%, they just nerfed the efficiency. 15 stacks of confusion can still deal ~3k per tick. The issue in my mind is that it doesn’t act like all the other conditions when it comes to scaling, damage, duration, etc, and yet they try to balance it against the other conditions.

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