Optional mode: Bounty Hunter

Optional mode: Bounty Hunter

in WvW

Posted by: Cerby.1069

Cerby.1069

Bounty Hunter is an optional mode you can enable in wvsw through the wvsw tab.

Concept:

Players designate a custom amount of gold, that they pay upfront, which then becomes their bounty (1g minimum). Upon paying you can join in this new mode as a BOUNTY HUNTER. Any other players who don’t pay or enter the mode, aren’t directly a part of the mode and aren’t gonna see anything different while playing wvsw. Upon joining you can see the number of other bounty hunters active, their present bounties, and their wvsw titles (would just be thier wvsw title….since whispering eachother via names would be problematic)

Players with the mode active will, upon killing other bounty hunters, gain the other players bounties and add it to their own. Meaning the players that die lose their bounty and must pay a new one to return to the mode.

Dying to players not playing the mode will amount to -10% of your present bounty being lost. This 10% is distributed to the players not playing in the mode. Killing any of these players will net their share of that 10% to your own bounty, WITHOUT RESTRICTION (so you can last hit and still get full money), if you are a ‘bounty hunter’. Actually there is 1 restriction, having 1 or more bounty hunters get the hits with you will split the player’s bounty between all of you.
i.e. 2 bounty hunters kill a normal player with 0.5g in bounty….they each get half, so 0.25. If another normal player helped…..they woulnt get anything. Similarly if a normal player kills a normal player with a bounty….the normal player doesn’t lose their bounty nor does the new normal player earn one.

Bounty hunters will have a special marker and will be purple/orange text highlighted when u see them. Their bounties will also be posted above theirs heads. Normal players with bounty accumulated from kills will have that number displayed above them in purple/orange.
-Normal players will not see any of this information since they aint taking part in the mode as a bounty hunter.

Players with bounties must have hit the enemy with a bounty that died within the last 30 seconds of life, otherwise it doesn’t count as their kill. Hits on a player in downed state will not count as proof of kill…so if some1 downs a bounty hunter and another bounty hunter or players comes and taps a downed body it won’t give them their bounty.

The bounty of a bounty hunter killed will be distributed evenly between all players that attacked them in the last 30 seconds of life, provided a bounty hunter landed one of the hits on them. Otherwise all players only get 10% of the killed bounty hunter’s bounty. If multiple bounty hunters are present, for a kill, there is no change….its split the same. Normal players don’t get any rewards for accumulating a bounty.

i.e. 2 bounty hunters and 1 normal player get cred for a kill: everyone gets 33.3% of the bounty added to them
i.e. 3 normal players kill a bounty hunter: 10% of the bounty hunter’s bounty is distributed amongst them, 3.33% each.
i.e. 1 bounty hunter get cred for a kill: they get 100% of the bounty added to them.
i.e. 2 bounter hunter get cred for a kill: they get 50% each

Players with bounties have the option of showing themselves on the minimap to all players in a pulse fashion. They can click an option that pulses their location.
Any bounties that die are marked on the map for a period of time (10s or more). All map bounties are ping’ed once every 10 minutes regardless.
The total number of bounty hunters on the map is always available in the wvsw tab mentioned earlier.

Sooo that sound great….where does this lead though? How is payday calculated>? why should i buy myself a large bounty to start?

Well lets say a bounty hunter amounts a number of bounties and ends up with a 30g bounty. Lets say they posted an initial bounty of 2g to enter the mode.
Initially: At max you can double the amount you put in though (2x contribution room).
So their max would be 4g they could take out of that 30g pool. Each kill they make though will allow them a 0.1(killed bounty hunter’s bounty) in contribution room.

so its literally 2x(your initial bounty fee)+0.1(1stbountykilled) + 0.1(2nd bounty killed)….
And you can take that final amount of your final pool home with you. The remainder goes to some fat npc at spawn who manages all the bounty stuff.

If you happen to be one of many that helped kill the bounty it is possible this contribution room value will be above the total bounty you have accumulated, in which case you can only gain up to 100% of the bounty….no more than that.
i.e. a guy with 100g bounty got killed by you and others…..it increases your final contribution room by 10g.

Also you cannot cashout ur bounty until you have at least 5 bounty kills. If you leave the mode before that happens, you can simply rejoin it at a later time without penalty.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Optional mode: Bounty Hunter

in WvW

Posted by: Cerby.1069

Cerby.1069

so lets give some examples:

b1 = 10g
b2 = 5g
b3 = 3g
b4 = 2g
b5= 1g

Okay so say we have 5 bounty hunters join the mode fresh at the same time. Above are the bounties they bought as their own (paid up front upon entry to mode). For simplicity lets just assume they can cashout at any time.

Ex 1) So B1 kills b2, in a solo situation, and come out with a new bounty of 15g. b2’s bounty goes to 0 and they are no longer a bounty hunter.

b1 wants to cash out….
(10)2 = 20g initial money room.
(0.1)5 = 0.5g in extra contribution room from player kills
So with a total of 20.5g in contribution room, and a total bounty of 15……B1 can walk away with 15g

Ex2) So B5 kills B1, in a solo situation, and comes out with a new bounty of 11g
They want to cash out…
(1)2 = 2g initial money room
(0.1)10 = 1g extra contribution room from player kills
So with a total of 3g in contribution room, and a total county of 11g……B5 can walk away with 3g in gold.

Ex3) B5 kils B1, but B1 had already killed B2,B3,B4,B6
So B5 gets a bounty of 20g, and can walk away with 4g.

Ex4) B1/B2 are working together to secure kills. They kill B3 (3g bounty), and B4 (2g bounty)
That nets them each 2.5gold out of a 5g bounty pot.
But oh nooo, b1 gets killed by 1 player who isn’t a bounty hunter. And loses 10% of their bounty so -10% of 12.5 is 1.25g, meaning b1’s bounty is now 11g, and we have a normy out there with a bounty of 1.25
B1 goes out and kills the one who stole this money though and they are back to their bounty of 12.5g.
B1 then goes and kills B3 (3g) but is accompanied by 2 others in teh kill. so B1 gets 1/3rd of 3g so its 1g added to b1’s bounty (13.5g)

I THINK YOU GET THE IDEA

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Optional mode: Bounty Hunter

in WvW

Posted by: Baldrick.8967

Baldrick.8967

So basically encourage solo play and rofl stomping by a well formed squad of bounty hunters.

Sorry support players, no bounty for you….

Besides the fact the chances of this ever happening are less than me winning the lottery, I don’t really see the point of it.

Why would anyone enter with more then the absolute minimum? Why would anyone enter with 10 times the amount of someone else? There is zero incentive to do so.

Not forgetting if they ever brought this live all the non-bounty hunters would happily kill anything that moves on the map and destroy any chance of having a 1v1. Are you saying a non-bounty hunter who kills a bounty hunter gets money or just a price on their head that they can’t see?

60 man blob kills a bounty hunter with 1g on their head- does every member of the mob get a 0.015 price on their head?

Maybe they could bring this in for spvp so they can bunker even more…

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

Optional mode: Bounty Hunter

in WvW

Posted by: Cerby.1069

Cerby.1069

So basically encourage solo play and rofl stomping by a well formed squad of bounty hunters.

Sorry support players, no bounty for you….

Besides the fact the chances of this ever happening are less than me winning the lottery, I don’t really see the point of it.

Why would anyone enter with more then the absolute minimum? Why would anyone enter with 10 times the amount of someone else? There is zero incentive to do so.

Not forgetting if they ever brought this live all the non-bounty hunters would happily kill anything that moves on the map and destroy any chance of having a 1v1. Are you saying a non-bounty hunter who kills a bounty hunter gets money or just a price on their head that they can’t see?

60 man blob kills a bounty hunter with 1g on their head- does every member of the mob get a 0.015 price on their head?

Maybe they could bring this in for spvp so they can bunker even more…

??????????

I already answered all the stuff you posted in my very very long post. Go back and spend some time looking through it.

“Why would anyone enter with more then the absolute minimum? Why would anyone enter with 10 times the amount of someone else? There is zero incentive to do so.”

….to make significantly more money. That seems like a bit more than zero incentive to me.
The players themselves will set the range of entry fee levels based on how many play the mode. ONce you enter you continue till you checkout or die though. 5 kill minimums give quite a bit of room for bounties to skyrocket to levels where you are like: “dang i wish i had paid a higher fee up front so i could keep more than 7g of my 60g bounty”. I mean I can’t say what the standard levels would reach to though. WOuld make sense to start at 1g though and go higher based on your success rate. ALl the money that goes into the mode comes from the players…..I think you are forgetting that fact. If all just want to give 1g each….sure they can do that. Some might wanan give 2g cause they are going well though……some others might find bigger payoff startign with 3g. This raises to 4g….etc….etcccc till we hit the 10g mark.

…i explained all of this you just aren’t thinking it through properly.

Maybe entrance fee’s should be capped at some rate like 10-20g though? idk, maybe. I’m personally fine with some1 putting hundreds of gold into the mode, idk why you wouldn’t be. IF some1 goes 100g as their entrance fee and everyoen else is only going as high kitten….what will happen? Well depending on how long people go for, a person with 1g entry might amass a bounty of 30g or more….so our 100g entry friend could easily fill all that contribution room they made for themselves. alternatively mbe everyone is newly joined and it takes 20 kills for them to fill that contribution room.

I don’t see the problem you seem to be having, cause there is no problem.

Srsly i did answer every single point you brought up in the original OP…..just go back and look through it. Its long I do apologize, I can understand if you overlooked some of the information.

If people run in large zergs and end up killing a bunch of bounty hunters…what does this do for them? Well it increases their contribution room by a large amount but their bounty by a very very small amount. If you put in a low entrance fee then sure, this is a good way to increase your contribution room. In order to get a big payday though you still need to fight and kill other bounty hunters in small group or 1vs1 situations. So a good strategy might infact be to zerg for a while, then run off and small group roam for the real money. But other people will be doing this too….
And other people will be running around doing small group roam from the start as well….
Everyone is motivated by the same factors, everyone has to pay upfront and doesn’t want to die and lose this money. When 2 zergs go at it and each has bounty hunters in it…….one zerg is gonna eat the other in the normal wvsw fashion, and you can bet bounty hunters are gonna be targetted more than normal players and like I mentioned you have to hit the enemy bounty hunter before they are downed lol. Making it worthwhile for bounty hunters to be frontline zergers rather than firing on enemies from the very back of the zerg. Definitely gives bounty hunter thieves a job if there are backline bounty hunters as well….very lucrative way for them to get high bounties if they play it right since they will likely be solo’ing the enemy bounty hunter who is more focused on monitoring the zerg fight than their flank.

In terms of the zergs themselves: We would assume most bounty hunters won’t be standing around waiting to be trampled by a zerg…..they are gonna be map aware, and its pretty easy to avoid zergs if you are solo.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Optional mode: Bounty Hunter

in WvW

Posted by: Svarty.8019

Svarty.8019

This seems like an idea for a completely new game. Good luck with it.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.