Bounty Hunter is an optional mode you can enable in wvsw through the wvsw tab.
Concept:
Players designate a custom amount of gold, that they pay upfront, which then becomes their bounty (1g minimum). Upon paying you can join in this new mode as a BOUNTY HUNTER. Any other players who don’t pay or enter the mode, aren’t directly a part of the mode and aren’t gonna see anything different while playing wvsw. Upon joining you can see the number of other bounty hunters active, their present bounties, and their wvsw titles (would just be thier wvsw title….since whispering eachother via names would be problematic)
Players with the mode active will, upon killing other bounty hunters, gain the other players bounties and add it to their own. Meaning the players that die lose their bounty and must pay a new one to return to the mode.
Dying to players not playing the mode will amount to -10% of your present bounty being lost. This 10% is distributed to the players not playing in the mode. Killing any of these players will net their share of that 10% to your own bounty, WITHOUT RESTRICTION (so you can last hit and still get full money), if you are a ‘bounty hunter’. Actually there is 1 restriction, having 1 or more bounty hunters get the hits with you will split the player’s bounty between all of you.
i.e. 2 bounty hunters kill a normal player with 0.5g in bounty….they each get half, so 0.25. If another normal player helped…..they woulnt get anything. Similarly if a normal player kills a normal player with a bounty….the normal player doesn’t lose their bounty nor does the new normal player earn one.
Bounty hunters will have a special marker and will be purple/orange text highlighted when u see them. Their bounties will also be posted above theirs heads. Normal players with bounty accumulated from kills will have that number displayed above them in purple/orange.
-Normal players will not see any of this information since they aint taking part in the mode as a bounty hunter.
Players with bounties must have hit the enemy with a bounty that died within the last 30 seconds of life, otherwise it doesn’t count as their kill. Hits on a player in downed state will not count as proof of kill…so if some1 downs a bounty hunter and another bounty hunter or players comes and taps a downed body it won’t give them their bounty.
The bounty of a bounty hunter killed will be distributed evenly between all players that attacked them in the last 30 seconds of life, provided a bounty hunter landed one of the hits on them. Otherwise all players only get 10% of the killed bounty hunter’s bounty. If multiple bounty hunters are present, for a kill, there is no change….its split the same. Normal players don’t get any rewards for accumulating a bounty.
i.e. 2 bounty hunters and 1 normal player get cred for a kill: everyone gets 33.3% of the bounty added to them
i.e. 3 normal players kill a bounty hunter: 10% of the bounty hunter’s bounty is distributed amongst them, 3.33% each.
i.e. 1 bounty hunter get cred for a kill: they get 100% of the bounty added to them.
i.e. 2 bounter hunter get cred for a kill: they get 50% each
Players with bounties have the option of showing themselves on the minimap to all players in a pulse fashion. They can click an option that pulses their location.
Any bounties that die are marked on the map for a period of time (10s or more). All map bounties are ping’ed once every 10 minutes regardless.
The total number of bounty hunters on the map is always available in the wvsw tab mentioned earlier.
Sooo that sound great….where does this lead though? How is payday calculated>? why should i buy myself a large bounty to start?
Well lets say a bounty hunter amounts a number of bounties and ends up with a 30g bounty. Lets say they posted an initial bounty of 2g to enter the mode.
Initially: At max you can double the amount you put in though (2x contribution room).
So their max would be 4g they could take out of that 30g pool. Each kill they make though will allow them a 0.1(killed bounty hunter’s bounty) in contribution room.
so its literally 2x(your initial bounty fee)+0.1(1stbountykilled) + 0.1(2nd bounty killed)….
And you can take that final amount of your final pool home with you. The remainder goes to some fat npc at spawn who manages all the bounty stuff.
If you happen to be one of many that helped kill the bounty it is possible this contribution room value will be above the total bounty you have accumulated, in which case you can only gain up to 100% of the bounty….no more than that.
i.e. a guy with 100g bounty got killed by you and others…..it increases your final contribution room by 10g.
Also you cannot cashout ur bounty until you have at least 5 bounty kills. If you leave the mode before that happens, you can simply rejoin it at a later time without penalty.
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(edited by Cerby.1069)