Inspired by a thread from the sPvP section, i decided to make this thread.
We as players have tons of ideas, suggestions and such that we want to see in WvW. Some are bad, some are decent and some are super awesome. unforunately, Arenanet can’t make/try/experiment everything. They have to make decisions.
But to be honest, i’m wondering if the size and order of content updates is going in the right direction. And i feel that the living world approach is problematic.
The idea is that we get new content bi-weekly. For PvE this seems to be ton of content and casual players can barely get through the amount of new achievements in time!
sPvP seems to be getting a lot more popular (a lot of full rooms and short queues for tournies) because of decent sized updates. That said, there is a lack of love in sPvP as well. ;o
But WvW. Obviously, the first year was ment to polish WvW. While we still have skill lag, culling is gone, most exploitable mountains and such are gone and we have seen quite some quality of life improvements. We also recieved a new rank system (which doesn’t interest me that much to be honest) and other small things like a NPC commander that helps out and such.
But the whole experience in WvW, hasn’t changed. And i think that this is a problem if it continues. It feels EXTREMELY stale. And small content updates, won’t magically change this. People will simply burn out SLOWLY. Oh look, another skill line and some profession balances! Are you sure you don’t wanna play another week or so? Just to try it out eh? You step into a map and everything feels the same however.
You either care about pts and scout a bit or zerg around with a commander, causing skill lag while taking objecties. Or you are a hardcore raiding guild that doesn’t care about pts and wonders what to do in a map where everyone hides behind siege. Guess we do some GvG eh?
Let’s compare the formats (roughly):
PvE updates:
+ Every type of player seems satisfied!
+ Big content additions! Often include new maps, achievements, skins, lore and more!
- Achievements are used as carrot it seems (?)
PvP updates:
+ Everyone is getting more and more satisfied. Hotjoin, SoloQ and Team Arena.
+ Decent sized content pushes. New maps, mechanics and polish in general.
- Achievements and glory rewards are still a bit lame.
Now, to WvW!
+/- General polish seems decent but where is the map iteration? Why can we still shoot trebshots from objective to objective? Why are the centaur/skritt camps still there? Why are such big portions of the maps unused?
- Updates cater a lot more to casual players than hardcore players. (guilds recieve no love, mindless zerging is encouraged,)
- Small content additions (no new maps, no new skins, no exclusive things, almost no new mechanics) Heck, we even had a mechanic removed!
- Despite a decent rank system, the actual achievement/title system is pathetic and has been since launch.
So yeah, let’s compare the extremes. PvE players have more than enough to do every two weeks with JUST the new content while WvW players have to look at another WXP rank that they don’t have the pts for. And on top of that, i doubt that most people care about these new rank lines that much. They are such small additions that nobody is amazed, or excited. We don’t feel different after a content update. Yeah, i spent 5 seconds looking at the new skill line and what it does. But no, i’m not amazed. My WvW guild has an entire different roster than it had at launch. None of the updates made older members return. The game feels the same to them and the reason that they left has not been fixed/changed.
Gandara – WvW Warrior