PIPs acquisition have to be revised

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Posted by: JemL.3501

JemL.3501

I for myself no longer really want to do WvW normally and i used to only play that mainly, all i do is log in and farm pips dont even care if the garrison is being lost as long i am like in outnumbered map for increase my pip acquisition

The only advantage an old player has is the rank acquisition i found it fine, but you have to remember there used to be pots for increase wxp and eotm karma trains gave more exp than actually playing wvw, i for myself used those methods

Analize the way and ammount you are obtaining pips, you have to adjust this acquisition, is low for the time and ammount you require to invest

Rank: is fine, leave it but you should give more options to increase the level faster like the old potions, i would even vote to be 3-4-5-6-7-8-9 insteand of 1-2-3-4-5-6-7

Squad: is wrong to give it only to the commander, give it to every single person in a squad minimum of 10 people, and increase it to 3 insteand of miserable 1

War Score: Should be 5-4-3 insteand of miserable 3-2-1

Commitment: 3 insteand of miserable 1

Outnumbered: this has to be fixed to the people in the map, if you are outnumbered then get 5, if you arent, get 5 as long you have tier 6 participation or something but you have to counter the ‘’need for outnumbered’’

You could argue the ammount but not the point, the acquisition is just too low for the time invested

I took an arrow to the knee

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Posted by: Teon.5168

Teon.5168

Who cares about pips? I don’t. I just want to have fun out there. If I am smiling and laughing while I am playing wvw, then all is right with the world.

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

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Posted by: JemL.3501

JemL.3501

is the only fun for me in wvw currently. ive done everything else that all i care about are pips

pips 4 life

I took an arrow to the knee

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Posted by: Roxanne.6140

Roxanne.6140

people are abusing the outnumbered by not logging on. the other thread got removed because i exposed this scam


gaem not made for mi
===========

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Posted by: Vova.2640

Vova.2640

First of all… nerf the pips the outnumbered buff. It is too heavily abused. It should give 2 pips at most.

Now, change the pip system to reward only base off you ACTIVE participation. Reward tracks already give rewards for passive participation, we don’t need more of that.

If you do stuff during the 5-min, you get pips. if you do nothing you get absolutely nothing, not even pips from rank/loyalty/skirmish ranking.
Harsh? Maybe. But it will stop this afk pip BS we have right now..

Look at how effective someone is in a full Soldiers set.
Look at how effective someone is in a full Dire set.
Nice balance.

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Posted by: Dagger.2035

Dagger.2035

I prefer the existing distribution of pips. Providing a larger pip bonus to all squad members just promotes zerging. The existing commander bonus rewards commanders and could be higher.

I also like the current outnumbered bonus. I believe people are complaining about it because they are pip hungry and trying to abuse the system. The outnumbered bonus is great and will help keep people playing even if they are being blobbed to death due to coverage issues. The bonus also helps provide better rewards to roamers during periods of low server activity.

Human Thief [DOA]
Sorrows Furnace

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Posted by: Natto.5819

Natto.5819

There’s nothing wrong with pips. My cousin finished the Diamond chest late Monday.

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Posted by: DemonSeed.3528

DemonSeed.3528

I prefer the existing distribution of pips. Providing a larger pip bonus to all squad members just promotes zerging. The existing commander bonus rewards commanders and could be higher.

I also like the current outnumbered bonus. I believe people are complaining about it because they are pip hungry and trying to abuse the system. The outnumbered bonus is great and will help keep people playing even if they are being blobbed to death due to coverage issues. The bonus also helps provide better rewards to roamers during periods of low server activity.

I also agree with what you’ve said. Nothing much to add, it really helps the people getting blobbed down without having the numbers to fight. Instead of an empty map as usual we still have some extras that are willing to fight unlike before the update. There will be pip chasers but not as much as people who want to fight and that is the important thing.

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Posted by: Blockhead Magee.3092

Blockhead Magee.3092

Pip farmers are the only ones who see problems with pip acquisition. Those of us who have played the game, continue to play the game.

Saying “I for myself no longer really want to do WvW normally and i used to only play that mainly, all i do is log in and farm pips dont even care if the garrison is being lost as long i am like in outnumbered map for increase my pip acquisition” is something that a dedicated wvw player would never say, but a shiney hunter.

SBI

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Posted by: Jong.5937

Jong.5937

There’s nothing wrong with pips. My cousin finished the Diamond chest late Monday.

Maybe this was /s, but if not….. If he/she was max ranked on a winning server playing outnumbered that would be about 8 hours playtime. If he/she was a new player on a losing server it would be 120 hours, which is by some considerable margin, literally……impossible! For most players, averaging maybe 4 pips a tick (he was playing before the change to commitment bonus) that’s 30 hours and that would be pretty unhealthy in 3 days, not so great in a week. The same average player could more than halve that time by hanging around in spawn and killing a guard every 5 mins, rather than actually playing the game! The new player could reduce his time from 120 hrs to 24 (less than the average player, playing normally) by ‘spawn farming’.

The figures are a bit different now with the new, easy to get, commitment bonus, but not that significantly.

I actually think pips and the whole Skirmish Chest system is great, but some adjustments to narrow the disparities seems sensible.

Piken Square

(edited by Jong.5937)

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Posted by: trailofsalt.6571

trailofsalt.6571

They should find a way to prevent people from abusing the buff. This does not mean that they should reduce the current outnumbered buff amount. Why should I be punished as somebody who plays WvW normally everyday for what abusers are doing? You guys are going to get it reduced to garbage and end up turning the pip system into yet another worthless attempt by ArenaNet to breath life into a dying game mode.

I wonder how many people who are asking for the buff amount to be reduced are already at top rank in WvW… Why should you all care? You all get a decent amount of pips regardless. Be careful what you wish for…

I smash “1” for greatness… (òÓ,)

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Posted by: Jong.5937

Jong.5937

ANet, my goodness we all know, are not all wise, all knowing gods in the art of game design. Some rebalancing of their first pass was likely to be needed. Would you have complained if the buff and been 3 from the start? Would you have accepted a reduction to 5 if it had been 7 to start?

The buff is great I agree, but right now I feel it is too strong and the disparity in points, especially for new players is discouraging joining in with the real game in favour of ‘unhealthy’ behaviour.

Piken Square

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Posted by: ThunderPanda.1872

ThunderPanda.1872

Correction: “I want a pip system that will be the most beneficial to me and only myself” – every pip chaser.

Send me 1000g and I will stop trolling WvW forum.
I have a dream – Our Anet Senpai will make WvW Great Again!
WvW Forum is more competitive than WvW

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Posted by: Jong.5937

Jong.5937

:D Or people that decide the very first pass at a new system is absolutely perfect and above criticism are hopeless ANet fanboys . /jk

Seriously, I like the new system and think it’s generally great, but you don’t get the sheer volume of posts both here and on Reddit without there being some issues worth addressing. Constructive alternate suggestions to taker the heat out of the debate might have more of a desired result than (in your words, not mine) ‘trolling’

Piken Square

(edited by Jong.5937)

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Posted by: holodoc.5748

holodoc.5748

I think the current pip acquisition system is spot on. Except for the Outnumbered abuse of course. Not everyone is supposed to get all 175 tickets per week, you know. The system has been perfectly scaled to reward maximum number of tickets to really dedicated players while still providing everyone else with enough rewards for the time they are willing to invest into playing.

I am a dedicated WvW player yet I’ve settled for Platinum or eventually Mithril per every week because I find Diamond to be a bit out of my available free time. And I am perfectly happy with it.

Don’t think about rewards and play for good fights. That’s the only advice I can give.

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Posted by: trailofsalt.6571

trailofsalt.6571

I don’t see why people keep saying that it’s too strong. I am currently at platinum and it has taken me all week starting last Friday to get there. The outnumbered bonus comes along every now and again helping to give me that extra push at times. I don’t jump BLs for an outnumbered buff and I don’t AFK. I play normally.

The average WvW player (excluding brand new players) can reach diamond by the end of the week depending on how much they play. That was the whole point of the system, wasn’t it? Some players can reach diamond quicker because there are a few different factors that determine how you get pips.

Reducing the amount that the outnumbered buff gives you will do nothing but punish the players who play the game mode normally. Do you really want to do this?

I smash “1” for greatness… (òÓ,)

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Posted by: ThunderPanda.1872

ThunderPanda.1872

I don’t see why people keep saying that it’s too strong. I am currently at platinum and it has taken me all week starting last Friday to get there. The outnumbered bonus comes along every now and again helping to give me that extra push at times. I don’t jump BLs for an outnumbered buff and I don’t AFK. I play normally.

The average WvW player (excluding brand new players) can reach diamond by the end of the week depending on how much they play. That was the whole point of the system, wasn’t it? Some players can reach diamond quicker because there are a few different factors that determine how you get pips.

Reducing the amount that the outnumbered buff gives you will do nothing but punish the players who play the game mode normally. Do you really want to do this?

- The Quote of Thread

Send me 1000g and I will stop trolling WvW forum.
I have a dream – Our Anet Senpai will make WvW Great Again!
WvW Forum is more competitive than WvW

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Posted by: XenesisII.1540

XenesisII.1540

I think they should make one change with the rank pips.
Currently it’s:
+1 Bronze WvW Rank (150-619)
+2 Silver WvW Rank (620-1394)
+3 Gold WvW Rank (1395-2544)
+4 Platinum WvW Rank (2545-4094)
+5 Mithril WvW Rank (4095-6444)
+6 Diamond WvW Rank (6445-9999)
+7 Max WvW Rank (10000)

I don’t see why 10k rank should get a pip on it’s own, since there’s very few of them and most of them got it through ktraining in eotm, so why be rewarded for that? I think they should remove that rank, make a new rank below and bump all the others up a pip.
+1 Wood WvW Rank (50-149)
+2 Bronze WvW Rank (150-619)
+3 Silver WvW Rank (620-1394)
+4 Gold WvW Rank (1395-2544)
+5 Platinum WvW Rank (2545-4094)
+6 Mithril WvW Rank (4095-6444)
+7 Diamond WvW Rank (6445-10000)

Commander pip, don’t agree with it being squad too, that will only promote spamming invitation to squads and you’ll end up with squads with people all over the map, not really having to play together, or even be on the commander to earn the extra pip, it would be the lazy pip instead. If people want that extra pip then tag up and convince 5 people to stick with you.

The skirmish pips, sure I guess, but might just promote more hardcore ktrain captures to gain warscore though.

Outnumbered pip, 5 might be high, 3 might be better, hmm, don’t care that much, the purpose of the pip was to attract players onto that map, and then when the outnumbered was done maybe some would stay on that map.

At the end of the day I don’t think it’s a bad thing to give away more pips, because tickets are capped at 175 per week anyways, the last chest is repeatable with no tickets. They already have 3 major roadblocks to the system, minimum ranks for back piece and t3 gear, 175 tickets per week, pips easier for vets harder on newbs.

No one wants to play this like a second job, “but you can just relax and just play you’ll get it eventually!”, except that only a certain amount of tickets are given each week, and the bulk of tickets are at second half of chest (ticket balance per chest is another thing they need to change). So yes players feel with their already limited time for the game also feel limited in the tickets they can gain per week, that’s why we have players asking why they can’t they finish the entire track on their own time and why it’s resetting every week, punishing them even more for missing the bulk of tickets at the end.

It’s already 6 months for one gear set, and 4 months minimum for the back piece if you get full tickets every week. It will take you 22 months minimum to finish the 3 armor classes and back piece if you want the skins, oh and about 10 months to finish the weapons, so about 2.5 years to finish the entire collection. Tickets are already the biggest gate for the system, we don’t need to worry about giving away too much pips.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

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Posted by: Lysander Freeman.4186

Lysander Freeman.4186

I don’t see why people keep saying that it’s too strong. I am currently at platinum and it has taken me all week starting last Friday to get there. The outnumbered bonus comes along every now and again helping to give me that extra push at times. I don’t jump BLs for an outnumbered buff and I don’t AFK. I play normally.

The average WvW player (excluding brand new players) can reach diamond by the end of the week depending on how much they play. That was the whole point of the system, wasn’t it? Some players can reach diamond quicker because there are a few different factors that determine how you get pips.

Reducing the amount that the outnumbered buff gives you will do nothing but punish the players who play the game mode normally. Do you really want to do this?

False, but I understand that sense of perspective can be skewed by personal involvement.

I can barely make Gold chest each week. I don’t think I’ll finish Silver this week, might or might not. While it’s true that a core group of WvW might have the time to invest in playing the game enough to acquire the current 175 pips in a weekend, I’m very certain that it is not true for a very large percentage of the playing population.

In my case, adult gamer with job, house, family, etc. People like me also help fund the game by buying things (re: job, etc).

My biggest complaint about the system is that it’s based on Time Spent Sitting On Your <Kitten>. I admit that I am going to be working towards that backpiece. I have nearly everything except for the Tickets. But do you know how long it will take me if I can only finish Gold chest some but not all weeks? 18 MONTHS.

Aye, I understand that you want to get people involved in the game mode and I think that’s great. I have played a lot of WvW and I really do prefer it to other game modes. But for pete’s sake, if you’re going to put rewards out there for people to reach for, then make them depend on performance and achievement and not sitting on your ass for a forced amount of time.

Why can’t I just progress through to Diamond in my own time and after Diamond go back to wood, cycling though so I can get the bigger rewards slower but eventually? Because I’ll never get to Diamond, because I don’t play this as a full time job.

p.s. an aside, don’t underestimate the need for soldiers, troops, grunts, whatever you want to call us. without the soldiers following, a commander can do little on her or his own. I agree commanders should have perks.

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Posted by: trailofsalt.6571

trailofsalt.6571

I don’t see why people keep saying that it’s too strong. I am currently at platinum and it has taken me all week starting last Friday to get there. The outnumbered bonus comes along every now and again helping to give me that extra push at times. I don’t jump BLs for an outnumbered buff and I don’t AFK. I play normally.

The average WvW player (excluding brand new players) can reach diamond by the end of the week depending on how much they play. That was the whole point of the system, wasn’t it? Some players can reach diamond quicker because there are a few different factors that determine how you get pips.

Reducing the amount that the outnumbered buff gives you will do nothing but punish the players who play the game mode normally. Do you really want to do this?

False, but I understand that sense of perspective can be skewed by personal involvement.

I can barely make Gold chest each week. I don’t think I’ll finish Silver this week, might or might not. While it’s true that a core group of WvW might have the time to invest in playing the game enough to acquire the current 175 pips in a weekend, I’m very certain that it is not true for a very large percentage of the playing population.

In my case, adult gamer with job, house, family, etc. People like me also help fund the game by buying things (re: job, etc).

My biggest complaint about the system is that it’s based on Time Spent Sitting On Your <Kitten>. I admit that I am going to be working towards that backpiece. I have nearly everything except for the Tickets. But do you know how long it will take me if I can only finish Gold chest some but not all weeks? 18 MONTHS.

Aye, I understand that you want to get people involved in the game mode and I think that’s great. I have played a lot of WvW and I really do prefer it to other game modes. But for pete’s sake, if you’re going to put rewards out there for people to reach for, then make them depend on performance and achievement and not sitting on your ass for a forced amount of time.

Why can’t I just progress through to Diamond in my own time and after Diamond go back to wood, cycling though so I can get the bigger rewards slower but eventually? Because I’ll never get to Diamond, because I don’t play this as a full time job.

p.s. an aside, don’t underestimate the need for soldiers, troops, grunts, whatever you want to call us. without the soldiers following, a commander can do little on her or his own. I agree commanders should have perks.

That is nice how you assume that because I can get to diamond within a week that I have no life, no job, and apparently don’t spend anything on the game. I have about $500+ in gem cards over 2 1/2 years that says otherwise.

I also think you missed my point. My point was that there is no need to decrease the amount of pips gained for the outnumbered buff. It just hurts folks like me who could always use the extra pips. I am only a bronze rank. Maybe I should have clarified that.

I smash “1” for greatness… (òÓ,)

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Posted by: Lysander Freeman.4186

Lysander Freeman.4186

That is nice how you assume that because I can get to diamond within a week that I have no life, no job, and apparently don’t spend anything on the game. I have about $500+ in gem cards over 2 1/2 years that says otherwise.

I also think you missed my point. My point was that there is no need to decrease the amount of pips gained for the outnumbered buff. It just hurts folks like me who could always use the extra pips. I am only a bronze rank. Maybe I should have clarified that.

Apologies if you took offense. I have played since GW1 release, and I’ve gone through periods of 40-60 hour gaming weeks in the old days. And now I’m on the other end of that playing spectrum but still put in time – so I’ve seen this time/week from all perspectives. When I read quite a few of the posts in these forums I feel that quite a few people have lost perspective of time spent. And this reward system is actually encouraging marathon sessions for people to hit greater rewards/achievements before resets – which is not physically or mentally healthy…

But I digress. The outnumbered pips are fine as-is to encourage participation on those maps. The base pip progression needs changed though.

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Posted by: Azoqu.8917

Azoqu.8917

The easiest solution to all of this is just to make the commitment buff increase by 1 pip for each week you WvW until it caps out at between 5-7. This lets those who are newer actually receive rewards instead of hitting them with such a huge wall that they will lose interest and the game mode will go back to a twitching corpse. The other thing it does is rewarding those that WvW on a consistent basis than those who just show up every once in a while.

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Posted by: PabbyGaul.9682

PabbyGaul.9682

GvG mode would revitalize wvw. Not candy. Pip Wall is good. Keeps out the ppl that wouldnt stay anyway.

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Posted by: Deihnyx.6318

Deihnyx.6318

Pip farmers are the only ones who see problems with pip acquisition. Those of us who have played the game, continue to play the game.

Saying “I for myself no longer really want to do WvW normally and i used to only play that mainly, all i do is log in and farm pips dont even care if the garrison is being lost as long i am like in outnumbered map for increase my pip acquisition” is something that a dedicated wvw player would never say, but a shiney hunter.

There is nothing wrong about being a shiny hunter. And reasons why pip acquisition is too low was already discussed in another thread, in details.

The difference between putting 20 hours a week in WvW and 40 is not dedication, it’s pure grinding.

(edited by Deihnyx.6318)

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Posted by: PabbyGaul.9682

PabbyGaul.9682

You could argue the ammount but not the point, the acquisition is just too low for the time invested

The Pip Wall. As long as its up, candy hunters not going to stay. Other ppl..whom dont find wvw a grind will stayy.

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Posted by: Sviel.7493

Sviel.7493

I imagine there will be ways to increase pip gain in future updates. They’ll probably be conditional to incentivize certain behaviors or create some sort of economic movement. Just like every other system, the base is released and later additions make it move a little faster.

As a start, I think this system is ok. I got through Diamond on the first full week but only got partially through Plat this week. This is while working 2 jobs and generally not being too gung ho about GW2 atm, but also with lots of outnumbered since I’ve been playing mostly havoc. I’m not sure how many tickets I have because I don’t particularly care about that stuff.

It’s a bit annoying when people hop onto a map and kill the outnumbered buff for the tick, but I’d be playing with or without pips so I don’t get too upset over it.

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Posted by: Natto.5819

Natto.5819

There’s nothing wrong with pips. My cousin finished the Diamond chest late Monday.

Maybe this was /s, but if not….. If he/she was max ranked on a winning server playing outnumbered that would be about 8 hours playtime. If he/she was a new player on a losing server it would be 120 hours, which is by some considerable margin, literally……impossible! For most players, averaging maybe 4 pips a tick (he was playing before the change to commitment bonus) that’s 30 hours and that would be pretty unhealthy in 3 days, not so great in a week. The same average player could more than halve that time by hanging around in spawn and killing a guard every 5 mins, rather than actually playing the game! The new player could reduce his time from 120 hrs to 24 (less than the average player, playing normally) by ‘spawn farming’.

The figures are a bit different now with the new, easy to get, commitment bonus, but not that significantly.

I actually think pips and the whole Skirmish Chest system is great, but some adjustments to narrow the disparities seems sensible.

His account is on Tarnish Coast. He said his EBG in late NA is Outmanned at times. But due to low coverage, there’s always 1 or even 2 BLs Outmanned late. Just keep participation at max, and you score a lot of pips. He would post, but his account was put on a permanent timeout from the forums.

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Posted by: Dawdler.8521

Dawdler.8521

But I digress. The outnumbered pips are fine as-is to encourage participation on those maps.

That remains an oxymoron since the outnumbered boon doesnt encourage particiption – everyone coming to participate means it’ll go away. And even then they wont participate in actual outmanned combat, they’ll AFK in spawn for the same benefits. I digress too.

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Posted by: Strider Pj.2193

Strider Pj.2193

Pip farmers are the only ones who see problems with pip acquisition. Those of us who have played the game, continue to play the game.

Saying “I for myself no longer really want to do WvW normally and i used to only play that mainly, all i do is log in and farm pips dont even care if the garrison is being lost as long i am like in outnumbered map for increase my pip acquisition” is something that a dedicated wvw player would never say, but a shiney hunter.

There is nothing wrong about being a shiny hunter. And reasons why pip acquisition is too low was already discussed in another thread, in details.

The difference between putting 20 hours a week in WvW and 40 is not dedication, it’s pure grinding.

You are correct that there is nothing wrong with being a shiny hunter, while I am not wrong in saying you are choosing to make the hunt grindy.

That is where the grindy argument falls on deaf ears. People still can hunt their shiny. It’s just going to cost you a lot of time.

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Posted by: Brigand.9502

Brigand.9502

Only changes I would make:
1. Decrease the pip reward for the outmanned buff from 5 to 3.
2. Increase the reward for Commanding from 1 to 3, but require 10 in squad.

Disclaimer:
I’m silver rank, not a Commander, ok with long-term rewards (IMHO, a legendary isn’t an instant-gratification kind of thing), and live a full and healthy life outside of GW2 and am ok with it taking a little longer to earn rewards because of it.