PPK needs to be increased
The PPT fanboys are strong here.
P P T
P P T
P P T
How the kitten do you people even enjoy this kitten?
The PPT fanboys are strong here.
P P T
P P T
P P T
How the kitten do you people even enjoy this kitten?
Aren’t you on the server that PPTs the most in the entire game even counting EU?
Former top 50 spvp engi main.
The PPT fanboys are strong here.
P P T
P P T
P P T
How the kitten do you people even enjoy this kitten?
Ask your BG server mates, BG is becoming almost as bad as YB.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
I dont think ppk needs to be increased simply because of the amount of players the top 3 tiers have atm. If they did that, there would be no way to win against a large server if your even slightly outnumbered.
What needs to be done, is finding a way to balance the population across servers or allow only a set number into wvw (far lower than it is now) because , for example, Tarnished coast has a problem now queing even 2 maps on reset and most of the week, we are outnumbered on all maps. We might have around 40 on map and BG and JQ have several blobs of 40+ running around capping everything.
This has been a problem for far too long… opening already full servers in tier 1 (TC is always between tier 1 and 2 even with low population) while servers like TC with low wvw population struggle to maintain even a prime time presence.
I personally wouldnt mind sitting in que for a while if it meant there would be equal or even close to equal number fights on all maps.
various forms of local “outnumbered” buff affecting scores could also take care of that without having to force player populations to divide and leave servers or stack in order to have a decent chance. it could also be made to affect both playstyles equally further balancing the game.
I actually think PPK should be reduced to 1 point and PPS increased to 3 (5 with ruins buff). There’s very little differentiating kills achieved by a zerg mindlessly mowing down smaller groups versus those that actually had to earn their kill. Securing a stomp should be far more rewarding.
Since the recent update of upgraded structures giving more points PPK, even during prime hours except for reset(nothing is upgraded) has been pretty useless. There is no reason a server with a 2.0 kdr with mass amount of kills should lose a match. That means the other server is getting rolled and needs to be shown through the score. 5-10 points per kill should do the trick.
No, Omniblobbing shouldn’t be the highest rewarded behavior in WvW. Seeing that you’re from Mag, I can see why you’d ask for that behavior to be rewarded as that’s all Mag does.
JQ never blobs? all servers blob so that’s a silly point. Everyone blobs and the funnest part of this game is fighting not upgrading keeps. aoe cap, lack of guilds and tags encourages blobbing so nothing we can do about that. If you guys think back capping and siege humping is the way to go then by all means let’s keep it the way it is i guess.
Look, I’d rather fight in EB or over a keep, than chase 3 people around an empty map for hours because they insist on back capping. If you want to raise PPK fine, raise it to 7 points then.
I actually think PPK should be reduced to 1 point and PPS increased to 3 (5 with ruins buff). There’s very little differentiating kills achieved by a zerg mindlessly mowing down smaller groups versus those that actually had to earn their kill. Securing a stomp should be far more rewarding.
And Scrappers (Function Gyro) goes wild…I get stomps a lot in zergs still. I’m not sure that would help anyone as zergs would just slow down some as commanders would just instruct to tag only and let the stomp happen.