Perplexity wont be nerfed tommarow

Perplexity wont be nerfed tommarow

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Posted by: Wanze.8410

Wanze.8410

They’re already stated they’ll fix it sometime. So the technical answer is “soon”.

They stated that they will have a look at it.

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Posted by: Upham.6137

Upham.6137

Last time I died to confusion was when I was fighting a group with a perplexity hammer warrior.

All you needed was stability to negate the CC of that hammer warrior (and the confusion).
I bet you are used to always get focused first (knowing you play necro), but if you got stunlocked while others were focusing you it’s reasonable that you died.

And as a condi mesmer with perplexity runes, I don’t feel OP against a dire necro.

My only concern is the x6, give that an internal cooldown of 10-15s, so hammer warriors and p/d thieves aren’t better confusion dealers than mesmers and engies.

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Posted by: Cynz.9437

Cynz.9437

Last time I died to confusion was when I was fighting a group with a perplexity hammer warrior.

All you needed was stability to negate the CC of that hammer warrior (and the confusion).
I bet you are used to always get focused first (knowing you play necro), but if you got stunlocked while others were focusing you it’s reasonable that you died.

And as a condi mesmer with perplexity runes, I don’t feel OP against a dire necro.

My only concern is the x6, give that an internal cooldown of 10-15s, so hammer warriors and p/d thieves aren’t better confusion dealers than mesmers and engies.

what if your class doesn’t have real stability…

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Posted by: Upham.6137

Upham.6137

what if your class doesn’t have real stability…

I’ve actually watched his videos before so I know he usually plays with a guard in his group.
That said, if you have no “real” stability, and you get stunlocked while 4 other people are focusing you, you die.

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Posted by: Oozo.7856

Oozo.7856

Last time I died to confusion was when I was fighting a group with a perplexity hammer warrior.

All you needed was stability to negate the CC of that hammer warrior (and the confusion).
I bet you are used to always get focused first (knowing you play necro), but if you got stunlocked while others were focusing you it’s reasonable that you died.

And as a condi mesmer with perplexity runes, I don’t feel OP against a dire necro.

My only concern is the x6, give that an internal cooldown of 10-15s, so hammer warriors and p/d thieves aren’t better confusion dealers than mesmers and engies.

I guess you have changed my mind. The rune set is fine, just need to have 100% uptime on stability. I guess I’ll start recruiting more guardians so they can chain cycle stability to counter these runes.

BTW, mesmers running these runes aren’t the problem. It’s the classes that can get over 20 stacks relatively easily. If I really wanted to cheese it up, I’d have a PVT high survivability interrupt warrior and a condition interrupt engineer with me so I could spread 20+ stacks of confusion whenever I wanted to with epidemic. And it would be easy since it has such long duration.

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(edited by Oozo.7856)

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Posted by: Upham.6137

Upham.6137

I guess you have changed my mind. The rune set is fine, just need to have 100% uptime on stability. I guess I’ll start recruiting more guardians so they can chain cycle stability to counter these runes.

I see you don’t wanna argue seriously, so I leave it there.

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Posted by: sephiroth.4217

sephiroth.4217

Personally I don’t see anything wrong with perplexity on any class that I play (talking about being the receiving end) but only cause I have to use traits with condi removal and utilities with condi removal just to deal with the influx of necros lately,

So coming across a class that relies on confusion is a joke, it’s 1 condition to deal with instead of the 8 or so that necros can reapply faster than you can cleanse.

Bit of stability aswell renders perplex next to useless.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Oozo.7856

Oozo.7856

what if your class doesn’t have real stability…

I’ve actually watched his videos before so I know he usually plays with a guard in his group.
That said, if you have no “real” stability, and you get stunlocked while 4 other people are focusing you, you die.

We don’t run a set group. Sometimes there is a guard there and sometimes there isn’t. There was no guard in the fight I’m talking about, but a guard can’t keep 100% uptime on stability anyway and you will eventually get caught in an interrupt chain since the interrupts are on low cooldowns.

I can survive with multiple people on me, but in order to do so I have to use abilities.

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Posted by: Oozo.7856

Oozo.7856

I guess you have changed my mind. The rune set is fine, just need to have 100% uptime on stability. I guess I’ll start recruiting more guardians so they can chain cycle stability to counter these runes.

I see you don’t wanna argue seriously, so I leave it there.

Make serious statements, get a serious reply. Say something that infers you only need one guardian with you to counter perplexity, not so much.

And why are you even arguing with me to begin with since you agree that the runeset needs to be nerfed?

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Posted by: SonOfKrypton.4357

SonOfKrypton.4357

A friend and I have talked extensively about Perplexity Runes and the consensus is pretty clear. They need to be changed. I ran perplexity on a condition elementalist to see what would happen, and the results were just as devastating as any other class using them.

Part of the reason people use them in legitimate builds is as simple as they use them and they win. Don’t say any of this “trait to counter” nonsense. The very fact that someone would have to change their build to counter something is a direct indication that it needs to be fixed.

The biggest problem with these runes is the skill level required to be effective with them. A friend and I discussed that there’s MOST LIKELY no thought whatsoever put into the use of the interrupts that proc the confusion. It’s a case of, “Oh, that’s off CD, gonna use that ability now.” 90% of the time they use a CC, it’ll interrupt something. These runes wouldn’t be so bad if it actually took some skill to use the interrupts rather than randomly pressing all your buttons.

“This is the only game I’ve EVER played where a noob is more dangerous than an experienced player for the very fact that they are completely unpredictable and get rewarded for not knowing what they’re doing.”

#truefacts

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Posted by: Upham.6137

Upham.6137

We don’t run a set group. Sometimes there is a guard there and sometimes there isn’t. There was no guard in the fight I’m talking about, but a guard can’t keep 100% uptime on stability anyway and you will eventually get caught in an interrupt chain since the interrupts are on low cooldowns.

I can survive with multiple people on me, but in order to do so I have to use abilities.

The only ridiculously short CD is earthshaker’s one, #4 and 5# have 20 and 30 secs CD, so they aren’t actually spammable.

Make serious statements, get a serious reply. Say something that infers you only need one guardian with you to counter perplexity, not so much.

And why are you even arguing with me to begin with since you agree that the runeset needs to be nerfed?

Always thought that a perplex warrior wouldn’t be a problem for an organized group. Although I do believe that the build shouldn’t exist in the first place.

I got the impression that you got stunlocked and focused down, and would have died whether the warrior had perplex runes or not, so it wasn’t the best example to show kingcragus how unbalanced the runes are.
I know I may be wrong, there’s no trolling intended in my posts.

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