Proposal: Anti-Stacking Debuf

Proposal: Anti-Stacking Debuf

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Posted by: Valik Shin.9027

Valik Shin.9027

I got an idea. If u have a problem with 100 man zergs y not move to a lower tier

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: DeeSystm.1256

DeeSystm.1256

The more I look at this idea, the more terrible it is tbh.

It totally screws the possibility of a spontaneous large fight, like when a much smaller group is supporting a large pug zerg, it also completely destroys any kind of large lords room fight without suddenly everyone having 50% less health.

Multi group combat is definitely way tighter than 1500 units most of the time, it would screw it right up. Even when spread out regroups happen close together, people would be fluctuating stats like nobodies business, we’d probably experience stat lag with these servers tbh.

Idk, i can’t see something like relative stats ever working.

“I came to play.” me
r4420k+ blazetrain

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Posted by: Filovirus.6258

Filovirus.6258

The more I look at this idea, the more terrible it is tbh.

It totally screws the possibility of a spontaneous large fight, like when a much smaller group is supporting a large pug zerg, it also completely destroys any kind of large lords room fight without suddenly everyone having 50% less health.

Multi group combat is definitely way tighter than 1500 units most of the time, it would screw it right up. Even when spread out regroups happen close together, people would be fluctuating stats like nobodies business, we’d probably experience stat lag with these servers tbh.

Idk, i can’t see something like relative stats ever working.

You really needed to spend more than 30s thinking about it to see the mega giants holes of uter broken unbalance in that idea (and most others about WvW btw) ?

Roughly, pretty much ALL and EVERY “idea” about WvW “balance” for the past 2 years is a variant of :
- hey let’s punish people for playing when i’m not, it’s obvious everybody should play during <insert na west/east coast/na midwest/eu uk prime/eu non uk prime/eastern eu prime/far easterneu prime/whatever> and punish everyone playing outside that time because “it’s unfair that 20/30 people can flip during offtime what we did 200vs200 during prime over 4 maps”
- hey let’s PUNISH people for playing together and using the optimized way of playing to win, because everyone should be free kill for my condi+stealth mesmer/thief, even if they are 50 and i’m alone
- hey let’s PUNISH people for playing in a way i don’t like and FORCE them to play like i want
- hey let’s have Anet redo totally ALL the game, change TOTALLY WvW, and have them had 2 dozens ways of calculating things/managing combats depending on if the moon is rising or not, if it’s an even day of the month, if my great great aunt on my father’s side has her period, but it changes if my ennemy’s cousin has a bleeding toe, but it’s another way if i farted before loging in (ie : more ridiculous and impossible and something Anet will NEVER do)

Basically all and every ideas (save a really few that are really balance ones, but they are really really few), resolve around removing WvW, making sure LARGE fights NEVER happens, removing any sort of income from it, and so removing any sort of income from everywhere else because it’s “shocking” that some people get income when “real L33T peeps in WvW don’t” (asking for decent income on par of other game modes seems to be an insult for them, wonder why :/), making CERTAIN to punish people when they play together, and NEVER around :
- getting real group/squad/raid tools
- real communication tools
- incentives and tools to make multiple groups/squads coordinating around multiple objectives a must
- taking measures to solve the massive SERVER imbalance instead of trying to punish people to treat the symptoms instead of the cause, and removing the servers that couldn’t be sustained by the GW2 pop when the game launched and can even less 2 years later (like every game 2 years old it’s losing players, surprise……

His idea like 99% of the "let’s solve WvW ideas are broken and useless, and it’s beating a dead rotting horse already.

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Posted by: Shotz.5068

Shotz.5068

we already get trolls coming to our server and building useless siege everywhere to burn our supply, now you want them to tag grief and make our zerg have 1/2 stats give me a break with the troll food.

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Posted by: runeblade.7514

runeblade.7514

ANet will never add this because it goes against their philosophy that players should never be disgusted to see other players helping them.

I think the better idea is to have an anti-stacking AoE.

New item: Big Throwable Bomb
-Small AoE, 150-240 radius
-3k damage
-Unblockable
-3 second cast time
- Requires 5-10 supplies to throw. It could be used to defend. However, it is a big waste of supplies that could be used for siege weapons.

In fear of the AoE, zergs will spread out a bit more.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Reborn.2934

Reborn.2934

You can punish mindless blobbing without ever hitting stats…

It’s called forced respawn. If you’re dead you no longer have a 15 minute dead state that can be exploited to be infinite. Instead you have 30 seconds to click the nearest waypoint or be removed from the battle and given a “rallybot” debuff much like the dishonored debuff.

nice idea …. i liked a lot . this will reduce a lot the mindless blob power without affect too much the game

(edited by Reborn.2934)

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Posted by: Johje Holan.4607

Johje Holan.4607

You really needed to spend more than 30s thinking about it to see the mega giants holes of uter broken unbalance in that idea (and most others about WvW btw) ?

Give the guy a break, Anet has spent 2 years looking and has failed to see the mega giant holes of utter broken unbalance that currently exists – and has since launch.

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Posted by: Filovirus.6258

Filovirus.6258

You really needed to spend more than 30s thinking about it to see the mega giants holes of uter broken unbalance in that idea (and most others about WvW btw) ?

Give the guy a break, Anet has spent 2 years looking and has failed to see the mega giant holes of utter broken unbalance that currently exists – and has since launch.

They haven’t “failed” to see anything, they just :
- consider their way of playing/designing is the only way, and players are dumb to ask for things making alting/life easier (like account bound WxP, for them force people to grind ranks on each toon was a “value” to players…)
- don’t care at all and won’t spend money to fix things until they realize not doing so COST them money, because WvW players buy as much Gems as others (not for the same things, but they like the skins too, the bank and collection expansions, the finishers, the infinite gathering/salvage tools, outfits and so on)

It’s not a failure to spot them, it’s the will NOT TO FIX them until it’s too late.

Honestly by now people should have realized all Anet did the past year outside of quick and dirty LS was prepping the Chinese Launch.

All and everything we got were changes made to adapt to the Chinese market we benefited from (or got screwed over with, like the new Trait Unlock grind system that push people to the gem store to buy gold to unlock those :/).

Nothing “big” is coming, just a few minor tweaks from the Chinese launch.

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Posted by: PSX.9250

PSX.9250

Or just remove the AoE limit…

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Posted by: Filovirus.6258

Filovirus.6258

Or just remove the AoE limit…

They can’t.

For once, the servers wouldn’t be able to handle it (the calculations) at all.
Then it would make some profs/specs ubermegaOP (ie : Warriors at their highest would be useless kitten puppies in comparison).
At last it would be a BUFF to zergs, not a nerf (guess what groups dies first without the AoE cap : the 60 man one taking 3 times 20 AoE or the 20 man group taking 3 times 60 AoE of the same power ?).

It’s once again the "stupid idea #4353476 to “fix” zergs" (that doesn’t need to be fixed mostly).

The only suggestion that could maybe work is removing the downed state and in combat hard rezzing, but even that would probably benefit zergs more in the end.

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Posted by: Berk.8561

Berk.8561

Don’t punish stats, too many people will cry so anet would never consider it. IMO something as simple as:

- the Zerg after x number of people within a given radius shows up on a map allowing you enemies to view your movement.
- Or a speed debuff, but that goes back to stat changing.

I think letting the enemy see movement is a good idea. I’ve suggested that outnumbered or servers far behind in points should have no delay before swords are popped. Simply giving underdog servers more information can help them deal with the disadvantages of being outnumbered.

My preference is a speed debuff because that’s what would actually happen if the game dealt with collisions between characters getting in each other’s way. Reduce the speed by 1% for every 2 people over 5 within a 1200 radius of each other with a maximum of around -25%. This would allow a zerg to bunch together for defense or a slow attack and a well coordinated zerg could mitigate it while moving by splitting up between their departure and destination for long runs.

Kerzic [CoI] – Ranger – Eredon Terrace

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Posted by: MightyMicah.7451

MightyMicah.7451

What a load of bullkitten

Couldn’t agree more. Just because you arrogantly state something doesn’t mean it’s true.

This is that new sound. Ya’ll ain’t ready.

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Posted by: DeWolfe.2174

DeWolfe.2174

Squad size is limited to X (X = 40 in Gold (T1-3) and EotM, 25 in Silver (T4-6) and 15 in Bronze (T7+) ).
Every player not in the squad of a commander and not in 1500 radius of that commander and that has more than X players within radius of 1500 gets an unremoveable stacking-debuf (visible to any friend and fiend):

  • 50% Vitality
  • 50% Toughness
  • 50% Healing Power

If 2 commanders are within 1500 range the anti-stacking debut applies to them and their squad as well.

If you die with this debuf, you cannot be revived.

This isn’t a very good idea. I can’t even think of a reason this would be good.

[AwM] of Jade Quarry.

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Posted by: Dayra.7405

Dayra.7405

Of course it really bad, if the only thing you want is
Rush over the enemy with your 80+ zone blob.

Ceterum censeo SFR esse delendam!

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Posted by: Coldtart.4785

Coldtart.4785

Get better at zerg-busting.

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Posted by: Nick.6972

Nick.6972

I’ve always thought it would be quite interesting if they added agony like mechanic in WvW witch activates when there are certain number of people stacked/too close to each other.
Other than that, they could just reintroduce “Disease” condition – in GW1 this condition transfered from player to other nearby players causing health degeneration.

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Posted by: Filovirus.6258

Filovirus.6258

Of course it really bad, if the only thing you want is
Rush over the enemy with your 80+ zone blob.

No it’s really bad whatever the type of play you like, on top of being something that will literally KILL WvW…. meaning the type of play you pretend there will won’t exist anymore either.

STOP trying to FORCE others to play like YOU want them to play. People can already play otherwise if they want (and aren’t on a dead server).

There is no need to “debuffs” on zergs and such, and, once again, PUNISHING people for playing together is the dumbest idea ever and the surest way to make them stop playing (no one wants that, there is already not enough people in WvW, we want MORE people not LESS).

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Posted by: Dayra.7405

Dayra.7405

Of course it really bad, if the only thing you want is
Rush over the enemy with your 80+ zone blob.

No it’s really bad whatever the type of play you like,

That’s why you gave so many examples of play styles that get harmed by it?

on top of being something that will literally KILL WvW….

There is nothing left to kill. Most of the 68 (17 matches a 4 maps) WvW-maps are already dead most of the time. It got already killed by PvDing Blobs all around the clock.

And it has fewer and fewer people, because it is nothing else than PvDing Blob. And if you want to play nothing else than PvDing Blob you go and play it where PvDing blob is rewarded more, and that is EotM since January.

It’s more the question: How could it maybe reanimated? And that’s probably not by leaving it in the state that killed it: PvDing Blob is the most successful strategy.

STOP trying to FORCE others to play like YOU want them to play. People can already play otherwise if they want (and aren’t on a dead server).

People can still Blob after such a change, it does not disable blobbing. It only ensures that “The Bigger the Blob, the better you are” isn’t true any more

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: Filovirus.6258

Filovirus.6258

Of course it really bad, if the only thing you want is
Rush over the enemy with your 80+ zone blob.

No it’s really bad whatever the type of play you like,

That’s why you gave so many examples of play styles that get harmed by it?

on top of being something that will literally KILL WvW….

There is nothing left to kill. Most of the 68 (17 matches a 4 maps) WvW-maps are already dead most of the time. It got already killed by PvDing Blobs all around the clock.

And it has fewer and fewer people, because it is nothing else than PvDing Blob. And if you want to play nothing else than PvDing Blob you go and play it where PvDing blob is rewarded more, and that is EotM since January.

It’s more the question: How could it maybe reanimated? And that’s probably not by leaving it in the state that killed it: PvDing Blob is the most successful strategy.

STOP trying to FORCE others to play like YOU want them to play. People can already play otherwise if they want (and aren’t on a dead server).

People can still Blob after such a change, it does not disable blobbing. It only ensures that “The Bigger the Blob, the better you are” isn’t true any more

No your change is, once again PUNISHING people for playing/grouping together. It won’t happen, amongst other reasons (because logic/dozen of exemples don’t work with you because you are in the “i’m right you are wrong even if everybody already proved how bad and useless and toxic my idea is, as usual”) because Anet stated multiple time it wouldn’t ever happen.
They REFUSE (and are right to do so) to PUNISH people for cooperating.

So you can take your idea, bury it, and never come to it again.

But against other things, as soon as your “idea” is applied, guilds crumble and then it’s over.
WvW isn’t killed by PvD blobs (and once again, you are, on purpose, making the mix of blob/zerg, wich aren’t the same thing at all, trying to put a lot of negativity on something that isn’t), it’s killed by :
- massive population imbalance
- coverage wars with no way to have proper balance
- dozens of bugs, exploits, hacks, problems not solved
- total lack of dev attention, not even for the simple tactical tools, ui changes and such that takes a couple of days to be implemented when they are needed for PvE and so on (remember the regular demand for a report option about WvW griefing/Hacking ? It’s too compicated do add it, change of ui whatever. LFG tool is put in open beta, they add an option for it)

And, for the 543543643645654 times, your idea is bad JUST because it’s trying to fix the SYMPTOMS instead of the CAUSE, like all terribly bad ideas by dogmatic people certain of holding the TRUTH that didn’t stop 2s to think and can’t see the difference between the result and the cause.

On top of that, most of the current problems and blobbing/zerging can be fixed otherwise, firstly by implementing proper ui and tactical tools to allow them.

Right now, with the lack of those tools, there is no point not zerging, because the alternative is exceedingly harder to pull off, for the same result, and will fail most of the time.
It won’t if you have proper tools (like a “Tactical Squad” Channel/Structure, allowing commanders to band together in a “megaparty”, where all commanders in that party have a “chain of command” (ie : commanders, lieutenants/associates/whatever), have a shared channel, can see each other’s pings/personnal waypoints/drawing on maps and so on).
There is dozens of (very good) ideas that have been put out there and explained, to make things better for everyone, and revigorate WvW.

Killing it by killing Guilds and people playing together isn’t one of them and can never be one of them.

It’s like all the stupid ideas about “reducing cars in cities” : you PUNISH people for taking them with taxes, parking prices going through the roof, making harder and longer for them to move around said city…. and all it does is making circulation harder for everyone, not changing anything pollution wise in the end, costing a lot, and killing economic activity in said cities.

Now, the (really few) cities that have gone the other way (multiplying public transports, reducing prices, enticing not to take your car, adapting cities and citie’s entry point to allow people to mass park their cars in SECURE and watched parking lots, and so on) saw a drastic reduction on car usage, circulation, without losing economic activity.

Your idea is the first one, the bad dogmatic ones from people that don’t stop 2s to understand the cause and want to punish the consequence.

It’s as simple as that, and don’t require being Einstein to understand.

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Posted by: Malediktus.9250

Malediktus.9250

One of the worst WvW suggestions I have ever read on these forums. Would kill WvW for “randoms”.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Filovirus.6258

Filovirus.6258

Malediktus : the guys is doing those kind or totally stupid suggestions only tailoring to HIS playstyle and HIS prime time for months now.

Variations of the same dumb ideas, all summed up to “Don’t let people take tower/score points when i sleep, ouiiiiiiiiiiinnnn” over and over.

He was pretending, 7months ago, that Anet HAD to do that FAST or WvW would die to TESO. It shows you how little he understand the mode he pretends he loves and want to “save”.

There is like 10/15 people on this forum posting the same variations of dumb ideas about WvW that want basically to kill WvW (the definition of WvW is 24/7 LONG match ups, and that’s they want to change) to make it so they will be favoured a lot.

“Strangely” if it ever happens, they’ll whine and quit because it’ll actually kill WvW and nothing will matter anymore.
EotM was pretty much built on most of those stupid ideas, we all know what it became (even worse blobbing than ever in EB ktrain, zero investment, zero drive, zero good fights unless you artificially create them by going 20 man premade guild group on TS against Green side blob alone and so on), but yet they STILL don’t get that they understand nothing about WvW and what it is, and all their ideas are bad as Hell.

Outside of bringing in more tactical/comunication/ui tools for WvW, the only really good idea to change it is to destroy the NA/EU wall and merge both regions so most of the coverage problems will go away, with active players at all time of day and night.

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Posted by: Dayra.7405

Dayra.7405

Lol, instead of improving your argumentation you switch to personal attacks?

Probably Jim Hunter above was right https://forum-en.gw2archive.eu/forum/wuv/wuv/Proposal-Anti-Stacking-Debuf/4330977

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)