Rangers

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Posted by: Crapgame.6519

Crapgame.6519

EDIT: Lost connection during this – point is, me pressing 2/rapid fire at you isn’t going to kill you. If you really believe that let us both party up and do a few tests. I’ll hop on my ranger, you on any class. Then you on your ranger, I’ll get on my guardian, and we’ll dance.

To the first few paragraphs: Every player in this game has to make sacrifices that’s no different to ranger so I don’t see why your class should have it worse and I need to pity them.

I can die to rapidfire, given the situation (out of dodges for whatever reason, Sic Em whatever)
What saves me is, now back to Puck,

Whoa whoa there. I’m pretty sure you aren’t allowed to use all those other skills as a ranger. According to the experts in this thread you are only allowed to use the first 2 skills on longbow.

You said it yourself: Most Rangers have no idea what they’re doing and that was my initial point in this thread. And don’t pretend you haven’t said yourself, multiple times, that the average ranger is a bad player and therefore doesn’t realize what reflection is. And the way ranger is designed it promotes bad game play as a rapid fire, knockback, 1111 can be enough to kill others, especially when not solo roaming.

No the entire game promotes bad game play. Nothing you just said is strictly a ranger problem. There are far more bad players in this game than there are good players. For example, look at the people in this very thread complaining about how OP longbow rangers are.

Actually – regardless of class you can tell a bad or new player. People tend to believe that if they run a popular build with gear, food, buffs, etc that they will play it as well as those streaming, promoting, or making the videos. And honestly, it doesn’t work that way.

Every class takes time to learn just as much as it takes time to know how to fight other classes. I’ve come to understand that some players are just better and get it – they are gamers and do this regardless if they are playing hello kitty, duke nuke’m, or gw2. Others take a longer time to learn and are collateral damage in the whole mess.

Whatever, it is late and this debate isn’t going anywhere.

Rangers have no skill. We are over powered. Rapid fire is broke. Arena Net – please remove the skill from the game or delete our class from your source code to make the few posting here happy.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Linnael.1069

Linnael.1069

Its not OP but its annoying as kitten. Every roaming ranger is basically a walking 5000 radius bubble that says:

Having Fun Not Allowed.

Because the instant you start a fight with somebody else, put your attention onto a different target or whatever, and a ranger walks up, he’s just going to wait till after he sees you dodge something and BAM you’re kittened before you even knew he was there. Even if you survive the initial burst you’re not going to escape the ridiculous autoattacks unless you’re purposefully holding a large portion of your utility in reserve on the off chance that one of these guys shows up. Unbelievably, I find myself doing this now as just standard practice while roaming.

Basically they might not be so OP in a 1v1, but the map pressure they exert is ridiculously out of line with all other classes.

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior

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Posted by: Crapgame.6519

Crapgame.6519

I am honestly going to enjoy your posts post patch and your salty alligator tears raining from the sky like skittles.

First of all…. how did you know I’m an alligator…?
Second of all, enjoy your skittles, you seem to like them (I do too <3 ).

My only regret is that our servers won’t face one another so you personally won’t feel my rangers arrows. But hey, maybe I’ll transfer for a week and we can dance.

Tankitten

, now you are starting to grow on me. Actually, in all seriousness, have a good evening all. Regardless of what side we are on – it is just a game

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: MethaneGas.8357

MethaneGas.8357

No the entire game promotes bad game play. Nothing you just said is strictly a ranger problem. There are far more bad players in this game than there are good players. For example, look at the people in this very thread complaining about how OP longbow rangers are.

No, but currently in WvW, Ranger is the epitome of it. It’s natural to flock to what’s easy and effective. It’s completely understandable and happened many times before with different classes. You can embrace it all you want, I’ll rather play something skillful and more fun than pressing a button or two once in a while.
But seriously… I’m not saying there aren’t skilled rangers – I’ve seen a few in WvW and lots in sPvP, and they know how to kite, survive, keep a distance, etc., but bad Rangers are being rewarded for doing almost nothing.

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
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(edited by MethaneGas.8357)

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Posted by: atheria.2837

atheria.2837

Yes another ranger QQ post.

Why Anet? Why can I not find a decent fight before some no-skill longbow ranger bursts me down from 1500 range on a wall. IT MAKES NO SENSE. There is no movement in their strategy, no thought in their skill usage and no variation in their builds.

It’s a kittening disgrace to a game that used to have fun combat.

This needs to change.

I play a Ranger almost exclusively.

I can be taken down, with cleanses, dodging, and all mitigating power blown in about half a second by the right build – others it’s going to be a fight to kill me or they die.

Rangers are steady, ergo, we don’t move when we shoot…

Comprehension of this fact of an arrow will help anyone realize that mesmers move, warriors charge, necros destroy with wells, thieves kill in stealth, guardians reflect you to death, and,

…last but not least Rangers can have a slight chance against all of the op-ness above only by staying at range and staying very still to be able to hit that target from a weapon that needs a steady gaze and a steadier hand.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

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Posted by: TakeCare.3182

TakeCare.3182

Perhaps your attitude is the problematic one?

Rofl. My attitude? I’m not making blanket statements about how bad everyone is, which is what the person I was responding to said. “If you die to longbow, you’re bad.” It’s simply not true and it’s a bad attitude to have.

I mean, when 12 posters out of the millions of players who bought this game (which is precisely how many are complaining here, with multiple, repeated post each) assume anyone who can handle what they are incapable of handling, think too highly of themselves, well it says a lot to me, about the few complainers.

Unfortunately, you won’t find many people complaining about rangers in the WvW forums because they’re all too busy playing them. Why would someone want their favorite flavor of the month nerfed?

For the record, I am perfectly capable of handling rangers. Just because I can handle them doesn’t mean they’re balanced. For example, in this clip you will see that, despite being outnumbered, I do pretty well against that group.

But let’s look at that ranger specifically. To add context, she just came fresh from a 50 man zerg that was chasing me out of SE camp. Do you see how she plays? She has the reaction speed of a potato. She backs up with her keyboard. Makes no effort to kite. She just stands there. She’s the quintessential zergling longbow ranger. It’s unfortunate. She’s obviously not the best player, but why would she need to be? Her class/weapon has never demanded anything more from her than what she displays in that video. She was the scariest person in that group, but she was far from the most skilled.

I dodge her burst, use LoS, and focus her and it turns out okay in the end. However, if I had focused anyone else, it would’ve been certain death. If she was insulated by her zerg, it would’ve been certain death. Yeah, it’s a group chasing me alone. I don’t ever have expectations of living through those encounters. However, the point is that the game requires effort and strategy for the people playing against her to be successful. What does the game require of her? Nothing. She stands there and shoots mindlessly, regardless of how much she is being pressured. This time she died. But if she were in the zerg she originated from fighting some other group, she’d probably be collecting bags.

Note: Again, I’m not saying that longbow rangers can’t be skilled. That’s far from the truth. I’ve met a few very skilled rangers in this game. But right now the design of the longbow plays to the lowest common denominator and it’s simply too effective in zergs.

YouTube channel
Thief | Mesmer | Elementalist

(edited by TakeCare.3182)

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Posted by: Puck.9612

Puck.9612

Its not OP but its annoying as kitten. Every roaming ranger is basically a walking 5000 radius bubble that says:

Having Fun Not Allowed.

Because the instant you start a fight with somebody else, put your attention onto a different target or whatever, and a ranger walks up, he’s just going to wait till after he sees you dodge something and BAM you’re kittened before you even knew he was there. Even if you survive the initial burst you’re not going to escape the ridiculous autoattacks unless you’re purposefully holding a large portion of your utility in reserve on the off chance that one of these guys shows up. Unbelievably, I find myself doing this now as just standard practice while roaming.

Basically they might not be so OP in a 1v1, but the map pressure they exert is ridiculously out of line with all other classes.

I’d much rather have a ranger +1 a fight than a thief. There are a lot more ways to counter the ranger and it’s easier to escape if u need to. Plus if a thief does +1 you have no choice but to focus him because if you don’t he will drop shadow refuge on the player you were fighting if you down them first.

I’ve easily gone 1v2 or 3 against rangers, I’ve done it against thieves but it’s a nightmare because you can down them multiple times and they just stealth res over and over. Try to AoE them and they end up rallying off an eagle gryffin that aggroes from halfway across the map.

But let’s not pretend like it doesn’t suck when anyone +1’s a fight. Once again this complaint isn’t a ranger problem.

Jim Hunter when my other account isn’t suspended

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Posted by: TakeCare.3182

TakeCare.3182

Actually, in all seriousness, have a good evening all. Regardless of what side we are on – it is just a game

Like I said, I don’t hate rangers. I think they could use some buffs in certain areas too. We just happen to disagree in other areas ranger-related. Have a nice night (to you and everyone else here who has been part of the discussion). :P

YouTube channel
Thief | Mesmer | Elementalist

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Posted by: Jana.6831

Jana.6831

I’d much rather have a ranger +1 a fight than a thief.

That’s because thieves either learn to play or spend their wvw time dead. No matter whether they’re solo roaming, group roaming, small scale fight, zerg fight. It’s not neccessarily the class that makes them scary but the player behind it.

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Posted by: TakeCare.3182

TakeCare.3182

You play a d/d ele. A ranger has to be 100% full glass and you have to be bad at your rotations for them to be able to out dps your sustain.

There is nothing safe about running glass bow. 1500 range is one doge roll farther than the 1200 range weapons and you aren’t exactly lacking on gap closers. Once you close to melee range the rangers can’t reset near as easily as thieves, mesmers, warriors, etc. They have to use everything at their disposal to CC, evade and outplay you. If you are letting the ranger “just stand there” then you are the problem.

I play a lot of classes. My ele and engi are by far the best equipped to deal with rangers, of course. I don’t die to them very often, but the damage is still absurd.

I totally agree with everything in your post, actually, with the exception of the last sentence. In a 3v3 or 5v5 or whatever, you’re totally, 100% correct. But that’s not WvW. WvW is 5v10 or 40v40. There isn’t much I can personally do about a ranger shooting at me while he’s sitting behind a massive frontline. I can run out of range, dodge, and LoS, but as far as killing him? Nope.

Like I said before, glass longbow is very risky when you’re running solo. Way too risky to even be worth playing, imo. I sympathize with rangers in that regard, and it wouldn’t even bother me if they were tweaked to make those encounters easier for them. But when a ranger is in a zerg, that risk is eliminated, and with it, the need to play at a higher level.

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Posted by: Puck.9612

Puck.9612

I’d much rather have a ranger +1 a fight than a thief.

That’s because thieves either learn to play or spend their wvw time dead. No matter whether they’re solo roaming, group roaming, small scale fight, zerg fight. It’s not neccessarily the class that makes them scary but the player behind it.

That’s not true at all. You can easily throw on a full burst build and run around ganking players that are low health because they are fighting or uplevels. Or you can run a thief party, focus targets and be virtually unkillable thanks to the combined stealth.

Basically all the stuff that people here are complaining about rangers doing. The big difference is it is a lot safer to play a thief because you have easy access to stealth and the best mobility in the game. Plus they are going to be even easier to play after the trait change since they can now go full into shadow arts or trickery without sacrificing their burst.

Some of the complaints in this thread are that rangers have it easy when they can hide in a zerg or on a wall. Well no crap. Who doesn’t. I’m a crappy thief and I can easily pick off a player in the back of a zerg, port stomp him, and escape.

Jim Hunter when my other account isn’t suspended

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Posted by: Jana.6831

Jana.6831

I’d much rather have a ranger +1 a fight than a thief.

That’s because thieves either learn to play or spend their wvw time dead. No matter whether they’re solo roaming, group roaming, small scale fight, zerg fight. It’s not neccessarily the class that makes them scary but the player behind it.

That’s not true at all. You can easily throw on a full burst build and run around ganking players that are low health because they are fighting or uplevels. Or you can run a thief party, focus targets and be virtually unkillable thanks to the combined stealth.

Basically all the stuff that people here are complaining about rangers doing. The big difference is it is a lot safer to play a thief because you have easy access to stealth and the best mobility in the game. Plus they are going to be even easier to play after the trait change since they can now go full into shadow arts or trickery without sacrificing their burst.

Some of the complaints in this thread are that rangers have it easy when they can hide in a zerg or on a wall. Well no crap. Who doesn’t. I’m a crappy thief and I can easily pick off a player in the back of a zerg, port stomp him, and escape.

Oh come on, don’t come with invented arguments – you can also run around with your zerker’s ranger and gank uplevels – you got my point, don’t invent stuff to pretend you didn’t.

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Posted by: Puck.9612

Puck.9612

You play a d/d ele. A ranger has to be 100% full glass and you have to be bad at your rotations for them to be able to out dps your sustain.

There is nothing safe about running glass bow. 1500 range is one doge roll farther than the 1200 range weapons and you aren’t exactly lacking on gap closers. Once you close to melee range the rangers can’t reset near as easily as thieves, mesmers, warriors, etc. They have to use everything at their disposal to CC, evade and outplay you. If you are letting the ranger “just stand there” then you are the problem.

I play a lot of classes. My ele and engi are by far the best equipped to deal with rangers, of course. I don’t die to them very often, but the damage is still absurd.

I totally agree with everything in your post, actually, with the exception of the last sentence. In a 3v3 or 5v5 or whatever, you’re totally, 100% correct. But that’s not WvW. WvW is 5v10 or 40v40. There isn’t much I can personally do about a ranger shooting at me while he’s sitting behind a massive frontline. I can run out of range, dodge, and LoS, but as far as killing him? Nope.

Like I said before, glass longbow is very risky when you’re running solo. Way too risky to even be worth playing, imo. I sympathize with rangers in that regard, and it wouldn’t even bother me if they were tweaked to make those encounters easier for them. But when a ranger is in a zerg, that risk is eliminated, and with it, the need to play at a higher level.

But what class isn’t easier in a zerg? Especially when you outnumber the opponents. Heck the majority of guardians are just running around wearing out the 1 button to make sure they hit everything with their loot stick. The average warrior rotation is 1,2,3,4,5. Of course none of that is optimal play in a zerg but neither is being a longbow ranger.

Jim Hunter when my other account isn’t suspended

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Posted by: Puck.9612

Puck.9612

I’d much rather have a ranger +1 a fight than a thief.

That’s because thieves either learn to play or spend their wvw time dead. No matter whether they’re solo roaming, group roaming, small scale fight, zerg fight. It’s not neccessarily the class that makes them scary but the player behind it.

That’s not true at all. You can easily throw on a full burst build and run around ganking players that are low health because they are fighting or uplevels. Or you can run a thief party, focus targets and be virtually unkillable thanks to the combined stealth.

Basically all the stuff that people here are complaining about rangers doing. The big difference is it is a lot safer to play a thief because you have easy access to stealth and the best mobility in the game. Plus they are going to be even easier to play after the trait change since they can now go full into shadow arts or trickery without sacrificing their burst.

Some of the complaints in this thread are that rangers have it easy when they can hide in a zerg or on a wall. Well no crap. Who doesn’t. I’m a crappy thief and I can easily pick off a player in the back of a zerg, port stomp him, and escape.

Oh come on, don’t come with invented arguments – you can also run around with your zerker’s ranger and gank uplevels – you got my point, don’t invent stuff to pretend you didn’t.

What am I inventing? This is exactly the kind of stuff people in this thread are complaining about. Rangers that come in and +1 fights when you are already low. Look through the posts and see how many times people say they have no problem fighting a ranger 1v1. Are you going to argue that it’s harder for a thief to +1 and down someone that is already at 50% health than it is for a ranger?

Jim Hunter when my other account isn’t suspended

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Posted by: TakeCare.3182

TakeCare.3182

But what class isn’t easier in a zerg? Especially when you outnumber the opponents. -snip-

Again, that’s very true, and a good point. I just find rangers particularly problematic because they have fast damage at a very long range. At least if it’s some baddie 66002 instagib thief, they have to come into melee range to do anything.

It’s nice that we can agree on some things. xD

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Posted by: Puck.9612

Puck.9612

But what class isn’t easier in a zerg? Especially when you outnumber the opponents. -snip-

Again, that’s very true, and a good point. I just find rangers particularly problematic because they have fast damage at a very long range. At least if it’s some baddie 66002 instagib thief, they have to come into melee range to do anything.

It’s nice that we can agree on some things. xD

Unless they decide to run pistol pistol which is actually pretty hilarious to run. Plus ricochet does a crap ton of aoe damage.

Jim Hunter when my other account isn’t suspended

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Posted by: MethaneGas.8357

MethaneGas.8357

But what class isn’t easier in a zerg? Especially when you outnumber the opponents. Heck the majority of guardians are just running around wearing out the 1 button to make sure they hit everything with their loot stick. The average warrior rotation is 1,2,3,4,5. Of course none of that is optimal play in a zerg but neither is being a longbow ranger.

The discrepancy when +1ning someone or a group, is that a Ranger can just spam 1, and occasionally 2 and be just as effective as a meditation guard, glass thief, s/f ele, glass engi (which takes coordination, setup and often close range), and all a Ranger has to do is press a button.

Are you going to argue that it’s harder for a thief to +1 and down someone that is already at 50% health than it is for a ranger?

While a thief has to steal, cloak and dagger, backstab, that will put them in melee range, and often you can see them coming and if you dodge their steal, the whole burst is null and the thief is in Melee range.
Guardian has to use meditations, come into melee range and use several skills and often it’s a well-known rotation (you see the focus shield, be ready to dodge) which can be dodgeable.
Scepter Focus eles have to come fairly close to you and have to use an insane number of skills, etc.
A ranger can achieve the same from 1500+ range and with a button or 2 and can disable a whole survival mechanic 6 seconds (stealth).
Sure, there’s ways to deal with a Ranger, and I personally don’t find Rangers unbearable because I don’t main stealth classes, but I find it a little too rewarding.

This is my last post for tonight… au revoir frans

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(edited by MethaneGas.8357)

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Posted by: Puck.9612

Puck.9612

But what class isn’t easier in a zerg? Especially when you outnumber the opponents. Heck the majority of guardians are just running around wearing out the 1 button to make sure they hit everything with their loot stick. The average warrior rotation is 1,2,3,4,5. Of course none of that is optimal play in a zerg but neither is being a longbow ranger.

The discrepancy when +1ning someone or a group, is that a Ranger can just spam 1, and occasionally 2 and be just as effective as a meditation guard, glass thief, s/f ele, glass engi (which takes coordination, setup and often close range), and all a Ranger has to do is press a button.

Are you going to argue that it’s harder for a thief to +1 and down someone that is already at 50% health than it is for a ranger?

While a thief has to steal, cloak and dagger, backstab, that will put them in melee range, and often you can see them coming and if you dodge their steal, the whole burst is null and the thief is in Melee range.
Guardian has to use meditations, come into melee range and use several skills and often it’s a well-known rotation (you see the focus shield, be ready to dodge) which can be dodgeable.
Scepter Focus eles have to come fairly close to you and have to use an insane number of skills, etc.
A ranger can achieve the same from 1500+ range and with a button or 2.

This is my last post for tonight… au revoir frans

Really!? You can just dodge!? Why is it so impossible to dodge a ranger but when fighting any of the other classes that’s a perfectly acceptable answer?

And yeah sorry, pressing a couple extra buttons isn’t really a challenge. Maybe it’s because I use a gaming mouse… is it hard because you have to stretch your fingers on the keyboard or something? I’m really not getting your complaint.

If you are running full glass and you are +1’ing all you have to do is check the opponents buffs to make sure they aren’t invuln or anything and then use your burst. Doesn’t matter what you are running. Every class does this in a different way but the end result is the same.

If you want to have a serious conversation about how safe and easy it is to be a ranger than the discussion needs to be in a 1v1 scenario. Those are the fights where the rangers need to set up CC combos and use multiple skills to stay alive. If it’s a 1v1 and the ranger is killing you by only pressing 1 and 2 then that is definitely your problem. You can’t come claim rangers are OP because they beat you when you are outnumbered, that just doesn’t make sense.

Jim Hunter when my other account isn’t suspended

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Posted by: nacario.9417

nacario.9417

On a side note, isnt it refreshing having class diversity in this game? What people are complaining about, regardless of being wrong or right, is the extra 300 range and supposed OP AA damage and burst from that range. If we start changing classes to be more mechanically the same (which some in here are asking for), there would be less individualism and risk of stale gameplay (and yet power ranger isnt a meta in any gametype). But at this point theres little incentive in trying to argue for the current ranger state due to the internet and how it can be.

Power Ranger PvP
I used to be a power ranger, now not sure anymore

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Posted by: Linnael.1069

Linnael.1069

Its not OP but its annoying as kitten. Every roaming ranger is basically a walking 5000 radius bubble that says:

Having Fun Not Allowed.

Because the instant you start a fight with somebody else, put your attention onto a different target or whatever, and a ranger walks up, he’s just going to wait till after he sees you dodge something and BAM you’re kittened before you even knew he was there. Even if you survive the initial burst you’re not going to escape the ridiculous autoattacks unless you’re purposefully holding a large portion of your utility in reserve on the off chance that one of these guys shows up. Unbelievably, I find myself doing this now as just standard practice while roaming.

Basically they might not be so OP in a 1v1, but the map pressure they exert is ridiculously out of line with all other classes.

I’d much rather have a ranger +1 a fight than a thief. There are a lot more ways to counter the ranger and it’s easier to escape if u need to. Plus if a thief does +1 you have no choice but to focus him because if you don’t he will drop shadow refuge on the player you were fighting if you down them first.

I’ve easily gone 1v2 or 3 against rangers, I’ve done it against thieves but it’s a nightmare because you can down them multiple times and they just stealth res over and over. Try to AoE them and they end up rallying off an eagle gryffin that aggroes from halfway across the map.

But let’s not pretend like it doesn’t suck when anyone +1’s a fight. Once again this complaint isn’t a ranger problem.

The point isnt’ that rangers are too strong when they +1.

The problem is that it feels unfair to play against, to a far worse degree than thief burst, which lets face it is pretty unfair already. Note that I’m not talking about “omy 1v2 so unfair.” I mean that there is pretty much no opportunity for you to even interact with the ranger. When a thief comes in they generally blow their mobility to reach you quickly, making it much easier to then run away from them immediately compared to the ranger who usually has mobility options on swap and doesn’t even need to close the distance.

Against thieves defensive options feel useful. Not so much with the ranger.
As the thief blows initiative against your blocks/evades they lose damage options. As you run away from the ranger you’re furiously blowing big cooldowns just to deal with their autoattacks, and running away only makes the auto stronger.

The thing that makes it feel unfair and cheesy is the lack of interaction, not really the power level. Half the time when a thief jumps you, you think something like “ok, cheap, but at least he timed heartseekers to avoid my dodges and interrupted my heal well.” When a ranger jumps you, 99% of the time they don’t do jack besides 211111111.

Basically, playing longbow ranger means that you could literally never ever have played ranger even once before, and still walk into a fight and totally leave somebody with 0 options. No other class does that as cheaply, and cheap is absolutely the right term here..

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior

(edited by Linnael.1069)

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Posted by: atheria.2837

atheria.2837

Its not OP but its annoying as kitten. Every roaming ranger is basically a walking 5000 radius bubble that says:

Having Fun Not Allowed.

Because the instant you start a fight with somebody else, put your attention onto a different target or whatever, and a ranger walks up, he’s just going to wait till after he sees you dodge something and BAM you’re kittened before you even knew he was there. Even if you survive the initial burst you’re not going to escape the ridiculous autoattacks unless you’re purposefully holding a large portion of your utility in reserve on the off chance that one of these guys shows up. Unbelievably, I find myself doing this now as just standard practice while roaming.

Basically they might not be so OP in a 1v1, but the map pressure they exert is ridiculously out of line with all other classes.

I’d much rather have a ranger +1 a fight than a thief. There are a lot more ways to counter the ranger and it’s easier to escape if u need to. Plus if a thief does +1 you have no choice but to focus him because if you don’t he will drop shadow refuge on the player you were fighting if you down them first.

I’ve easily gone 1v2 or 3 against rangers, I’ve done it against thieves but it’s a nightmare because you can down them multiple times and they just stealth res over and over. Try to AoE them and they end up rallying off an eagle gryffin that aggroes from halfway across the map.

But let’s not pretend like it doesn’t suck when anyone +1’s a fight. Once again this complaint isn’t a ranger problem.

The point isnt’ that rangers are too strong when they +1.

The problem is that it feels unfair to play against, to a far worse degree than thief burst, which lets face it is pretty unfair already. Note that I’m not talking about “omy 1v2 so unfair.” I mean that there is pretty much no opportunity for you to even interact with the ranger. When a thief comes in they generally blow their mobility to reach you quickly, making it much easier to then run away from them immediately compared to the ranger who usually has mobility options on swap and doesn’t even need to close the distance.

Against thieves defensive options feel useful. Not so much with the ranger.
As the thief blows initiative against your blocks/evades they lose damage options. As you run away from the ranger you’re furiously blowing big cooldowns just to deal with their autoattacks, and running away only makes the auto stronger.

The thing that makes it feel unfair and cheesy is the lack of interaction, not really the power level. Half the time when a thief jumps you, you think something like “ok, cheap, but at least he timed heartseekers to avoid my dodges and interrupted my heal well.” When a ranger jumps you, 99% of the time they don’t do jack besides 211111111.

Basically, playing longbow ranger means that you could literally never ever have played ranger even once before, and still walk into a fight and totally leave somebody with 0 options. No other class does that as cheaply, and cheap is absolutely the right term here..

You know what I take from your whole posting?

…That you don’t even play a Ranger.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

Rangers

in WvW

Posted by: coglin.1867

coglin.1867

Perhaps your attitude is the problematic one? I mean, when 12 posters out of the millions of players who bought this game (which is precisely how many are complaining here, with multiple, repeated post each) assume anyone who can handle what they are incapable of handling, think too highly of themselves, well it says a lot to me, about the few complainers.

Oh bother.
People flock to what’s OP, it’s human nature. When you call it easy to play they get mad because they think you’re saying they’re playing an easy class, which would imply they aren’t skilled… how can someone’s ego ever handle that? Well.. better start arguing.

What profession do you play mainly? I run as a large guild and map commander on a T1 server, so I specifically get focus fired by 5 ranger groups. I lead in celestial, ascended gear. So it is not like I am pure tank. I use my shield block and shield reflect, s well kitten calling for reflection walls from my guardians.

Ah.. so as you, and the previous posters have pointed out… we should grab a reflect. Hmm… sounds reasonable. Let me make an anti-ranger build.. then comes along something non-ranger and you get rekt. B-but… reflects!
Sense? None.

So you want them to redesign the game around your build, because your not capable of handling something?

Post any build you like, and I can post a build that will exploit its weakness as much as any ranger will exploit certain builds.

I do not really get your point. All you keep saying is, “change the game to suit my build and play style”, then you back it up by complaining about how when you build for something else, a separate issue makes you vulnerable. Sorry, but that is how MMOs work when it comes to fighting other players.

The demanding they nerf other professions, based on your limited skill and willingness to adapt angle, really doesn’t work.

The problem is that it feels unfair to play against, to a far worse degree than thief burst, which lets face it is pretty unfair already. Note that I’m not talking about “omy 1v2 so unfair.” I mean that there is pretty much no opportunity for you to even interact with the ranger. When a thief comes in they generally blow their mobility to reach you quickly, making it much easier to then run away from them immediately compared to the ranger who usually has mobility options on swap and doesn’t even need to close the distance.

Unfair to whom? You keep making statements. Yet they are only your opinion. You appear to confuse subjective opinion with objective fact.

Against thieves defensive options feel useful. Not so much with the ranger.
As the thief blows initiative against your blocks/evades they lose damage options. As you run away from the ranger you’re furiously blowing big cooldowns just to deal with their autoattacks, and running away only makes the auto stronger.

“Feel” that way for who?
I am sorry, but pulling a ranger to me and downing him, or watching my reflect, eat his health, feels extremely useful.

Basically, playing longbow ranger means that you could literally never ever have played ranger even once before, and still walk into a fight and totally leave somebody with 0 options. No other class does that as cheaply, and cheap is absolutely the right term here..

every profession does that as easily. You spam each of your post with generic buzzwords that every other forums complainer does, such as “cheap” and “cheesy”, that alone makes it feel as if you are regurgitating generic complaints. Unless you can literate precisely what actions rangers take to fit your random buzzwords, your really just spinning your wheels.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Rangers

in WvW

Posted by: choovanski.5462

choovanski.5462

rapid fire is still going to own you even if it gets a nerf because you just eat it like a hungry hungry hippo

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

Its not OP but its annoying as kitten. Every roaming ranger is basically a walking 5000 radius bubble that says:

Having Fun Not Allowed.

Because the instant you start a fight with somebody else, put your attention onto a different target or whatever, and a ranger walks up, he’s just going to wait till after he sees you dodge something and BAM you’re kittened before you even knew he was there. Even if you survive the initial burst you’re not going to escape the ridiculous autoattacks unless you’re purposefully holding a large portion of your utility in reserve on the off chance that one of these guys shows up. Unbelievably, I find myself doing this now as just standard practice while roaming.

Basically they might not be so OP in a 1v1, but the map pressure they exert is ridiculously out of line with all other classes.

I’d much rather have a ranger +1 a fight than a thief. There are a lot more ways to counter the ranger and it’s easier to escape if u need to. Plus if a thief does +1 you have no choice but to focus him because if you don’t he will drop shadow refuge on the player you were fighting if you down them first.

I’ve easily gone 1v2 or 3 against rangers, I’ve done it against thieves but it’s a nightmare because you can down them multiple times and they just stealth res over and over. Try to AoE them and they end up rallying off an eagle gryffin that aggroes from halfway across the map.

But let’s not pretend like it doesn’t suck when anyone +1’s a fight. Once again this complaint isn’t a ranger problem.

The point isnt’ that rangers are too strong when they +1.

The problem is that it feels unfair to play against, to a far worse degree than thief burst, which lets face it is pretty unfair already. Note that I’m not talking about “omy 1v2 so unfair.” I mean that there is pretty much no opportunity for you to even interact with the ranger. When a thief comes in they generally blow their mobility to reach you quickly, making it much easier to then run away from them immediately compared to the ranger who usually has mobility options on swap and doesn’t even need to close the distance.

Against thieves defensive options feel useful. Not so much with the ranger.
As the thief blows initiative against your blocks/evades they lose damage options. As you run away from the ranger you’re furiously blowing big cooldowns just to deal with their autoattacks, and running away only makes the auto stronger.

The thing that makes it feel unfair and cheesy is the lack of interaction, not really the power level. Half the time when a thief jumps you, you think something like “ok, cheap, but at least he timed heartseekers to avoid my dodges and interrupted my heal well.” When a ranger jumps you, 99% of the time they don’t do jack besides 211111111.

Basically, playing longbow ranger means that you could literally never ever have played ranger even once before, and still walk into a fight and totally leave somebody with 0 options. No other class does that as cheaply, and cheap is absolutely the right term here..

Oh so we are discussing your “feelings” now. Okay guys let’s all sit down, hold hands and discuss how it makes you feel when players don’t respect your 1v1’s.

Linnael please show us on the doll where the big bad ranger touched you.

Jim Hunter when my other account isn’t suspended

Rangers

in WvW

Posted by: Linnael.1069

Linnael.1069

Its not OP but its annoying as kitten. Every roaming ranger is basically a walking 5000 radius bubble that says:

Having Fun Not Allowed.

Because the instant you start a fight with somebody else, put your attention onto a different target or whatever, and a ranger walks up, he’s just going to wait till after he sees you dodge something and BAM you’re kittened before you even knew he was there. Even if you survive the initial burst you’re not going to escape the ridiculous autoattacks unless you’re purposefully holding a large portion of your utility in reserve on the off chance that one of these guys shows up. Unbelievably, I find myself doing this now as just standard practice while roaming.

Basically they might not be so OP in a 1v1, but the map pressure they exert is ridiculously out of line with all other classes.

I’d much rather have a ranger +1 a fight than a thief. There are a lot more ways to counter the ranger and it’s easier to escape if u need to. Plus if a thief does +1 you have no choice but to focus him because if you don’t he will drop shadow refuge on the player you were fighting if you down them first.

I’ve easily gone 1v2 or 3 against rangers, I’ve done it against thieves but it’s a nightmare because you can down them multiple times and they just stealth res over and over. Try to AoE them and they end up rallying off an eagle gryffin that aggroes from halfway across the map.

But let’s not pretend like it doesn’t suck when anyone +1’s a fight. Once again this complaint isn’t a ranger problem.

The point isnt’ that rangers are too strong when they +1.

The problem is that it feels unfair to play against, to a far worse degree than thief burst, which lets face it is pretty unfair already. Note that I’m not talking about “omy 1v2 so unfair.” I mean that there is pretty much no opportunity for you to even interact with the ranger. When a thief comes in they generally blow their mobility to reach you quickly, making it much easier to then run away from them immediately compared to the ranger who usually has mobility options on swap and doesn’t even need to close the distance.

Against thieves defensive options feel useful. Not so much with the ranger.
As the thief blows initiative against your blocks/evades they lose damage options. As you run away from the ranger you’re furiously blowing big cooldowns just to deal with their autoattacks, and running away only makes the auto stronger.

The thing that makes it feel unfair and cheesy is the lack of interaction, not really the power level. Half the time when a thief jumps you, you think something like “ok, cheap, but at least he timed heartseekers to avoid my dodges and interrupted my heal well.” When a ranger jumps you, 99% of the time they don’t do jack besides 211111111.

Basically, playing longbow ranger means that you could literally never ever have played ranger even once before, and still walk into a fight and totally leave somebody with 0 options. No other class does that as cheaply, and cheap is absolutely the right term here..

Oh so we are discussing your “feelings” now. Okay guys let’s all sit down, hold hands and discuss how it makes you feel when players don’t respect your 1v1’s.

Linnael please show us on the doll where the big bad ranger touched you.

I’m making statements regarding the health of the game. If you want me to talk about feelings, I can tell you about how I find rangers laughable when roaming because they suck so bad and are always so eager to add one more to the list of victims im killin 1v9 so that I can feel more satisfied as i show these players how terribad they are.

rekt.

scrub.

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior

Rangers

in WvW

Posted by: mistsim.2748

mistsim.2748

I think this thread is useless and needs to get locked. too many noobs here, and too much bickering. first of all, I don’t even understand how people are complaining about glassbows. theyre very low skill cap and easy to counter. if you think theyre rough now just wait till after patch. secondly, rangers have been literally useless in wvw since the game released until recently. deal with it.

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

Its not OP but its annoying as kitten. Every roaming ranger is basically a walking 5000 radius bubble that says:

Having Fun Not Allowed.

Because the instant you start a fight with somebody else, put your attention onto a different target or whatever, and a ranger walks up, he’s just going to wait till after he sees you dodge something and BAM you’re kittened before you even knew he was there. Even if you survive the initial burst you’re not going to escape the ridiculous autoattacks unless you’re purposefully holding a large portion of your utility in reserve on the off chance that one of these guys shows up. Unbelievably, I find myself doing this now as just standard practice while roaming.

Basically they might not be so OP in a 1v1, but the map pressure they exert is ridiculously out of line with all other classes.

I’d much rather have a ranger +1 a fight than a thief. There are a lot more ways to counter the ranger and it’s easier to escape if u need to. Plus if a thief does +1 you have no choice but to focus him because if you don’t he will drop shadow refuge on the player you were fighting if you down them first.

I’ve easily gone 1v2 or 3 against rangers, I’ve done it against thieves but it’s a nightmare because you can down them multiple times and they just stealth res over and over. Try to AoE them and they end up rallying off an eagle gryffin that aggroes from halfway across the map.

But let’s not pretend like it doesn’t suck when anyone +1’s a fight. Once again this complaint isn’t a ranger problem.

The point isnt’ that rangers are too strong when they +1.

The problem is that it feels unfair to play against, to a far worse degree than thief burst, which lets face it is pretty unfair already. Note that I’m not talking about “omy 1v2 so unfair.” I mean that there is pretty much no opportunity for you to even interact with the ranger. When a thief comes in they generally blow their mobility to reach you quickly, making it much easier to then run away from them immediately compared to the ranger who usually has mobility options on swap and doesn’t even need to close the distance.

Against thieves defensive options feel useful. Not so much with the ranger.
As the thief blows initiative against your blocks/evades they lose damage options. As you run away from the ranger you’re furiously blowing big cooldowns just to deal with their autoattacks, and running away only makes the auto stronger.

The thing that makes it feel unfair and cheesy is the lack of interaction, not really the power level. Half the time when a thief jumps you, you think something like “ok, cheap, but at least he timed heartseekers to avoid my dodges and interrupted my heal well.” When a ranger jumps you, 99% of the time they don’t do jack besides 211111111.

Basically, playing longbow ranger means that you could literally never ever have played ranger even once before, and still walk into a fight and totally leave somebody with 0 options. No other class does that as cheaply, and cheap is absolutely the right term here..

Oh so we are discussing your “feelings” now. Okay guys let’s all sit down, hold hands and discuss how it makes you feel when players don’t respect your 1v1’s.

Linnael please show us on the doll where the big bad ranger touched you.

I’m making statements regarding the health of the game. If you want me to talk about feelings, I can tell you about how I find rangers laughable when roaming because they suck so bad and are always so eager to add one more to the list of victims im killin 1v9 so that I can feel more satisfied as i show these players how terribad they are.

rekt.

scrub.

“Rangers are so bad I 1v9 them, please nerf rangers” so much logic. Go back to your “feelings” argument, somehow that is less stupid than your current argument.

Jim Hunter when my other account isn’t suspended

Rangers

in WvW

Posted by: Aeolus.3615

Aeolus.3615

Its not OP but its annoying as kitten. Every roaming ranger is basically a walking 5000 radius bubble that says:

Having Fun Not Allowed.

Because the instant you start a fight with somebody else, put your attention onto a different target or whatever, and a ranger walks up, he’s just going to wait till after he sees you dodge something and BAM you’re kittened before you even knew he was there. Even if you survive the initial burst you’re not going to escape the ridiculous autoattacks unless you’re purposefully holding a large portion of your utility in reserve on the off chance that one of these guys shows up. Unbelievably, I find myself doing this now as just standard practice while roaming.

Basically they might not be so OP in a 1v1, but the map pressure they exert is ridiculously out of line with all other classes.

I’d much rather have a ranger +1 a fight than a thief. There are a lot more ways to counter the ranger and it’s easier to escape if u need to. Plus if a thief does +1 you have no choice but to focus him because if you don’t he will drop shadow refuge on the player you were fighting if you down them first.

I’ve easily gone 1v2 or 3 against rangers, I’ve done it against thieves but it’s a nightmare because you can down them multiple times and they just stealth res over and over. Try to AoE them and they end up rallying off an eagle gryffin that aggroes from halfway across the map.

But let’s not pretend like it doesn’t suck when anyone +1’s a fight. Once again this complaint isn’t a ranger problem.

The point isnt’ that rangers are too strong when they +1.

The problem is that it feels unfair to play against, to a far worse degree than thief burst, which lets face it is pretty unfair already. Note that I’m not talking about “omy 1v2 so unfair.” I mean that there is pretty much no opportunity for you to even interact with the ranger. When a thief comes in they generally blow their mobility to reach you quickly, making it much easier to then run away from them immediately compared to the ranger who usually has mobility options on swap and doesn’t even need to close the distance.

Against thieves defensive options feel useful. Not so much with the ranger.
As the thief blows initiative against your blocks/evades they lose damage options. As you run away from the ranger you’re furiously blowing big cooldowns just to deal with their autoattacks, and running away only makes the auto stronger.

The thing that makes it feel unfair and cheesy is the lack of interaction, not really the power level. Half the time when a thief jumps you, you think something like “ok, cheap, but at least he timed heartseekers to avoid my dodges and interrupted my heal well.” When a ranger jumps you, 99% of the time they don’t do jack besides 211111111.

Basically, playing longbow ranger means that you could literally never ever have played ranger even once before, and still walk into a fight and totally leave somebody with 0 options. No other class does that as cheaply, and cheap is absolutely the right term here..

Oh so we are discussing your “feelings” now. Okay guys let’s all sit down, hold hands and discuss how it makes you feel when players don’t respect your 1v1’s.

Linnael please show us on the doll where the big bad ranger touched you.

I’m making statements regarding the health of the game. If you want me to talk about feelings, I can tell you about how I find rangers laughable when roaming because they suck so bad and are always so eager to add one more to the list of victims im killin 1v9 so that I can feel more satisfied as i show these players how terribad they are.

rekt.

scrub.

“Rangers are so bad I 1v9 them, please nerf rangers” so much logic. Go back to your “feelings” argument, somehow that is less stupid than your current argument.

i can 1 vs 1 rangers has any one should do it, but cant stand rangers leeching 2k-4k auto atacks from the backline or wall nerf rangers… oh wait they got buffed for easier leeching !

Every one hates to be the one elected by rangers auto atacks >:}

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

Its not OP but its annoying as kitten. Every roaming ranger is basically a walking 5000 radius bubble that says:

Having Fun Not Allowed.

Because the instant you start a fight with somebody else, put your attention onto a different target or whatever, and a ranger walks up, he’s just going to wait till after he sees you dodge something and BAM you’re kittened before you even knew he was there. Even if you survive the initial burst you’re not going to escape the ridiculous autoattacks unless you’re purposefully holding a large portion of your utility in reserve on the off chance that one of these guys shows up. Unbelievably, I find myself doing this now as just standard practice while roaming.

Basically they might not be so OP in a 1v1, but the map pressure they exert is ridiculously out of line with all other classes.

I’d much rather have a ranger +1 a fight than a thief. There are a lot more ways to counter the ranger and it’s easier to escape if u need to. Plus if a thief does +1 you have no choice but to focus him because if you don’t he will drop shadow refuge on the player you were fighting if you down them first.

I’ve easily gone 1v2 or 3 against rangers, I’ve done it against thieves but it’s a nightmare because you can down them multiple times and they just stealth res over and over. Try to AoE them and they end up rallying off an eagle gryffin that aggroes from halfway across the map.

But let’s not pretend like it doesn’t suck when anyone +1’s a fight. Once again this complaint isn’t a ranger problem.

The point isnt’ that rangers are too strong when they +1.

The problem is that it feels unfair to play against, to a far worse degree than thief burst, which lets face it is pretty unfair already. Note that I’m not talking about “omy 1v2 so unfair.” I mean that there is pretty much no opportunity for you to even interact with the ranger. When a thief comes in they generally blow their mobility to reach you quickly, making it much easier to then run away from them immediately compared to the ranger who usually has mobility options on swap and doesn’t even need to close the distance.

Against thieves defensive options feel useful. Not so much with the ranger.
As the thief blows initiative against your blocks/evades they lose damage options. As you run away from the ranger you’re furiously blowing big cooldowns just to deal with their autoattacks, and running away only makes the auto stronger.

The thing that makes it feel unfair and cheesy is the lack of interaction, not really the power level. Half the time when a thief jumps you, you think something like “ok, cheap, but at least he timed heartseekers to avoid my dodges and interrupted my heal well.” When a ranger jumps you, 99% of the time they don’t do jack besides 211111111.

Basically, playing longbow ranger means that you could literally never ever have played ranger even once before, and still walk into a fight and totally leave somebody with 0 options. No other class does that as cheaply, and cheap is absolutely the right term here..

Oh so we are discussing your “feelings” now. Okay guys let’s all sit down, hold hands and discuss how it makes you feel when players don’t respect your 1v1’s.

Linnael please show us on the doll where the big bad ranger touched you.

I’m making statements regarding the health of the game. If you want me to talk about feelings, I can tell you about how I find rangers laughable when roaming because they suck so bad and are always so eager to add one more to the list of victims im killin 1v9 so that I can feel more satisfied as i show these players how terribad they are.

rekt.

scrub.

“Rangers are so bad I 1v9 them, please nerf rangers” so much logic. Go back to your “feelings” argument, somehow that is less stupid than your current argument.

i can 1 vs 1 rangers , but cant stand rangers leeching 2k-4k atacks from the backlike or wall nerf rangers… oh wait got buffed!

every one hates to be the one elected by rangers auto atacks >:}

So….. you don’t like rangers? k.
Solid argument, thanks for stopping by.

Jim Hunter when my other account isn’t suspended

Rangers

in WvW

Posted by: Aeolus.3615

Aeolus.3615

Its not OP but its annoying as kitten. Every roaming ranger is basically a walking 5000 radius bubble that says:

Having Fun Not Allowed.

Because the instant you start a fight with somebody else, put your attention onto a different target or whatever, and a ranger walks up, he’s just going to wait till after he sees you dodge something and BAM you’re kittened before you even knew he was there. Even if you survive the initial burst you’re not going to escape the ridiculous autoattacks unless you’re purposefully holding a large portion of your utility in reserve on the off chance that one of these guys shows up. Unbelievably, I find myself doing this now as just standard practice while roaming.

Basically they might not be so OP in a 1v1, but the map pressure they exert is ridiculously out of line with all other classes.

I’d much rather have a ranger +1 a fight than a thief. There are a lot more ways to counter the ranger and it’s easier to escape if u need to. Plus if a thief does +1 you have no choice but to focus him because if you don’t he will drop shadow refuge on the player you were fighting if you down them first.

I’ve easily gone 1v2 or 3 against rangers, I’ve done it against thieves but it’s a nightmare because you can down them multiple times and they just stealth res over and over. Try to AoE them and they end up rallying off an eagle gryffin that aggroes from halfway across the map.

But let’s not pretend like it doesn’t suck when anyone +1’s a fight. Once again this complaint isn’t a ranger problem.

The point isnt’ that rangers are too strong when they +1.

The problem is that it feels unfair to play against, to a far worse degree than thief burst, which lets face it is pretty unfair already. Note that I’m not talking about “omy 1v2 so unfair.” I mean that there is pretty much no opportunity for you to even interact with the ranger. When a thief comes in they generally blow their mobility to reach you quickly, making it much easier to then run away from them immediately compared to the ranger who usually has mobility options on swap and doesn’t even need to close the distance.

Against thieves defensive options feel useful. Not so much with the ranger.
As the thief blows initiative against your blocks/evades they lose damage options. As you run away from the ranger you’re furiously blowing big cooldowns just to deal with their autoattacks, and running away only makes the auto stronger.

The thing that makes it feel unfair and cheesy is the lack of interaction, not really the power level. Half the time when a thief jumps you, you think something like “ok, cheap, but at least he timed heartseekers to avoid my dodges and interrupted my heal well.” When a ranger jumps you, 99% of the time they don’t do jack besides 211111111.

Basically, playing longbow ranger means that you could literally never ever have played ranger even once before, and still walk into a fight and totally leave somebody with 0 options. No other class does that as cheaply, and cheap is absolutely the right term here..

Oh so we are discussing your “feelings” now. Okay guys let’s all sit down, hold hands and discuss how it makes you feel when players don’t respect your 1v1’s.

Linnael please show us on the doll where the big bad ranger touched you.

I’m making statements regarding the health of the game. If you want me to talk about feelings, I can tell you about how I find rangers laughable when roaming because they suck so bad and are always so eager to add one more to the list of victims im killin 1v9 so that I can feel more satisfied as i show these players how terribad they are.

rekt.

scrub.

“Rangers are so bad I 1v9 them, please nerf rangers” so much logic. Go back to your “feelings” argument, somehow that is less stupid than your current argument.

i can 1 vs 1 rangers , but cant stand rangers leeching 2k-4k atacks from the backlike or wall nerf rangers… oh wait got buffed!

every one hates to be the one elected by rangers auto atacks >:}

So….. you don’t like rangers? k.
Solid argument, thanks for stopping by.

Actually the best duels ive seen was ranger vs thief if both are great it is a great show to watch , i have pitty i only know how to play the Lb leecher, probably ranger or necro will be my new main, but most probably will end with ranger snipping off walls, it look way to easy with that lb buffs.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

Actually the best duels ive seen was ranger vs thief if both are great it is a great show to watch , i have pitty i only know how to play the Lb leecher, probably ranger or necro will be my new main, but most probably will end with ranger snipping off walls, it look way to easy with that lb buffs.

I’d definitely go ranger over necro after all the changes go through. Necro’s really got shafted with the changes, especially having their only viable heal nerfed and the changes to chill ruining their new specialization. I’m pretty sure engi’s are the real winners of the new changes.

Jim Hunter when my other account isn’t suspended

Rangers

in WvW

Posted by: Aeolus.3615

Aeolus.3615

Actually the best duels ive seen was ranger vs thief if both are great it is a great show to watch , i have pitty i only know how to play the Lb leecher, probably ranger or necro will be my new main, but most probably will end with ranger snipping off walls, it look way to easy with that lb buffs.

I’d definitely go ranger over necro after all the changes go through. Necro’s really got shafted with the changes, especially having their only viable heal nerfed and the changes to chill ruining their new specialization. I’m pretty sure engi’s are the real winners of the new changes.

For group play i would play a necro, few reapers portal bombin with chill fear and pulls, mass chill again… target dont even know what to do with that condi at mixture, dark blender id say…
Imo Anet didnt pay much atention to the guard so im dropping that class, it will be only hammer+simbols medi guards with mace focus…… it feels all others have to much expecially this lb boost.

1st April joke, when gw2 receives a “balance” update.

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

Actually the best duels ive seen was ranger vs thief if both are great it is a great show to watch , i have pitty i only know how to play the Lb leecher, probably ranger or necro will be my new main, but most probably will end with ranger snipping off walls, it look way to easy with that lb buffs.

I’d definitely go ranger over necro after all the changes go through. Necro’s really got shafted with the changes, especially having their only viable heal nerfed and the changes to chill ruining their new specialization. I’m pretty sure engi’s are the real winners of the new changes.

For group play i would play a necro, few reapers portal bombin with chill fear and pulls, mass chill again… target dont even know what to do with that condi at mixture, dark blender id say…
Imo Anet didnt pay much atention to the guard so im dropping that class, it will be only hammer+simbols medi guards with mace focus…… it feels all others have to much expecially this lb boost.

Don’t let the dumb “dragon hunter” name fool you. Guardians are going to be very powerful, especially when they get their bow. Reapers are just going to get kited the same way necro’s are right now. If you want them to be viable you need to start bugging anet to give you a gap closer and at least 1 viable heal.

Jim Hunter when my other account isn’t suspended

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Posted by: ArchonWing.9480

ArchonWing.9480

Necros definitely got screwed over.

If you’re a necro getting killed by a ranger, I can understand, but the rage is misdirected. It’s a problem with the necro for the class was basically conceptualized with “This class has 2 life bars [more like 1 2/3] so let’s make them unable to sustain, mitigate, negate or avoid damage” in a game where these things tend to be crucial. Please move the QQ over there, because it really is justified. I mean they just got a massive penalty on their only good heal, and it’s not necessarily even better than other classes’s heals.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Puck.9612

Puck.9612

Yup, consume conditions was strong but it was so easy to interrupt and already had a pretty long cooldown. I just don’t understand how they thought that was a good change.

Jim Hunter when my other account isn’t suspended

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Posted by: Aeolus.3615

Aeolus.3615

Actually the best duels ive seen was ranger vs thief if both are great it is a great show to watch , i have pitty i only know how to play the Lb leecher, probably ranger or necro will be my new main, but most probably will end with ranger snipping off walls, it look way to easy with that lb buffs.

I’d definitely go ranger over necro after all the changes go through. Necro’s really got shafted with the changes, especially having their only viable heal nerfed and the changes to chill ruining their new specialization. I’m pretty sure engi’s are the real winners of the new changes.

For group play i would play a necro, few reapers portal bombin with chill fear and pulls, mass chill again… target dont even know what to do with that condi at mixture, dark blender id say…
Imo Anet didnt pay much atention to the guard so im dropping that class, it will be only hammer+simbols medi guards with mace focus…… it feels all others have to much expecially this lb boost.

Don’t let the dumb “dragon hunter” name fool you. Guardians are going to be very powerful, especially when they get their bow. Reapers are just going to get kited the same way necro’s are right now. If you want them to be viable you need to start bugging anet to give you a gap closer and at least 1 viable heal.

guadian have plenty of gap closers, imo to down a ranger only its needed a sword/focus i do it even with mace shield on the swap roatation ….
Problem is that in trade for the “cliche hunter” guardian didnt get many skills updated and become more useless with the actual changes, reason ic to change

I know it is to soon to talk about damage.. since we know nothing about stats and max damage, since bow mechanics in gw2 are far inferior to gw1 i will just need a bow and be at range to make damage.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: ArchonWing.9480

ArchonWing.9480

Yup, consume conditions was strong but it was so easy to interrupt and already had a pretty long cooldown. I just don’t understand how they thought that was a good change.

It seems to me that the philosophy to necro is “this could be used for too much, let’s nerf it” It’s a sledgehammer, “hammer the nail that sticks out” attitude. A power negative philosophy. Necros are the Oliver Twists of Gw2.

Compare to this to the attitude towards engineers and eles where the mindset is “how can we make this aspect of the class better, to open up more options and more make it more fun to play.” It’s a power positive philosophy.

Guess which classes I find to be in better shape, more engaging to play, and to have more to look forward to?

I don’t subscribe to power creep fears. If everyone is equally as broken, I would find it more fun as long as there are ways to abuse it all with some degree of equality of opportunity. If it were possible to win, of course. I don’t mind being forced to being able to exploit whatever profession I play to the fullest; sounds better to me than to have the developers hold my hand and just nerf whatever feels unpleasant that I would have to face.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Puck.9612

Puck.9612

Yup, consume conditions was strong but it was so easy to interrupt and already had a pretty long cooldown. I just don’t understand how they thought that was a good change.

It seems to me that the philosophy to necro is “this could be used for too much, let’s nerf it” It’s a sledgehammer, “hammer the nail that sticks out” attitude. A power negative philosophy.

Compare to this to the attitude towards engineers and eles where the mindset is "how can we make this aspect of the class better, to open up more options and more fun to play. It’s a power positive philosophy.

Guess which classes I find to be in better shape, more engaging to play, and to have more to look forward too?

I don’t subscribe to power creep fears. If everyone is equally as broken, I would find it more fun as long as there are ways to abuse it all with some degree of equality of opportunity.

Yeah, same logic they used with ranger shortbow back in the day. Maybe if they reverted those changes and provided a mainhand melee weapon that didn’t lock your character into animations you would see a bit more build variety in newer rangers.

Jim Hunter when my other account isn’t suspended

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Posted by: Puck.9612

Puck.9612

Actually the best duels ive seen was ranger vs thief if both are great it is a great show to watch , i have pitty i only know how to play the Lb leecher, probably ranger or necro will be my new main, but most probably will end with ranger snipping off walls, it look way to easy with that lb buffs.

I’d definitely go ranger over necro after all the changes go through. Necro’s really got shafted with the changes, especially having their only viable heal nerfed and the changes to chill ruining their new specialization. I’m pretty sure engi’s are the real winners of the new changes.

For group play i would play a necro, few reapers portal bombin with chill fear and pulls, mass chill again… target dont even know what to do with that condi at mixture, dark blender id say…
Imo Anet didnt pay much atention to the guard so im dropping that class, it will be only hammer+simbols medi guards with mace focus…… it feels all others have to much expecially this lb boost.

Don’t let the dumb “dragon hunter” name fool you. Guardians are going to be very powerful, especially when they get their bow. Reapers are just going to get kited the same way necro’s are right now. If you want them to be viable you need to start bugging anet to give you a gap closer and at least 1 viable heal.

guadian have plenty of gap closers, imo to down a ranger only its needed a sword/focus i do it even with mace shield on the swap roatation ….
Problem is that in trade for the “cliche hunter” guardian didnt get many skills updated and become more useless with the actual changes, reason ic to change

I know it is to soon to talk about damage.. since we know nothing about stats and max damage, since bow mechanics in gw2 are far inferior to gw1 i will just need a bow and be at range to make damage.

I don’t know, Guardians have been in a good place since… forever. They didn’t receive any massive buffs besides “stupid name” hunter and all the crazy amount of burning (like they needed help with that) but I think that’s because they didn’t need massive buffs. They are still meta in every game mode. This was supposed to be a balance change after all.

Jim Hunter when my other account isn’t suspended

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Posted by: Jana.6831

Jana.6831

Necros definitely got screwed over.

If you’re a necro getting killed by a ranger, I can understand, but the rage is misdirected. It’s a problem with the necro for the class was basically conceptualized with “This class has 2 life bars [more like 1 2/3] so let’s make them unable to sustain, mitigate, negate or avoid damage” in a game where these things tend to be crucial. Please move the QQ over there, because it really is justified. I mean they just got a massive penalty on their only good heal, and it’s not necessarily even better than other classes’s heals.

Necros have got a gap closer (death shroud 2), they can interrupt with either staff 5, death shroud 3 or spectral grasp – that is to avoid damage and it’s powerful. Necros are powerful in general – just when they’re interrupted they’re screwed and interrupts are the only real weapon against them.
They can partly avoid damage with spectral armor which is the second worst protection skill in game. The worst is thief – they have got none.

So, if I were a necro facing a ranger, I would use death shroud 2, put my wells under them and watch them die. Maybe dance a little.
The healing skills are bad though, I agree.

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Posted by: Puck.9612

Puck.9612

Necros definitely got screwed over.

If you’re a necro getting killed by a ranger, I can understand, but the rage is misdirected. It’s a problem with the necro for the class was basically conceptualized with “This class has 2 life bars [more like 1 2/3] so let’s make them unable to sustain, mitigate, negate or avoid damage” in a game where these things tend to be crucial. Please move the QQ over there, because it really is justified. I mean they just got a massive penalty on their only good heal, and it’s not necessarily even better than other classes’s heals.

Necros have got a gap closer (death shroud 2), they can interrupt with either staff 5, death shroud 3 or spectral grasp – that is to avoid damage and it’s powerful. Necros are powerful in general – just when they’re interrupted they’re screwed and interrupts are the only real weapon against them.
They can partly avoid damage with spectral armor which is the second worst protection skill in game. The worst is thief – they have got none.

So, if I were a necro facing a ranger, I would use death shroud 2, put my wells under them and watch them die. Maybe dance a little.
The healing skills are bad though, I agree.

So in this scenario the ranger forgot how to move so that you can land death shroud 2 and/or walk out of your wells? Necro’s need improvement, not some stupid theme based changes that ignore all their current weaknesses.

Jim Hunter when my other account isn’t suspended

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Posted by: Jana.6831

Jana.6831

So in this scenario the ranger forgot how to move so that you can land death shroud 2 and/or walk out of your wells? Necro’s need improvement, not some stupid theme based changes that ignore all their current weaknesses.

Rangers usually forget to move because they don’t have to – necros usually don’t forget to move so the necro in the other scenario wouldn’t have been free bait as well- both have equal chances to land their burst, well the ranger has got a higher chance, yes, that’s why this thread exists in the first place.
Just saying that necros are really strong and have possibilities to fight any other class. It was the easiest class I’ve ever played in PvE. The only real problem they face are interrupts which are plenty in wvw. Work on that, ok, but tone them down if you make them immune to interrupts, cause otherwise we’re all doomed ;)

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Posted by: Puck.9612

Puck.9612

So in this scenario the ranger forgot how to move so that you can land death shroud 2 and/or walk out of your wells? Necro’s need improvement, not some stupid theme based changes that ignore all their current weaknesses.

Rangers usually forget to move because they don’t have to – necros usually don’t forget to move so the necro in the other scenario wouldn’t have been free bait as well- both have equal chances to land their burst, well the ranger has got a higher chance, yes, that’s why this thread exists in the first place.
Just saying that necros are really strong and have possibilities to fight any other class. It was the easiest class I’ve ever played in PvE. The only real problem they face are interrupts which are plenty in wvw. Work on that, ok, but tone them down if you make them immune to interrupts, cause otherwise we’re all doomed

….. Rangers don’t have to move!? You haven’t spent a lot of time roaming as a ranger have you? Give it a try sometime but be prepared to be insta focused in every fight.

Jim Hunter when my other account isn’t suspended

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Posted by: Jana.6831

Jana.6831

….. Rangers don’t have to move!? You haven’t spent a lot of time roaming as a ranger have you? Give it a try sometime but be prepared to be insta focused in every fight.

Puck, I get that “rangers are so poor and soo underpowered and desperately need a buff” but it’s impossible to discuss with you because all you want is to get that point across.
Spend some time in wvw, ok? Preferably as a thief because in that case you really need to know what your opponent does and need to react accordingly, no facerolling with that class. And if you do so you will realize that most classes don’t need a buff, they just need to know when to use what skill.

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Posted by: ArchonWing.9480

ArchonWing.9480

Necros definitely got screwed over.

If you’re a necro getting killed by a ranger, I can understand, but the rage is misdirected. It’s a problem with the necro for the class was basically conceptualized with “This class has 2 life bars [more like 1 2/3] so let’s make them unable to sustain, mitigate, negate or avoid damage” in a game where these things tend to be crucial. Please move the QQ over there, because it really is justified. I mean they just got a massive penalty on their only good heal, and it’s not necessarily even better than other classes’s heals.

Necros have got a gap closer (death shroud 2), they can interrupt with either staff 5, death shroud 3 or spectral grasp – that is to avoid damage and it’s powerful. Necros are powerful in general – just when they’re interrupted they’re screwed and interrupts are the only real weapon against them.
They can partly avoid damage with spectral armor which is the second worst protection skill in game. The worst is thief – they have got none.

So, if I were a necro facing a ranger, I would use death shroud 2, put my wells under them and watch them die. Maybe dance a little.
The healing skills are bad though, I agree.

Just curious, have you actually tried such a thing? If so, I’d probably have a thing or two to learn.

Dark path is a very hard to use gap closer. The projectile travels slow AND you have to hit for it to teleport; so you’re better off targeting a critter or something. Also, there is no reason why a ranger or anyone else is going to stand in your wells unless you immobilize them though I suppose you could chill them if you managed to grab them with spectral grasp. But grasp is also very slow, and if the ranger connects with a PBS I don’t see what you could do.

Winning as a necro pretty much requires LOS and good abuse of fear, otherwise I would say the ranger enjoys an advantage in this. But this has nothing to do with anything being OP. It’s just like how engineers naturally spamming aoe that give thieves a hard time. There is certainly more validity in a team fight where you have allies to hold people down though.

[As a side note, it’s commonly accepted necros are bottom tier in pve]

Thieves may not have invuls either but they do have more access to evades and vigor. Dodging is the best way to avoid damage in this game.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Jana.6831

Jana.6831

Just curious, have you actually tried such a thing? If so, I’d probably have a thing or two to learn.

Dark path is not that great of a gap closer. The projectile travels slow AND you have to hit for it to teleport. Also, there is no reason why a ranger or anyone else is going to stand in your wells unless you immobilize them though I suppose you could chill them first.

Winning as a necro pretty much requires LOS and good abuse of fear, otherwise I would say the ranger enjoys an advantage in this. There is certainly more validity in a team fight where you have allies to hold people down though.

Thieves may not have invuls either but they do have more access to evades and vigor. Dodging is the best way to avoid damage in this game.

No, I haven’t, I’m a thief main and main alone. I can test that with my friend though, although I would have to play ranger as he refuses to create one. The rangers I fight, which are plenty in lower silver EU (“God, they have so many rangers!!” “Probably because the servers they usually fight have got as many – fighting fire with fire”), usually just stand still.

Try to dodge through 2 giant wells and land a backstab while you’re at it. Then get feared out of your shadow refuge, get entangled by death shroud 5, have your life sucked out by death shroud 4, get some 1111 and then the lich form.

I refuse to pity you guys, seriously – necros and rangers are the most fearsome enemies in wvw (in theory).

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Posted by: ArchonWing.9480

ArchonWing.9480

Just curious, have you actually tried such a thing? If so, I’d probably have a thing or two to learn.

Dark path is not that great of a gap closer. The projectile travels slow AND you have to hit for it to teleport. Also, there is no reason why a ranger or anyone else is going to stand in your wells unless you immobilize them though I suppose you could chill them first.

Winning as a necro pretty much requires LOS and good abuse of fear, otherwise I would say the ranger enjoys an advantage in this. There is certainly more validity in a team fight where you have allies to hold people down though.

Thieves may not have invuls either but they do have more access to evades and vigor. Dodging is the best way to avoid damage in this game.

No, I haven’t, I’m a thief main and main alone. I can test that with my friend though, although I would have to play ranger as he refuses to create one. The rangers I fight, which are plenty in lower silver EU (“God, they have so many rangers!!” “Probably because the servers they usually fight have got as many – fighting fire with fire”), usually just stand still.

Try to dodge through 2 giant wells and land a backstab while you’re at it. Then get feared out of your shadow refuge, get entangled by death shroud 5, have your life sucked out by death shroud 4, get some 1111 and then the lich form.

I refuse to pity you guys, seriously – necros and rangers are the most fearsome enemies in wvw (in theory).

There’s no need to toss any pity towards me, since I switched about 2 years ago away from necro. =p I play enough classes that I don’t necessarily have a vested interest in this discussion, though if I feel that one class was badly affected, it would still affect my enjoyment of the game. It may come as a surprise since I’ve been defending ranger in this thread quite a bit even though in reality I’ve only played them for about a bit more than 200 hours.

Just pointing out that I don’t consider those to be reliable countermeasures and the necro is also getting nerfed. And just because they do well in certain matchups and situations doesn’t mean there’s not some work that could be done.

Though I did point out Lich form as a sort of faceroll thing earlier in this thread for a reason.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: pug.4658

pug.4658

It looks to me like Anet wants a hard counter to thieves so they handed the ability to rangers. (and soon engineers) I suppose people remember the thief hate for the first 2 years of this game? All the crying about how OP stealth was. Now stealth has a counter and people are kittened they can’t escape every single fight.

People bandwagoned to thieves and then told each other how much skill they had while killing most classes with 0 risk of ever dying. Now they are getting slaughtered because they refuse to adapt to rangers. Thieves can chain ports and hit you from 2000, yet are to dumb to avoid a wall with ranged oriented players standing in plain sight on top. I sure see where the skill gap truly lies.

It is time to admit to yourselves that if 2000 range gap closer (or run-away) and a 10,000 range teleport skill, or the smoke-screen isn’t enough to keep you alive it is time to re-learn how to thief. You have let the prof carry you.

some of the complainers here say it doesn’t take skill to press 2 1 1 1 1 and kill them. They are absolutely correct if you make poor choices within range you are dead. Same goes for any spiking build.

Ranger is easy and fun to play because of all the players that refuse to adapt. I have faced every class and they all have a chance to beat a longbow with the right player behind them.

it is time to admit that you just can’t win every single time, you can’t always escape, you can’t always outplay. We are all here because of the thrill of the fight and without opponents this game would be very boring.

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Posted by: Toxsa.2701

Toxsa.2701

Guys I found the OP and recorded him! He clearly had no time to dodge or use skills before I bursted him down with my 20k rapid fire.

This post is priceless <3
Showing how bad those whiners are. Basically they do nothing and react to nothing when they get hit.

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Posted by: Toxsa.2701

Toxsa.2701

Guys I found the OP and recorded him! He clearly had no time to dodge or use skills before I bursted him down with my 20k rapid fire.

The only thing this proves is how OP rangers are. I mean… he killed a player from 1500000000 range in basically 3 auto attacks. Auto attacks. Three. 3. Auto attacks. The whole ordeal barely lasted longer than 3 seconds.
Had he actually pressed a button (#2) that would have ended 2 seconds earlier.
That damage was also without food or any kind of stacks (sigils + guard stacks).

I’m sorry but this video backfired.

LMAO, 3K per second on the glassiest spect in the history is not alot really. He doesn’t even trying to dodge or use shadowstep to get away anyway.