Remove Orange Swords and Other Propositions

Remove Orange Swords and Other Propositions

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Posted by: Gavello.2813

Gavello.2813

Get rid of orange swords….but replace them with blue swords.

Contemplate.

Personally I’d just prefer it be changed to red swords….

..to match the blood of my enemies.

~Ruin~Officer~

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Posted by: Scorpio Shirica.1286

Scorpio Shirica.1286

Maybe orange, blue and red commander icons. That way communication to what squad needs more reinforcements would also be easier.

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Posted by: Avalon.4809

Avalon.4809

Put the swords —-——- Get huge PvP fights:
Swords help people to know where the battle is going on. I shouldn’t be in need of asking people where to go and wait them for answer. I join the game, look at the map, go to battle and fight.

Remove the swords —- Get tiny PvE fights, lame PvP fights:
Removing swords will seperate people from each other. Maybe not in very organized servers, but in other servers, people will start to shout at main chat: “Where?”, “Where is the fight?”, “Where are we needed?”, “Why doesn’t anybody answer?”, “Use the main chat kittenit!”, “Learn some communication!” and so on… After a while people will be tired of this and start to run around aimlessly, or they will just run around with small groups. No big fights, no epic wars…

If you have a better idea, tell it. But, just removing the swords from map is a bad bad idea…

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Posted by: Sokina.8041

Sokina.8041

Disagree on removing them. WvW was intended to give players not interested in PvP an alternative entry point into it. WvW was described, before release, as being friendly to the non-PVPer, giving them plenty of PvE options and ways to participate.

In short, It’s not meant to be a super-duper-hardcore-PVP-purist-paradise. It’s not meant to be a place where PUGs are shunned. It’s not meant to be a place where the lone player feels like he can’t do anything. The swords will stay, because they are easy points for the average player to see on the map, and go about aiding one way or another if he/she chooses.

I like all the “Eliminating crossed swords will extend the lifetime of World vs World” implications. Hell, let’s just remove all the PVE elements. That’ll make more players do it. Let’s remove the Jumping Puzzle. That’ll bring more players in. Let’s make it so only players in groups can enter. That’ll bring more players in. Oh, wait, it probably wouldn’t. It’d just take the “E” out of “PvPvE.”

Taking the “E” out of PvPvE would leave more room for PvPers, but even the casual PUG/lone player runs supplies, drops AOEs where needed, and does ample damage to doors and defenders. Making it just another PVP zone, and making it appeal to only PVPers will not, in any way, shape, or form, extend its life.

World vs World has a cut on its leg. Removing a lot of things that make it easily accessible to new players is like removing the leg and cauterizing the wound. Sure, it’d be in stable condition, but it wouldn’t be what it once was. You can’t completely ostracize and cut out a large majority of people just to make the minority happier, and expect a longer lifespan.

I run my own guild, and it’s definitely not a WvW guild, and I don’t have WvW friends. I’m a lone player, and I like to join (I do almost every single day, for hours and hours at a time) and do things where I’m needed. Instead of sitting around waiting for somebody to tell me where to go, the cross swords are an instant indicator. Does that mean “Lolzergggggg?” No. It means there’s a battle there. I analyze the map, look where the battle is taking place, determine who’s attacking, what their next target will be, judge the progress being made on the target, and act accordingly, all while moving on my way there.

Not standing in the kittening entry portal going “ok guys where am i needed?” and waiting for an answer. PUGS/Lone players =/= idiots. One doesn’t need to be in an organized guild to feel like they’re contributing, and changing it to that way is a stupid step, and one in the wrong direction. I won’t even get started into how being a commander somehow makes their tactics, ability, and leadership any better than someone who doesn’t have 100g.

My “Commander” was screaming in map chat at me because he assumed I was in the jumping puzzle when Stonemist was under attack, but I was in front of the gates destroying the siege that was attacking us, and almost dying repeatedly doing it. Even went as far to spend time insulting me. And my question is, how is he really leading if he’s throwing insults? How is he even contributing? I’m glad he has plenty of time to scream, be an immature idiot, and type insults, but the people defending the castle didn’t.

Which brings me to my final point. Commanders don’t win the war. 2 Man strike teams don’t win the war. Commandos don’t win the war. Armies, whether big or small, win the war. A two-man strike team is great for capturing objectives if they’re extremely coordinated, but they cannot be everywhere, and they can’t win the war. A commander is great for directing armies and expressing leadership, sometimes, but they don’t win the war. Armies they direct do.

People can whine about zerg vs zerg all they want, but armies win the wars. Whether big or small. A small prepared army wipes a larger unorganized army out a lot of the time, but eventually sheer numbers will win. They took 2 of our walls down in Stonemist once, and 10 of us held off 30-40 people from getting in for about an hour, because they stupidly kept sending in 5-10 people at a time. We eventually lost, because we got hit from the other side of the castle. But they sure as hell didn’t come in from the side we were defending.

Moral of the story? The brunt of their army was attacking Northeast, and a much smaller force attacking from Southwest. Crossed swords weren’t gonna say “OMG NOBODY DEFENDING HERE.” So it’s not like Crossed Swords are entirely accurate or super-duper-zerg-beacons either. If you don’t have an army, you don’t win World vs World. Period. I say “Army” because true Armies have organization. Zergs are just a bunch of people following a commander [bold] that have little organization. [/bold] Note the emphasis. True zergs have little organization. If they have organization, they’re an army. I’ve seen zergs split and run off in 5 directions because a much smaller force.

The Crossed Swords will stay.

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Posted by: Xenotor.1350

Xenotor.1350

Crossed Sword should go. This is WvWvW = Word versus World versus World not PvE
If you make all things Easy people will not get any better. Old games showed that difficult content keeps people playing it. And under difficult content i mean that A-net should not hold the hands of new players in every aspekt of the game.
Just let them go in and have to ask where the action is. Befor they know it they are the one helping the new players.

I played MMORPGs for the past 12 years and 10 years of them in GvG, RvR.
All games that made things easy Died quickly because Hardcore Guild will leave and when they leave, the normal once will follow. This is how games died the last 10 years.

And why do normal/Casual players follow the Hardcore? Simple because they want Action and action is where hardcore Player are.

Removing the crossed swords will be the first step to get the Hardcore Guilds back that allready left the game.

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Posted by: Arani.9057

Arani.9057

take away swords also take up part of the “ramp up” for new players to wvw. Back in the day .. I know that’s kinda funny in a new game right… but back waaay back tlaking beta etc and launch for many, when you popped on wvw the first thing you did after you hit the map button was aim for those swords.

This isn’t out of newbness, but you need somewhere to start when you don’t know anyone yet, or even much about wvw. Some will claim they are blathazar’s gift to wvw and were pullin l33t stats from the char creation screen and all, but even the guilds the joined together still saw swords and said lets head there for starts.

Aradea [AoS] /\/\ESS/\/\ERR of Jade Quarry (GG SBI)
I’ll show you exactly what a Mesmer can do, SS cost extra.

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Posted by: Hynoris.3684

Hynoris.3684

I honestly see no problem taking out the orange swords.

But my real grip with wvw is the downed state the true fuel that makes zergs in wvwvw more threatening than they should be…

Just nerf it or just remove it from wvw (my golden dream)

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Posted by: Same.4687

Same.4687

Deleting orange swords, while a nice idea to try and make zergs split up, will not work. Already pretty much every proper server leaves a scout at tower and a small force at a keep. This isn’t new. We (Nugos) always leave a scout that will inform us on movement, we don’t need the orange sword because we know whats going on anyway.

Siege weapons should not have an AoE cap (which arrow carts don’t have right now). Simple. Turtling is kitten and can already be countered easily by just putting up a gazillion arrow carts. Yesterday we managed to hold a tower vs a 50-60 people turtle with 5 arrow carts, 1 ballista and 2 cata’s behind the door. See the result on the screenshot.

All in all the main guy is extremely annoying.

Those were the two major ideas. Most of the other ideas said on the show are seriously stupid.

Attachments:

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Posted by: cobblestone.6015

cobblestone.6015

No, removing Orange Swords will not disperse zergs. There will be a couple of people who will watch the map for flipped keeps/killed dolyacks and announce it in map chat. Surprise, user generated orange swords.

It may reduce the largest of the zergs into two smaller groups, but there will still be zergs.

Oh Bleep its Them [Run] – Stormbluff Isle

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Posted by: Sokina.8041

Sokina.8041

Crossed Sword should go. This is WvWvW = Word versus World versus World not PvE
If you make all things Easy people will not get any better. Old games showed that difficult content keeps people playing it. And under difficult content i mean that A-net should not hold the hands of new players in every aspekt of the game.
Just let them go in and have to ask where the action is. Befor they know it they are the one helping the new players.

I played MMORPGs for the past 12 years and 10 years of them in GvG, RvR.
All games that made things easy Died quickly because Hardcore Guild will leave and when they leave, the normal once will follow. This is how games died the last 10 years.

And why do normal/Casual players follow the Hardcore? Simple because they want Action and action is where hardcore Player are.

Removing the crossed swords will be the first step to get the Hardcore Guilds back that allready left the game.

Hardcore guilds aren’t the majority of the WvWers, or the population of the game. Go ahead and make WvW hardcore, and you’ll soon realize that each server will have so much less players, and it’ll ultimately be ridiculously boring and rather hard for anything to actually get done.

Everyone’s all like “Oh my god, we don’t need newbs, we don’t need zergs, we don’t need pugs.” Guess what? You kind of do. WvW isn’t meant to be a hardcore thing. It’s meant to be easily accessible to everyone. I hate the people on my server that ask “omg wheres da action at?” And they stand around spamming it for like 5-10 minutes, and everyone tells them something different, and they’re not useful at all.

I think Anet should remove the crossed swords for a week, just because I want to see all the threads talking about how it needs to be put back, because the REAL majority of WvWers left. All of the “Wanna-be hardcore purists” think it sounds like an absolutely amazing idea, but they’re not realizing how actually important PUGs, lone players, and non-hardcore players are. Plus everyone mistakenly thinks crossed swords are zerg-beacons, and they’re not. Armies win wars.

Having crossed swords shouldn’t bother “Hardcore guilds” anyway.

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Posted by: Dominae.3146

Dominae.3146

I’m torn.

As someone who currently plays on a server with the outmanned buff on the entirety of WvW most the time I am on, my small group that we can field REALLY hate orange swords.

We’ve actually become more afraid (and have run from) our own random non-guildmember player that saw us and ran over “to help” … than we run from the opposition.

For us, Orange Swords = death. The 4 or 5 of us, if another person shows up and triggers the swords, cannot fend off a 30+ player rush that happens right after the swords pop on the map.

(edited by Dominae.3146)

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Posted by: Veldan.4637

Veldan.4637

I’d like to see the orange swords gone. We can already see when something is contested, that should be enough…. I would really like if people would need to gather information on enemy movements by scouting and cummunication instead of just pressing “M”

Also, arenanet stated so often they wanted us to look at the game rather than the UI… atm the UI wins, but if they’d remove the orange swords then looking around would win, which would fit with their statement.

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Posted by: Grishgart.4602

Grishgart.4602

I have suggested this while beta(removal of the orange swords) and still support this. So yeah, get rid of them. It will spread out population and encourage small scale fights.

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Posted by: AcFiBu.9624

AcFiBu.9624

I think the removal of orange swords is going to make WvW unappealing to the general server population that doesn’t WvW very often. For some of the high tier servers this might be a good thing but for most servers this will drive away half of the players they have in WvW and they can’t afford that. The servers who don’t have a lot of people in WvW most parts of the day need it to be more appealing to the general population so more people will play and get into it. Yes pugs don’t know a lot and usually just run mindless in a zerg, but some of them learn to like it and then join WvW guilds and learn tactics and how to WvW better. Why would you want to drive away new recruits?

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Posted by: Xenotor.1350

Xenotor.1350

I’d like to see the orange swords gone. We can already see when something is contested, that should be enough…. I would really like if people would need to gather information on enemy movements by scouting and cummunication instead of just pressing “M”

Also, arenanet stated so often they wanted us to look at the game rather than the UI… atm the UI wins, but if they’d remove the orange swords then looking around would win, which would fit with their statement.

Sign even if its just for a week to test.

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Posted by: Meest.2748

Meest.2748

Should be an upgrade or based on actual player being in the area, or upgrade tower/keeps to have scout npc that will flag the area if it witnesses a fight. Smaller groups and people that like to scout or solo will feel useful and promotes communication instead of mindless talkless zerging.

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Posted by: Domo.7618

Domo.7618

I support the Idea of removeing the orange swords.