(edited by pierwola.9602)
Remove Supply Depot from Resource camp
- Players can store supplies in Supply Depots, as long as they comes from enemies player/doly (players can’t transport supply between Supply Depots).
How would it know where you got the supplies from?
overall this seems really convoluted without any real benefit.
Northern Shiverpeaks
- Remove Supply Depot from Resource camps
- Supply Depots: found inresource camps, towers, keeps, stonemist castle and server base(Spawn points).
- Guild Supply Depots: found in server base and Guild towers, keeps.
- Supplies are automatically refilled in towers, keeps and server base by dolyak supply caravans and players.
- Supply Mastery: Improve your ability in gathering, spending, and running supply. lvl 6: Steal supply from defeated enemies.
- Players can store supplies in Supply Depots, as long as they comes from enemies player/doly (players can’t transport supply between Supply Depots).
- Outnumbered: +20% Magic find, +33% Experience, +10% World Experience, Take no Armor damage on death, -30% supply cost on siege
- Supply caravan: Pack Dolyaks that deliver supplies from resource camps to other nearby structures. Each successful delivery adds 35 supply to towers, 70 supply to keeps and 120 supply to server base.Right now there is nothing that punish “zergs” for stupid frontal attacks, you can fail as many times as you want and you still don’t lose anything (full supply in “safe” towers/keeps). In my opinion this is the pretty nice way to stop, slow down “zergs” and punish them for bad moves.
Dont we have supply traps and trebs poisons to steal supps from zergs making them doing a 180 turn? To me this works perfectly as i spam traps at soon to be engaged objectives and if more people will do that, the zerg is drained in notime, no need to overhaul the camps and supply system
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
^^ This, supply trap them to death. Unless they are OP bearbow zerg, then RUN!!
#HammerTrain2013
Born and raised in Sorrow’s Furnace – WvWvWest Coast Squad
“All hail the mighty Flame Ram!!!” – said by Someone Somewhere at Sometime
Traps are worthless when your opponents greatly outnumbered you.
There are many ways to deal with zergs Anet refuse to implement them because they want to encourage zerging.
I love the idea but I have to tweak it to make it more challenging
Remove Guild supply depot.
- You wanted to break zergs right? Giving guilds a supply pad they can raid doesn’t help.
Base supply depot caps out at 200.
- The home base depot needs to be just enough that you can launch an attack on a tower or keep.
No ability for players to deposit or store supply. This is fine as is.
Yaks have routes to spawns from the nearest camps and feed the spawn pad. Enemy BL pad (corner spawn) has a cap of 200 and feeds at 35/70. Citadel supply pad has a cap of 400 and feeds at 70/140.
-edit-
Yak spawns would have to be increased such that there is always one yak working each route at any given time.
Other than that I like it. Supply mastery 6 would give you the supply of whoever you kill, spread out among the players responsible for the kill evenly. Outmanned buff I like. The idea of removing supply pads from camps makes it so that you have to control the supply camps feeding a keep in order to control that keep, same for a tower. It would force a zerg to place defenders on the supply camps and allow a smaller force to siege a borderland by simply controlling supply sources.
Remove Guild supply depot.
- You wanted to break zergs right? Giving guilds a supply pad they can raid doesn’t help.
Not really. Griefers, guild supply is much safer than serv supply depot.
No ability for players to deposit or store supply. This is fine as is.
It would be nice to have something that i can do for my server when im roaming, collecting supplys.
There should be a server supply pad still in addition to the guild pad. ANET shouldn’t have to balance their game around trolling and griefing.
The supply one i’ll take back since I didn’t read it well. You’ll be able to transfer supply from spawn to a tower or keep as well unless anet tracks where you got the supply from.
The proper way to take care of griefers is to implement a path of recourse players can use to discipline them. Not that this isn’t immune to trolling anyway. This system would allow players to vote to “dishonor” another player. If a player received more than x votes that player gets “dishonor” debuff. Dishonor debuff lasts 1 hour and prevents a player from placing siege or taking supply. Votes can only be cast once every hour. Players who cast a vote more than 3 times within a 4 hour period will also receive the dishonor debuff but for a longer period. Finally a vote may be cast against a player by either targeting the player or any siege owned by that player which was dropped (built or otherwise). Players cannot cast votes on players from another server.
Lol I tried at that one. A system of infraction would take alot of ironing to prevent all the trolls. Once it exists we can start proposing enhancements without having to worry about trolling and griefing.
3 points in treb mastery. Fire away.
Beastgate | Faerie Law
Currently residing on SBI
And… what if you aren’t a part of THAT guild? No supply for you then????
This concept OP needs a lot of refinement.
This is the problem. What if you are being obliterated in wvW and have nothing but one supply camp. You won’t be able to get supply to cap a tower and start back up from the idea you are putting forth, or did I miss something?