Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
Kubb,
Something like Mumble or Teamspeak. It is easier to use VOIP in order to coordinate getting a large group to stack up on a commander, drop a fire field and have others blast finish it to get up to 25 stacks of might on the whole group. Then you can push out, maybe from behind a veil, and wipe the enemy who are not expecting it.
As you know, the channel skills are all low damage, rapid-fire skills. Stacking might like what is done in a large group makes the retaliation effect on them even worse. shudder Ironic because Flamethrower provides a nice fire field for stacking might…
totally joking haha
vents required for my guild
EDIT: sorry, sarcasm is hard to detect
Anyways, arguments are pointless among players. After all, it is ultimately ANet who decides anything
Anyways, arguments are pointless among players. After all, it is ultimately ANet who decides anything
I agree, we should continue to push for that ranger nerf we all know is needed.
Having might on yourself makes your retaliations you inflict on them do more damage and it makes you do more damage, so it skews the curve in your favor. You down them faster and take less from their retaliation because you have to hit them less basically.
I suspect this is just a perception. Provide numbers.
Retaliation damage is based off attacker’s power. Might stacking by attacker makes defender’s retaliation inflict more damage on attacker. Adding retaliation boon on attacker may take only 5 hits from channel skill to down defender; defender’s retaliation may still return more damage than 10 hits from channel skill without might stacking. Not to mention if the channel skill hits multiple targets with retaliation. Have to see numbers really.
(edited by Chaba.5410)
OMG your Barrage has a hard counter, oh the humanity! Get off the walls and hit the back of the Zerg, you know, where there are probably a lot less Guardians. My thief gets hit 3 times just with the SB auto attack, which in the time it takes for barrage to finish is almost the same amount of hits, but I have to be in 900 range, not 1500. I am not even close to an elite WvW player and even I can deal with retaliation most of the time. For the first time in any forum this is going to be written buy me: L2P
The trinity of tank/healer/dps is dead.
Long live the trinity of boon-applier/boon-stripper/loot-bag.
(or, as I like to call them: Booner/Stripper/Bagger)
Booner vs. Booner can last forever, or until a Stripper or 10 friends arrive, or until one breaks his fingers. It’s like watching Hulk Hogan and Mr. T. hitting each other with wet dishrags, funny for a few minutes, but not really quality entertainment.
Stripper vs. Stripper is not only hot, but can go either way. Get it? Nudge nudge wink wink. Shiny purple glitter and dark black clouds everywhere.
Bag vs. Bag is the most varied, but mostly comes down to how much of a Booner or Stripper the players have managed to build their Bags into.
Zerg vs. Zerg is about who has the most and most coordinated Booners and Strippers, and whose Baggers can provide some small utility and avoid dying to rally the enemy.
Also, the counter to everything is arrow carts.
Feel free to sticky this post as the new guide to WvWvW. Consider it a public service.
On(ish) topic: Retalitaion is unbalanced. Not simply OP or UP. UNBALANCED. In some instances it is basically worthless and in some it provides much more damage than it should for the amount of skill involved. Changing it to a 10% return on damage or putting it on an ICD would balance it for different scenarios but nerf it too much in others. Not sure if there is an easy solution for this. Comes from designing the game based on 5v5 tPvP and PvE, and we have to deal with the imbalance from that, those modes would be unbalanced by some changes which would benefit large scale combat, and our favorite game mode is 3rd of 3 on their priority list.
My second post on how baddies are just gonna be bad.
I’m hardly seeing any posts on boon stripping. It seems that a lot of the people here complaining are engineers, Do you realize you have one of the most powerful boon stripping skills in the game? Throw mines. It strips 25 boons. A couple of you do that to a zerg, they will have nothing left. Mesmers? Null field, mind stab, if specced, shattering, sword auto attack, arcane thievery. Necros, corrupt boons, well of corruption. I’m sure I’m missing all kinds of stuff.
This thread just proves to me how bad the people complaining are. Boon stripping should be one of the first attacks your group opens with and continues with throughout the fight, along with your condi removals, heals, etc. This isn’t sPvP. You are running with a group. If your group is all offensive, then you deserve to die. Seems to me like you guys just want to try to do as much damage as possible thinking that wins fights. The game has been dumbed down enough. Start thinking about what your doing.
Oh god they’re going to put a ICD on retaliation now… surprised they didn’t start complaining about the dodge heal being 2x as strong in wvw than sPvP first tbh…
I still think an ICD would kill a Guardian’s ranged effectiveness and leave them sitting ducks, regardless it is the only real thing that works seeing as the staff has the range of a greatsword and the sceptre attacks seem to stop and ask for directions on the way to the target :/
Making it procc less on certain skills via 20% procc chance or something similar is the best way to go, I’m pretty certain; certainly it’s the only solution I see that can make both parties happy and not be unbalancing to anyone.
It seems that a lot of the people here complaining are engineers, Do you realize you have one of the most powerful boon stripping skills in the game? Throw mines. It strips 25 boons.
This thread just proves to me how bad the people complaining are.
Irony is thick. Throw Mine removes 1 boon.
Retaliation just got its 33% nerf in WvW today. It was unchanged other than the graphic up to that point.
It now provides even less pressure than before but you might still want to rethink barraging large groups that have their retaliation boon up and maybe try one of the other 29 weapon skills or some of the 20+ utility skills or even possibly wait for their retaliation boon to be down
I don’t know what you guys are on, but it has been nerfed since last patch day; I main a guardian and am a duellist, I should know…
bad stuff
You need to delete that post right now before people see it.
Let the damage as it is, but change retal to a boon with stacks (max 5-15)
Each hit will remove one unit from the stack, problem solved.
bad stuff
You need to delete that post right now before people see it.
TBH… the dev’s already started this kitten with mesmer & confusion… I don’t see why they would stop now… it’s only a matter of time before all things which are 2x stronger in WvW than sPvP get nerfed. I don’t agree with it, but I see it as an eventuality.
What it boils down to Ranger isn’t the best class for WvW. Ranger Elites with their long recharge times make them useless in zergs.
This thread just proves to me how bad the people complaining are. Boon stripping should be one of the first attacks your group opens with and continues with throughout the fight, along with your condi removals, heals, etc. This isn’t sPvP.
You do know zergs have more boons than just Retaliation right? Maybe you don’t realize there are other types of Boons. Here is some helpful information from the wiki for your convenience.
Many Boons are also provided by Combos; in fact, many area of effect Boons are as well. There is no combo that removes Boons, so Boon removal simply cannot keep up with the amount of Boons applied; this included Retaliation. It’s simple math.
The people defending Retaliation simply want to be rewarded for being standing there mindlessly being hit by AoE instead of moving out of it!
It seems that a lot of the people here complaining are engineers, Do you realize you have one of the most powerful boon stripping skills in the game? Throw mines. It strips 25 boons.
P.S. – Throw Mine doesn’t remove 25 Boons. Maybe you didn’t know this, but this game has an AoE cap of 5, and not 25. I hope this information has been very informative for you since you seem confused.
(edited by Nokaru.7831)
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