Rubber band lag and FPS skip

Rubber band lag and FPS skip

in WvW

Posted by: trueanimus.4085

trueanimus.4085

As it stands now on YB we are always outnumbered on all maps in NA prime time.. while in T1 i mean.

On reset night this past week.. we had one 47 man squad waiting to zone in when the server reset happend.

32 of us made it in.. and instantly we started to lag. 12 people disconnected right from the start before we made it to the stairs.

We ended up with 23 people and about 10 pugs facing 2 servers with at least 2 50 man squads all night.

We had 126 man ques… and almost no one on EB yet we never had the outmanned buff.

Not only is the outmanned buff broken but this server lag has to be fixed.
The stop and go lag on zone in at reset has only been happening about the last month or so.. since the patch before last.

I do not know what changed in wvw that would effect the fps on zone in… but its reduced the game to an almost unplayable state for most.

Myself.. i just bought an I7 7700 rig with 16g ram and a Geforce 1600 with a 128g SSD and secondary 2TB HD just to play this game.. and my ping goes from 40ms to 4000+ when encountering zergs in prime time NA in the last few weeks…

Had the rig about 3 months.. checked it every way possible and it is not my rig as we had entire zergs lagging out from the server lag in EB at the exact same instant.

Now i know.. lag in eb is usual… skill lag etc.. but this is new.

Lots of rubber banding, lots of FPS lag and disconnects but the fps lag doesnt register as a loss of FPS ( i have mine throttled to 60 to reduce heat although i can get 190fps with everything except shadows turned on)

This lag is more like packet loss or skip lag. You see everyone jumping around and your ping jumps through the roof.

We also have been getting ques.. with almost no one on the BL. There are almost no people standing in spawn.. very few roamers and we get ques with 1 tag on the map with maybe 30 people on him or less.

We are losing people because we end up with one squad of maybe 40 people or less.. facing two servers who can get two squads of 50 plus pugs in to their EB.

Are any of the other servers facing this kind of fps skip lag?

Are the ques broken for anyone else?

Rubber band lag and FPS skip

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Posted by: trueanimus.4085

trueanimus.4085

Oh and btw.. i did tracert while on full load from the game and TS and the hops die at the anet server.. Otherwise i have 20ms ping and no obstructions to the route.

I also did a speed test while under full load and my ISP is not at fault.. the break down seems to happen as soon as it gets to the ncsoft server and anet.

I know a few weeks ago one anet dev posted that the servers were getting ddos’ed but is this still happening?

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Posted by: Strider Pj.2193

Strider Pj.2193

We had 126 man ques… and almost no one on EB yet we never had the outmanned buff.

So, please help me here: you are saying the ques showed 126, yet you were seeing no one from your server on map?

Lag is horribad in T-1, which is why many transfer off.

And there have been phantom ques. But never seen what you are describing, if I have read your post correctly.

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Posted by: TheOneWhoSighs.7513

TheOneWhoSighs.7513

Geforce 1600

Oh geez, Rick. Did we travel to the year 2023?

I’m kidding, but seriously. What? Did you mean a gtx 1060?

We also have been getting ques.. with almost no one on the BL. There are almost no people standing in spawn.. very few roamers and we get ques with 1 tag on the map with maybe 30 people on him or less.

I can’t really comment on the lag. Kinda comes as a feature of every every game with 200+ people on a map.

But, I would suspect that there’s a group running tagless on your server before I assumed the queue’ing system is screwed up.

I know my server had a 20+ guild raiding during the beta weekend running tagless as a group of deadeyes.

Also, one thing to note is that queue counts do not change in real time. They change on set intervals.

“Unused Development Initiative. We care so much
about your feedback, that we don’t even read it.” ~ Crystal Suzuki

Rubber band lag and FPS skip

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Posted by: trueanimus.4085

trueanimus.4085

To Clarify again…

the que was 126… we had a small squad on map.. never did see more than 5-10 roamers yet the other servers were 2 squads deep plus pugs. We were getting rolled left and right simply because we couldnt get anyone into the map.. they were all stuck in que..

The lag was horrid.. almost unplayable… TONS of people lagged out all at once

We never got the outnumbered buff… even though we were clearly outnumbered.

We were the only group on our server… we had 2 squads with 10-15 in them each by the end of the night.. but that was it.

I excpected to see another squad somewhere on the map or a ton of roamers running around.. we saw a few roamers.. maybe 10 max.. no other squads etc.

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Posted by: trueanimus.4085

trueanimus.4085

Geforce 1600

Oh geez, Rick. Did we travel to the year 2023?

I’m kidding, but seriously. What? Did you mean a gtx 1060?

We also have been getting ques.. with almost no one on the BL. There are almost no people standing in spawn.. very few roamers and we get ques with 1 tag on the map with maybe 30 people on him or less.

I can’t really comment on the lag. Kinda comes as a feature of every every game with 200+ people on a map.

But, I would suspect that there’s a group running tagless on your server before I assumed the queue’ing system is screwed up.

I know my server had a 20+ guild raiding during the beta weekend running tagless as a group of deadeyes.

Also, one thing to note is that queue counts do not change in real time. They change on set intervals.

yeah sorry gtx 1060…

and yes.. the lag was okay during the beta weekend.. which was surprising.. we had tons of people on then. It was okay during beta.. but went back to the same FPS jump rubberband lag as soon as the beta finished. Im guessing its a server issue? Since the beta may have been on a different physical server?

The thing is.. there were definetly more than 200 on the map.. Green and Blue both had 2 full 50 man blobs each.. so thats 200 there alone… but we couldnt get many into the map because of the que and it was no contest.. they would just roll us over. As soon as they hit us.. people on TS were like.. "Okay.. locked up again.. cant move.. skills just flashing.. My toon isnt even moving.. Boom.. dead.. okay all port back. Ping back at the spawn was a little high .. most people were saying 90-200 but in a fight everyone was saying they were getting 600-4000 ping instantly. It wasnt just me.. it was all of the people in our squad as we were all talking on TS.

Rubber band lag and FPS skip

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Posted by: trueanimus.4085

trueanimus.4085

Rubber band lag and FPS skip

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Posted by: Liston.9708

Liston.9708

also YB….

we are not always outnumbered, we just don’t regularly have everyone on one tag especially EBG where people always do their own thing….. Now non NA prime is another story…..

that said, the lags and crashes are real. It is way worse than just a few weeks ago, but we weren’t seeing t1 omniblobs either then. can you imagine if we did get everyone on one tag along with the 2 other servers? No one would be able to do anything……

YB→YB→YB→YB→YB→YB→YB→most likely YB

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Posted by: Norbe.7630

Norbe.7630

Are the ques broken for anyone else?

Attachments:

Duterte Death Squad [DDS]
Gate of Madness

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Posted by: trueanimus.4085

trueanimus.4085

okay good.. so it isnt just me.. glad someone got a pic of it.

Also.. playing tonight on EB for YB… 4200 ping Its been 60 all day but NA prime time.. run into a zerg.. instant 4000 ping.. rubberband and then dead

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Posted by: Gwyllion Redsky.5241

Gwyllion Redsky.5241

oh, just wrote a long text about how adding another store on an already shaky building with a bad foundation is just going to make things worst and the text disapeared with a message / something went horribly wrong ! well, could not agree more

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Posted by: Sky Fell.7604

Sky Fell.7604

Geforce 1600

SNIP

yeah sorry gtx 1060…

and yes.. the lag was okay during the beta weekend.. which was surprising.. we had tons of people on then. It was okay during beta.. but went back to the same FPS jump rubberband lag as soon as the beta finished. Im guessing its a server issue? Since the beta may have been on a different physical server?

The thing is.. there were definetly more than 200 on the map.. Green and Blue both had 2 full 50 man blobs each.. so thats 200 there alone… but we couldnt get many into the map because of the que and it was no contest.. they would just roll us over. As soon as they hit us.. people on TS were like.. "Okay.. locked up again.. cant move.. skills just flashing.. My toon isnt even moving.. Boom.. dead.. okay all port back. Ping back at the spawn was a little high .. most people were saying 90-200 but in a fight everyone was saying they were getting 600-4000 ping instantly. It wasnt just me.. it was all of the people in our squad as we were all talking on TS.

I’m on JQ. Welcome to T1. This is just how it is. Skill , ping spikes, and queue issues are all server side.

Visual lag falls on your PC. GW2 is horribly optimized and relies far more on your processor than your video card. A single or dual core with a very high clock speed and large cache will perform best.

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Posted by: zectra.6978

zectra.6978

Pretty sure this is either intended, or a bug. I am on FA and this happens very very frequently, ive noticed it happening mainly in EB but sometimes on another map. Keep in mind the change to the way outnumbered works. You may have it for 5 minutes during the ‘tick’ and then once you pip, it goes away due to players just joining the map in that time span. If you have a squad that floats from map to map, you will see it more
I suspect.

As for the lag, this has been happening quite literally since the start of GW2. Hope you find something that helps!

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