I suppose that Anet has the numbers of avarage player for server over the time. why not Try to plan a definitive link server and reduce the number of serves ? Instead of linking for a short period of time merge them in the bigger ..
I still think the opposite would be better. more servers, not less)
More servers ( or battle groups as they were called earlier).
With factions ( linked servers as they are currently).so
currently:
linked server -> [server 1] & [server 2] &… [server N]proposal:
faction -> [battle group 1] & [battle group 2] & .. [battle group N]Moving to battle groups ( just a name to distinguish from current servers) with a greater quantity, but lower population cap means a faction ( or linked servers) has more constituent parts.
Mechanically not much changes from now. However it’s easier to balance with more, smaller blocks.
It also creates a way to force destacking of huge servers ( BG being the most obvious contender for destacking).
Ultimately as a player you won’t see a difference in membership of a battle group vs membership of a server. The difference is anet can potentially balance matches better. So anet can create a healthier competition.
Exactly, we need a system with WvW teams of defined size but with flexible numbers. Huge servers would simply send more teams than small servers. Bandwagoning would disappear since the absence of overstacked teams would not bring any advantage. The only delicate question, I see, is whether Arenanet should allow premade teams or simply fill the teams by itself – guildmembers will be put in the same team.
Standardised teams would also allow to give up tiers and glicko. It would lead to more variety in match-ups. You could introduce a ranking of the teams. In addition you could build a ranking of the servers. Compare it with the UEFA 5Y ranking, where all the participating nations are listed and ranked. The position in the ranking is driven by the performance of the national teams.
The current system with one team for each server will lead to permanent imbalances since Arenanet hesitates to permanently cols certain servers. Balance and free access to servers are mutually exclusive in the current system.
The guilds on servers that game the current system will be the same guilds that game the battlegroup system.
Step 1: Have everyone in your guild create an alt-account, maybe more. (assume that this hasn’t already happened)
Step 2: Have each alt-guild join a different battlegroup.
Step 3: Wait for Anet to create matchup, then play for battlegroup where you play with other battlegroups you like.
Step 4: Voids in opposing battlegroups, (by you not playing on your alts) will be filled by pugs.
Step 5: Win and profit.
I can only name 3 guilds that have made Alt account guilds in this fashion. 1 of them was a roaming/ dueling guild and I’m the guild leader of another. The question I have, is do you see this becoming the norm and why would it? If the Tiers are rotating, you’d therefore give everyone a chance to fight a dead server. Furthermore, the amount of effort it takes to organize and gear an entire alt guild is quite the effort.
In fact, gaming the system now with alt accounts would be easier because I could do this with a linked guest. It would be like having double the flexibility and no draw back to transferring around. To think about it, it’s why I’m seeing more alt accounts as of late.
As I said. I say this with great experience in making an alt account guild designed to effect WvW PPT. The only reason those types of guilds are beneficial are because the game’s tiers are stale. That means the same match-ups happen all the time. We are so beyond that point and still would be with battlegroups.
The problem is that there is no “rotation” in NA. Where did all the SoR players go? Where have all the DB players gone? The only rotation in NA is the players jumping from one dying T1 server to the next bandwagon T2 server. Until recently, JQ was always T1. And for years it’s been BG>TC>FA>Mag, with DB and SoS rising and falling.
There has never been more than a 4 server rotation in NA, unlike the 9 server rotation in EU. Your rotation dream will never happen because of the attitudes of the NA players, who’d rather stack to win instead of trying to win an even numbered fight through skill. This attitude of the NA players has caused server locking to fail, it’s caused server linking to fail and it will cause battlegroups to fail.