Here is a sad story:
After being stuck to EU tier #1 for 4 months and utterly hopelessly imbalanced matches together with a game breaking lag, Desolation lost almost all of its major WvWvW guilds. Iron Triangle moved to Sanctum of Rall (after that SoR has been dominating NA). VotF, GH, FG, Bull etc. just to mention a few other major ex-Desolation guilds moved to lower EU tiers.
Except for that week when Seafarer’s Rest (SFR) wanted to drop to tier #2, Desolation always been third in its tier. In other words Desolation has lost every single match up in year 2013, when enemy hasn’t intentionally been tanking. We also finally tanked to tier #2, but then comes Arenanet and their new “improved” random ranking system. Many players, including me, raised the consider that the random number added to the rankings was too large.
We are desperately trying to rebuild our WvWvW community. We can only do it within our own server. Trying to recruit new pve players for WvWvW, since no major WvWvW isn’t going to transfer to us. Now what are those new WvWvW players experiencing? We are outmanned on every borderland, including our own, even during primetime. Anybody knows the outmanned buff actually doesn’t help you, but always leads to 2 vs 1 situation, both enemy servers picking on the weaker outmanned one. I have often seen enemy guild teams of 30 to 40 players sometimes even combining their forces into a 50-70 man blob or running around the map and capping everything using 4-6 guild golems. I do a lot of solo roaming besides commanding and sometimes the huge enemy teams chase me across the map, despite I roam with an engineer without any stealth. 1 vs 5-30 enemies must be a fair game and happens all the time.
We usually get 5-15 guys following our PuG commanders (not counting EB where the “PuG commander” actually has his guild mates following him as well). Surely when we play really smart we can capture a keep or tower fast, but we can rarely hold anything against enemy with superior coverage and numbers. We don’t have any night capping team during the week. When the weekday morning comes enemy control 95-100% of the four maps. It doesn’t make any sense to upgrade any structures as they are lost anycase. And we need to try to claim back tier #3 structures, which are so full of siege, it is no longer fun.
The numbers before the Friday reset would have played Desolation as #7, but now the random roll (or evil glitch by Arenanet devs?) upranked us #5. We got placed against Visunah Square and Jade Sea. Two French servers with much larger numbers. Even SFR, who have been our enemies, feels our pain. I have gotten personal chat messages in the game from SFR players telling how screwed up this system is. They are not playing for Desolation, but even they can understand how badly our server is getting matched month after month.
Losing every single week is no fun. We cannot rebuild our WvWvW community in such dire situation.
I can imagine the situation is worse for Vabbi and Fissure of Woe, who are permanently stuck to EU tier 9 and always facerolled by their enemy. I give my warm hug to those few brave Vabbi and FoW players who are still doing WvWvW!
Arenanet needs to start to listen to its player base:
Implement a new match making system: Winner goes up, Loser goes down one tier.
For the 1st few weeks the reset needs to happen every single day as forcing a server into unfair match up for weeks and months, breaks a server as this sad story tells you.
WvWvW coverage should be taken into account when calculating server points. Now the side with superior coverage always wins. Night or morning capping is by far the easiest way to win. If EU servers like Desolation would have some major guilds from a different time zone e.g. NA, that would of course change things, but I just don’t see that happening. We tried to recruit NA guilds for 4 months without any success. Currently we are only strong in primetime, which is evening time in EU. Then any enemy admits, Deso is strong.
The outmanned “buff” should actually be made into a buff, which helps the side with smaller amount of players to survive better. Give the weaker side NPCs, structures and players increased defenses, but limit the player defenses to a small amount, so they wouldn’t become overpowered or impervious to damage. If you have just random PuGs, which is the typical scenario for Desolation after our WvWvW oriented guilds left, pushing our 20 player PuG team against enemy guild team of 30-40 in the open field is gonna be a suicide. As a PuG commander I have become very skilled in avoiding enemy fights and anticipating enemy movements. But doing that hit and run with smaller force months upon months, would be nice to have something different for a change.
Please hear our prayer. Thank you!
Ayna Micro
Desolation PuG commander
(edited by Deniara Devious.3948)