Server Takeover -- WvW Unbalanced IOJ

Server Takeover -- WvW Unbalanced IOJ

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

It could have been prevented, but it would have taken actions to control what players do. I’m sorry but players fill servers, players cause queues (except you know, when anet changes map population sizes, then yeah they can be blamed too but there were still reasons for the changes though).

Players could spread out, players didn’t have to stack servers before, but they did. And while it’s possible Anet lowered the max server population, they also I think raised it a number of times allowing even more people in what was full prior. Of course players leaving may have accounted for it at least part of the time.

DB has dropped from full numerous times, then went back to full. All I’ve wondered is why people keep wanting to move there, since it keeps going full. Reason it was full when guilds left? Because it was overfull really. You can blame anet for reducing the server max IF they did. But you can’t really blame Anet because players chose to return to the game (well you can but not the way you are saying, but that’s a different complaint anyways) and may have once again counted against the servers total when they may not have been counted prior due to inactivity. I’m not sure when/how/if they are no longer counted against it. If they remain counting against it, then again we can say anet is at fault, although really don’t think server caps should have been increased the last times (again if they indeed did increase them), on that point we can agree Anet is at fault. But Anet does not control what guilds choose to do. Anet did not for instance make TIME choose to leave DB, and consolidate those that couldn’t move to DB all on HoD. Chose to leave because DB was full and Anet controls the server caps, I can give you that.

And if HoD suddenly is listed as full with all those moving to it, you’ll have the same situation, but that too would be entirely Anets fault i guess? Kind of surprised that it hasn’t been full yet, considering how many pve/pvx guilds moved to HoD and never left because megaserver negated any reason to move for PvE. Of course that gets into a different discussion with resolutions that would cause other issues.

I am in a total lost of what you are trying to say, you went from being objective to being subjective.

Guilds leaving full servers is not simply because it is full, obviously because of the implications that come with a extreme full server. Unlike T1, DB and DH are so full that guilds can barely able to recruit anyone to replace their inactive players, with that the guilds will shrink. It is only logical solution for guilds to move out before it is too late. It is also understandable if these guilds chose to join the same server, unless you don’t know anyone from any other guilds?

No player has any understanding on how the server status is calculated but you are leaving me the impression that you think you know how it works, are you from anet or you just think you know how it works? A common smart guess will be uncool name has lesser chance of being full, bottom tier obviously don’t make sense since it is “Very High” and yet the WvW doesn’t reflect so. It is simple math.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Takeover -- WvW Unbalanced IOJ

in WvW

Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

WvW isn’t the only thing counted on a server. Of course there are good reasons for that still, since PvE players can play in WvW on their chosen home server if they want to at any time.

I gave possibilities because I don’t know, I specifically said If and Maybe in those statements for that very reason. Of course many people have proposed numerous ways in which the population of a server is calculated but only Anet knows for sure, we the players are only guessing.

What we do know though, is that a server’s population is all the players that have that server as their home server, of course. Is there a point in which an account no longer ‘counts’ toward that limit? Or has Anet changed server caps? If I’m not mistaken they have raised the caps a few times in the past, but I stated I wasn’t sure because I do not remember if Anet ever explicitly stated this or if it was just what was assumed based on what people observed at those times. Far too much information to dig through to verify though. However it is definitely true that there have been a lot of returning players in preparation for HoT. Depending how Anet counts long term inactive accounts it may or may not make a difference to a servers population counts when those players return, but I don’t know. I stated that, but neither of us should be bothered to go through and break down what was meant by what because really it doesn’t even matter. This whole discussion is far afield and we’ll end up arguing over what is specifically anet’s fault and what is players, and still not agree. Anet is at fault on some things, players are actually responsible for other things, and there is some overlap between the 2. Doesn’t mean the players were malicious, and not saying that at all lol, basically everyone was doing things in their own or their guilds best interests. As a collective group though, those actions by individuals, and guilds as a whole, can and do have repercussions on others, as HoD server is proof of right now.

short of it is, Stacking of servers caused a number of issues. In some cases this lead to a lot of accounts on a server that then became inactive (which sure some had a name that drew players that didn’t stay with the game or didn’t care about WvW, but that isn’t actually relevant here). For whatever reason (whether Anet changed a cap limit, or returning players began counting once again toward the limit causing a server to be overfull, or whatever the situation may be) some servers remained full after a lot of guilds left, but even DB at times isn’t Full due to people transferring, only for it to return back to full for whatever reason (doesn’t mean it’s an Anet plot lol)

Server Takeover -- WvW Unbalanced IOJ

in WvW

Posted by: rhapsody.3615

rhapsody.3615

Everybody wants a fair matchup. I’m on FC, and I can tell you last week was very boring for me. I barely wvw if weeks are like last week’s match- I think I played one night when my guild had an “Elementalist” night and a few times for dailies. The good news is BP is a fairly good match for FC (IMO of course), so that should give IoJ some opportunities to take advantage of. Be sneaky!

Server Takeover -- WvW Unbalanced IOJ

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

WvW isn’t the only thing counted on a server. Of course there are good reasons for that still, since PvE players can play in WvW on their chosen home server if they want to at any time.

I gave possibilities because I don’t know, I specifically said If and Maybe in those statements for that very reason. Of course many people have proposed numerous ways in which the population of a server is calculated but only Anet knows for sure, we the players are only guessing.

What we do know though, is that a server’s population is all the players that have that server as their home server, of course. Is there a point in which an account no longer ‘counts’ toward that limit? Or has Anet changed server caps? If I’m not mistaken they have raised the caps a few times in the past, but I stated I wasn’t sure because I do not remember if Anet ever explicitly stated this or if it was just what was assumed based on what people observed at those times. Far too much information to dig through to verify though. However it is definitely true that there have been a lot of returning players in preparation for HoT. Depending how Anet counts long term inactive accounts it may or may not make a difference to a servers population counts when those players return, but I don’t know. I stated that, but neither of us should be bothered to go through and break down what was meant by what because really it doesn’t even matter. This whole discussion is far afield and we’ll end up arguing over what is specifically anet’s fault and what is players, and still not agree. Anet is at fault on some things, players are actually responsible for other things, and there is some overlap between the 2. Doesn’t mean the players were malicious, and not saying that at all lol, basically everyone was doing things in their own or their guilds best interests. As a collective group though, those actions by individuals, and guilds as a whole, can and do have repercussions on others, as HoD server is proof of right now.

short of it is, Stacking of servers caused a number of issues. In some cases this lead to a lot of accounts on a server that then became inactive (which sure some had a name that drew players that didn’t stay with the game or didn’t care about WvW, but that isn’t actually relevant here). For whatever reason (whether Anet changed a cap limit, or returning players began counting once again toward the limit causing a server to be overfull, or whatever the situation may be) some servers remained full after a lot of guilds left, but even DB at times isn’t Full due to people transferring, only for it to return back to full for whatever reason (doesn’t mean it’s an Anet plot lol)

Ermm…..I get it why I am lost because you are making way too many assumptions.

Let put it this way. Players have complain about the population way before the “full” issue. Back then, players are already complaining about transfer costing and population status not reflecting the server situation but like others, it was shelved away. The complains were made, the warnings were there but anet allow it to escalate. With how things are, there will be more servers becoming full as we go closer to the expansion due to more $10 sales.

I can get that you are saying players are causing the unbalance matchup by stacking on servers but I can only agree to that if there is no fault in the technical aspect of the system. Current unbalance WvW matchups are mostly the result of the faults of the technical aspect of the system, not because solely on the decisions made by the players as these decisions were made in respond to the situations. There must be a trigger for everything.

Also, I have this impression that you think I am saying all these because of what happened to DB but rest assured that I am being objective.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Takeover -- WvW Unbalanced IOJ

in WvW

Posted by: mikoe.6574

mikoe.6574

I use to love WvW as well. After transferring once do to the problem your having. I am not paying to xfer to another server again, I decided to transfer games. Much better.

Server Takeover -- WvW Unbalanced IOJ

in WvW

Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

Oh I apologize, I was trying to make assumptions to find points where Anet could be directly blamed for the actions players took and the reasons for it being Full and be their fault.

Really it’s also an assumption to say that Dragonbrand became full primarily because of it’s ‘cool name’. It is an assumption that it became full because of PvE players (although I don’t remember now if that was stated by anyone in this thread, or only by someone elsewhere as an excuse they used to move large groups of people).

Players have a big responsibility for what has happened. Yes Anet created the system, it’s their game. In some ways Anet screwed up. Yes they could have changed the pricing to be based on performance of a server, except that could encourage a cycle of bandwagoning, and wouldn’t be accurate still when people move in large groups, like say when enough people move to double the WvW population of a server in a short period of time, which occasionally already happens in Silver and in Bronze. However, player population is based on all the accounts that are tied to a server, those people if they choose to can go in WvW at any time. Even though megaserver means for PvE everyone from every server could end up on the same map, and that “servers only really matter for WvW”, there are serious complications to trying to change the system. If players choose not to go in WvW regularly, they are not somehow ‘lesser players’ as some have tried to say. Look at some of the proposed solutions players have thrown out, some would go as far as to remove them from their server if they took a break… There’s actually other worse ideas, that fortunately would be thrown in the trash immediately by Anet. Thing is, many of these proposed ideas shows a serious disconnect and lack of understanding between players of the NA upper tiers and lower tiers. They also show us hints of the consequences Anet would have to take into account for anything they even consider doing.

Yes there are things Anet should have done to head off some of what has occurred. But pretty much anything they could have done to WvW would have had repercussions elsewhere. I’d say it is likely that Anet has been considering changes that could be made but hasn’t acted because of the consequences from each proposed action, but that would be an assumption. At this point, it will take extreme measures to reverse the situation, which would severely disrupt every community that already exists, which would have even more people mad at Anet than currently would be over some servers being ‘full’. Of course, players themselves are accomplishing similar disruptions already so what’s the difference.

Server Takeover -- WvW Unbalanced IOJ

in WvW

Posted by: Telly.4962

Telly.4962

Hurry and get to T8, nobody gets overrun in T8… if you see a lopsided score, it’s only because nobody was home on the other BLs.