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Posted by: morrolan.9608

morrolan.9608

Well its happened exactly as predicted with BG and YB going to very high due to gaming the system. This is exactly why the server caps are a bad idea.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: bubbachua.1243

bubbachua.1243

Thank you for listening, i hope the servers remain open for awhile longer while players farm gold for transfers. Already there are movements being planned for offhours guilds in NA servers. I hope anet gives some time for the transfers to complete.

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Posted by: morrolan.9608

morrolan.9608

Thank you for listening, i hope the servers remain open for awhile longer while players farm gold for transfers. Already there are movements being planned for offhours guilds in NA servers. I hope anet gives some time for the transfers to complete.

Yes because that will make T1 competitive considering the now weakest T1 server is still locked and how will it help off hours considering JQ is now the weakest SEA server in T1 with RA getting reinforcements and you and FUG leaving JQ and it can’t get transfers in.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

(edited by morrolan.9608)

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Posted by: NiloyBardhan.9170

NiloyBardhan.9170

Thank you for listening, i hope the servers remain open for awhile longer while players farm gold for transfers. Already there are movements being planned for offhours guilds in NA servers. I hope anet gives some time for the transfers to complete.

….weakest T1 server is still locked and how will it help off hours considering JQ is now the weakest SEA server in T1….

You are kidding , right? lol

14 80s – Niloy Bardhan (warr) ¦ Cute Asura Niloy (guard) ¦ Madhumita Bardhan (ele)
“Owner of the rarest items in Tyria” Legendary collector 8/5 – 300% base MF
Yak’s Bend website – yaks-bend.enjin.com (temporary) #YakForever #YB4LYFE

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Posted by: gebrechen.5643

gebrechen.5643

You are kidding , right? lol

I’m not sure about the numbers, but he isn’t totally wrong either.

with cA and Fug leaving there won’t be much SEA timezone left on JQ, while BG still has a large force in that timezone. And I don’t know where cA and Fug go, but when they join YB it will be whole different story.
JQ is almost empty in NA again and can’t recruit any players, while both YB and BG always had 2 or 3 times the numbers.

I still wonder how Anets system of “let’s count wvw population” works, but it doesn’t seem to work at all, when YB and BG are on “high” status.

Some people die on epidemic, other have skill.
- great warlord Waha of Sea 2981bc

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Posted by: Frostwolve.2916

Frostwolve.2916

I am way more kittened off than this than I should be. I would love to rant and rave, ask for a refund and swear I will never be back. However I am too busy enjoying another game to care right now. I rarely post about anything but I was on the ledge between which game to spend my time on for the last few days and now the decision is clear to me.

I know 1 person makes no difference, but this post isn’t about you this post is about me and I don’t care if you care. If you read this than my opinion will be on your mind for a bit and I will not be viewing any replies deal with it. I may be back in a week or month or never.

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Posted by: Pooka.3420

Pooka.3420

I for one am happy they did it!

Finally back on Yaks Bend!

Thanks DK for the headsup!

Highbeams(Druid) Pooka Pook(Ranger) – Yaks Bend

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Posted by: Jana.6831

Jana.6831

I want to throw in that I’m looking for a server who knows how to play wvw – I don’t think I care that much about coverage but I always want to scream when I read “inc keep” or when someone rather mans the ac instead of the cannon when 5 omegas are incoming.
In the end you can get as much coverage as you want to but if no one knows how to play it becomes stale very fast.

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Posted by: morrolan.9608

morrolan.9608

Thank you for listening, i hope the servers remain open for awhile longer while players farm gold for transfers. Already there are movements being planned for offhours guilds in NA servers. I hope anet gives some time for the transfers to complete.

….weakest T1 server is still locked and how will it help off hours considering JQ is now the weakest SEA server in T1….

You are kidding , right? lol

Nope, CA and FUG were the main sea guilds left on JQ, CA has gone to YB don’t know where FUG is going. RA ran a big blob before now, it will get bigger. FOO and WvW don’t have many on now, more may return but there has been no evidence so far.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: DeWolfe.2174

DeWolfe.2174

There is always going to be a way to game the system, I just wish ArenaNet as much effort into balancing WvW population balance and health as the T1 servers do in manipulating population balance and health.

Actually, Arenanet needs to get out of the way. We, the 10’s of thousands of WvW players, can do a much better job of balancing coverage and making enjoyable match ups than a handful of Devs that don’t even play the mode.

T1 needed more players to maintain large scale combat over 24 hours a day. That’s not even debatable at this point. I’m just going to point you to read my previous post on page 1 for the rest.

Lemme grab my Tin Foil Hat for a minute and say, it looks the Devs have a Tactivator on the server status. Maybe the dev’s don’t realize the top servers are all very organized and have our own metrics of our WvW player base?

[AwM] of Jade Quarry.

(edited by DeWolfe.2174)

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Posted by: Jayne.9251

Jayne.9251

There is always going to be a way to game the system, I just wish ArenaNet as much effort into balancing WvW population balance and health as the T1 servers do in manipulating population balance and health.

Actually, Arenanet needs to get out of the way. We, the 10’s of thousands of WvW players, can do a much better job of balancing coverage and making enjoyable match ups than a handful of Devs that don’t even play the mode.

T1 needed more players to maintain large scale combat over 24 hours a day. That’s not even debatable at this point. I’m just going to point you to read my previous post on page 1 for the rest.

I guess you missed three years worth of threads complaining about population imbalances.

L’enfer, c’est les autres

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Posted by: DeWolfe.2174

DeWolfe.2174

I guess you missed three years worth of threads complaining about population imbalances.

Population imbalances within a tier is all that matters. Tier rotation should never be sought after. Each tier should always viewed and designed as a separate entity. It’s the only way to make a stable and wider “Goldilocks Zone” for the varied types of WvW player.

[AwM] of Jade Quarry.

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Posted by: Jayne.9251

Jayne.9251

I guess you missed three years worth of threads complaining about population imbalances.

Population imbalances within a tier is all that matters. Tier rotation should never be sought after. Each tier should always viewed and designed as a separate entity. It’s the only way to make a stable and wider “Goldilocks Zone” for the varied types of WvW player.

So basically if it doesn’t affect you, you don’t care, lol. Very nice

L’enfer, c’est les autres

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Posted by: gebrechen.5643

gebrechen.5643

Balancing could be much easier, if they finally could introduce a dynamic limit.
Which means that no server can outnumber any of the other two on a borderland.
If server a has 30 players on the map, server b has 40, than server c shouldn’t be able to have more than 50 (no fix numbers, just to get the idea) – and the numbers should be shown next to the score board and synched every x minutes (maybe an hour)
In that case no server stacking would help you achieve anything and every guild should be smart enough to decide what servers they should avoid.

To help the gvg guys, they should make OS a megaserver. If you want to gvg, go OS arena and meet guilds from all servers and no longer depending on the homeserver. it works for pve, why shouldn’t it work for an additional map that has no other use except GvG and ganking?

Some people die on epidemic, other have skill.
- great warlord Waha of Sea 2981bc

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Posted by: DeWolfe.2174

DeWolfe.2174

So basically if it doesn’t affect you, you don’t care, lol. Very nice

Your attempt at a personal attack is left wanting. It doesn’t even remotely discuss the topic.

[AwM] of Jade Quarry.

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Posted by: Diku.2546

Diku.2546

We’re back to doing the Full Server thing again…

Manually or Automatically merging Populations to fix population imbalances will continue to fail.

The Core 3 Way Fight map mechanic is the source behind Server Stacking.

All Players know that the #1 World wins more than number 2 & 3 in each Tier.

Current Base Map Mechanic encourages players to move to the #1 World in their Tier or the whole NA or EU region.


Honestly…ANet should change this Core 3 Way Fight map mechanic…imho.

WvW will continually arrive back to this Full Server thing…again & again.

We’re once again headed to un-balanced fights & stale weekly match ups.


There is a far more simple & elegant solution…imho.

Yours truly,
Diku


Possible Full Solution – Google Search – Reboot Base Map Mechanic

(edited by Diku.2546)

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Posted by: Diku.2546

Diku.2546

Clarifying

Full Server thing is good

IF…across all World servers:

1) In-Game – Fights are typically more open & tend to be more balanced in force
2) Weekly – Match Ups aren’t so predictable & stale/locked between the same enemy


Core Base Map Mechanic needs to be:

Player Driven…yet…ANet Controlled

(edited by Diku.2546)

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Posted by: Diku.2546

Diku.2546

ANet can keep merging World Servers until there’s only 3 Left.

ANet will never solve the problem that is caused by the typical player’s behavior to server stack onto the #1 World server that wins more often.

Or, the solution will be very complex…and the ripple effects will be unknown & un-controllable for long periods of time.

WvW Community…will have a future where it’s very difficult to nurture anything stable, or long term.

Unbalanced Fights & Stale Match Ups will be the norm if we continue to use this Core 3 Way Fight map mechanic…imho.

(edited by Diku.2546)

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Posted by: SkyShroud.2865

SkyShroud.2865

digging thread is awesome. reported.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Moderator

Moderator

This thread has been necrobumped and is now closed.