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Posted by: Kanebrake.6192

Kanebrake.6192

I do not know what kind of relationships you have in your community, but It absolutely would punish players who have guild alliances, friends, and a relationship with the community.

How would you feel if you wee arbitrarily picked by someone to be forced to a different server for the sake of balance? I suspect you wouldn’t care for it much if it was happening to you.

You suspect entirely wrong. Because I see the reason and the need for it to happen. Yeah it would suck but I’d get over it and go on about my day.

BG

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Posted by: Hexin.5603

Hexin.5603

I’d wager the majority of responses would be ‘take me out from my community to another server and I quit the game’ thus adding to the problem and not setting it on a correct course. Whose to say they won’t just transfer back.

Willing to pay for boxed expansion if you put legit GvG in the box $$

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Posted by: Kanebrake.6192

Kanebrake.6192

If by community you mean the server I doubt most people care. Server loyalty isn’t really a thing any more with the mega-servers. If by community you mean splitting up guilds then yeah that would be an issue. They’d need to move entire guilds with each other.

BG

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Posted by: Hexin.5603

Hexin.5603

By community I mean the people I play with on regular basis. These are multiple guilds on my server that are all working together and chatting having fun nightly. If I was pushed to a low pop server, or even my guild … I’d stop playing the game and go play another. I play for the folks I enjoy battling with every night.

Willing to pay for boxed expansion if you put legit GvG in the box $$

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Posted by: coglin.1867

coglin.1867

I do not know what kind of relationships you have in your community, but It absolutely would punish players who have guild alliances, friends, and a relationship with the community.

How would you feel if you wee arbitrarily picked by someone to be forced to a different server for the sake of balance? I suspect you wouldn’t care for it much if it was happening to you.

You suspect entirely wrong. Because I see the reason and the need for it to happen. Yeah it would suck but I’d get over it and go on about my day.

Well that’s very noble of you. What server are you on now? your sig suggest SoS, that’s T2 right?

Why are you not on the lowest tier server? I mean if your going to claim this is what needs to happen, why do your actions not support what your saying?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: slamfunction.7462

slamfunction.7462

“Should we stop playing?”

I stopped WvW. The game mode supports a drama-full community and then adds bugs and server issues to bolster it. I’m not looking for stress from any video game, so WvW-less, i shall remain.

Arena Nets are used to catch Gladiator Fish.

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Posted by: Kanebrake.6192

Kanebrake.6192

I do not know what kind of relationships you have in your community, but It absolutely would punish players who have guild alliances, friends, and a relationship with the community.

How would you feel if you wee arbitrarily picked by someone to be forced to a different server for the sake of balance? I suspect you wouldn’t care for it much if it was happening to you.

You suspect entirely wrong. Because I see the reason and the need for it to happen. Yeah it would suck but I’d get over it and go on about my day.

Well that’s very noble of you. What server are you on now? your sig suggest SoS, that’s T2 right?

Why are you not on the lowest tier server? I mean if your going to claim this is what needs to happen, why do your actions not support what your saying?

Yes it is very noble of me. Yes I have an alt account on t2.

BG

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Posted by: Kaiser.9873

Kaiser.9873

The problem is that many, if not most, players enjoy W3 that is heavy action and larger fights. Regardless of what a vocal number of players say about wanting small-man fights and roaming you see players moving up tiers constantly, but rarely moving down tiers. If the server you play on has lost a lot of its luster then you have to do what you have to do.

T1 and T2 are stacked, as stacked as they were when the game was new. I know that players moan and gripe about staying on lower populated servers, and bemoan the loss of their WvW experience, but in all honesty had all the players stayed where they were in the beginning almost all the server’s W3 experiences would be lacking that large fight feel. Games lose players all the time, and eventually a tipping point is reached for each server. Some gain guilds, some lose guilds. The servers that gain guilds gain new life, and the servers that lose guilds, well…….

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Posted by: Unlucky Tyrant.5970

Unlucky Tyrant.5970

The problem isnt with the servers, its with the community.
The idea that a guild would pick up and try to get into a higher tier server is not only not expected but not stoppable without making people mad.

I play in FA, and a majority of its population is from other servers that transferred.
Not only that, but the queue times are because everyone tries to get on at the same time. I have seen countless guilds all say they will rally on WvW at the exact same minute. Im talking people with 50+ members online, on all at the same time because thats when their server has the majority of power. Its broken in the sense that people are breaking it, not the games fault. A change in attitude would do better than anything Anet could do.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Really they need to stop designing WvW based around home servers and institute some type of guild alliance system with a strict cap on how many players can belong to each alliance. (say a couple thousand at the largest tier with smaller tiers having less people)

This way there is a set hierarchy that can set standards for membership & decide who is in & who gets removed.

Anyone who does not want to meet said standards or does not belong to an alliance is simply tossed into a different type of WvW composed of other randoms each week, much like EOTM is now.

Doing this would create a much wider variety of match ups, and makes WvW much more about strategy since numbers on each side will be allot more even then they are now in many cases.

Making WvW rewards more linear (like Spvp tracks) would also go a long way towards getting people intrusted in WvW. As it stands any rewards you get are by random chance & you often spend more then you can make in WvW.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

In continuation of my post

If they had a guild alliance system but still wanted to maintain the income that transfers provides they could easily make joining a new alliance cost gems based on it’s ranking & tier size.

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Posted by: PariahX.6970

PariahX.6970

you don’t have to stop playing the game just stop buying gems and stop transferring worlds if you are disatisfied with what world jumping does to the communities. Now if you are not having any fun in WvW then maybe yeah, take a break awhile but honestly, players did this to themselves and while maybe ANET could have done some things differently in the past they can’t put the horse back in the barn now so we are kind stuck with it.

I would have actually preferred it if world transfers were never allowed and do think WvW would be a lot more interesting with the populations more spread out across all the tiers instead of being so top heavy. Imagine how much fun it would be with 6 to 8 similarly ranked worlds never knowing who you would be fighting next.

~Xylla~ [oG] on Ehmry Bay [PiXi]
Xyleia Luxuria / Sweet Little Agony / Morning Glory Wine / Precious Illusionz /
Near Fanstastica /Ocean at the End / Blue Eyed Hexe / Andro Queen / Indie Cindee . . .

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Posted by: Kaiser.9873

Kaiser.9873

Really they need to stop designing WvW based around home servers and institute some type of guild alliance system with a strict cap on how many players can belong to each alliance. (say a couple thousand at the largest tier with smaller tiers having less people)

This way there is a set hierarchy that can set standards for membership & decide who is in & who gets removed.

Anyone who does not want to meet said standards or does not belong to an alliance is simply tossed into a different type of WvW composed of other randoms each week, much like EOTM is now.

Doing this would create a much wider variety of match ups, and makes WvW much more about strategy since numbers on each side will be allot more even then they are now in many cases.

Making WvW rewards more linear (like Spvp tracks) would also go a long way towards getting people intrusted in WvW. As it stands any rewards you get are by random chance & you often spend more then you can make in WvW.

I like part of this, and hate other parts. Reward track would be interesting, and would provide more incentive to get into the game, strategize, and coordinate.

Hate the idea of being able to game the system completely and stack an alliance. If they could guarantee that the alliances would be fairly equal the idea would be less repugnant to me, but if they just let people pick their alliance then you get a situation worse than what you have now.

Really hate the idea of “tossing” non-aligned players into EotM-style WvW. Exclusion is a terrible idea for the health of the game. Too many good/great players would be relegated to lower levels of the game until they get “called up to the bigs”. The result would be guilds/servers cannibalizing other guilds/servers in a feeding frenzy.

Now if you’re talking about having 6 matchups of equal size each week then I could get behind that. I think having this option with an “opt out” option to allow roamers/duelers to have their smaller matchups would be okay.

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Posted by: Vinegaroon.4369

Vinegaroon.4369

Make transfers to lower pop servers free and allow only 1 free transfer per time period ie, 6 months. Any other transfer is a paid transfer.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Make transfers to lower pop servers free and allow only 1 free transfer per time period ie, 6 months. Any other transfer is a paid transfer.

This actually wouldnt fix anything.

There are servers with very good sized populations but only an extremely small % of their population do any WvW.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Really they need to stop designing WvW based around home servers and institute some type of guild alliance system with a strict cap on how many players can belong to each alliance. (say a couple thousand at the largest tier with smaller tiers having less people)

This way there is a set hierarchy that can set standards for membership & decide who is in & who gets removed.

Anyone who does not want to meet said standards or does not belong to an alliance is simply tossed into a different type of WvW composed of other randoms each week, much like EOTM is now.

Doing this would create a much wider variety of match ups, and makes WvW much more about strategy since numbers on each side will be allot more even then they are now in many cases.

Making WvW rewards more linear (like Spvp tracks) would also go a long way towards getting people intrusted in WvW. As it stands any rewards you get are by random chance & you often spend more then you can make in WvW.

I like part of this, and hate other parts. Reward track would be interesting, and would provide more incentive to get into the game, strategize, and coordinate.

Hate the idea of being able to game the system completely and stack an alliance. If they could guarantee that the alliances would be fairly equal the idea would be less repugnant to me, but if they just let people pick their alliance then you get a situation worse than what you have now.

Really hate the idea of “tossing” non-aligned players into EotM-style WvW. Exclusion is a terrible idea for the health of the game. Too many good/great players would be relegated to lower levels of the game until they get “called up to the bigs”. The result would be guilds/servers cannibalizing other guilds/servers in a feeding frenzy.

Now if you’re talking about having 6 matchups of equal size each week then I could get behind that. I think having this option with an “opt out” option to allow roamers/duelers to have their smaller matchups would be okay.

The last part of what you mentioned is basically what I meant.

Alliances would be between guilds & have a strict cap on the number of players that could belong to each alliance. This would ensure more or less equal numbers & make coordination & skill much more of a factor then simply steam rolling the enemy with numbers.

Anybody that doesn’t belong to an alliance due to whatever reason or anyone who wants to opt out is simply in a randoms group like EOTM.

As for alliances tearing others apart, isn’t that what already happens now.
As is now everyone that is intrusted in WvW has transferred to prime servers, while everyone who realizes the flaws in it’s design or cannot be bothered to pay to transfer is stuck on a dying world.

(edited by Ragnar the Rock.3174)

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Posted by: Bishop.6120

Bishop.6120

This is my first experience with this server transfer issue, yet I didn’t transfer. 18 guilds from Dragonbrand (Tier 3) to Hedge of Denravi (Tier 4). DH, NSP, and HoD were all pretty evenly matched until this week. We won last week. HoD won the week before. Everything’s changed now. HoD used to have 20 people total playing during OCX and EU. Now they are running 40-man zergs during those times. At first, I took it as a challenge. After being steamrolled for hours and hours, I’ve had enough. I will just stop playing for a month until they move back up a bracket.

The Glicko score is supposed to hone in on your actual ability level as a server. Individual players moving doesn’t impact the game. Moving entire guilds does, particularly when they are the core WvW guilds. This is really an exploit of the system. DB was doing poorly against Maguma. Instead of organizing as a server, they chose to disrupt the play of another tier and exploit the glicko system. The very fact that DH was not in consideration for a server destination because we were at the top of our tier and would give the most glicko points if defeated. In essence, it was doing well. This is the very definition of anti-competitive. Let me be clear though. I don’t want them here.

This is all like your big brother getting held back in school so he can steal money for you from Junior Highers instead of getting swirlies himself from High Schoolers his own age.

What’s worse is it sounds like this is a regular occurrence. It sounds like there will never be stability in WvW. It’s dead. Dozens of players stopped playing WvW on Darkhaven because of this. By the end of the week there will be tons more. Good luck getting them back. Free server transfers will only accelerate these server stampedes over consistent players.

I hate the idea to make this guild-centered. I would estimate that 75% of our server’s WvW players are in small guilds or unguilded. The prospect of having to join a mega guild to even get to play is a non-starter for most. That would put more power in the hands of these guild leaders who engineer these server hops that have been so destructive to WvW participation.

What’s really disturbing is that the same leaders are happy with the attrition of “scrubs.” My server’s WvW guilds are very pug friendly. I hope we aren’t graced with presence of these elite guilds. I would rather not play at all than to be lectured on how to play.

(edited by Bishop.6120)

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

I was actually quite happy with T4 up until this week. It was indeed the most balanced tier in NA, even T1. We had a queue in EBG tonight until 12am, and while I don’t quite see 18 (I heard 19?) DB guilds here, there is a definite population increase. I think if 18/19 guilds transferred here we’d probably be meeting ~600 ticks, but we’re not… at least not yet. People complain about stagnation in Gold-tier servers, and I wouldn’t venture near any of them because I am a de-facto solo roamer, but I was honestly hoping to get a relatively solid and stable T4 where I could go out and solo roam and not get run over by a zerg. I think that’s what a lot of us in this tier wanted.

We have been mega-stacked twice now (S1 and S2) and then abandoned only to fall sharply, even ending up in T8 post-S1. While we never left Silver after S2, we still went 6 1/2 months without a single win. We don’t want to be a bandwagon again, and I pray that whatever transfers we’ve already seen up until now are the end of it.

NSP’s resident crazy-eyed sylvari

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Posted by: Kanebrake.6192

Kanebrake.6192

I was actually quite happy with T4 up until this week. It was indeed the most balanced tier in NA, even T1. We had a queue in EBG tonight until 12am, and while I don’t quite see 18 (I heard 19?) DB guilds here, there is a definite population increase. I think if 18/19 guilds transferred here we’d probably be meeting ~600 ticks, but we’re not… at least not yet. People complain about stagnation in Gold-tier servers, and I wouldn’t venture near any of them because I am a de-facto solo roamer, but I was honestly hoping to get a relatively solid and stable T4 where I could go out and solo roam and not get run over by a zerg. I think that’s what a lot of us in this tier wanted.

We have been mega-stacked twice now (S1 and S2) and then abandoned only to fall sharply, even ending up in T8 post-S1. While we never left Silver after S2, we still went 6 1/2 months without a single win. We don’t want to be a bandwagon again, and I pray that whatever transfers we’ve already seen up until now are the end of it.

Rumor has it that the “leader” of DB’s wvw community choose HoD as their destination when he/she decided to encourage a mass exodus from DB. Not sure what the truth to that is but if there is any it would explain the bandwagoning.

BG

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Posted by: Kaiser.9873

Kaiser.9873

YB got a few of the DB guilds as well. not more than a few though, so their impact hasn’t been overwhelming. I can imagine and infusion of guilds like HoD has had would really destabilize any tier.

I know ANet makes a ton of money from gem sales on these mass moves, but they cannot believe this kind of thing is very good for the longterm health of the game.

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Posted by: Tspatula.9086

Tspatula.9086

Anet is oblivious to the damage being done to wvw.

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Posted by: Grav.3568

Grav.3568

Anet is oblivious to the damage being done to wvw.

Not necessarily. They’re just as likely to have concluded that any balance improvements they make in this area will mean less transfer $$$ for them, but since they know that would go down with the playerbase like a cup of cold sick, they’d rather only serve us half a cup by not saying anything at all.

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Posted by: briggah.7910

briggah.7910

Really they need to stop designing WvW based around home servers and institute some type of guild alliance system with a strict cap on how many players can belong to each alliance. (say a couple thousand at the largest tier with smaller tiers having less people)

This way there is a set hierarchy that can set standards for membership & decide who is in & who gets removed.

Anyone who does not want to meet said standards or does not belong to an alliance is simply tossed into a different type of WvW composed of other randoms each week, much like EOTM is now.

Doing this would create a much wider variety of match ups, and makes WvW much more about strategy since numbers on each side will be allot more even then they are now in many cases.

Making WvW rewards more linear (like Spvp tracks) would also go a long way towards getting people intrusted in WvW. As it stands any rewards you get are by random chance & you often spend more then you can make in WvW.

I like part of this, and hate other parts. Reward track would be interesting, and would provide more incentive to get into the game, strategize, and coordinate.

Hate the idea of being able to game the system completely and stack an alliance. If they could guarantee that the alliances would be fairly equal the idea would be less repugnant to me, but if they just let people pick their alliance then you get a situation worse than what you have now.

Really hate the idea of “tossing” non-aligned players into EotM-style WvW. Exclusion is a terrible idea for the health of the game. Too many good/great players would be relegated to lower levels of the game until they get “called up to the bigs”. The result would be guilds/servers cannibalizing other guilds/servers in a feeding frenzy.

Now if you’re talking about having 6 matchups of equal size each week then I could get behind that. I think having this option with an “opt out” option to allow roamers/duelers to have their smaller matchups would be okay.

The last part of what you mentioned is basically what I meant.

Alliances would be between guilds & have a strict cap on the number of players that could belong to each alliance. This would ensure more or less equal numbers & make coordination & skill much more of a factor then simply steam rolling the enemy with numbers.

Anybody that doesn’t belong to an alliance due to whatever reason or anyone who wants to opt out is simply in a randoms group like EOTM.

As for alliances tearing others apart, isn’t that what already happens now.
As is now everyone that is intrusted in WvW has transferred to prime servers, while everyone who realizes the flaws in it’s design or cannot be bothered to pay to transfer is stuck on a dying world.

ANYBODY that suggests that WVW should turn into any sort of EoTM should uninstall this game and never return to these forums with ideas again..

Player Vs Everyone
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Posted by: iebi.8507

iebi.8507