Skill Delay

Skill Delay

in WvW

Posted by: Ryan.9387

Ryan.9387

I can deal with balance flaws.
I can deal with bad maps.
I can deal with dying.

But I can’t deal with 2000ms skill delay for no reason.

I don’t live in the third world, I live in the middle of NY, 3000 miles away from AnetHQ. 16ms by light. At worst my line takes 100ms to ping places in Texas, where I believe your NA servers are located. This tells me my request is sitting in your server for 1900ms before it is processed and sent back.

There is something very wrong.

My computer runs at 3GHz with a Phenom X6. This is 3,000,000,000 clock cycles per second. If my computer was your server, 5,700,000,000 clock cycles would be spent before my skill would process. Now I’m perfectly aware that this is probably not a fair as your servers are under different loads, with different cycles-per-instruction, cache, etc. But still, 1900ms is an eternity for a computer.

You build your mechanics with twitch game play in mind. I quote: “You’ll achieve victory through timing, dodging, and quick thinking, not immobile number-crunching”, yet when your servers slow down to the pace of a TI84, you drive the players your game play appeals to completely insane. Your game has been out nearly three years. You have patents on your servers. You tout your “Industry Leading Art and Technology”.

Please fix your servers.

Ranger | Elementalist