Skirmish Tickets is a fulltime job

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Posted by: Natto.5819

Natto.5819

My cousin came into my room and told me he beat his record and finished his Diamond chest on Sunday night thanks to Outnumbered buffs. And while I’m thankful for the buff, it made me realize something. The +5 doubles your Pip generation, which means you get chests done twice as fast. If there was no Outnumbered buff, it would take until Wednesday or Thursday at his play rate to complete the Skirmish chests. This is basically a fulltime job.

So with my sober mind fresh and awake, I’d like to make a suggestion. Let’s do away with the Outnumbered buff, and just double the Pip generation. It would make rewards feel less like a grind for servers who can’t get Outnumbered.

Edit – Yes I agree that there’s nothing currently wrong with Pips. But now I feel compelled to compete with a family member in farming. So my suggestion is admittedly self serving.

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Posted by: DemonSeed.3528

DemonSeed.3528

That defeats the purpose of the outnumbered buff, unless you want it double for everything including outnumbered.

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Posted by: Natto.5819

Natto.5819

That defeats the purpose of the outnumbered buff, unless you want it double for everything including outnumbered.

It’s partly greed, since I’m not able to play currently. But when I do log in, I want to catch up on tickets quickly.

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Posted by: Fluffball.8307

Fluffball.8307

I feel like everyone is forgetting that the first person to get the backpiece is the ONLY PERSON TO EVER GET IT.

This is a Black Friday sort of situation. Get it first or you ain’t never getting that backpiece.

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Posted by: Krypto.2069

Krypto.2069

After almost 5 years, the outnumbered buff finally feels a little rewarding to those who are fighting on a map where they are… “outnumbered.” In other words, it now has some positivity associated with it for those who “actually” play the game mode.

Defending spawn tower on an enemy BL has been even more gratifying now since the patch. Roaming, killing people, taking camps, killing sentries and yaks on an outnumbered map feels even better than before! And folks on my server seem to not feel so bad when fighting outnumbered any longer (if anything, they get happy about it…haha!) And it’s an incentive for people on the map to stay there and keep up the good fight!

I like outnumbered as it is now and would like it to stay this way.

- my 2 copper

Moonlight [THRU]

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Posted by: draxynnic.3719

draxynnic.3719

Problem is, you can have outnumbered for 4 out of 5 minutes, and then lose it just as the tick happens, probably because of people shopping around to get the buff on the tick and ruining it for the people who actually deserved it.

The real issue, I think, is that for players with lower WvW ranks, having Outnumbered literally doubles (or more!) your pips per tick. That makes it very frustrating when you lose it at the last moment, and encourages exactly the sort of ‘shopping’ that causes that to happen. IMO, the system should be rejigged so that you get more pips by default, and having the Outnumbered buff is a smaller contribution. I think increasing the base rate by two and decreasing the Outnumbered buff by two would probably be in the right ballpark – still an incentive, but it doesn’t create the situation where players with lower ranks feel they have to have the buff for it to be worthwhile.

Seriously, at the moment, a player who’s yet to reach Bronze can get as few as one or two pips per tick (depending on their server’s performance and whether they have the commitment bonus), while Outnumbered jacks it up to six or seven. That’s a big incentive to play ‘hunt-the-buff’ rather than playing WvW as intended.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Vieteriukko.6075

Vieteriukko.6075

No. I finished the weekly pips by Sunday evening. My job only begins monday morning. Please consolidate to the megathread.

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Posted by: redwing.9580

redwing.9580

I don’t think it should be completely removed, but it should be lowered slightly, like to around 1-2 pips

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Posted by: Pancake.3092

Pancake.3092

Seriously understand:

1.) WvW tickets, just like very other reward in every MMO, isn’t meant to improve anything. It’s a carrot on a stick that’s meant to lure people toward a certain part of the game.

2.) In light of point 1, making WvW rewards realistically attainable in a small timeframe makes them pointless. The point of WvW tickets isn’t so you can get a new backpiece and a set of ascended armour – the point of wvw tickets is so 1000 more people play WvW in hopes that they can. Making WvW rewards more attainable defeats the purpose of having tickets in the first place – ascended armour is incredibly easy to get if you do fractals, which even casual WvWers will find easy. Even the fractal legendary backpiece is easier to obtain than the WvW one.

3.) Anet are not stupid. People much smarter than you work for Anet and have designed the system. They have a purpose and have designed their game to achieve this purpose. IF their ideas don’t go to plan, they may change the system, but it won’t be because you started a thread on WvW forums, it’ll be because instead of 1000, only 20 more people are playing WvW.

Edit: Just in case people actually read this post. The point is WvW rewards had a different purpose altogether than giving WvWers a chance at ascended armour and a legendary backpiece. Complaining about rewards, pips and #pipstress is pointless, because that wasn’t the reason WvW rewards were implemented (if that were the case, we’d see WvW rewards in game 3 years ago!)

Edit Edit: Just read OP’s post. Outnumbered is the way to go: Pro tip – Don’t cap home camp, just kill a scout and go back to afk. If someone caps the camp, your timer resets, if they don’t the scout will respawn in time for you to reset your timer!

(edited by Pancake.3092)

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Posted by: Spartacus.3192

Spartacus.3192

To prevent shopping for outnumbered buff why not just make it so that you dont get the full outnumbered pip bonus unless you have been on that map for at least half the time of that round. That way no one can just jump in on the last minute.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Malerian.8435

Malerian.8435

TBH I am not pressed. It is a game. It is meant to be fun. Why do you need this back piece at the same time as others? I for one would love to go through Diamond each week. But RL must come first for me.

So eventually I will get mine. But I am in no rush. I am just enjoying killing all the new n00bs out in WvW.

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Posted by: LetoII.3782

LetoII.3782

I think increasing the base rate by two and decreasing the Outnumbered buff by two would probably be in the right ballpark – still an incentive, but it doesn’t create the situation where players with lower ranks feel they have to have the buff for it to be worthwhile.

Personally, if loot is what makes WvW “worthwhile” for you, I don’t think any consideration need be made. Once you get that skin you’ll be gone so why not stretch that clock waaaayyy out.

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Posted by: Amaimon.7823

Amaimon.7823

I’m not even gonna bother, as a person with a full time midweek obligation, I can only get the wooden chest thanks to the outnumbered bonus. After that, I can’t get iron (or was it bronze?); the weekend’s over.
so.. I can make 10 tickets a week, if I don’t miss a single weekend, which will happen quite often.. yea.. I don’t think I’m gonna bother with WvW because it’s obviously designed for people without a life beyond WvW

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Posted by: LetoII.3782

LetoII.3782

It’s not designed to be about loot

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Posted by: Lahmia.2193

Lahmia.2193

To prevent shopping for outnumbered buff why not just make it so that you dont get the full outnumbered pip bonus unless you have been on that map for at least half the time of that round. That way no one can just jump in on the last minute.

Definitely the most reasonable idea. It’s popped up quite a few times on the forums and in game.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Aerinndis.2730

Aerinndis.2730

Problem is, you can have outnumbered for 4 out of 5 minutes, and then lose it just as the tick happens, probably because of people shopping around to get the buff on the tick and ruining it for the people who actually deserved it.

The real issue, I think, is that for players with lower WvW ranks, having Outnumbered literally doubles (or more!) your pips per tick. That makes it very frustrating when you lose it at the last moment, and encourages exactly the sort of ‘shopping’ that causes that to happen. IMO, the system should be rejigged so that you get more pips by default, and having the Outnumbered buff is a smaller contribution. I think increasing the base rate by two and decreasing the Outnumbered buff by two would probably be in the right ballpark – still an incentive, but it doesn’t create the situation where players with lower ranks feel they have to have the buff for it to be worthwhile.

Seriously, at the moment, a player who’s yet to reach Bronze can get as few as one or two pips per tick (depending on their server’s performance and whether they have the commitment bonus), while Outnumbered jacks it up to six or seven. That’s a big incentive to play ‘hunt-the-buff’ rather than playing WvW as intended.

I have seen the outnumbered buff come and go throughout a skirmish but inevitably it disappears just moments before the tick ends which denies any benefit for those who actually stay on a map for an entire skirmish because they are defending, escorting dolyaks, running with a commander etc.

I would rather see an outnumbered buff granted to those who stay on the map for a certain period of time if the buff shows up during that tick. They should get those outnumbered pips even if it goes off right at the end of the tick. Those who map hop should lose any access to the buff because they are not on the map long enough to have earned it. I would rather see more incentive to staying with a map and helping out rather than the current shop around mentality.

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Posted by: Pumped.2371

Pumped.2371

I love the outnumbered buff. 11 pips instead of 6 is a godsend. Netflix, pip-farm, whoo.

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Posted by: Dream Shake.8741

Dream Shake.8741

On paper the Outnumbered buff sounds great but in practice the players on my server just reflip the home camp and port back to base. I asked them to capture our home tower but instead they all went to the other camp and waited 4 min for the invuln buff.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

While watching the Confed Cup final yesterday, I listened to a roomie play WvW. Regularly, I heard him say, “Lost the outnumbered buff just before the tick.” My thought is that if the outnumbered buff is intended to entice players to stay on an outnumbered map, then it ought to reward staying on that map, not moving to it with 20 seconds to go on the tick to try to score an extra five pips.

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Posted by: Vova.2640

Vova.2640

if you see playing wvw as a “job” then maybe the mode isnt for u.
i play wvw because i find it fun and the extra rewards are just a nice bonus.

Look at how effective someone is in a full Soldiers set.
Look at how effective someone is in a full Dire set.
Nice balance.

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Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Remember it doesn’t affect veteran players, they only have to play for 7 hrs to cap out diamond. All you have to do is raise your ranks to 2K-4K which takes 2-4 years and then you too can finish weekly ticket cap in 7 hrs. So easy anyone can do it, no big deal at all after all it’s all about veteran players and what ever entitlement they enjoy and prattle on about.

aka. “The Complainer”

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Posted by: LetoII.3782

LetoII.3782

It’s not about loot.

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Posted by: Kovu.7560

Kovu.7560

Just play the game at your own rate.
You get tickets from completing the other tiers.
What’s the hurry? In that much of a rush to finish up the backpiece and ditch wvw?

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

It is only going to be a full time job if you let it be. There are no obligations to reach Diamond each week. It merely mean you will get the shinies faster.

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Posted by: Natto.5819

Natto.5819

If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.

I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.

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Posted by: Nyx.6532

Nyx.6532

the extreme nerf to the skermish tickets seems overdone.
it is always giving an extreme advantage to the people who did it before the nerf.
from what i hear we now get 1/5 of the reward of before and from a quick calc, assuming your doing nothing but WvW for 5-10hours every day, you will need 2-4 weeks at minimum just to have the skermish tickets for 1 ascended piece.
on top of that you now also need the 500 in the craft and craft materials to do so. which means WvW ascended weap/armour is properly the worst way to get it.

considering that PvP is supposed to be as stats balanced as possible, having months of pvp grind to fully stats gear is too much imho. as this should by logic be the fastest way to get it as PvP’ers rarely like grinding for gear (which is why the majority of their time is going to pvp, not pve grinding).

that’s just my view of it ^^

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Posted by: Nyx.6532

Nyx.6532

If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.

I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.

fair enough if it was ONLY for the skins, which could also be done by ranking which you need rank 1800+ to be able to get the new statsed gear as well.

but this will for the majority of hardcore pvpers not be for the skins, wvw skins imho are quite ugly so doubt many do it for skin, but for the Ascended stats, which makes a big difference.
some one gave me a number of a 4% difference, but just from looking at the stats increase we are talking a 5,021% increase in all stats which effectively becomes a 10.042% difference in damage taken/given. that’s equal to an extra Top Trait slot, which can be pretty big, so you will want this.

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Posted by: Seera.5916

Seera.5916

If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.

I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.

It’s only a full time job, if you want the armor ASAP. Treat it like the long term goal it is supposed to be and it won’t feel like a full time job.

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Posted by: Krypto.2069

Krypto.2069

If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.

I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.

It’s only a full time job, if you want the armor ASAP. Treat it like the long term goal it is supposed to be and it won’t feel like a full time job.

^This^

Well said and concise, Seera!

I personally put the T2 (ascended) ,T3 armors, and the Legendary WvW back piece in the long term goal category. In my mind, they’re no different than any other WvW Achievements.

I just play the gamemode and enjoy the pillaging and the carnage; the rest will take care of itself!

Moonlight [THRU]

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Posted by: Deihnyx.6318

Deihnyx.6318

If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.

I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.

It’s only a full time job, if you want the armor ASAP. Treat it like the long term goal it is supposed to be and it won’t feel like a full time job.

Long term goal as within the lifetime of the game yes. However getting all the skins “ASAP” already takes ~2 years.

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Posted by: Seera.5916

Seera.5916

If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.

I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.

It’s only a full time job, if you want the armor ASAP. Treat it like the long term goal it is supposed to be and it won’t feel like a full time job.

Long term goal as within the lifetime of the game yes. However getting all the skins “ASAP” already takes ~2 years.

And why shouldn’t MMO’s have rewards with the idea of 2-3 years for a good number of players? Especially ones with tons of short term and 1-2 year long goals.

And I only said ASAP because some people have posted in such a way that makes me think that they aren’t doing anything but working towards that and that they’re not having fun doing it because all they’re doing is watching PIP/Ticket progression. Which you don’t have to do.

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Posted by: Sylvyn.4750

Sylvyn.4750

And why shouldn’t MMO’s have rewards with the idea of 2-3 years for a good number of players? Especially ones with tons of short term and 1-2 year long goals.

And I only said ASAP because some people have posted in such a way that makes me think that they aren’t doing anything but working towards that and that they’re not having fun doing it because all they’re doing is watching PIP/Ticket progression. Which you don’t have to do.

A. Some MMO’s are lucky to last 2-3 years, especially ones that have already been around for 5 years or more.

B. If you aren’t watching your pip progression, you might log off before the next reset and be only a few pips short of the next tier chest and lose out on those tickets. For newer or Bronze/Silver players on losing servers, that might be enough to give them an extra 50-100% more tickets than they otherwise would have gotten for the week. The system does not allow for partial ticket rewards for each tier chest. Being mindful of your progress could speed it up quite a bit.

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Posted by: Ashen.2907

Ashen.2907

If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.

I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.

It’s only a full time job, if you want the armor ASAP. Treat it like the long term goal it is supposed to be and it won’t feel like a full time job.

Long term goal as within the lifetime of the game yes. However getting all the skins “ASAP” already takes ~2 years.

Two years of play to get ALL rewards doesnt seem particularly excessive to me.

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Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.

I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.

It’s only a full time job, if you want the armor ASAP. Treat it like the long term goal it is supposed to be and it won’t feel like a full time job.

Long term goal as within the lifetime of the game yes. However getting all the skins “ASAP” already takes ~2 years.

Two years of play to get ALL rewards doesnt seem particularly excessive to me.

yah if you play every single day for 4 hrs. seem excessive now?

aka. “The Complainer”

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Posted by: Ashen.2907

Ashen.2907

If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.

I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.

It’s only a full time job, if you want the armor ASAP. Treat it like the long term goal it is supposed to be and it won’t feel like a full time job.

Long term goal as within the lifetime of the game yes. However getting all the skins “ASAP” already takes ~2 years.

Two years of play to get ALL rewards doesnt seem particularly excessive to me.

yah if you play every single day for 4 hrs. seem excessive now?

How long did it take you to get every reward possible in PvE?

I am going on 5 years without getting ALL rewards. Game design failure?

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Posted by: Strider Pj.2193

Strider Pj.2193

If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.

I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.

fair enough if it was ONLY for the skins, which could also be done by ranking which you need rank 1800+ to be able to get the new statsed gear as well.

but this will for the majority of hardcore pvpers not be for the skins, wvw skins imho are quite ugly so doubt many do it for skin, but for the Ascended stats, which makes a big difference.
some one gave me a number of a 4% difference, but just from looking at the stats increase we are talking a 5,021% increase in all stats which effectively becomes a 10.042% difference in damage taken/given. that’s equal to an extra Top Trait slot, which can be pretty big, so you will want this.

If you play WvW for the enjoyment, the skins will come.

If the ascended stats move you, there are faster and (because of the time investment) cheaper ways to get ascended armor.

Neither argument justifies increasing the speed of acquisition.

I’ll state it for a second time: people need to give it 6 months. Let things die down, and then have Anet look at tickets and how they are acquired.

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Posted by: Seera.5916

Seera.5916

And why shouldn’t MMO’s have rewards with the idea of 2-3 years for a good number of players? Especially ones with tons of short term and 1-2 year long goals.

And I only said ASAP because some people have posted in such a way that makes me think that they aren’t doing anything but working towards that and that they’re not having fun doing it because all they’re doing is watching PIP/Ticket progression. Which you don’t have to do.

A. Some MMO’s are lucky to last 2-3 years, especially ones that have already been around for 5 years or more.

B. If you aren’t watching your pip progression, you might log off before the next reset and be only a few pips short of the next tier chest and lose out on those tickets. For newer or Bronze/Silver players on losing servers, that might be enough to give them an extra 50-100% more tickets than they otherwise would have gotten for the week. The system does not allow for partial ticket rewards for each tier chest. Being mindful of your progress could speed it up quite a bit.

So MMO companies are now supposed to predict the day that they die so that they don’t have people who can’t finish earning something? I could see being mindful of closing down, if the company thought it was very likely going to have to shut down soon, but with talk of a new expansion on the way, that isn’t the case with GW2 and rewards shouldn’t be considering a possibility of closing down in the next few years.

And that would be one way to make things not as harsh on players with strict playtime hours. I have no problem with splitting ticket rewards out throughout the track as opposed to just at the end.

Just saying that the time it currently takes to get all of the rewards is not the problem with the system in and of itself. It can be a symptom of the problem or problems. The overmanned buff may be a bit too strong, the tickets only being in the end chest is bad, the base pips may be a bit off. But the time itself is not the problem.

Edit to add: And I agree, time should be given for things to settle and averages can be better looked at.

(edited by Seera.5916)

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Posted by: Sylvyn.4750

Sylvyn.4750

And why shouldn’t MMO’s have rewards with the idea of 2-3 years for a good number of players? Especially ones with tons of short term and 1-2 year long goals.

And I only said ASAP because some people have posted in such a way that makes me think that they aren’t doing anything but working towards that and that they’re not having fun doing it because all they’re doing is watching PIP/Ticket progression. Which you don’t have to do.

A. Some MMO’s are lucky to last 2-3 years, especially ones that have already been around for 5 years or more.

B. If you aren’t watching your pip progression, you might log off before the next reset and be only a few pips short of the next tier chest and lose out on those tickets. For newer or Bronze/Silver players on losing servers, that might be enough to give them an extra 50-100% more tickets than they otherwise would have gotten for the week. The system does not allow for partial ticket rewards for each tier chest. Being mindful of your progress could speed it up quite a bit.

And that would be one way to make things not as harsh on players with strict playtime hours. I have no problem with splitting ticket rewards out throughout the track as opposed to just at the end.

Just saying that the time it currently takes to get all of the rewards is not the problem with the system in and of itself. It can be a symptom of the problem or problems. The overmanned buff may be a bit too strong, the tickets only being in the end chest is bad, the base pips may be a bit off. But the time itself is not the problem.

Edit to add: And I agree, time should be given for things to settle and averages can be better looked at.

Agreed…

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Posted by: Deihnyx.6318

Deihnyx.6318

If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.

I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.

It’s only a full time job, if you want the armor ASAP. Treat it like the long term goal it is supposed to be and it won’t feel like a full time job.

Long term goal as within the lifetime of the game yes. However getting all the skins “ASAP” already takes ~2 years.

Two years of play to get ALL rewards doesnt seem particularly excessive to me.

yah if you play every single day for 4 hrs. seem excessive now?

How long did it take you to get every reward possible in PvE?

I am going on 5 years without getting ALL rewards. Game design failure?

There is only one set of skins that is actually nearly impossible to finish in PvE: The sunless set. Because it’s based purely on RNG and the rate is very, very low. It’s just ridiculous and I’ve been fighting over and over to have Anet give users an alternative way to slowly work for them.

Absolutely everything else you can have within a reasonable amount of time. And a lot of grinding yes, but nothing is “blocking” you from obtaining them. The worst timegate on a legendary weapon is 2 weeks (astralaria), the worst timegate on a backpack is about 60 days (pvp) and the worst timegate on legendary armor is about 3 months.

I can’t think of any set that pushes you through a very long + intensive timegate.

2 years is the MINIMUM of playing intensively every week. If it was to be given through constant committing, it would be fine, if it could be obtained through lots of committing, but not timegating, it would be fine. The fact that they’re asking both is definitely the problem.

Again, there are ways to keep the “legendary” aspect of the wvw armor without necessarily forcing people through such a big timegate. You could ask for a rank 6k for example. That is 2 years of getting 10 levels everyday. Still quite the dedication right? Except I could choose if one week I want to do 15 a day and the other week I feel like doing more pve (or another game) and will do less.

I really, really believe it to not be unreasonable to point out that the base pip is an issue. I do think it’s actually more unreasonable to fight people who are simply trying to find a middle ground that will satisfy everyone in the long run.

Maybe try less to fight against other players while it doesn’t affect you and more for your own gain, like for example how you could get so much more out of these chests, ascended marks for diamond for example would be a neat idea.

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Posted by: Ashen.2907

Ashen.2907

If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.

I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.

It’s only a full time job, if you want the armor ASAP. Treat it like the long term goal it is supposed to be and it won’t feel like a full time job.

Long term goal as within the lifetime of the game yes. However getting all the skins “ASAP” already takes ~2 years.

Two years of play to get ALL rewards doesnt seem particularly excessive to me.

yah if you play every single day for 4 hrs. seem excessive now?

How long did it take you to get every reward possible in PvE?

I am going on 5 years without getting ALL rewards. Game design failure?

There is only one set of skins that is actually nearly impossible to finish in PvE: The sunless set. Because it’s based purely on RNG and the rate is very, very low. It’s just ridiculous and I’ve been fighting over and over to have Anet give users an alternative way to slowly work for them.

Absolutely everything else you can have within a reasonable amount of time. And a lot of grinding yes, but nothing is “blocking” you from obtaining them. The worst timegate on a legendary weapon is 2 weeks (astralaria), the worst timegate on a backpack is about 60 days (pvp) and the worst timegate on legendary armor is about 3 months.

I can’t think of any set that pushes you through a very long + intensive timegate.

2 years is the MINIMUM of playing intensively every week. If it was to be given through constant committing, it would be fine, if it could be obtained through lots of committing, but not timegating, it would be fine. The fact that they’re asking both is definitely the problem.

Again, there are ways to keep the “legendary” aspect of the wvw armor without necessarily forcing people through such a big timegate. You could ask for a rank 6k for example. That is 2 years of getting 10 levels everyday. Still quite the dedication right? Except I could choose if one week I want to do 15 a day and the other week I feel like doing more pve (or another game) and will do less.

I really, really believe it to not be unreasonable to point out that the base pip is an issue. I do think it’s actually more unreasonable to fight people who are simply trying to find a middle ground that will satisfy everyone in the long run.

Maybe try less to fight against other players while it doesn’t affect you and more for your own gain, like for example how you could get so much more out of these chests, ascended marks for diamond for example would be a neat idea.

How long does it take to get every reward in PvE?

Not how long does each individual reward take, how long to get all of them? The complaint was that it takes two years to get all of the WvW rewards. My question stands. How long did it take you to get all of the PvE rewards?

I, by the way, have posted a suggestion that would increase pip acquisition. You agreed with it in fact.

It is not unreasonable to suggest that there might be an issue with pip acquisition. I do believe that it is unreasonable to complain that one cannot get every reward that an entire game mode offers quickly, quicker than is possible in other game modes,

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Posted by: Deihnyx.6318

Deihnyx.6318

How long does it take to get every reward in PvE?

Not how long does each individual reward take, how long to get all of them? The complaint was that it takes two years to get all of the WvW rewards. My question stands. How long did it take you to get all of the PvE rewards?

A very, very long time. But they are ways around most of them. For example if you’re a crazy skin hunter, you could choose to support Anet and send tons of money their way to get gold and get your stuff faster. Not commenting on whether or not it’s good (actually it helps keeping our game alive so why not), but it’s there.
But yes, even without talking of the legendaries or gemstore related skins, it takes a long time but ultimately, this time will vary whether you’re rich or poor, do all your metas everyday and many ti mes etc. There’s multiple ways to achieve the same results for most cases (one exception would be charged crystals)

I, by the way, have posted a suggestion that would increase pip acquisition. You agreed with it in fact.

My apology for that. I did read someone who said there was no reason to touch it and I guess I was answering to said person, while still quoting you.

It is not unreasonable to suggest that there might be an issue with pip acquisition. I do believe that it is unreasonable to complain that one cannot get every reward that an entire game mode offers quickly, quicker than is possible in other game modes,

I’m only asking for it to be reasonably achievable during the lifetime of this game. If the devs tell me they’ll keep this game alive for 10 more years, sure. I’d love it. But this game is almost 5 years old now.

(edited by Deihnyx.6318)

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Posted by: Tongku.5326

Tongku.5326

After almost 5 years, the outnumbered buff finally feels a little rewarding to those who are fighting on a map where they are… “outnumbered.” In other words, it now has some positivity associated with it for those who “actually” play the game mode.

Defending spawn tower on an enemy BL has been even more gratifying now since the patch. Roaming, killing people, taking camps, killing sentries and yaks on an outnumbered map feels even better than before! And folks on my server seem to not feel so bad when fighting outnumbered any longer (if anything, they get happy about it…haha!) And it’s an incentive for people on the map to stay there and keep up the good fight!

I like outnumbered as it is now and would like it to stay this way.

- my 2 copper

I’m with this guy. I find myself doing quite a bit more roaming and doing stuff in group of 5-20 players rather then 40+ nowadays, and its a lot more fun. Not to mention often I still have the option to switch maps and do the blob thing if I choose to.

Having these options and being able to play on scale which suits my mood at any time is a really good thing.

As far as the OP goes, I also work a full time irregular job and have managed 175 tickets since they started, it will take me a really really long time to get the amount I need, and I’m OK with that.

Its due to my irregular play schedule and the fact that I often have to log off before the skirmish ends, thus do not get the rewards. But the playtime itself is a lot more fun then it used to be, so I’m ok with it.

Heavy Deedz – COSA – SF

(edited by Tongku.5326)

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Posted by: Bridget Morrigan.1752

Bridget Morrigan.1752

To prevent shopping for outnumbered buff why not just make it so that you dont get the full outnumbered pip bonus unless you have been on that map for at least half the time of that round. That way no one can just jump in on the last minute.

I’m with this suggestion, although I think one minute, or a minute and a half, on that map ought to be enough. By then, the wait is long enough that you might as well be contributing.

WRT OP: As someone who plays in the middle of the night in the US, the extra pips for playing outnumbered help offset the slow acquisition of ranks. I’m kind of in a place where I don’t think I’ll ever see rank 2000 because there’s no zerging activity or k-training when I play, for the most part (and thus the participation sharing concept doesn’t work either; commanders are few and far between), but at least I can get the chests and maybe the backpiece (if it wasn’t so hideous—gonna reskin that sucker if I do ever get it).

I wouldn’t object to more base pips overall if the outnumbered buff pips were reduced, but if they are reduced, there needs to be some incentive to play in off hours or on unpopulated maps, and just taking any pips away would be a horrible idea. At least now I feel like I have something worthwhile to do on Desert BL and I’m not completely wasting my time there, and I feel like it’s actually worthwhile to play outmanned instead of going somewhere else.

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Posted by: Zaxares.5419

Zaxares.5419

As anyone who’s seen any of my other posts on this subject, I agree that the amount of time needed to max out Diamond per week is too excessive, especially for newbie players who have just come in to WvW.

The baseline rate for Pip acquisition should really be pegged to about 9 or 10. This works out to an average of 12 – 13 hours of WvW per week, or about 2.5 hours per day. This is also, I should point out, the equivalent of doing a complete HoT map meta cycle once per day, which I feel is about the maximum of what you can ask the average casual GW2 player to do. (And even so, what you are essentially asking this average player is to STOP doing whatever else it is they normally do each day and come do WvW instead. That’s a BIG ask.)

Remember that a big part of the WvW update was to encourage new blood to come join the game mode. 4 weeks in and I can tell you that it has NOT worked. Participation has dropped off dramatically; queues even on reset night are all but gone. Players have either decided that the time investment required is simply too much and have chosen to go elsewhere, OR players have just decided to bandwagon onto the big WvW servers because of the slow pip acquisition, in which case we’re just back to square one; we have 3 – 6 big servers that everybody tries to squeeze onto, and then dozens of dead servers in which barely any action happens.

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Posted by: Strider Pj.2193

Strider Pj.2193

Couple of things

No one is being asked to complete the tracks or get the skins. People are choosing to do them. Their motivation is their own, but none the less, it is their choice.

No one is being penalized. You are losing nothing, nor having anything taken away from you by working on this at from any rank.

It takes two years of maxing the diamond chest to get ALL of the skins. But the skins offer you no advantage over not having the skins except to say: I have the skins.

Any grind, any frustration, any feeling of ‘penalty’ is self driven.

You grind it if you want it. Or don’t. No one is forcing you.

Have a good day and hope to see you out there.

Still surprised this isn’t rolled into the mega topic.

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Posted by: Zaxares.5419

Zaxares.5419

I can see where you’re coming from, Strider, but I feel that that approach basically works against the long-term health of WvW. The fact of the matter is that players ARE leaving because they feel what is being asked of them is too much. Those of us that are staying can basically be divided into two camps:

a) the die-hard WvW fans who were here before the update, and frankly would have stayed anyway even if there were no new rewards. (If you believe the “true WvW veterans” who brag about this seemingly every night in map chat.)

b) the completionists/AP hunters/skin collectors, who structure their behaviour around whatever is the most efficient method for achieving their goals, some of which can actually be at odds with what Group A is trying to do. (These are the players who you see repairing walls which are actively being trebbed, or who just continue to farm Outnumbered pips in a quiet corner somewhere despite a Commander begging for more help in another map.)

WvW needs a more healthy level of population, and the only way to get more of it is to entice more casual players into the game mode. Some will go to Group A, and some will go to Group B, but if we just let the status quo continue, the game mode will just continue to slowly bleed players until one day ANet decides the population is just too low to justify any more work being done on it (like SAB) and decides to put it into life support.

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Posted by: Sylvyn.4750

Sylvyn.4750

a) the die-hard WvW fans who were here before the update, and frankly would have stayed anyway even if there were no new rewards. (If you believe the “true WvW veterans” who brag about this seemingly every night in map chat.)

Sadly, I think the die-hard WvW players are going to be the only ones left, as the rewards are too little for too much commitment to entice anyone else into playing WvW. Sure, we might get a few converts, but after the Legendary back piece, only the vets are going to continue to trudge through the chests week after week for the armors/skins. The rest of us that can only put in a couple hours a night at lower ranks are just going to play for glory and honor, and maybe the back piece, but even then at my average 25 tickets per week, it’ll take close to 2 years just for that.

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Posted by: Leaa.2943

Leaa.2943

I usually finish on Sunday or Monday and most of them are not outnumbered buffs. I get about 7 pips so for me it is possible to get it done pretty fast.

I agree that it really is a job for players just starting or if you like me have alt accounts. And what bothers me is the fact that the progress i do on them never count because i will not get passed the wooden chest if that. Imo it should rather be that the pip acquirement is constant and move over for each week if you have not finished it. So if i did wood 3 my new week start at wood 3. If i did diamond i will start all over again.

This way my alt account sometime in the future will have a legendary backpack. It will take a lot of time probably years and i am ok with that, but it will happen, instead of now were it wont happen, because i will not spend a huge amount of hours playing WvW on more then one account and make sure i do a wood chest on them. .

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Posted by: Rupture.7683

Rupture.7683

I would like to suggest merely adding other ways to attain tickets for participating in wvw. This would make it feel like less of a grind in my opinion.

Suggestions:

1) Allow guilds to acquire wvw guild missions that are either ppt oriented or ppk oriented. There are two types of guilds in wvw; those that take objectives, and those that are out for the bags. Completing these guild missions could reward a reasonable amount of mist war tickets and materials for the ascended marks required to buy wvw armor and weapons.

2) Add a couple repeatable wvw achievements like the “agent of entropy” that rewards like five or ten tickets each time you complete the achievement. The achievement should be reasonably easy to repeat in one week, moderately difficult to get it twice, and extremely hard to complete three times in one week. I would suggest such a repeatable reward be an unlock after completing a current wvw achievement. For instance, camp counselor could be an easy achievement for new players to get; whereas, veteran wvw players could unlock a repeatable achievement by getting unstoppable force.

3) Add a bonus chest of tickets for those who win the mist war each week.

4) Allow badges or proofs to be exchanged for tickets that scales with wvw rank. For instance rank 1 would take 250 badges for 1 ticket, rank 1k might be 1 for 100, 2k 1-50 3k 1-25, 4k 1-15, 5k + 1-10

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Posted by: Malice Wonder.6713

Malice Wonder.6713

Seriously understand:

1.) WvW tickets, just like very other reward in every MMO, isn’t meant to improve anything. It’s a carrot on a stick that’s meant to lure people toward a certain part of the game.

2.) In light of point 1, making WvW rewards realistically attainable in a small timeframe makes them pointless. The point of WvW tickets isn’t so you can get a new backpiece and a set of ascended armour – the point of wvw tickets is so 1000 more people play WvW in hopes that they can. Making WvW rewards more attainable defeats the purpose of having tickets in the first place – ascended armour is incredibly easy to get if you do fractals, which even casual WvWers will find easy. Even the fractal legendary backpiece is easier to obtain than the WvW one.

3.) Anet are not stupid. People much smarter than you work for Anet and have designed the system. They have a purpose and have designed their game to achieve this purpose. IF their ideas don’t go to plan, they may change the system, but it won’t be because you started a thread on WvW forums, it’ll be because instead of 1000, only 20 more people are playing WvW.

Edit: Just in case people actually read this post. The point is WvW rewards had a different purpose altogether than giving WvWers a chance at ascended armour and a legendary backpiece. Complaining about rewards, pips and #pipstress is pointless, because that wasn’t the reason WvW rewards were implemented (if that were the case, we’d see WvW rewards in game 3 years ago!)

Edit Edit: Just read OP’s post. Outnumbered is the way to go: Pro tip – Don’t cap home camp, just kill a scout and go back to afk. If someone caps the camp, your timer resets, if they don’t the scout will respawn in time for you to reset your timer!

#2.. I don’t know, I’ve been in this industry for 36 years, not sure if these millennials know more about it than me .