I just recently started getting into WvW, and found it a very enjoyable experience. Then about a week after the tournament started, I noticed the population of my server’s WvW community dipped. Now it’s only a few of us on EB or BL at any given moment. If we get lucky, a zerg comes online and helps out. Other than that, we spend hours upgrading and fortifying, and it only takes minutes for one zerg to clean us off the map in both BL and EB (at the same time for that matter).
It crossed my mind how crazy this was, and it also crossed my mind that if one server doesn’t have that many players in the map at that moment, then another server shouldn’t be allowed to have 10x the amount of players on the map from their server.
A tournament is supposed to be about teamwork and, not necessarily “skill,” but coordination and planning. What is fair about spending all day planning defenses, only to be wiped off the map whenever an extremely populated server decides they don’t like your server’s color on their map? And yes, I say “their” map, because that’s exactly what it seems like. I looked on the map and saw one server’s entire BL untouched, 95% of the EB map in their color, and 80% of their color in our own BL. If you think I’m telling a story, next time I will take a picture.
You shouldn’t be able to win only because you’re able to throw numbers at a wall or gate; it makes the WvW for a smaller server incredibly useless to play. I truly had fun defending towers from equal-numbered zergs, and it didn’t make me want to drop out of the game whenever they made it inside and captured it — it was just time to launch a counter strike. But when you have 5 people at your tower — and quite honestly, on the entire map — and you look out and see a 40+-man zerg coming around, you just don’t feel like playing anymore.
Do you know why? It’s not because you hate losing; it’s because at that moment — at that very moment, you realize that all the time, money, and love that you spent upgrading and looking out for your side, doesn’t mean a thing, because that zerg is going to stomp on it all like they’re making wine.
I’m no sore loser, but come on, what is the incentive of playing if I’m gonna be spending my gold to upgrade, and my time to watch over the towers, if none of it matters? I have no desire to transfer to a highly populated server, because quite frankly, I don’t care about winning. Mowing downs towers and keeps isn’t even fun to me unless it’s a fair fight with near equal numbers. For the max pop’d servers, I’m glad you have an active WvW community and the numbers required to get things done. Now, with that said, what about everyone else?
As a suggestion, what if when people tag up as commander, a ring appears around them on the map like Commander Siegerazer. Now, if this server is going up against another server that has much lower numbers, then everyone inside that commander ring would receive some kind of debuff if a certain amount of people were to enter that ring. Nothing major, but something that would allow the low-population server to take advantage of.
Maybe any siege deployed while you have the debuff on takes twice as much damage, or anything along those lines. Or perhaps you deal 50% less damage to supervisors and lords. And there would also need to be something in place to ensure that commanders still have a purpose for tagging up, so they won’t tag down to bypass this feature. On the other hand, a commander from the low-pop server could receive a buff when a much smaller amount of players enter the ring. And if the servers are balanced, then no buff or debuff is applied. Basically the Outnumbered, but much more viable.
(edited by Ashern.5328)