Some gameplay questions about WvsW.

Some gameplay questions about WvsW.

in WvW

Posted by: Cerby.1069

Cerby.1069

Q:

So I had a bunch of questions piling up and was hoping people could provide detailed answers.

1. Lords seem to scale in vitality based on the number of people present. I want to know as much information as possible on how this works. Does scaling occur based on the number of enemies in the fortification, or the number of enemies within a set distance from the lord, or the number of people attacking the lord, or some other measure? When does scaling occur? how does it occur? Stuff like that, all related to this mechanic. Does lord damage increase as well? etc.

2. Related to the last question: Do lords become stronger based on the fortification level of the fortification? Are lords considered to be ‘guards’ and are they upgraded the same as them as per the upgrade descriptions? So basic vs reinforced vs fortified etc. How much does a lord differ on each level, etc.

3. How to determine whether a wall with an hp bar is destroyable or not? Okay contrary to any popular beliefs, my experience is that walls turning indestructible after hitting 0 hp is relatively random. The exception being a handful of specific walls will generally always become indestructible. Examples: Mendons side wall, if its anywhere from 1 -40% in health and it is reinforced of fortified it is likely to be indestructible upon reaching 0%. Same goes for anz and veloka (tiny side wall). Sm walls that come up as 1% or whatever ‘usually’ are all destructible with 1-2 potential exceptions in certain ‘side’ areas. I mean I had both the walls at the side of reinforced klovan at 40% hp become indestructible one time and 2 walls back to back at sm that both went from 40%-0 and were indestructible…it was just weird since i’ve never had that happen with walls that high in hp and especially 2 of them and especially klovan of all places.

4. Related to the third question: Does healing 1% hp walls (glitched walls) make them destructible? My experience is that I’ve seen glitched walls up to about 50% hp. Everything higher has been destructible upon bringing it down to 0. So it begs the question of whether healing past 50% makes otherwise indestructible walls destructible.

5. Okay this is a funner question: On keeps in eternal battlegrounds, what is the best way to destroy the second pot of oil at double gates? Let’s assume you are attacking the double gates with 2 rams that hit both sets of gates at the same time. Bringing down the cannons, mortar (if need be), and first oil pot is pretty straightforward for any group. The second oil pot though let’s assume the group doesn’t have enough aoe users to bring it down or prevent people from using it. Assume alternatively that they have the guild upgrade that reduces nonsiege damage by 75%. So how do you deal with the oil pot? I was wondering if an arrow cart would be effective or not, ballista don’t seem able to reach, (use catapult? lol). The other alternative is to set rams to bring down the 1st gate, such that the 2nd oil can’t hit them, kill the exposed oil once the first gate is down, then make a second set of rams for the 2nd gate. What’s the best method? Basically Green and Blue keep are the two at issue here (red you would obviously bring it down gate by gate). My understanding is that there is no place to set a ram such that it hits both gates and can’t be hit by the 2nd oil. Siege disablers? etc

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Some gameplay questions about WvsW.

in WvW

Posted by: Cerby.1069

Cerby.1069

A:

Nobody knows? o.o

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Some gameplay questions about WvsW.

in WvW

Posted by: Waffle.3748

Waffle.3748

So I had a bunch of questions piling up and was hoping people could provide detailed answers.

1. Lords seem to scale in vitality based on the number of people present. I want to know as much information as possible on how this works. Does scaling occur based on the number of enemies in the fortification, or the number of enemies within a set distance from the lord, or the number of people attacking the lord, or some other measure? When does scaling occur? how does it occur? Stuff like that, all related to this mechanic. Does lord damage increase as well? etc.

2. Related to the last question: Do lords become stronger based on the fortification level of the fortification? Are lords considered to be ‘guards’ and are they upgraded the same as them as per the upgrade descriptions? So basic vs reinforced vs fortified etc. How much does a lord differ on each level, etc.

3. How to determine whether a wall with an hp bar is destroyable or not? Okay contrary to any popular beliefs, my experience is that walls turning indestructible after hitting 0 hp is relatively random. The exception being a handful of specific walls will generally always become indestructible. Examples: Mendons side wall, if its anywhere from 1 -40% in health and it is reinforced of fortified it is likely to be indestructible upon reaching 0%. Same goes for anz and veloka (tiny side wall). Sm walls that come up as 1% or whatever ‘usually’ are all destructible with 1-2 potential exceptions in certain ‘side’ areas. I mean I had both the walls at the side of reinforced klovan at 40% hp become indestructible one time and 2 walls back to back at sm that both went from 40%-0 and were indestructible…it was just weird since i’ve never had that happen with walls that high in hp and especially 2 of them and especially klovan of all places.

4. Related to the third question: Does healing 1% hp walls (glitched walls) make them destructible? My experience is that I’ve seen glitched walls up to about 50% hp. Everything higher has been destructible upon bringing it down to 0. So it begs the question of whether healing past 50% makes otherwise indestructible walls destructible.

5. Okay this is a funner question: On keeps in eternal battlegrounds, what is the best way to destroy the second pot of oil at double gates? Let’s assume you are attacking the double gates with 2 rams that hit both sets of gates at the same time. Bringing down the cannons, mortar (if need be), and first oil pot is pretty straightforward for any group. The second oil pot though let’s assume the group doesn’t have enough aoe users to bring it down or prevent people from using it. Assume alternatively that they have the guild upgrade that reduces nonsiege damage by 75%. So how do you deal with the oil pot? I was wondering if an arrow cart would be effective or not, ballista don’t seem able to reach, (use catapult? lol). The other alternative is to set rams to bring down the 1st gate, such that the 2nd oil can’t hit them, kill the exposed oil once the first gate is down, then make a second set of rams for the 2nd gate. What’s the best method? Basically Green and Blue keep are the two at issue here (red you would obviously bring it down gate by gate). My understanding is that there is no place to set a ram such that it hits both gates and can’t be hit by the 2nd oil. Siege disablers? etc

1. From my own experience, lord breakbar and health both scale up (to a pretty extreme amount sometimes) when players start to approach the gates. This counts both attacking teams, so lord HP will get really insane if there is a 3-way fight. This is especially noticeable in SMC.

2. Not that I’ve noticed. If it does, it is a trivial amount as my 5 man has killed lords at approx the same pace regardless of the fortification level.

3. Haven’t ever encountered the wall bug where it becomes invulnerable. Sometimes the wall HP will deplete, but it doesn’t fall down. However we can just walk through the wall since it technically is down, the graphic just has not changed.

4. Haven’t seen this issue personally.

5. Usually staff eles or the longbow dragonhunters will pew pew this all away and everyone keeps the edge of the wall AoE’d up.