Space Ship Meta
Pirate ship fights are only slow because nobody wants to push. The reason nobody wants to push is because you can have your stab stripped immediately and die in seconds. If damage output were reduced in wvw, you’d see more people willing to play frontline again.
Correction – you can’t just push from one direction. If you don’t have gank/bomb squads running parallel to your zerg you are doing it wrong.
That’s great if you’re doing an organized gvg. Doesn’t always work that way in a real wvw fight where you often have only one choke point you have to go through, possibly with siege firing on you.
So you either have to push a choke (possible suicide) or leave and do a long siege until you destroy every wall (boring).
Game was more fun before siege buffs, before sup siege was cheap and easy to obtain, before ascended gear was common, before trait revamps. Basically, before all the powercreep.
Game was more fun before siege buffs, before sup siege was cheap and easy to obtain, before ascended gear was common, before trait revamps. Basically, before all the powercreep.
Indeed. For those that doesnt know:
Anet has buffed arrowcart damage by ~80% since the release of the game.
There was a small early dip when they lowered it, because regular AC fire was absurd at game release. This was ruined by the mastery and superior buffs which made damage go through the roof. They kept buffing it despite forum outrage.
The new fortified objectives are much less painful since the removal of timer upgrades, but when they are there they are just so… pointless.
Higher and stronger walls does not make WvW better.
Remember when defense of home garrison meant defending it for hours of non-stop 80vs80vs80 battle with walls and doors open?
That was WvW.
Don’t know the garri fights only were possible because we had the “bugged” WPs which let us respawn every 2,5 minutes or let new forces port in, because siege wasn’t completely useless as there were still safe spots which have been gone for a long time now thanks to the camera changes and range increase of the classes.
I never felt ACs did too much damage, although it’s pretty absurd that they seem to scale with the build of the one shooting them (condi/zerker etc) – there’s a lot wrong with wvw but open field fights still kind of worked – until the latest patch.
You know that Mesmer in WvW are nothing more than a veilbot after the last “balance” patch?
And you want another nerf? Lol.
(edited by Moky.3104)
Don’t know the garri fights only were possible because we had the “bugged” WPs which let us respawn every 2,5 minutes or let new forces port in
The placement of citadel spawn and the way you could reach garri was as important as a waypoint opening – and the much closer hills/bay spawns could supply invaders with reinforcements (even running from spawn was feasable). On desert, that was all wrecked due to poor design.
These zerg fights are an absolute bore,spamming aoe’s from 12 – 1500 range with 20 lines of reflect and warding in between untill one guy gets caught in the stuntrapaoecondispammbullkitten and a push happens on that one guy.It’s kittening pathetic,i don’t know how people can enjoy this snoozefest.