Standing on a wall in WvW

Standing on a wall in WvW

in WvW

Posted by: chefdiablo.6791

chefdiablo.6791

We need to do as much as possible to discourage siege turtling.

We do not need to buff siege turtles.

In some fights we have found YB or FA (can’t remember) had 10+ arrow carts in one paper tower.

We should NOT encourage this siege mentality by buffing it.

Three players should never be able to stop a map blob, it’s as simple as that.

Walls and siege are there to delay the blob, not stop the blob.

The walls gave your reinforcements more than enough time to arrive and show their PvP skills to the JQ map blob.

I don’t see the OP’s point as to buff siege or to make it so that 3 people could defend against a mob blob. Being able to dely is the point, and that is basically impossilble in most cases because the blob instantly destroys all the wall siege or makes using it an AOE death trap. 3 people won’t do anything to delay 40 enemies in most towers.

As it stands having 10 ACs in a tower is meaningless when the 3 people to man them are;

A) not always in the tower waiting for a map blob

and

B) three people won’t delay a mob blob at all or ever in the majority of towers and keeps due to the wall designs.

Map blobs will drop 5 superior catas on a wall right next to it, because why use range to avoid AC fire if you can just AOE death the walls right?

The only time that defensive siege really means anything is when the defending force is already in a tower/keep full of siege with enough people to man it as the map blob is building their attacking siege.

Also, some scouts siege towers to the extreme, we love them when they are our side, but hate them when they are on the other. This will never change in WvW.

Standing on a wall in WvW

in WvW

Posted by: ThomasC.1056

ThomasC.1056

We need to do as much as possible to discourage siege turtling.

We do not need to buff siege turtles.

In some fights we have found YB or FA (can’t remember) had 10+ arrow carts in one paper tower.

We should NOT encourage this siege mentality by buffing it.

Three players should never be able to stop a map blob, it’s as simple as that.

Walls and siege are there to delay the blob, not stop the blob.

The walls gave your reinforcements more than enough time to arrive and show their PvP skills to the JQ map blob.

What kind of nonsense is that ?

A map blob can spread ! Towers have 1 gate and 2 destructible walls. This is more than 3 ppl with sieges can handle. If it’s brainless enough to let itself be killed by 3 guys with siege, then it truly deserves it.

Sieges encourage tactics, and those aren’t so hard to understand or think out.

Brainless blobs humping doors and walls to flip objectives must strongly be discouraged, and if that could happen through severly buffing sieges so that one single cannon shot can down 10 bloblings, then so be it !

Standing on a wall in WvW

in WvW

Posted by: Nikola.3841

Nikola.3841

We need to do as much as possible to discourage siege turtling.

We do not need to buff siege turtles.

In some fights we have found YB or FA (can’t remember) had 10+ arrow carts in one paper tower.

We should NOT encourage this siege mentality by buffing it.

Three players should never be able to stop a map blob, it’s as simple as that.

Walls and siege are there to delay the blob, not stop the blob.

The walls gave your reinforcements more than enough time to arrive and show their PvP skills to the JQ map blob.

What kind of nonsense is that ?

A map blob can spread ! Towers have 1 gate and 2 destructible walls. This is more than 3 ppl with sieges can handle. If it’s brainless enough to let itself be killed by 3 guys with siege, then it truly deserves it.

Sieges encourage tactics, and those aren’t so hard to understand or think out.

Brainless blobs humping doors and walls to flip objectives must strongly be discouraged, and if that could happen through severly buffing sieges so that one single cannon shot can down 10 bloblings, then so be it !

He would literally cry if been hit by DAOC siege oil, I bet

Standing on a wall in WvW

in WvW

Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

We need to do as much as possible to discourage siege turtling.

We do not need to buff siege turtles.

In some fights we have found YB or FA (can’t remember) had 10+ arrow carts in one paper tower.

We should NOT encourage this siege mentality by buffing it.

Three players should never be able to stop a map blob, it’s as simple as that.

Walls and siege are there to delay the blob, not stop the blob.

The walls gave your reinforcements more than enough time to arrive and show their PvP skills to the JQ map blob.

I don’t see the OP’s point as to buff siege or to make it so that 3 people could defend against a mob blob. Being able to dely is the point, and that is basically impossilble in most cases because the blob instantly destroys all the wall siege or makes using it an AOE death trap. 3 people won’t do anything to delay 40 enemies in most towers.

As it stands having 10 ACs in a tower is meaningless when the 3 people to man them are;

A) not always in the tower waiting for a map blob

and

B) three people won’t delay a mob blob at all or ever in the majority of towers and keeps due to the wall designs.

Map blobs will drop 5 superior catas on a wall right next to it, because why use range to avoid AC fire if you can just AOE death the walls right?

The only time that defensive siege really means anything is when the defending force is already in a tower/keep full of siege with enough people to man it as the map blob is building their attacking siege.

Also, some scouts siege towers to the extreme, we love them when they are our side, but hate them when they are on the other. This will never change in WvW.

This is exactly the point of the OP, thank you for the summary.

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