Stealth Spammers
The convenience to engage-disengage + spammability + everything else tied up with stealth (condition removal, hp regen, initiative regen, speed increase, backstab damage) all together adds up to a broken mechanic.
The effort-reward scale is tilted and off-balance.
like people have stated many times, thieves don’t suddenly have all those abilities when they stealth, they have to trait for those, which means they can’t have all of it at once.
Nothing in this argument changes the fact that many people in this thread, the op included, have said they kill thieves 1v1 all the time. If so many people are easily killing thieves then what you are complaining about isn’t that they’re over powered, just that you find them annoying.
LGN
Why are you talking about 1v1 duels? Like people have stated many times (included OP), Thieves can almost disregard defence, and indirectly force other professions to gear/trait defensively. Why? Because of the aforementioned convenience tied with stealth. OP is saying that Thieves have free reign in small skirmishes in the open field. They have a get-out-of-jail card that is arguably more valuable than any boons.
(See how spewing the same kitten works wonder? Last word is important yo)
(edited by Eloquence.5207)
Hello all,
We made note in this thread that we not only wanted to keep it on-topic, but respectful and constructive. Since it has not remained so, we are closing it. You are welcome to re-post your feedback in a respectful, constructive manner.